/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2018 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/dxbc_shader_translator.h" #include #include "xenia/base/assert.h" #include "xenia/base/math.h" #include "xenia/gpu/draw_util.h" namespace xe { namespace gpu { using namespace ucode; void DxbcShaderTranslator::ROV_GetColorFormatSystemConstants( xenos::ColorRenderTargetFormat format, uint32_t write_mask, float& clamp_rgb_low, float& clamp_alpha_low, float& clamp_rgb_high, float& clamp_alpha_high, uint32_t& keep_mask_low, uint32_t& keep_mask_high) { keep_mask_low = keep_mask_high = 0; switch (format) { case xenos::ColorRenderTargetFormat::k_8_8_8_8: case xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA: { clamp_rgb_low = clamp_alpha_low = 0.0f; clamp_rgb_high = clamp_alpha_high = 1.0f; for (uint32_t i = 0; i < 4; ++i) { if (!(write_mask & (1 << i))) { keep_mask_low |= uint32_t(0xFF) << (i * 8); } } } break; case xenos::ColorRenderTargetFormat::k_2_10_10_10: case xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10: { clamp_rgb_low = clamp_alpha_low = 0.0f; clamp_rgb_high = clamp_alpha_high = 1.0f; for (uint32_t i = 0; i < 3; ++i) { if (!(write_mask & (1 << i))) { keep_mask_low |= uint32_t(0x3FF) << (i * 10); } } if (!(write_mask & 0b1000)) { keep_mask_low |= uint32_t(3) << 30; } } break; case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT: case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16: { clamp_rgb_low = clamp_alpha_low = 0.0f; clamp_rgb_high = 31.875f; clamp_alpha_high = 1.0f; for (uint32_t i = 0; i < 3; ++i) { if (!(write_mask & (1 << i))) { keep_mask_low |= uint32_t(0x3FF) << (i * 10); } } if (!(write_mask & 0b1000)) { keep_mask_low |= uint32_t(3) << 30; } } break; case xenos::ColorRenderTargetFormat::k_16_16: case xenos::ColorRenderTargetFormat::k_16_16_16_16: // Alpha clamping affects blending source, so it's non-zero for alpha for // k_16_16 (the render target is fixed-point). There's one deviation from // how Direct3D 11.3 functional specification defines SNorm conversion // (NaN should be 0, not the lowest negative number), but NaN handling in // output shouldn't be very important. clamp_rgb_low = clamp_alpha_low = -32.0f; clamp_rgb_high = clamp_alpha_high = 32.0f; if (!(write_mask & 0b0001)) { keep_mask_low |= 0xFFFFu; } if (!(write_mask & 0b0010)) { keep_mask_low |= 0xFFFF0000u; } if (format == xenos::ColorRenderTargetFormat::k_16_16_16_16) { if (!(write_mask & 0b0100)) { keep_mask_high |= 0xFFFFu; } if (!(write_mask & 0b1000)) { keep_mask_high |= 0xFFFF0000u; } } else { write_mask &= 0b0011; } break; case xenos::ColorRenderTargetFormat::k_16_16_FLOAT: case xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT: // No NaNs on the Xbox 360 GPU, though can't use the extended range with // f32tof16. clamp_rgb_low = clamp_alpha_low = -65504.0f; clamp_rgb_high = clamp_alpha_high = 65504.0f; if (!(write_mask & 0b0001)) { keep_mask_low |= 0xFFFFu; } if (!(write_mask & 0b0010)) { keep_mask_low |= 0xFFFF0000u; } if (format == xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT) { if (!(write_mask & 0b0100)) { keep_mask_high |= 0xFFFFu; } if (!(write_mask & 0b1000)) { keep_mask_high |= 0xFFFF0000u; } } else { write_mask &= 0b0011; } break; case xenos::ColorRenderTargetFormat::k_32_FLOAT: // No clamping - let min/max always pick the original value. clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high = std::nanf(""); write_mask &= 0b0001; if (!(write_mask & 0b0001)) { keep_mask_low = ~uint32_t(0); } break; case xenos::ColorRenderTargetFormat::k_32_32_FLOAT: // No clamping - let min/max always pick the original value. clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high = std::nanf(""); write_mask &= 0b0011; if (!(write_mask & 0b0001)) { keep_mask_low = ~uint32_t(0); } if (!(write_mask & 0b0010)) { keep_mask_high = ~uint32_t(0); } break; default: assert_unhandled_case(format); // Disable invalid render targets. write_mask = 0; break; } // Special case handled in the shaders for empty write mask to completely skip // a disabled render target: all keep bits are set. if (!write_mask) { keep_mask_low = keep_mask_high = ~uint32_t(0); } } void DxbcShaderTranslator::StartPixelShader_LoadROVParameters() { bool any_color_targets_written = current_shader().writes_color_targets() != 0; // *************************************************************************** // Get EDRAM offsets for the pixel: // system_temp_rov_params_.y - for depth (absolute). // system_temp_rov_params_.z - for 32bpp color (base-relative). // system_temp_rov_params_.w - for 64bpp color (base-relative). // *************************************************************************** uint32_t resolution_scale_host_pixel_temp = UINT32_MAX; if (draw_resolution_scale_ > 1) { // Convert the host pixel position to integer to // resolution_scale_host_pixel_temp.xy. // resolution_scale_host_pixel_temp.x = X host pixel position as uint // resolution_scale_host_pixel_temp.y = Y host pixel position as uint resolution_scale_host_pixel_temp = PushSystemTemp(); in_position_used_ |= 0b0011; a_.OpFToU(dxbc::Dest::R(resolution_scale_host_pixel_temp, 0b0011), dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition))); // Revert the resolution scale to convert the position to guest pixels. // system_temp_rov_params_.z = X guest pixel position / sample width // system_temp_rov_params_.w = Y guest pixel position / sample height // Also, get the linear host pixel index within the guest pixel. // resolution_scale_host_pixel_temp.x = host pixel linear index switch (draw_resolution_scale_) { case 2: // Guest pixel index. a_.OpUShR(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::R(resolution_scale_host_pixel_temp, 0b0100 << 4), dxbc::Src::LU(1)); // Host pixel index within the guest pixel. a_.OpAnd( dxbc::Dest::R(resolution_scale_host_pixel_temp, 0b0001), dxbc::Src::R(resolution_scale_host_pixel_temp, dxbc::Src::kXXXX), dxbc::Src::LU(1)); a_.OpBFI( dxbc::Dest::R(resolution_scale_host_pixel_temp, 0b0001), dxbc::Src::LU(1), dxbc::Src::LU(1), dxbc::Src::R(resolution_scale_host_pixel_temp, dxbc::Src::kYYYY), dxbc::Src::R(resolution_scale_host_pixel_temp, dxbc::Src::kXXXX)); break; case 3: // Guest pixel index. a_.OpUMul(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Dest::Null(), dxbc::Src::R(resolution_scale_host_pixel_temp, 0b0100 << 4), dxbc::Src::LU(draw_util::kDivideScale3)); a_.OpUShR(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::R(system_temp_rov_params_), dxbc::Src::LU(draw_util::kDivideUpperShift3)); // Host pixel index. a_.OpIMAd(dxbc::Dest::R(resolution_scale_host_pixel_temp, 0b0011), dxbc::Src::R(system_temp_rov_params_, 0b1110), dxbc::Src::LI(-3), dxbc::Src::R(resolution_scale_host_pixel_temp)); a_.OpUMAd( dxbc::Dest::R(resolution_scale_host_pixel_temp, 0b0001), dxbc::Src::R(resolution_scale_host_pixel_temp, dxbc::Src::kYYYY), dxbc::Src::LU(3), dxbc::Src::R(resolution_scale_host_pixel_temp, dxbc::Src::kXXXX)); break; default: assert_unhandled_case(draw_resolution_scale_); } } else { // Convert the host pixel position to integer to system_temp_rov_params_.zw. // system_temp_rov_params_.z = X host pixel position as uint // system_temp_rov_params_.w = Y host pixel position as uint in_position_used_ |= 0b0011; a_.OpFToU(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition), 0b01000000)); } // Convert the position from pixels to samples. // system_temp_rov_params_.z = X guest sample 0 position // system_temp_rov_params_.w = Y guest sample 0 position system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index; a_.OpIShL(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::R(system_temp_rov_params_), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_SampleCountLog2_Vec, (kSysConst_SampleCountLog2_Comp << 4) | ((kSysConst_SampleCountLog2_Comp + 1) << 6))); // Get 80x16 samples tile index - start dividing X by 80 by getting the high // part of the result of multiplication of X by kDivideScale5 into X. // system_temp_rov_params_.x = (X * kDivideScale5) >> 32 // system_temp_rov_params_.z = X guest sample 0 position // system_temp_rov_params_.w = Y guest sample 0 position a_.OpUMul(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Dest::Null(), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ), dxbc::Src::LU(draw_util::kDivideScale5)); // Get 80x16 samples tile index - finish dividing X by 80 and divide Y by 16 // into system_temp_rov_params_.xy. // system_temp_rov_params_.x = X tile position // system_temp_rov_params_.y = Y tile position // system_temp_rov_params_.z = X guest sample 0 position // system_temp_rov_params_.w = Y guest sample 0 position a_.OpUShR(dxbc::Dest::R(system_temp_rov_params_, 0b0011), dxbc::Src::R(system_temp_rov_params_, 0b00001100), dxbc::Src::LU(draw_util::kDivideUpperShift5 + 4, 4, 0, 0)); // Get the tile index to system_temp_rov_params_.y. // system_temp_rov_params_.x = X tile position // system_temp_rov_params_.y = tile index // system_temp_rov_params_.z = X guest sample 0 position // system_temp_rov_params_.w = Y guest sample 0 position system_constants_used_ |= 1ull << kSysConst_EdramPitchTiles_Index; a_.OpUMAd(dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramPitchTiles_Vec) .Select(kSysConst_EdramPitchTiles_Comp), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX)); // Convert the tile index into a tile offset. // system_temp_rov_params_.x = X tile position // system_temp_rov_params_.y = tile offset // system_temp_rov_params_.z = X guest sample 0 position // system_temp_rov_params_.w = Y guest sample 0 position a_.OpUMul(dxbc::Dest::Null(), dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::LU(1280)); // Get tile-local X sample index into system_temp_rov_params_.z. // system_temp_rov_params_.y = tile offset // system_temp_rov_params_.z = X sample 0 position within the tile // system_temp_rov_params_.w = Y guest sample 0 position a_.OpIMAd(dxbc::Dest::R(system_temp_rov_params_, 0b0100), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LI(-80), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ)); // Get tile-local Y sample index into system_temp_rov_params_.w. // system_temp_rov_params_.y = tile offset // system_temp_rov_params_.z = X sample 0 position within the tile // system_temp_rov_params_.w = Y sample 0 position within the tile a_.OpAnd(dxbc::Dest::R(system_temp_rov_params_, 0b1000), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kWWWW), dxbc::Src::LU(15)); // Go to the target row within the tile in system_temp_rov_params_.y. // system_temp_rov_params_.y = row offset // system_temp_rov_params_.z = X sample 0 position within the tile a_.OpIMAd(dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kWWWW), dxbc::Src::LI(80), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY)); // Choose in which 40-sample half of the tile the pixel is, for swapping // 40-sample columns when accessing the depth buffer - games expect this // behavior when writing depth back to the EDRAM via color writing (GTA IV, // Halo 3). // system_temp_rov_params_.x = tile-local sample 0 X >= 40 // system_temp_rov_params_.y = row offset // system_temp_rov_params_.z = X sample 0 position within the tile a_.OpUGE(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ), dxbc::Src::LU(40)); // Choose what to add to the depth/stencil X position. // system_temp_rov_params_.x = 40 or -40 offset for the depth buffer // system_temp_rov_params_.y = row offset // system_temp_rov_params_.z = X sample 0 position within the tile a_.OpMovC(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LI(-40), dxbc::Src::LI(40)); // Flip tile halves for the depth/stencil buffer. // system_temp_rov_params_.x = X sample 0 position within the depth tile // system_temp_rov_params_.y = row offset // system_temp_rov_params_.z = X sample 0 position within the tile a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX)); if (any_color_targets_written) { // Write 32bpp color offset to system_temp_rov_params_.z. // system_temp_rov_params_.x = X sample 0 position within the depth tile // system_temp_rov_params_.y = row offset // system_temp_rov_params_.z = unscaled 32bpp color offset a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b0100), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ)); } // Write depth/stencil offset to system_temp_rov_params_.y. // system_temp_rov_params_.y = unscaled 32bpp depth/stencil offset // system_temp_rov_params_.z = unscaled 32bpp color offset if needed a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX)); // Add the EDRAM base for depth/stencil. // system_temp_rov_params_.y = unscaled 32bpp depth/stencil address // system_temp_rov_params_.z = unscaled 32bpp color offset if needed system_constants_used_ |= 1ull << kSysConst_EdramDepthBaseDwords_Index; a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthBaseDwords_Vec) .Select(kSysConst_EdramDepthBaseDwords_Comp)); if (draw_resolution_scale_ > 1) { assert_true(resolution_scale_host_pixel_temp != UINT32_MAX); // Apply the resolution scale and the host pixel offset within the guest // sample. // system_temp_rov_params_.y = scaled 32bpp depth/stencil first host pixel // address // system_temp_rov_params_.z = scaled 32bpp color first host pixel offset if // needed a_.OpUMAd(dxbc::Dest::R(system_temp_rov_params_, any_color_targets_written ? 0b0110 : 0b0010), dxbc::Src::R(system_temp_rov_params_), dxbc::Src::LU(draw_resolution_scale_ * draw_resolution_scale_), dxbc::Src::R(resolution_scale_host_pixel_temp, dxbc::Src::kXXXX)); // Release resolution_scale_host_pixel_temp. PopSystemTemp(); } else { assert_true(resolution_scale_host_pixel_temp == UINT32_MAX); } if (any_color_targets_written) { // Get the 64bpp color offset to system_temp_rov_params_.w. // TODO(Triang3l): Find some game that aliases 64bpp with 32bpp to emulate // the real layout. // system_temp_rov_params_.y = scaled 32bpp depth/stencil address // system_temp_rov_params_.z = scaled 32bpp color offset // system_temp_rov_params_.w = scaled 64bpp color offset a_.OpIShL(dxbc::Dest::R(system_temp_rov_params_, 0b1000), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ), dxbc::Src::LU(1)); } // *************************************************************************** // Sample coverage to system_temp_rov_params_.x. // *************************************************************************** // Using ForcedSampleCount of 4 (2 is not supported on Nvidia), so for 2x // MSAA, handling samples 0 and 3 (upper-left and lower-right) as 0 and 1. // Check if 4x MSAA is enabled. system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index; a_.OpIf(true, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_SampleCountLog2_Vec) .Select(kSysConst_SampleCountLog2_Comp)); { // Copy the 4x AA coverage to system_temp_rov_params_.x, making top-right // the sample [2] and bottom-left the sample [1] (the opposite of Direct3D // 12), because on the Xbox 360, 2x MSAA doubles the storage width, 4x MSAA // doubles the storage height. // Flip samples in bits 0:1 to bits 29:30. a_.OpBFRev(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::VCoverage()); a_.OpUShR(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(29)); a_.OpBFI(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::LU(2), dxbc::Src::LU(1), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::VCoverage()); } // Handle 1 or 2 samples. a_.OpElse(); { // Extract sample 3 coverage, which will be used as sample 1. a_.OpUBFE(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::LU(1), dxbc::Src::LU(3), dxbc::Src::VCoverage()); // Combine coverage of samples 0 (in bit 0 of vCoverage) and 3 (in bit 0 of // system_temp_rov_params_.x). a_.OpBFI(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::LU(31), dxbc::Src::LU(1), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::VCoverage()); } // Close the 4x MSAA conditional. a_.OpEndIf(); } void DxbcShaderTranslator::ROV_DepthStencilTest() { uint32_t temp = PushSystemTemp(); dxbc::Dest temp_x_dest(dxbc::Dest::R(temp, 0b0001)); dxbc::Src temp_x_src(dxbc::Src::R(temp, dxbc::Src::kXXXX)); dxbc::Dest temp_y_dest(dxbc::Dest::R(temp, 0b0010)); dxbc::Src temp_y_src(dxbc::Src::R(temp, dxbc::Src::kYYYY)); dxbc::Dest temp_z_dest(dxbc::Dest::R(temp, 0b0100)); dxbc::Src temp_z_src(dxbc::Src::R(temp, dxbc::Src::kZZZZ)); dxbc::Dest temp_w_dest(dxbc::Dest::R(temp, 0b1000)); dxbc::Src temp_w_src(dxbc::Src::R(temp, dxbc::Src::kWWWW)); // Check whether depth/stencil is enabled. // temp.x = kSysFlag_ROVDepthStencil system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(temp_x_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_ROVDepthStencil)); // Open the depth/stencil enabled conditional. // temp.x = free a_.OpIf(true, temp_x_src); bool depth_stencil_early = ROV_IsDepthStencilEarly(); bool shader_writes_depth = current_shader().writes_depth(); for (uint32_t i = 0; i < 4; ++i) { // With early depth/stencil, depth/stencil writing may be deferred to the // end of the shader to prevent writing in case something (like alpha test, // which is dynamic GPU state) discards the pixel. So, write directly to the // persistent register, system_temp_depth_stencil_, instead of a local // temporary register. dxbc::Dest sample_depth_stencil_dest( depth_stencil_early ? dxbc::Dest::R(system_temp_depth_stencil_, 1 << i) : temp_x_dest); dxbc::Src sample_depth_stencil_src( depth_stencil_early ? dxbc::Src::R(system_temp_depth_stencil_).Select(i) : temp_x_src); if (!i) { if (shader_writes_depth) { // Convert the shader-generated depth to 24-bit, using temp.x as // temporary. oDepth is already written by StoreResult with saturation, // no need to clamp here. Adreno 200 doesn't have PA_SC_VPORT_ZMIN/ZMAX, // so likely there's no need to clamp to the viewport depth bounds. ROV_DepthTo24Bit(system_temp_depth_stencil_, 0, system_temp_depth_stencil_, 0, temp, 0); } else { // Load the first sample's Z*W and W to temp.xy - need this regardless // of coverage for polygon offset. // temp.x = first sample's clip space Z*W // temp.y = first sample's clip space W a_.OpEvalSampleIndex( dxbc::Dest::R(temp, 0b0011), dxbc::Src::V(uint32_t(InOutRegister::kPSInClipSpaceZW)), dxbc::Src::LU(0)); // Calculate the first sample's Z/W to temp.x for conversion to 24-bit // and depth test. // temp.x? = first sample's clip space Z // temp.y = free a_.OpDiv(sample_depth_stencil_dest, temp_x_src, temp_y_src, true); // Apply viewport Z range to the first sample because this would affect // the slope-scaled depth bias (tested on PC on Direct3D 12, by // comparing the fraction of the polygon's area with depth clamped - // affected by the constant bias, but not affected by the slope-scaled // bias, also depth range clamping should be done after applying the // offset as well). // temp.x? = first sample's viewport space Z system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index; a_.OpMAd(sample_depth_stencil_dest, sample_depth_stencil_src, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeScale_Comp), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeOffset_Comp), true); // Get the derivatives of a sample's depth, for the slope-scaled polygon // offset. Probably not very significant that it's for the sample 0 // rather than for the center, likely neither is accurate because Xenos // probably calculates the slope between 16ths of a pixel according to // the meaning of the slope-scaled polygon offset in R5xx Acceleration. // temp.x? = first sample's viewport space Z // temp.y = ddx(z) // temp.z = ddy(z) a_.OpDerivRTXCoarse(temp_y_dest, sample_depth_stencil_src); a_.OpDerivRTYCoarse(temp_z_dest, sample_depth_stencil_src); // Get the maximum depth slope for polygon offset to temp.y. // https://docs.microsoft.com/en-us/windows/desktop/direct3d9/depth-bias // temp.x? = first sample's viewport space Z // temp.y = max(|ddx(z)|, |ddy(z)|) // temp.z = free a_.OpMax(temp_y_dest, temp_y_src.Abs(), temp_z_src.Abs()); // Copy the needed polygon offset values to temp.zw. // temp.x? = first sample's viewport space Z // temp.y = max(|ddx(z)|, |ddy(z)|) // temp.z = polygon offset scale // temp.w = polygon offset bias in_front_face_used_ = true; system_constants_used_ |= (1ull << kSysConst_EdramPolyOffsetFront_Index) | (1ull << kSysConst_EdramPolyOffsetBack_Index); a_.OpMovC( dxbc::Dest::R(temp, 0b1100), dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex), dxbc::Src::kXXXX), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramPolyOffsetFront_Vec, (kSysConst_EdramPolyOffsetFrontScale_Comp << 4) | (kSysConst_EdramPolyOffsetFrontOffset_Comp << 6)), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramPolyOffsetBack_Vec, (kSysConst_EdramPolyOffsetBackScale_Comp << 4) | (kSysConst_EdramPolyOffsetBackOffset_Comp << 6))); // Apply the slope scale and the constant bias to the offset. // temp.x? = first sample's viewport space Z // temp.y = polygon offset // temp.z = free // temp.w = free a_.OpMAd(temp_y_dest, temp_y_src, temp_z_src, temp_w_src); // Calculate the upper Z range bound to temp.z for clamping after // biasing. // temp.x? = first sample's viewport space Z // temp.y = polygon offset // temp.z = viewport maximum depth system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index; a_.OpAdd(temp_z_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeOffset_Comp), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeScale_Comp)); } } // Get if the current sample is covered to temp.w. // temp.x = first sample's viewport space Z if not writing to oDepth // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = coverage of the current sample a_.OpAnd(temp_w_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(1 << i)); // Check if the current sample is covered. Release 1 VGPR. // temp.x = first sample's viewport space Z if not writing to oDepth // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = free a_.OpIf(true, temp_w_src); if (shader_writes_depth) { // Copy the 24-bit depth common to all samples to sample_depth_stencil. // temp.x = shader-generated 24-bit depth a_.OpMov(sample_depth_stencil_dest, dxbc::Src::R(system_temp_depth_stencil_, dxbc::Src::kXXXX)); } else { if (i) { // Sample's depth precalculated for sample 0 (for slope-scaled depth // bias calculation), but need to calculate it for other samples. // // Reusing temp.x because it may contain the depth value for the first // sample, but it has been written already. // // For 2x: // Using ForcedSampleCount of 4 (2 is not supported on Nvidia), so for // 2x MSAA, handling samples 0 and 3 (upper-left and lower-right) as 0 // and 1. Thus, evaluating Z/W at sample 3 when 4x is not enabled. // // For 4x: // Direct3D 12's sample pattern has 1 as top-right, 2 as bottom-left. // Xbox 360's render targets are 2x taller with 2x MSAA, 2x wider with // 4x, thus, likely 1 is bottom-left, 2 is top-right - swapping these. // // temp.x = sample's clip space Z*W // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = sample's clip space W if (i == 1) { system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index; a_.OpMovC(sample_depth_stencil_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_SampleCountLog2_Vec) .Select(kSysConst_SampleCountLog2_Comp), dxbc::Src::LU(3), dxbc::Src::LU(2)); a_.OpEvalSampleIndex( dxbc::Dest::R(temp, 0b1001), dxbc::Src::V(uint32_t(InOutRegister::kPSInClipSpaceZW), 0b01000000), sample_depth_stencil_src); } else { a_.OpEvalSampleIndex( dxbc::Dest::R(temp, 0b1001), dxbc::Src::V(uint32_t(InOutRegister::kPSInClipSpaceZW), 0b01000000), dxbc::Src::LU(i == 2 ? 1 : i)); } // Calculate Z/W for the current sample from the evaluated Z*W and W. // temp.x? = sample's clip space Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = free a_.OpDiv(sample_depth_stencil_dest, temp_x_src, temp_w_src, true); // Apply viewport Z range the same way as it was applied to sample 0. // temp.x? = sample's viewport space Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index; a_.OpMAd(sample_depth_stencil_dest, sample_depth_stencil_src, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeScale_Comp), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeOffset_Comp), true); } // Add the bias to the depth of the sample. // temp.x? = sample's unclamped biased Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth a_.OpAdd(sample_depth_stencil_dest, sample_depth_stencil_src, temp_y_src); // Clamp the biased depth to the lower viewport depth bound. // temp.x? = sample's lower-clamped biased Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index; a_.OpMax(sample_depth_stencil_dest, sample_depth_stencil_src, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramDepthRange_Vec) .Select(kSysConst_EdramDepthRangeOffset_Comp)); // Clamp the biased depth to the upper viewport depth bound. // temp.x? = sample's biased Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth a_.OpMin(sample_depth_stencil_dest, sample_depth_stencil_src, temp_z_src, true); // Convert the sample's depth to 24-bit, using temp.w as a temporary. // temp.x? = sample's 24-bit Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth ROV_DepthTo24Bit(sample_depth_stencil_src.index_1d_.index_, sample_depth_stencil_src.swizzle_ & 3, sample_depth_stencil_src.index_1d_.index_, sample_depth_stencil_src.swizzle_ & 3, temp, 3); } // Load the old depth/stencil value to temp.w. // temp.x? = sample's 24-bit Z // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = old depth/stencil if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpLdUAVTyped( temp_w_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), 1, dxbc::Src::U(uav_index_edram_, uint32_t(UAVRegister::kEdram), dxbc::Src::kXXXX)); uint32_t sample_temp = PushSystemTemp(); dxbc::Dest sample_temp_x_dest(dxbc::Dest::R(sample_temp, 0b0001)); dxbc::Src sample_temp_x_src(dxbc::Src::R(sample_temp, dxbc::Src::kXXXX)); dxbc::Dest sample_temp_y_dest(dxbc::Dest::R(sample_temp, 0b0010)); dxbc::Src sample_temp_y_src(dxbc::Src::R(sample_temp, dxbc::Src::kYYYY)); dxbc::Dest sample_temp_z_dest(dxbc::Dest::R(sample_temp, 0b0100)); dxbc::Src sample_temp_z_src(dxbc::Src::R(sample_temp, dxbc::Src::kZZZZ)); // Depth test. // Extract the old depth part to sample_depth_stencil. // sample_temp.x = old depth a_.OpUShR(sample_temp_x_dest, temp_w_src, dxbc::Src::LU(8)); // Get the difference between the new and the old depth, > 0 - greater, // == 0 - equal, < 0 - less. // sample_temp.x = old depth // sample_temp.y = depth difference a_.OpIAdd(sample_temp_y_dest, sample_depth_stencil_src, -sample_temp_x_src); // Check if the depth is "less" or "greater or equal". // sample_temp.x = old depth // sample_temp.y = depth difference // sample_temp.z = depth difference less than 0 a_.OpILT(sample_temp_z_dest, sample_temp_y_src, dxbc::Src::LI(0)); // Choose the passed depth function bits for "less" or for "greater". // sample_temp.x = old depth // sample_temp.y = depth difference // sample_temp.z = depth function passed bits for "less" or "greater" a_.OpMovC(sample_temp_z_dest, sample_temp_z_src, dxbc::Src::LU(kSysFlag_ROVDepthPassIfLess), dxbc::Src::LU(kSysFlag_ROVDepthPassIfGreater)); // Do the "equal" testing. // sample_temp.x = old depth // sample_temp.y = depth function passed bits // sample_temp.z = free a_.OpMovC(sample_temp_y_dest, sample_temp_y_src, sample_temp_z_src, dxbc::Src::LU(kSysFlag_ROVDepthPassIfEqual)); // Mask the resulting bits with the ones that should pass. // sample_temp.x = old depth // sample_temp.y = masked depth function passed bits // sample_temp.z = free system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(sample_temp_y_dest, sample_temp_y_src, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp)); // Check if depth test has passed. // sample_temp.x = old depth // sample_temp.y = free a_.OpIf(true, sample_temp_y_src); { // Extract the depth write flag. // sample_temp.x = old depth // sample_temp.y = depth write mask system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(sample_temp_y_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_ROVDepthWrite)); // If depth writing is disabled, don't change the depth. // temp.x? = resulting sample depth after the depth test // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = old depth/stencil // sample_temp.x = free // sample_temp.y = free a_.OpMovC(sample_depth_stencil_dest, sample_temp_y_src, sample_depth_stencil_src, sample_temp_x_src); } // Depth test has failed. a_.OpElse(); { // Exclude the bit from the covered sample mask. // sample_temp.x = old depth a_.OpAnd(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(~uint32_t(1 << i))); } a_.OpEndIf(); // Create packed depth/stencil, with the stencil value unchanged at this // point. // temp.x? = resulting sample depth, current resulting stencil // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = old depth/stencil a_.OpBFI(sample_depth_stencil_dest, dxbc::Src::LU(24), dxbc::Src::LU(8), sample_depth_stencil_src, temp_w_src); // Stencil test. // Extract the stencil test bit. // sample_temp.x = stencil test enabled system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(sample_temp_x_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_ROVStencilTest)); // Check if stencil test is enabled. // sample_temp.x = free a_.OpIf(true, sample_temp_x_src); { dxbc::Src stencil_front_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramStencil_Front_Vec)); dxbc::Src stencil_back_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramStencil_Back_Vec)); // Check the current face to get the reference and apply the read mask. in_front_face_used_ = true; a_.OpIf(true, dxbc::Src::V( uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex), dxbc::Src::kXXXX)); system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index; for (uint32_t j = 0; j < 2; ++j) { if (j) { // Go to the back face. a_.OpElse(); } dxbc::Src stencil_side_src(j ? stencil_back_src : stencil_front_src); // Read-mask the stencil reference. // sample_temp.x = read-masked stencil reference a_.OpAnd(sample_temp_x_dest, stencil_side_src.Select(kSysConst_EdramStencil_Reference_Comp), stencil_side_src.Select(kSysConst_EdramStencil_ReadMask_Comp)); // Read-mask the old stencil value (also dropping the depth bits). // sample_temp.x = read-masked stencil reference // sample_temp.y = read-masked old stencil a_.OpAnd(sample_temp_y_dest, temp_w_src, stencil_side_src.Select(kSysConst_EdramStencil_ReadMask_Comp)); } // Close the face check. a_.OpEndIf(); // Get the difference between the stencil reference and the old stencil, // > 0 - greater, == 0 - equal, < 0 - less. // sample_temp.x = stencil difference // sample_temp.y = free a_.OpIAdd(sample_temp_x_dest, sample_temp_x_src, -sample_temp_y_src); // Check if the stencil is "less" or "greater or equal". // sample_temp.x = stencil difference // sample_temp.y = stencil difference less than 0 a_.OpILT(sample_temp_y_dest, sample_temp_x_src, dxbc::Src::LI(0)); // Choose the passed depth function bits for "less" or for "greater". // sample_temp.x = stencil difference // sample_temp.y = stencil function passed bits for "less" or "greater" a_.OpMovC(sample_temp_y_dest, sample_temp_y_src, dxbc::Src::LU(uint32_t(xenos::CompareFunction::kLess)), dxbc::Src::LU(uint32_t(xenos::CompareFunction::kGreater))); // Do the "equal" testing. // sample_temp.x = stencil function passed bits // sample_temp.y = free a_.OpMovC(sample_temp_x_dest, sample_temp_x_src, sample_temp_y_src, dxbc::Src::LU(uint32_t(xenos::CompareFunction::kEqual))); // Get the comparison function and the operations for the current face. // sample_temp.x = stencil function passed bits // sample_temp.y = stencil function and operations in_front_face_used_ = true; system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index; a_.OpMovC( sample_temp_y_dest, dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex), dxbc::Src::kXXXX), stencil_front_src.Select(kSysConst_EdramStencil_FuncOps_Comp), stencil_back_src.Select(kSysConst_EdramStencil_FuncOps_Comp)); // Mask the resulting bits with the ones that should pass (the comparison // function is in the low 3 bits of the constant, and only ANDing 3-bit // values with it, so safe not to UBFE the function). // sample_temp.x = stencil test result // sample_temp.y = stencil function and operations a_.OpAnd(sample_temp_x_dest, sample_temp_x_src, sample_temp_y_src); // Handle passing and failure of the stencil test, to choose the operation // and to discard the sample. // sample_temp.x = free // sample_temp.y = stencil function and operations a_.OpIf(true, sample_temp_x_src); { // Check if depth test has passed for this sample to sample_temp.y (the // sample will only be processed if it's covered, so the only thing that // could unset the bit at this point that matters is the depth test). // sample_temp.x = depth test result // sample_temp.y = stencil function and operations a_.OpAnd(sample_temp_x_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(1 << i)); // Choose the bit offset of the stencil operation. // sample_temp.x = sample operation offset // sample_temp.y = stencil function and operations a_.OpMovC(sample_temp_x_dest, sample_temp_x_src, dxbc::Src::LU(6), dxbc::Src::LU(9)); // Extract the stencil operation. // sample_temp.x = stencil operation // sample_temp.y = free a_.OpUBFE(sample_temp_x_dest, dxbc::Src::LU(3), sample_temp_x_src, sample_temp_y_src); } // Stencil test has failed. a_.OpElse(); { // Extract the stencil fail operation. // sample_temp.x = stencil operation // sample_temp.y = free a_.OpUBFE(sample_temp_x_dest, dxbc::Src::LU(3), dxbc::Src::LU(3), sample_temp_y_src); // Exclude the bit from the covered sample mask. // sample_temp.x = stencil operation a_.OpAnd(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(~uint32_t(1 << i))); } // Close the stencil pass check. a_.OpEndIf(); // Open the stencil operation switch for writing the new stencil (not // caring about bits 8:31). // sample_temp.x = will contain unmasked new stencil in 0:7 and junk above a_.OpSwitch(sample_temp_x_src); { // Zero. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kZero))); a_.OpMov(sample_temp_x_dest, dxbc::Src::LU(0)); a_.OpBreak(); // Replace. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kReplace))); in_front_face_used_ = true; system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index; a_.OpMovC( sample_temp_x_dest, dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex), dxbc::Src::kXXXX), stencil_front_src.Select(kSysConst_EdramStencil_Reference_Comp), stencil_back_src.Select(kSysConst_EdramStencil_Reference_Comp)); a_.OpBreak(); // Increment and clamp. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kIncrementClamp))); { // Clear the upper bits for saturation. a_.OpAnd(sample_temp_x_dest, temp_w_src, dxbc::Src::LU(UINT8_MAX)); // Increment. a_.OpIAdd(sample_temp_x_dest, sample_temp_x_src, dxbc::Src::LI(1)); // Clamp. a_.OpIMin(sample_temp_x_dest, sample_temp_x_src, dxbc::Src::LI(UINT8_MAX)); } a_.OpBreak(); // Decrement and clamp. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kDecrementClamp))); { // Clear the upper bits for saturation. a_.OpAnd(sample_temp_x_dest, temp_w_src, dxbc::Src::LU(UINT8_MAX)); // Increment. a_.OpIAdd(sample_temp_x_dest, sample_temp_x_src, dxbc::Src::LI(-1)); // Clamp. a_.OpIMax(sample_temp_x_dest, sample_temp_x_src, dxbc::Src::LI(0)); } a_.OpBreak(); // Invert. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kInvert))); a_.OpNot(sample_temp_x_dest, temp_w_src); a_.OpBreak(); // Increment and wrap. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kIncrementWrap))); a_.OpIAdd(sample_temp_x_dest, temp_w_src, dxbc::Src::LI(1)); a_.OpBreak(); // Decrement and wrap. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kDecrementWrap))); a_.OpIAdd(sample_temp_x_dest, temp_w_src, dxbc::Src::LI(-1)); a_.OpBreak(); // Keep. a_.OpDefault(); a_.OpMov(sample_temp_x_dest, temp_w_src); a_.OpBreak(); } // Close the new stencil switch. a_.OpEndSwitch(); // Select the stencil write mask for the face. // sample_temp.x = unmasked new stencil in 0:7 and junk above // sample_temp.y = stencil write mask in_front_face_used_ = true; system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index; a_.OpMovC( sample_temp_y_dest, dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex), dxbc::Src::kXXXX), stencil_front_src.Select(kSysConst_EdramStencil_WriteMask_Comp), stencil_back_src.Select(kSysConst_EdramStencil_WriteMask_Comp)); // Apply the write mask to the new stencil, also dropping the upper 24 // bits. // sample_temp.x = masked new stencil // sample_temp.y = stencil write mask a_.OpAnd(sample_temp_x_dest, sample_temp_x_src, sample_temp_y_src); // Invert the write mask for keeping the old stencil and the depth bits. // sample_temp.x = masked new stencil // sample_temp.y = inverted stencil write mask a_.OpNot(sample_temp_y_dest, sample_temp_y_src); // Remove the bits that will be replaced from the new combined // depth/stencil. // sample_temp.x = masked new stencil // sample_temp.y = free a_.OpAnd(sample_depth_stencil_dest, sample_depth_stencil_src, sample_temp_y_src); // Merge the old and the new stencil. // temp.x? = resulting sample depth/stencil // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = old depth/stencil // sample_temp.x = free a_.OpOr(sample_depth_stencil_dest, sample_depth_stencil_src, sample_temp_x_src); } // Close the stencil test check. a_.OpEndIf(); // Check if the depth/stencil has failed not to modify the depth if it has. // sample_temp.x = whether depth/stencil has passed for this sample a_.OpAnd(sample_temp_x_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(1 << i)); // If the depth/stencil test has failed, don't change the depth. // sample_temp.x = free a_.OpIf(false, sample_temp_x_src); { // Copy the new stencil over the old depth. // temp.x? = resulting sample depth/stencil // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = old depth/stencil a_.OpBFI(sample_depth_stencil_dest, dxbc::Src::LU(8), dxbc::Src::LU(0), sample_depth_stencil_src, temp_w_src); } // Close the depth/stencil passing check. a_.OpEndIf(); // Check if the new depth/stencil is different, and thus needs to be // written, to temp.w. // temp.x? = resulting sample depth/stencil // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = whether depth/stencil has been modified a_.OpINE(temp_w_dest, sample_depth_stencil_src, temp_w_src); if (depth_stencil_early && !current_shader().implicit_early_z_write_allowed()) { // Set the sample bit in bits 4:7 of system_temp_rov_params_.x - always // need to write late in this shader, as it may do something like // explicitly killing pixels. a_.OpBFI(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::LU(1), dxbc::Src::LU(4 + i), temp_w_src, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX)); } else { // Check if need to write. // temp.x? = resulting sample depth/stencil // temp.y = polygon offset if not writing to oDepth // temp.z = viewport maximum depth if not writing to oDepth // temp.w = free a_.OpIf(true, temp_w_src); { if (depth_stencil_early) { // Get if early depth/stencil write is enabled to temp.w. // temp.w = whether early depth/stencil write is enabled system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(temp_w_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_ROVDepthStencilEarlyWrite)); // Check if need to write early. // temp.w = free a_.OpIf(true, temp_w_src); } // Write the new depth/stencil. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpStoreUAVTyped( dxbc::Dest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), 1, sample_depth_stencil_src); if (depth_stencil_early) { // Need to still run the shader to know whether to write the // depth/stencil value. a_.OpElse(); // Set the sample bit in bits 4:7 of system_temp_rov_params_.x if need // to write later (after checking if the sample is not discarded by a // kill instruction, alphatest or alpha-to-coverage). a_.OpOr(dxbc::Dest::R(system_temp_rov_params_, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(1 << (4 + i))); // Close the early depth/stencil check. a_.OpEndIf(); } } // Close the write check. a_.OpEndIf(); } // Release sample_temp. PopSystemTemp(); // Close the sample conditional. a_.OpEndIf(); // Go to the next sample (samples are at +0, +80, +1, +81, so need to do // +80, -79, +80 and -81 after each sample). a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::LI(((i & 1) ? -78 - i : 80) * (int32_t(draw_resolution_scale_) * int32_t(draw_resolution_scale_)))); } if (ROV_IsDepthStencilEarly()) { // Check if safe to discard the whole 2x2 quad early, without running the // translated pixel shader, by checking if coverage is 0 in all pixels in // the quad and if there are no samples which failed the depth test, but // where stencil was modified and needs to be written in the end. Must // reject at 2x2 quad granularity because texture fetches need derivatives. // temp.x = coverage | deferred depth/stencil write a_.OpAnd(dxbc::Dest::R(temp, 0b0001), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(0b11111111)); // temp.x = 1.0 if any sample is covered or potentially needs stencil write // in the end of the shader in the current pixel a_.OpMovC(dxbc::Dest::R(temp, 0b0001), dxbc::Src::R(temp, dxbc::Src::kXXXX), dxbc::Src::LF(1.0f), dxbc::Src::LF(0.0f)); // temp.x = 1.0 if any sample is covered or potentially needs stencil write // in the end of the shader in the current pixel // temp.y = non-zero if anything is covered in the pixel across X a_.OpDerivRTXFine(dxbc::Dest::R(temp, 0b0010), dxbc::Src::R(temp, dxbc::Src::kXXXX)); // temp.x = 1.0 if anything is covered in the current half of the quad // temp.y = free a_.OpMovC(dxbc::Dest::R(temp, 0b0001), dxbc::Src::R(temp, dxbc::Src::kYYYY), dxbc::Src::LF(1.0f), dxbc::Src::R(temp, dxbc::Src::kXXXX)); // temp.x = 1.0 if anything is covered in the current half of the quad // temp.y = non-zero if anything is covered in the two pixels across Y a_.OpDerivRTYCoarse(dxbc::Dest::R(temp, 0b0010), dxbc::Src::R(temp, dxbc::Src::kXXXX)); // temp.x = 1.0 if anything is covered in the current whole quad // temp.y = free a_.OpMovC(dxbc::Dest::R(temp, 0b0001), dxbc::Src::R(temp, dxbc::Src::kYYYY), dxbc::Src::LF(1.0f), dxbc::Src::R(temp, dxbc::Src::kXXXX)); // End the shader if nothing is covered in the 2x2 quad after early // depth/stencil. // temp.x = free a_.OpRetC(false, dxbc::Src::R(temp, dxbc::Src::kXXXX)); } // Close the large depth/stencil conditional. a_.OpEndIf(); // Release temp. PopSystemTemp(); } void DxbcShaderTranslator::ROV_UnpackColor( uint32_t rt_index, uint32_t packed_temp, uint32_t packed_temp_components, uint32_t color_temp, uint32_t temp1, uint32_t temp1_component, uint32_t temp2, uint32_t temp2_component) { assert_true(color_temp != packed_temp || packed_temp_components == 0); dxbc::Src packed_temp_low( dxbc::Src::R(packed_temp).Select(packed_temp_components)); dxbc::Dest temp1_dest(dxbc::Dest::R(temp1, 1 << temp1_component)); dxbc::Src temp1_src(dxbc::Src::R(temp1).Select(temp1_component)); dxbc::Dest temp2_dest(dxbc::Dest::R(temp2, 1 << temp2_component)); dxbc::Src temp2_src(dxbc::Src::R(temp2).Select(temp2_component)); // Break register dependencies and initialize if there are not enough // components. The rest of the function will write at least RG (k_32_FLOAT and // k_32_32_FLOAT handled with the same default label), and if packed_temp is // the same as color_temp, the packed color won't be touched. a_.OpMov(dxbc::Dest::R(color_temp, 0b1100), dxbc::Src::LF(0.0f, 0.0f, 0.0f, 1.0f)); // Choose the packing based on the render target's format. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpSwitch(dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTFormatFlags_Vec) .Select(rt_index)); // *************************************************************************** // k_8_8_8_8 // k_8_8_8_8_GAMMA // *************************************************************************** for (uint32_t i = 0; i < 2; ++i) { a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( i ? xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA : xenos::ColorRenderTargetFormat::k_8_8_8_8))); // Unpack the components. a_.OpUBFE(dxbc::Dest::R(color_temp), dxbc::Src::LU(8), dxbc::Src::LU(0, 8, 16, 24), packed_temp_low); // Convert from fixed-point. a_.OpUToF(dxbc::Dest::R(color_temp), dxbc::Src::R(color_temp)); // Normalize. a_.OpMul(dxbc::Dest::R(color_temp), dxbc::Src::R(color_temp), dxbc::Src::LF(1.0f / 255.0f)); if (i) { for (uint32_t j = 0; j < 3; ++j) { ConvertPWLGamma(false, color_temp, j, color_temp, j, temp1, temp1_component, temp2, temp2_component); } } a_.OpBreak(); } // *************************************************************************** // k_2_10_10_10 // k_2_10_10_10_AS_10_10_10_10 // *************************************************************************** a_.OpCase(dxbc::Src::LU( ROV_AddColorFormatFlags(xenos::ColorRenderTargetFormat::k_2_10_10_10))); a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10))); { // Unpack the components. a_.OpUBFE(dxbc::Dest::R(color_temp), dxbc::Src::LU(10, 10, 10, 2), dxbc::Src::LU(0, 10, 20, 30), packed_temp_low); // Convert from fixed-point. a_.OpUToF(dxbc::Dest::R(color_temp), dxbc::Src::R(color_temp)); // Normalize. a_.OpMul(dxbc::Dest::R(color_temp), dxbc::Src::R(color_temp), dxbc::Src::LF(1.0f / 1023.0f, 1.0f / 1023.0f, 1.0f / 1023.0f, 1.0f / 3.0f)); } a_.OpBreak(); // *************************************************************************** // k_2_10_10_10_FLOAT // k_2_10_10_10_FLOAT_AS_16_16_16_16 // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp // *************************************************************************** a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT))); a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16))); { // Unpack the alpha. a_.OpUBFE(dxbc::Dest::R(color_temp, 0b1000), dxbc::Src::LU(2), dxbc::Src::LU(30), packed_temp_low); // Convert the alpha from fixed-point. a_.OpUToF(dxbc::Dest::R(color_temp, 0b1000), dxbc::Src::R(color_temp, dxbc::Src::kWWWW)); // Normalize the alpha. a_.OpMul(dxbc::Dest::R(color_temp, 0b1000), dxbc::Src::R(color_temp, dxbc::Src::kWWWW), dxbc::Src::LF(1.0f / 3.0f)); // Process the components in reverse order because color_temp.r stores the // packed color which shouldn't be touched until G and B are converted if // packed_temp and color_temp are the same. for (int32_t i = 2; i >= 0; --i) { Float7e3To32(a_, dxbc::Dest::R(color_temp, 1 << i), packed_temp, packed_temp_components, i * 10, color_temp, i, temp1, temp1_component); } } a_.OpBreak(); // *************************************************************************** // k_16_16 // k_16_16_16_16 (64bpp) // *************************************************************************** for (uint32_t i = 0; i < 2; ++i) { a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( i ? xenos::ColorRenderTargetFormat::k_16_16_16_16 : xenos::ColorRenderTargetFormat::k_16_16))); dxbc::Dest color_components_dest( dxbc::Dest::R(color_temp, i ? 0b1111 : 0b0011)); // Unpack the components. a_.OpIBFE(color_components_dest, dxbc::Src::LU(16), dxbc::Src::LU(0, 16, 0, 16), dxbc::Src::R(packed_temp, 0b01010000 + packed_temp_components * 0b01010101)); // Convert from fixed-point. a_.OpIToF(color_components_dest, dxbc::Src::R(color_temp)); // Normalize. a_.OpMul(color_components_dest, dxbc::Src::R(color_temp), dxbc::Src::LF(32.0f / 32767.0f)); a_.OpBreak(); } // *************************************************************************** // k_16_16_FLOAT // k_16_16_16_16_FLOAT (64bpp) // *************************************************************************** for (uint32_t i = 0; i < 2; ++i) { a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( i ? xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT : xenos::ColorRenderTargetFormat::k_16_16_FLOAT))); dxbc::Dest color_components_dest( dxbc::Dest::R(color_temp, i ? 0b1111 : 0b0011)); // Unpack the components. a_.OpUBFE(color_components_dest, dxbc::Src::LU(16), dxbc::Src::LU(0, 16, 0, 16), dxbc::Src::R(packed_temp, 0b01010000 + packed_temp_components * 0b01010101)); // Convert from 16-bit float. a_.OpF16ToF32(color_components_dest, dxbc::Src::R(color_temp)); a_.OpBreak(); } if (packed_temp != color_temp) { // Assume k_32_FLOAT or k_32_32_FLOAT for the rest. a_.OpDefault(); a_.OpMov( dxbc::Dest::R(color_temp, 0b0011), dxbc::Src::R(packed_temp, 0b0100 + packed_temp_components * 0b0101)); a_.OpBreak(); } a_.OpEndSwitch(); } void DxbcShaderTranslator::ROV_PackPreClampedColor( uint32_t rt_index, uint32_t color_temp, uint32_t packed_temp, uint32_t packed_temp_components, uint32_t temp1, uint32_t temp1_component, uint32_t temp2, uint32_t temp2_component) { // Packing normalized formats according to the Direct3D 11.3 functional // specification, but assuming clamping was done by the caller. assert_true(color_temp != packed_temp || packed_temp_components == 0); dxbc::Dest packed_dest_low( dxbc::Dest::R(packed_temp, 1 << packed_temp_components)); dxbc::Src packed_src_low( dxbc::Src::R(packed_temp).Select(packed_temp_components)); dxbc::Dest temp1_dest(dxbc::Dest::R(temp1, 1 << temp1_component)); dxbc::Src temp1_src(dxbc::Src::R(temp1).Select(temp1_component)); dxbc::Dest temp2_dest(dxbc::Dest::R(temp2, 1 << temp2_component)); dxbc::Src temp2_src(dxbc::Src::R(temp2).Select(temp2_component)); // Break register dependency after 32bpp cases. a_.OpMov(dxbc::Dest::R(packed_temp, 1 << (packed_temp_components + 1)), dxbc::Src::LU(0)); // Choose the packing based on the render target's format. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpSwitch(dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTFormatFlags_Vec) .Select(rt_index)); // *************************************************************************** // k_8_8_8_8 // k_8_8_8_8_GAMMA // *************************************************************************** for (uint32_t i = 0; i < 2; ++i) { a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( i ? xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA : xenos::ColorRenderTargetFormat::k_8_8_8_8))); for (uint32_t j = 0; j < 4; ++j) { if (i && j < 3) { ConvertPWLGamma(true, color_temp, j, temp1, temp1_component, temp1, temp1_component, temp2, temp2_component); // Denormalize and add 0.5 for rounding. a_.OpMAd(temp1_dest, temp1_src, dxbc::Src::LF(255.0f), dxbc::Src::LF(0.5f)); } else { // Denormalize and add 0.5 for rounding. a_.OpMAd(temp1_dest, dxbc::Src::R(color_temp).Select(j), dxbc::Src::LF(255.0f), dxbc::Src::LF(0.5f)); } // Convert to fixed-point. a_.OpFToU(j ? temp1_dest : packed_dest_low, temp1_src); // Pack the upper components. if (j) { a_.OpBFI(packed_dest_low, dxbc::Src::LU(8), dxbc::Src::LU(j * 8), temp1_src, packed_src_low); } } a_.OpBreak(); } // *************************************************************************** // k_2_10_10_10 // k_2_10_10_10_AS_10_10_10_10 // *************************************************************************** a_.OpCase(dxbc::Src::LU( ROV_AddColorFormatFlags(xenos::ColorRenderTargetFormat::k_2_10_10_10))); a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10))); for (uint32_t i = 0; i < 4; ++i) { // Denormalize and convert to fixed-point. a_.OpMAd(temp1_dest, dxbc::Src::R(color_temp).Select(i), dxbc::Src::LF(i < 3 ? 1023.0f : 3.0f), dxbc::Src::LF(0.5f)); a_.OpFToU(i ? temp1_dest : packed_dest_low, temp1_src); // Pack the upper components. if (i) { a_.OpBFI(packed_dest_low, dxbc::Src::LU(i < 3 ? 10 : 2), dxbc::Src::LU(i * 10), temp1_src, packed_src_low); } } a_.OpBreak(); // *************************************************************************** // k_2_10_10_10_FLOAT // k_2_10_10_10_FLOAT_AS_16_16_16_16 // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp // *************************************************************************** a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT))); a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16))); { // Convert red directly to the destination, which may be the same as the // source, but PreClampedFloat32To7e3 allows that. PreClampedFloat32To7e3(a_, packed_temp, packed_temp_components, color_temp, 0, temp1, temp1_component); for (uint32_t i = 1; i < 3; ++i) { // Convert green and blue to a temporary register and insert them into the // result. PreClampedFloat32To7e3(a_, temp1, temp1_component, color_temp, i, temp2, temp2_component); a_.OpBFI(packed_dest_low, dxbc::Src::LU(10), dxbc::Src::LU(i * 10), temp1_src, packed_src_low); } // Denormalize the alpha and convert it to fixed-point. a_.OpMAd(temp1_dest, dxbc::Src::R(color_temp, dxbc::Src::kWWWW), dxbc::Src::LF(3.0f), dxbc::Src::LF(0.5f)); a_.OpFToU(temp1_dest, temp1_src); // Pack the alpha. a_.OpBFI(packed_dest_low, dxbc::Src::LU(2), dxbc::Src::LU(30), temp1_src, packed_src_low); } a_.OpBreak(); // *************************************************************************** // k_16_16 // k_16_16_16_16 (64bpp) // *************************************************************************** for (uint32_t i = 0; i < 2; ++i) { a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( i ? xenos::ColorRenderTargetFormat::k_16_16_16_16 : xenos::ColorRenderTargetFormat::k_16_16))); for (uint32_t j = 0; j < (uint32_t(2) << i); ++j) { // Denormalize and convert to fixed-point, making 0.5 with the proper sign // in temp2. a_.OpGE(temp2_dest, dxbc::Src::R(color_temp).Select(j), dxbc::Src::LF(0.0f)); a_.OpMovC(temp2_dest, temp2_src, dxbc::Src::LF(0.5f), dxbc::Src::LF(-0.5f)); a_.OpMAd(temp1_dest, dxbc::Src::R(color_temp).Select(j), dxbc::Src::LF(32767.0f / 32.0f), temp2_src); dxbc::Dest packed_dest_half( dxbc::Dest::R(packed_temp, 1 << (packed_temp_components + (j >> 1)))); // Convert to fixed-point. a_.OpFToI((j & 1) ? temp1_dest : packed_dest_half, temp1_src); // Pack green or alpha. if (j & 1) { a_.OpBFI(packed_dest_half, dxbc::Src::LU(16), dxbc::Src::LU(16), temp1_src, dxbc::Src::R(packed_temp) .Select(packed_temp_components + (j >> 1))); } } a_.OpBreak(); } // *************************************************************************** // k_16_16_FLOAT // k_16_16_16_16_FLOAT (64bpp) // *************************************************************************** for (uint32_t i = 0; i < 2; ++i) { a_.OpCase(dxbc::Src::LU(ROV_AddColorFormatFlags( i ? xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT : xenos::ColorRenderTargetFormat::k_16_16_FLOAT))); for (uint32_t j = 0; j < (uint32_t(2) << i); ++j) { dxbc::Dest packed_dest_half( dxbc::Dest::R(packed_temp, 1 << (packed_temp_components + (j >> 1)))); // Convert to 16-bit float. a_.OpF32ToF16((j & 1) ? temp1_dest : packed_dest_half, dxbc::Src::R(color_temp).Select(j)); // Pack green or alpha. if (j & 1) { a_.OpBFI(packed_dest_half, dxbc::Src::LU(16), dxbc::Src::LU(16), temp1_src, dxbc::Src::R(packed_temp) .Select(packed_temp_components + (j >> 1))); } } a_.OpBreak(); } if (packed_temp != color_temp) { // Assume k_32_FLOAT or k_32_32_FLOAT for the rest. a_.OpDefault(); a_.OpMov(dxbc::Dest::R(packed_temp, 0b11 << packed_temp_components), dxbc::Src::R(color_temp, 0b0100 << (packed_temp_components * 2))); a_.OpBreak(); } a_.OpEndSwitch(); } void DxbcShaderTranslator::ROV_HandleColorBlendFactorCases( uint32_t src_temp, uint32_t dst_temp, uint32_t factor_temp) { dxbc::Dest factor_dest(dxbc::Dest::R(factor_temp, 0b0111)); dxbc::Src one_src(dxbc::Src::LF(1.0f)); // kOne. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOne))); a_.OpMov(factor_dest, one_src); a_.OpBreak(); // kSrcColor a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kSrcColor))); if (factor_temp != src_temp) { a_.OpMov(factor_dest, dxbc::Src::R(src_temp)); } a_.OpBreak(); // kOneMinusSrcColor a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcColor))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::R(src_temp)); a_.OpBreak(); // kSrcAlpha a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kSrcAlpha))); a_.OpMov(factor_dest, dxbc::Src::R(src_temp, dxbc::Src::kWWWW)); a_.OpBreak(); // kOneMinusSrcAlpha a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcAlpha))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::R(src_temp, dxbc::Src::kWWWW)); a_.OpBreak(); // kDstColor a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kDstColor))); if (factor_temp != dst_temp) { a_.OpMov(factor_dest, dxbc::Src::R(dst_temp)); } a_.OpBreak(); // kOneMinusDstColor a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusDstColor))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::R(dst_temp)); a_.OpBreak(); // kDstAlpha a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kDstAlpha))); a_.OpMov(factor_dest, dxbc::Src::R(dst_temp, dxbc::Src::kWWWW)); a_.OpBreak(); // kOneMinusDstAlpha a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusDstAlpha))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::R(dst_temp, dxbc::Src::kWWWW)); a_.OpBreak(); // Factors involving the constant. system_constants_used_ |= 1ull << kSysConst_EdramBlendConstant_Index; // kConstantColor a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kConstantColor))); a_.OpMov(factor_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramBlendConstant_Vec)); a_.OpBreak(); // kOneMinusConstantColor a_.OpCase( dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantColor))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramBlendConstant_Vec)); a_.OpBreak(); // kConstantAlpha a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kConstantAlpha))); a_.OpMov(factor_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramBlendConstant_Vec, dxbc::Src::kWWWW)); a_.OpBreak(); // kOneMinusConstantAlpha a_.OpCase( dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantAlpha))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramBlendConstant_Vec, dxbc::Src::kWWWW)); a_.OpBreak(); // kSrcAlphaSaturate a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kSrcAlphaSaturate))); a_.OpAdd(dxbc::Dest::R(factor_temp, 0b0001), one_src, -dxbc::Src::R(dst_temp, dxbc::Src::kWWWW)); a_.OpMin(factor_dest, dxbc::Src::R(src_temp, dxbc::Src::kWWWW), dxbc::Src::R(factor_temp, dxbc::Src::kXXXX)); a_.OpBreak(); // kZero default. a_.OpDefault(); a_.OpMov(factor_dest, dxbc::Src::LF(0.0f)); a_.OpBreak(); } void DxbcShaderTranslator::ROV_HandleAlphaBlendFactorCases( uint32_t src_temp, uint32_t dst_temp, uint32_t factor_temp, uint32_t factor_component) { dxbc::Dest factor_dest(dxbc::Dest::R(factor_temp, 1 << factor_component)); dxbc::Src one_src(dxbc::Src::LF(1.0f)); // kOne, kSrcAlphaSaturate. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOne))); a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kSrcAlphaSaturate))); a_.OpMov(factor_dest, one_src); a_.OpBreak(); // kSrcColor, kSrcAlpha. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kSrcColor))); a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kSrcAlpha))); if (factor_temp != src_temp || factor_component != 3) { a_.OpMov(factor_dest, dxbc::Src::R(src_temp, dxbc::Src::kWWWW)); } a_.OpBreak(); // kOneMinusSrcColor, kOneMinusSrcAlpha. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcColor))); a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcAlpha))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::R(src_temp, dxbc::Src::kWWWW)); a_.OpBreak(); // kDstColor, kDstAlpha. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kDstColor))); a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kDstAlpha))); if (factor_temp != dst_temp || factor_component != 3) { a_.OpMov(factor_dest, dxbc::Src::R(dst_temp, dxbc::Src::kWWWW)); } a_.OpBreak(); // kOneMinusDstColor, kOneMinusDstAlpha. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusDstColor))); a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusDstAlpha))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::R(dst_temp, dxbc::Src::kWWWW)); a_.OpBreak(); // Factors involving the constant. system_constants_used_ |= 1ull << kSysConst_EdramBlendConstant_Index; // kConstantColor, kConstantAlpha. a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kConstantColor))); a_.OpCase(dxbc::Src::LU(uint32_t(xenos::BlendFactor::kConstantAlpha))); a_.OpMov(factor_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramBlendConstant_Vec, dxbc::Src::kWWWW)); a_.OpBreak(); // kOneMinusConstantColor, kOneMinusConstantAlpha. a_.OpCase( dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantColor))); a_.OpCase( dxbc::Src::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantAlpha))); a_.OpAdd(factor_dest, one_src, -dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramBlendConstant_Vec, dxbc::Src::kWWWW)); a_.OpBreak(); // kZero default. a_.OpDefault(); a_.OpMov(factor_dest, dxbc::Src::LF(0.0f)); a_.OpBreak(); } void DxbcShaderTranslator::CompletePixelShader_WriteToRTVs() { uint32_t shader_writes_color_targets = current_shader().writes_color_targets(); if (!shader_writes_color_targets) { return; } uint32_t gamma_temp = PushSystemTemp(); for (uint32_t i = 0; i < 4; ++i) { if (!(shader_writes_color_targets & (1 << i))) { continue; } // Apply the exponent bias after alpha to coverage because it needs the // unbiased alpha from the shader system_constants_used_ |= 1ull << kSysConst_ColorExpBias_Index; a_.OpMul(dxbc::Dest::R(system_temps_color_[i]), dxbc::Src::R(system_temps_color_[i]), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_ColorExpBias_Vec) .Select(i)); if (!gamma_render_target_as_srgb_) { // Convert to gamma space - this is incorrect, since it must be done after // blending on the Xbox 360, but this is just one of many blending issues // in the RTV path. system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(dxbc::Dest::R(gamma_temp, 0b0001), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_ConvertColor0ToGamma << i)); a_.OpIf(true, dxbc::Src::R(gamma_temp, dxbc::Src::kXXXX)); for (uint32_t j = 0; j < 3; ++j) { ConvertPWLGamma(true, system_temps_color_[i], j, system_temps_color_[i], j, gamma_temp, 0, gamma_temp, 1); } a_.OpEndIf(); } // Copy the color from a readable temp register to an output register. a_.OpMov(dxbc::Dest::O(i), dxbc::Src::R(system_temps_color_[i])); } // Release gamma_temp. PopSystemTemp(); } void DxbcShaderTranslator::CompletePixelShader_DSV_DepthTo24Bit() { bool shader_writes_depth = current_shader().writes_depth(); if (!DSV_IsWritingFloat24Depth()) { if (shader_writes_depth) { // If not converting, but the shader writes depth explicitly, for float24, // need to scale it from guest 0...1 to host 0...0.5 to support // reinterpretation round trips as viewport scaling doesn't apply to // oDepth. system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(dxbc::Dest::R(system_temp_depth_stencil_, 0b0010), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_DepthFloat24)); a_.OpIf(true, dxbc::Src::R(system_temp_depth_stencil_, dxbc::Src::kYYYY)); a_.OpMul(dxbc::Dest::R(system_temp_depth_stencil_, 0b0001), dxbc::Src::R(system_temp_depth_stencil_, dxbc::Src::kXXXX), dxbc::Src::LF(0.5f)); a_.OpEndIf(); // Write the depth from the temporary to the system depth output. a_.OpMov(dxbc::Dest::ODepth(), dxbc::Src::R(system_temp_depth_stencil_, dxbc::Src::kXXXX)); } return; } uint32_t temp; if (shader_writes_depth) { // The depth is already written to system_temp_depth_stencil_.x and clamped // to 0...1 with NaNs dropped (saturating in StoreResult); yzw are free. temp = system_temp_depth_stencil_; } else { // Need a temporary variable; remap the sample's depth input from host // 0...0.5 back to guest 0...1 for conversion purposes to it and saturate it // (in Direct3D 11, depth is clamped to the viewport bounds after the pixel // shader, and SV_Position.z contains the unclamped depth, which may be // outside the viewport's depth range if it's biased); though it will be // clamped to the viewport bounds anyway, but to be able to make the // assumption of it being clamped while working with the bit representation. temp = PushSystemTemp(); in_position_used_ |= 0b0100; a_.OpMul( dxbc::Dest::R(temp, 0b0001), dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition), dxbc::Src::kZZZZ), dxbc::Src::LF(2.0f), true); } dxbc::Dest temp_x_dest(dxbc::Dest::R(temp, 0b0001)); dxbc::Src temp_x_src(dxbc::Src::R(temp, dxbc::Src::kXXXX)); dxbc::Dest temp_y_dest(dxbc::Dest::R(temp, 0b0010)); dxbc::Src temp_y_src(dxbc::Src::R(temp, dxbc::Src::kYYYY)); if (GetDxbcShaderModification().pixel.depth_stencil_mode == Modification::DepthStencilMode::kFloat24Truncating) { // Simplified conversion, always less than or equal to the original value - // just drop the lower bits. // The float32 exponent bias is 127. // After saturating, the exponent range is -127...0. // The smallest normalized 20e4 exponent is -14 - should drop 3 mantissa // bits at -14 or above. // The smallest denormalized 20e4 number is -34 - should drop 23 mantissa // bits at -34. // Anything smaller than 2^-34 becomes 0. dxbc::Dest truncate_dest(shader_writes_depth ? dxbc::Dest::ODepth() : dxbc::Dest::ODepthLE()); // Check if the number is representable as a float24 after truncation - the // exponent is at least -34. a_.OpUGE(temp_y_dest, temp_x_src, dxbc::Src::LU(0x2E800000)); a_.OpIf(true, temp_y_src); { // Extract the biased float32 exponent to temp.y. // temp.y = 113+ at exponent -14+. // temp.y = 93 at exponent -34. a_.OpUBFE(temp_y_dest, dxbc::Src::LU(8), dxbc::Src::LU(23), temp_x_src); // Convert exponent to the unclamped number of bits to truncate. // 116 - 113 = 3. // 116 - 93 = 23. // temp.y = 3+ at exponent -14+. // temp.y = 23 at exponent -34. a_.OpIAdd(temp_y_dest, dxbc::Src::LI(116), -temp_y_src); // Clamp the truncated bit count to drop 3 bits of any normal number. // Exponents below -34 are handled separately. // temp.y = 3 at exponent -14. // temp.y = 23 at exponent -34. a_.OpIMax(temp_y_dest, temp_y_src, dxbc::Src::LI(3)); // Truncate the mantissa - fill the low bits with zeros. // temp.x = result in 0...1 range a_.OpBFI(temp_x_dest, temp_y_src, dxbc::Src::LU(0), dxbc::Src::LU(0), temp_x_src); // Remap from guest 0...1 to host 0...0.5. a_.OpMul(truncate_dest, temp_x_src, dxbc::Src::LF(0.5f)); } // The number is not representable as float24 after truncation - zero. a_.OpElse(); a_.OpMov(truncate_dest, dxbc::Src::LF(0.0f)); // Close the non-zero result check. a_.OpEndIf(); } else { // Properly convert to 20e4, with rounding to the nearest even (the bias was // pre-applied by multiplying by 2), then convert back restoring the bias. PreClampedDepthTo20e4(a_, temp, 0, temp, 0, temp, 1, false); Depth20e4To32(a_, dxbc::Dest::ODepth(), temp, 0, 0, temp, 0, temp, 1, true); } if (!shader_writes_depth) { // Release temp. PopSystemTemp(); } } void DxbcShaderTranslator::CompletePixelShader_AlphaToMaskSample( uint32_t sample_index, float threshold_base, dxbc::Src threshold_offset, float threshold_offset_scale, uint32_t coverage_temp, uint32_t coverage_temp_component, uint32_t temp, uint32_t temp_component) { dxbc::Dest temp_dest(dxbc::Dest::R(temp, 1 << temp_component)); dxbc::Src temp_src(dxbc::Src::R(temp).Select(temp_component)); // Calculate the threshold. a_.OpMAd(temp_dest, threshold_offset, dxbc::Src::LF(-threshold_offset_scale), dxbc::Src::LF(threshold_base)); // Check if alpha of oC0 is at or greater than the threshold (handling NaN // according to the Direct3D 11.3 functional specification, as not covered). a_.OpGE(temp_dest, dxbc::Src::R(system_temps_color_[0], dxbc::Src::kWWWW), temp_src); dxbc::Dest coverage_dest( dxbc::Dest::R(coverage_temp, 1 << coverage_temp_component)); dxbc::Src coverage_src( dxbc::Src::R(coverage_temp).Select(coverage_temp_component)); if (edram_rov_used_) { assert_true(coverage_temp != temp || coverage_temp_component != temp_component); // Keep all bits in but the ones that need to be removed in case of failure. // For ROV, the test must effect not only the coverage bits, but also the // deferred depth/stencil write bits since the coverage is zeroed for // samples that have failed the depth/stencil test, but stencil may still // require writing - but if the sample is discarded by alpha to coverage, it // must not be written at all. a_.OpOr(temp_dest, temp_src, dxbc::Src::LU(~(uint32_t(0b00010001) << sample_index))); // Clear the coverage for samples that have failed the test. a_.OpAnd(coverage_dest, coverage_src, temp_src); } else { if (sample_index) { // Not first sample - add. a_.OpAnd(temp_dest, temp_src, dxbc::Src::LU(uint32_t(1) << sample_index)); a_.OpOr(coverage_dest, coverage_src, temp_src); } else { // First sample - initialize. assert_true(coverage_temp != temp || coverage_temp_component != temp_component); a_.OpAnd(coverage_dest, temp_src, dxbc::Src::LU(uint32_t(1) << sample_index)); } } } void DxbcShaderTranslator::CompletePixelShader_AlphaToMask() { // Check if alpha to coverage can be done at all in this shader. if (!current_shader().writes_color_target(0)) { return; } if (!edram_rov_used_) { // Initialize the output coverage for the case if alpha to mask is not // enabled - it needs to be written on every execution path. a_.OpMov(dxbc::Dest::OMask(), dxbc::Src::LU(UINT32_MAX)); } // Check if alpha to coverage is enabled. system_constants_used_ |= 1ull << kSysConst_AlphaToMask_Index; a_.OpIf(true, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_AlphaToMask_Vec) .Select(kSysConst_AlphaToMask_Comp)); uint32_t temp = PushSystemTemp(); dxbc::Dest temp_x_dest(dxbc::Dest::R(temp, 0b0001)); dxbc::Src temp_x_src(dxbc::Src::R(temp, dxbc::Src::kXXXX)); // Get the dithering threshold offset index for the pixel, Y - low bit of // offset index, X - high bit, and extract the offset and convert it to // floating-point. With resolution scaling, still using host pixels, to // preserve the idea of dithering. // temp.x = alpha to coverage offset as float 0.0...3.0. in_position_used_ |= 0b0011; a_.OpFToU(dxbc::Dest::R(temp, 0b0011), dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition))); a_.OpAnd(dxbc::Dest::R(temp, 0b0010), dxbc::Src::R(temp, dxbc::Src::kYYYY), dxbc::Src::LU(1)); a_.OpBFI(temp_x_dest, dxbc::Src::LU(1), dxbc::Src::LU(1), temp_x_src, dxbc::Src::R(temp, dxbc::Src::kYYYY)); a_.OpIShL(temp_x_dest, temp_x_src, dxbc::Src::LU(1)); system_constants_used_ |= 1ull << kSysConst_AlphaToMask_Index; a_.OpUBFE(temp_x_dest, dxbc::Src::LU(2), temp_x_src, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_AlphaToMask_Vec) .Select(kSysConst_AlphaToMask_Comp)); a_.OpUToF(temp_x_dest, temp_x_src); // Write the result to temp.z for RTV or to system_temp_rov_params_.x for ROV. // temp.x = alpha to coverage offset as float 0.0...3.0. // temp.z = without ROV, accumulated coverage. uint32_t coverage_temp = edram_rov_used_ ? system_temp_rov_params_ : temp; uint32_t coverage_temp_component = edram_rov_used_ ? 0 : 2; // Check if MSAA is enabled. system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index; a_.OpIf(true, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_SampleCountLog2_Vec) .Select(kSysConst_SampleCountLog2_Comp + 1)); { // Check if MSAA is 4x or 2x. system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index; a_.OpIf(true, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_SampleCountLog2_Vec) .Select(kSysConst_SampleCountLog2_Comp)); // 4x MSAA. // Sample 0 must be checked first - CompletePixelShader_AlphaToMaskSample // initializes the result for sample index 0. CompletePixelShader_AlphaToMaskSample(0, 0.75f, temp_x_src, 1.0f / 16.0f, coverage_temp, coverage_temp_component, temp, 1); CompletePixelShader_AlphaToMaskSample(1, 0.25f, temp_x_src, 1.0f / 16.0f, coverage_temp, coverage_temp_component, temp, 1); CompletePixelShader_AlphaToMaskSample(2, 0.5f, temp_x_src, 1.0f / 16.0f, coverage_temp, coverage_temp_component, temp, 1); CompletePixelShader_AlphaToMaskSample(3, 1.0f, temp_x_src, 1.0f / 16.0f, coverage_temp, coverage_temp_component, temp, 1); // 2x MSAA (as 2x or samples 0 and 3 of 4x). a_.OpElse(); CompletePixelShader_AlphaToMaskSample(0, 0.5f, temp_x_src, 1.0f / 8.0f, coverage_temp, coverage_temp_component, temp, 1); CompletePixelShader_AlphaToMaskSample( (!edram_rov_used_ && !msaa_2x_supported_) ? 3 : 1, 1.0f, temp_x_src, 1.0f / 8.0f, coverage_temp, coverage_temp_component, temp, 1); // Close the 4x check. a_.OpEndIf(); } // MSAA is disabled. a_.OpElse(); CompletePixelShader_AlphaToMaskSample(0, 1.0f, temp_x_src, 1.0f / 4.0f, coverage_temp, coverage_temp_component, temp, 1); // Close the 2x/4x check. a_.OpEndIf(); // Check if any sample is still covered and return to avoid unneeded work (the // driver's shader compiler may place return after a discard, but it will // likely not place one during SV_Coverage assignment - that's what the AMD // compiler does, at least). Then, if needed, write the coverage value. if (edram_rov_used_) { // The mask includes both 0:3 and 4:7 parts because there may be samples // which passed alpha to coverage, but not stencil test, and the stencil // buffer needs to be modified - in this case, samples would be dropped in // 0:3, but not in 4:7). a_.OpAnd(temp_x_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(0b11111111)); a_.OpRetC(false, temp_x_src); } else { dxbc::Src coverage_src( dxbc::Src::R(coverage_temp, coverage_temp_component)); a_.OpDiscard(false, coverage_src); a_.OpMov(dxbc::Dest::OMask(), coverage_src); } // Release temp. PopSystemTemp(); // Close the alpha to coverage check. a_.OpEndIf(); } void DxbcShaderTranslator::CompletePixelShader_WriteToROV() { uint32_t temp = PushSystemTemp(); dxbc::Dest temp_x_dest(dxbc::Dest::R(temp, 0b0001)); dxbc::Src temp_x_src(dxbc::Src::R(temp, dxbc::Src::kXXXX)); dxbc::Dest temp_y_dest(dxbc::Dest::R(temp, 0b0010)); dxbc::Src temp_y_src(dxbc::Src::R(temp, dxbc::Src::kYYYY)); dxbc::Dest temp_z_dest(dxbc::Dest::R(temp, 0b0100)); dxbc::Src temp_z_src(dxbc::Src::R(temp, dxbc::Src::kZZZZ)); dxbc::Dest temp_w_dest(dxbc::Dest::R(temp, 0b1000)); dxbc::Src temp_w_src(dxbc::Src::R(temp, dxbc::Src::kWWWW)); uint32_t resolution_scale_square = draw_resolution_scale_ * draw_resolution_scale_; // Do late depth/stencil test (which includes writing) if needed or deferred // depth writing. if (ROV_IsDepthStencilEarly()) { // Write modified depth/stencil. for (uint32_t i = 0; i < 4; ++i) { // Get if need to write to temp.x. // temp.x = whether the depth sample needs to be written. a_.OpAnd(temp_x_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(1 << (4 + i))); // Check if need to write. // temp.x = free. a_.OpIf(true, temp_x_src); { // Write the new depth/stencil. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpStoreUAVTyped( dxbc::Dest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), 1, dxbc::Src::R(system_temp_depth_stencil_).Select(i)); } // Close the write check. a_.OpEndIf(); // Go to the next sample (samples are at +0, +80, +1, +81, so need to do // +80, -79, +80 and -81 after each sample). if (i < 3) { a_.OpIAdd( dxbc::Dest::R(system_temp_rov_params_, 0b0010), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY), dxbc::Src::LI(((i & 1) ? -78 - i : 80) * resolution_scale_square)); } } } else { ROV_DepthStencilTest(); } if (!is_depth_only_pixel_shader_) { // Check if any sample is still covered after depth testing and writing, // skip color writing completely in this case. // temp.x = whether any sample is still covered. a_.OpAnd(temp_x_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(0b1111)); // temp.x = free. a_.OpRetC(false, temp_x_src); } // Write color values. uint32_t shader_writes_color_targets = current_shader().writes_color_targets(); for (uint32_t i = 0; i < 4; ++i) { if (!(shader_writes_color_targets & (1 << i))) { continue; } dxbc::Src keep_mask_vec_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTKeepMask_Vec + (i >> 1))); uint32_t keep_mask_component = (i & 1) * 2; uint32_t keep_mask_swizzle = keep_mask_component * 0b0101 + 0b0100; // Check if color writing is disabled - special keep mask constant case, // both 32bpp parts are forced UINT32_MAX, but also check whether the shader // has written anything to this target at all. // Combine both parts of the keep mask to check if both are 0xFFFFFFFF. // temp.x = whether all bits need to be kept. system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index; a_.OpAnd(temp_x_dest, keep_mask_vec_src.Select(keep_mask_component), keep_mask_vec_src.Select(keep_mask_component + 1)); // Flip the bits so both UINT32_MAX would result in 0 - not writing. // temp.x = whether any bits need to be written. a_.OpNot(temp_x_dest, temp_x_src); // Get the bits that will be used for checking wherther the render target // has been written to on the taken execution path - if the write mask is // empty, AND zero with the test bit to always get zero. // temp.x = bits for checking whether the render target has been written to. a_.OpMovC(temp_x_dest, temp_x_src, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(0)); // Check if the render target was written to on the execution path. // temp.x = whether anything was written and needs to be stored. a_.OpAnd(temp_x_dest, temp_x_src, dxbc::Src::LU(1 << (8 + i))); // Check if need to write anything to the render target. // temp.x = free. a_.OpIf(true, temp_x_src); // Apply the exponent bias after alpha to coverage because it needs the // unbiased alpha from the shader. system_constants_used_ |= 1ull << kSysConst_ColorExpBias_Index; a_.OpMul(dxbc::Dest::R(system_temps_color_[i]), dxbc::Src::R(system_temps_color_[i]), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_ColorExpBias_Vec) .Select(i)); // Add the EDRAM bases of the render target to system_temp_rov_params_.zw. system_constants_used_ |= 1ull << kSysConst_EdramRTBaseDwordsScaled_Index; a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::R(system_temp_rov_params_), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTBaseDwordsScaled_Vec) .Select(i)); dxbc::Src rt_blend_factors_ops_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTBlendFactorsOps_Vec) .Select(i)); dxbc::Src rt_clamp_vec_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTClamp_Vec + i)); // Get if not blending to pack the color once for all 4 samples. // temp.x = whether blending is disabled. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpIEq(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(0x00010001)); // Check if not blending. // temp.x = free. a_.OpIf(true, temp_x_src); { // Clamp the color to the render target's representable range - will be // packed. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(dxbc::Dest::R(system_temps_color_[i]), dxbc::Src::R(system_temps_color_[i]), rt_clamp_vec_src.Swizzle(0b01000000)); a_.OpMin(dxbc::Dest::R(system_temps_color_[i]), dxbc::Src::R(system_temps_color_[i]), rt_clamp_vec_src.Swizzle(0b11101010)); // Pack the color once if blending. // temp.xy = packed color. ROV_PackPreClampedColor(i, system_temps_color_[i], temp, 0, temp, 2, temp, 3); } // Blending is enabled. a_.OpElse(); { // Get if the blending source color is fixed-point for clamping if it is. // temp.x = whether color is fixed-point. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_x_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTFormatFlags_Vec) .Select(i), dxbc::Src::LU(kRTFormatFlag_FixedPointColor)); // Check if the blending source color is fixed-point and needs clamping. // temp.x = free. a_.OpIf(true, temp_x_src); { // Clamp the blending source color if needed. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(dxbc::Dest::R(system_temps_color_[i], 0b0111), dxbc::Src::R(system_temps_color_[i]), rt_clamp_vec_src.Select(0)); a_.OpMin(dxbc::Dest::R(system_temps_color_[i], 0b0111), dxbc::Src::R(system_temps_color_[i]), rt_clamp_vec_src.Select(2)); } // Close the fixed-point color check. a_.OpEndIf(); // Get if the blending source alpha is fixed-point for clamping if it is. // temp.x = whether alpha is fixed-point. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_x_dest, dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTFormatFlags_Vec) .Select(i), dxbc::Src::LU(kRTFormatFlag_FixedPointAlpha)); // Check if the blending source alpha is fixed-point and needs clamping. // temp.x = free. a_.OpIf(true, temp_x_src); { // Clamp the blending source alpha if needed. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(dxbc::Dest::R(system_temps_color_[i], 0b1000), dxbc::Src::R(system_temps_color_[i], dxbc::Src::kWWWW), rt_clamp_vec_src.Select(1)); a_.OpMin(dxbc::Dest::R(system_temps_color_[i], 0b1000), dxbc::Src::R(system_temps_color_[i], dxbc::Src::kWWWW), rt_clamp_vec_src.Select(3)); } // Close the fixed-point alpha check. a_.OpEndIf(); // Break register dependency in the color sample raster operation. // temp.xy = 0 instead of packed color. a_.OpMov(dxbc::Dest::R(temp, 0b0011), dxbc::Src::LU(0)); } a_.OpEndIf(); dxbc::Src rt_format_flags_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTFormatFlags_Vec) .Select(i)); // Blend, mask and write all samples. for (uint32_t j = 0; j < 4; ++j) { // Get if the sample is covered. // temp.z = whether the sample is covered. a_.OpAnd(temp_z_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kXXXX), dxbc::Src::LU(1 << j)); // Check if the sample is covered. // temp.z = free. a_.OpIf(true, temp_z_src); // Only temp.xy are used at this point (containing the packed color from // the shader if not blending). // *********************************************************************** // Color sample raster operation. // *********************************************************************** // *********************************************************************** // Checking if color loading must be done - if any component needs to be // kept or if blending is enabled. // *********************************************************************** // Get if need to keep any components to temp.z. // temp.z = whether any components must be kept (OR of keep masks). system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index; a_.OpOr(temp_z_dest, keep_mask_vec_src.Select(keep_mask_component), keep_mask_vec_src.Select(keep_mask_component + 1)); // Blending isn't done if it's 1 * source + 0 * destination. But since the // previous color also needs to be loaded if any original components need // to be kept, force the blend control to something with blending in this // case in temp.z. // temp.z = blending mode used to check if need to load. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpMovC(temp_z_dest, temp_z_src, dxbc::Src::LU(0), rt_blend_factors_ops_src); // Get if the blend control register requires loading the color to temp.z. // temp.z = whether need to load the color. a_.OpINE(temp_z_dest, temp_z_src, dxbc::Src::LU(0x00010001)); // Check if need to do something with the previous color. // temp.z = free. a_.OpIf(true, temp_z_src); { // ********************************************************************* // Loading the previous color to temp.zw. // ********************************************************************* // Get if the format is 64bpp to temp.z. // temp.z = whether the render target is 64bpp. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_z_dest, rt_format_flags_src, dxbc::Src::LU(kRTFormatFlag_64bpp)); // Check if the format is 64bpp. // temp.z = free. a_.OpIf(true, temp_z_src); { // Load the lower 32 bits of the 64bpp color to temp.z. // temp.z = lower 32 bits of the packed color. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpLdUAVTyped( temp_z_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kWWWW), 1, dxbc::Src::U(uav_index_edram_, uint32_t(UAVRegister::kEdram), dxbc::Src::kXXXX)); // Get the address of the upper 32 bits of the color to temp.w. // temp.w = address of the upper 32 bits of the packed color. a_.OpIAdd(temp_w_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kWWWW), dxbc::Src::LU(1)); // Load the upper 32 bits of the 64bpp color to temp.w. // temp.zw = packed destination color/alpha. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpLdUAVTyped( temp_w_dest, temp_w_src, 1, dxbc::Src::U(uav_index_edram_, uint32_t(UAVRegister::kEdram), dxbc::Src::kXXXX)); } // The color is 32bpp. a_.OpElse(); { // Load the 32bpp color to temp.z. // temp.z = packed 32bpp destination color. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpLdUAVTyped( temp_z_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ), 1, dxbc::Src::U(uav_index_edram_, uint32_t(UAVRegister::kEdram), dxbc::Src::kXXXX)); // Break register dependency in temp.w if the color is 32bpp. // temp.zw = packed destination color/alpha. a_.OpMov(temp_w_dest, dxbc::Src::LU(0)); } // Close the color format check. a_.OpEndIf(); uint32_t color_temp = PushSystemTemp(); dxbc::Dest color_temp_rgb_dest(dxbc::Dest::R(color_temp, 0b0111)); dxbc::Dest color_temp_a_dest(dxbc::Dest::R(color_temp, 0b1000)); dxbc::Src color_temp_src(dxbc::Src::R(color_temp)); dxbc::Src color_temp_a_src(dxbc::Src::R(color_temp, dxbc::Src::kWWWW)); // Get if blending is enabled to color_temp.x. // color_temp.x = whether blending is enabled. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpINE(dxbc::Dest::R(color_temp, 0b0001), rt_blend_factors_ops_src, dxbc::Src::LU(0x00010001)); // Check if need to blend. // color_temp.x = free. a_.OpIf(true, dxbc::Src::R(color_temp, dxbc::Src::kXXXX)); { // Now, when blending is enabled, temp.xy are used as scratch since // the color is packed after blending. // Unpack the destination color to color_temp, using temp.xy as temps. // The destination color never needs clamping because out-of-range // values can't be loaded. // color_temp.xyzw = destination color/alpha. ROV_UnpackColor(i, temp, 2, color_temp, temp, 0, temp, 1); // ******************************************************************* // Color blending. // ******************************************************************* // Extract the color min/max bit to temp.x. // temp.x = whether min/max should be used for color. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << (5 + 1))); // Check if need to do blend the color with factors. // temp.x = free. a_.OpIf(false, temp_x_src); { uint32_t blend_src_temp = PushSystemTemp(); dxbc::Dest blend_src_temp_rgb_dest( dxbc::Dest::R(blend_src_temp, 0b0111)); dxbc::Src blend_src_temp_src(dxbc::Src::R(blend_src_temp)); // Extract the source color factor to temp.x. // temp.x = source color factor index. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU((1 << 5) - 1)); // Check if the source color factor is not zero - if it is, the // source must be ignored completely, and Infinity and NaN in it // shouldn't affect blending. a_.OpIf(true, temp_x_src); { // Open the switch for choosing the source color blend factor. // temp.x = free. a_.OpSwitch(temp_x_src); // Write the source color factor to blend_src_temp.xyz. // blend_src_temp.xyz = unclamped source color factor. ROV_HandleColorBlendFactorCases(system_temps_color_[i], color_temp, blend_src_temp); // Close the source color factor switch. a_.OpEndSwitch(); // Get if the render target color is fixed-point and the source // color factor needs clamping to temp.x. // temp.x = whether color is fixed-point. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_x_dest, rt_format_flags_src, dxbc::Src::LU(kRTFormatFlag_FixedPointColor)); // Check if the source color factor needs clamping. a_.OpIf(true, temp_x_src); { // Clamp the source color factor in blend_src_temp.xyz. // blend_src_temp.xyz = source color factor. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(blend_src_temp_rgb_dest, blend_src_temp_src, rt_clamp_vec_src.Select(0)); a_.OpMin(blend_src_temp_rgb_dest, blend_src_temp_src, rt_clamp_vec_src.Select(2)); } // Close the source color factor clamping check. a_.OpEndIf(); // Apply the factor to the source color. // blend_src_temp.xyz = unclamped source color part without // addition sign. a_.OpMul(blend_src_temp_rgb_dest, dxbc::Src::R(system_temps_color_[i]), blend_src_temp_src); // Check if the source color part needs clamping after the // multiplication. // temp.x = free. a_.OpIf(true, temp_x_src); { // Clamp the source color part. // blend_src_temp.xyz = source color part without addition sign. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(blend_src_temp_rgb_dest, blend_src_temp_src, rt_clamp_vec_src.Select(0)); a_.OpMin(blend_src_temp_rgb_dest, blend_src_temp_src, rt_clamp_vec_src.Select(2)); } // Close the source color part clamping check. a_.OpEndIf(); // Extract the source color sign to temp.x. // temp.x = source color sign as zero for 1 and non-zero for -1. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << (5 + 2))); // Apply the source color sign. // blend_src_temp.xyz = source color part. // temp.x = free. a_.OpMovC(blend_src_temp_rgb_dest, temp_x_src, -blend_src_temp_src, blend_src_temp_src); } // The source color factor is zero. a_.OpElse(); { // Write zero to the source color part. // blend_src_temp.xyz = source color part. // temp.x = free. a_.OpMov(blend_src_temp_rgb_dest, dxbc::Src::LF(0.0f)); } // Close the source color factor zero check. a_.OpEndIf(); // Extract the destination color factor to temp.x. // temp.x = destination color factor index. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpUBFE(temp_x_dest, dxbc::Src::LU(5), dxbc::Src::LU(8), rt_blend_factors_ops_src); // Check if the destination color factor is not zero. a_.OpIf(true, temp_x_src); { uint32_t blend_dest_factor_temp = PushSystemTemp(); dxbc::Src blend_dest_factor_temp_src( dxbc::Src::R(blend_dest_factor_temp)); // Open the switch for choosing the destination color blend // factor. // temp.x = free. a_.OpSwitch(temp_x_src); // Write the destination color factor to // blend_dest_factor_temp.xyz. // blend_dest_factor_temp.xyz = unclamped destination color // factor. ROV_HandleColorBlendFactorCases( system_temps_color_[i], color_temp, blend_dest_factor_temp); // Close the destination color factor switch. a_.OpEndSwitch(); // Get if the render target color is fixed-point and the // destination color factor needs clamping to temp.x. // temp.x = whether color is fixed-point. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_x_dest, rt_format_flags_src, dxbc::Src::LU(kRTFormatFlag_FixedPointColor)); // Check if the destination color factor needs clamping. a_.OpIf(true, temp_x_src); { // Clamp the destination color factor in // blend_dest_factor_temp.xyz. // blend_dest_factor_temp.xyz = destination color factor. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(dxbc::Dest::R(blend_dest_factor_temp, 0b0111), blend_dest_factor_temp_src, rt_clamp_vec_src.Select(0)); a_.OpMin(dxbc::Dest::R(blend_dest_factor_temp, 0b0111), blend_dest_factor_temp_src, rt_clamp_vec_src.Select(2)); } // Close the destination color factor clamping check. a_.OpEndIf(); // Apply the factor to the destination color in color_temp.xyz. // color_temp.xyz = unclamped destination color part without // addition sign. // blend_dest_temp.xyz = free. a_.OpMul(color_temp_rgb_dest, color_temp_src, blend_dest_factor_temp_src); // Release blend_dest_factor_temp. PopSystemTemp(); // Check if the destination color part needs clamping after the // multiplication. // temp.x = free. a_.OpIf(true, temp_x_src); { // Clamp the destination color part. // color_temp.xyz = destination color part without addition // sign. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(color_temp_rgb_dest, color_temp_src, rt_clamp_vec_src.Select(0)); a_.OpMin(color_temp_rgb_dest, color_temp_src, rt_clamp_vec_src.Select(2)); } // Close the destination color part clamping check. a_.OpEndIf(); // Extract the destination color sign to temp.x. // temp.x = destination color sign as zero for 1 and non-zero for // -1. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << 5)); // Select the sign for destination multiply-add as 1.0 or -1.0 to // temp.x. // temp.x = destination color sign as float. a_.OpMovC(temp_x_dest, temp_x_src, dxbc::Src::LF(-1.0f), dxbc::Src::LF(1.0f)); // Perform color blending to color_temp.xyz. // color_temp.xyz = unclamped blended color. // blend_src_temp.xyz = free. // temp.x = free. a_.OpMAd(color_temp_rgb_dest, color_temp_src, temp_x_src, blend_src_temp_src); } // The destination color factor is zero. a_.OpElse(); { // Write the source color part without applying the destination // color. // color_temp.xyz = unclamped blended color. // blend_src_temp.xyz = free. // temp.x = free. a_.OpMov(color_temp_rgb_dest, blend_src_temp_src); } // Close the destination color factor zero check. a_.OpEndIf(); // Release blend_src_temp. PopSystemTemp(); // Clamp the color in color_temp.xyz before packing. // color_temp.xyz = blended color. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(color_temp_rgb_dest, color_temp_src, rt_clamp_vec_src.Select(0)); a_.OpMin(color_temp_rgb_dest, color_temp_src, rt_clamp_vec_src.Select(2)); } // Need to do min/max for color. a_.OpElse(); { // Extract the color min (0) or max (1) bit to temp.x // temp.x = whether min or max should be used for color. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << 5)); // Check if need to do min or max for color. // temp.x = free. a_.OpIf(true, temp_x_src); { // Choose max of the colors without applying the factors to // color_temp.xyz. // color_temp.xyz = blended color. a_.OpMax(color_temp_rgb_dest, dxbc::Src::R(system_temps_color_[i]), color_temp_src); } // Need to do min. a_.OpElse(); { // Choose min of the colors without applying the factors to // color_temp.xyz. // color_temp.xyz = blended color. a_.OpMin(color_temp_rgb_dest, dxbc::Src::R(system_temps_color_[i]), color_temp_src); } // Close the min or max check. a_.OpEndIf(); } // Close the color factor blending or min/max check. a_.OpEndIf(); // ******************************************************************* // Alpha blending. // ******************************************************************* // Extract the alpha min/max bit to temp.x. // temp.x = whether min/max should be used for alpha. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << (21 + 1))); // Check if need to do blend the color with factors. // temp.x = free. a_.OpIf(false, temp_x_src); { // Extract the source alpha factor to temp.x. // temp.x = source alpha factor index. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpUBFE(temp_x_dest, dxbc::Src::LU(5), dxbc::Src::LU(16), rt_blend_factors_ops_src); // Check if the source alpha factor is not zero. a_.OpIf(true, temp_x_src); { // Open the switch for choosing the source alpha blend factor. // temp.x = free. a_.OpSwitch(temp_x_src); // Write the source alpha factor to temp.x. // temp.x = unclamped source alpha factor. ROV_HandleAlphaBlendFactorCases(system_temps_color_[i], color_temp, temp, 0); // Close the source alpha factor switch. a_.OpEndSwitch(); // Get if the render target alpha is fixed-point and the source // alpha factor needs clamping to temp.y. // temp.y = whether alpha is fixed-point. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_y_dest, rt_format_flags_src, dxbc::Src::LU(kRTFormatFlag_FixedPointAlpha)); // Check if the source alpha factor needs clamping. a_.OpIf(true, temp_y_src); { // Clamp the source alpha factor in temp.x. // temp.x = source alpha factor. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(1)); a_.OpMin(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(3)); } // Close the source alpha factor clamping check. a_.OpEndIf(); // Apply the factor to the source alpha. // temp.x = unclamped source alpha part without addition sign. a_.OpMul(temp_x_dest, dxbc::Src::R(system_temps_color_[i], dxbc::Src::kWWWW), temp_x_src); // Check if the source alpha part needs clamping after the // multiplication. // temp.y = free. a_.OpIf(true, temp_y_src); { // Clamp the source alpha part. // temp.x = source alpha part without addition sign. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(1)); a_.OpMin(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(3)); } // Close the source alpha part clamping check. a_.OpEndIf(); // Extract the source alpha sign to temp.y. // temp.y = source alpha sign as zero for 1 and non-zero for -1. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_y_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << (21 + 2))); // Apply the source alpha sign. // temp.x = source alpha part. a_.OpMovC(temp_x_dest, temp_y_src, -temp_x_src, temp_x_src); } // The source alpha factor is zero. a_.OpElse(); { // Write zero to the source alpha part. // temp.x = source alpha part. a_.OpMov(temp_x_dest, dxbc::Src::LF(0.0f)); } // Close the source alpha factor zero check. a_.OpEndIf(); // Extract the destination alpha factor to temp.y. // temp.y = destination alpha factor index. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpUBFE(temp_y_dest, dxbc::Src::LU(5), dxbc::Src::LU(24), rt_blend_factors_ops_src); // Check if the destination alpha factor is not zero. a_.OpIf(true, temp_y_src); { // Open the switch for choosing the destination alpha blend // factor. // temp.y = free. a_.OpSwitch(temp_y_src); // Write the destination alpha factor to temp.y. // temp.y = unclamped destination alpha factor. ROV_HandleAlphaBlendFactorCases(system_temps_color_[i], color_temp, temp, 1); // Close the destination alpha factor switch. a_.OpEndSwitch(); // Get if the render target alpha is fixed-point and the // destination alpha factor needs clamping. // alpha_is_fixed_temp.x = whether alpha is fixed-point. uint32_t alpha_is_fixed_temp = PushSystemTemp(); system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(dxbc::Dest::R(alpha_is_fixed_temp, 0b0001), rt_format_flags_src, dxbc::Src::LU(kRTFormatFlag_FixedPointAlpha)); // Check if the destination alpha factor needs clamping. a_.OpIf(true, dxbc::Src::R(alpha_is_fixed_temp, dxbc::Src::kXXXX)); { // Clamp the destination alpha factor in temp.y. // temp.y = destination alpha factor. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(temp_y_dest, temp_y_src, rt_clamp_vec_src.Select(1)); a_.OpMin(temp_y_dest, temp_y_src, rt_clamp_vec_src.Select(3)); } // Close the destination alpha factor clamping check. a_.OpEndIf(); // Apply the factor to the destination alpha in color_temp.w. // color_temp.w = unclamped destination alpha part without // addition sign. a_.OpMul(color_temp_a_dest, color_temp_a_src, temp_y_src); // Check if the destination alpha part needs clamping after the // multiplication. // alpha_is_fixed_temp.x = free. a_.OpIf(true, dxbc::Src::R(alpha_is_fixed_temp, dxbc::Src::kXXXX)); // Release alpha_is_fixed_temp. PopSystemTemp(); { // Clamp the destination alpha part. // color_temp.w = destination alpha part without addition sign. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(color_temp_a_dest, color_temp_a_src, rt_clamp_vec_src.Select(1)); a_.OpMin(color_temp_a_dest, color_temp_a_src, rt_clamp_vec_src.Select(3)); } // Close the destination alpha factor clamping check. a_.OpEndIf(); // Extract the destination alpha sign to temp.y. // temp.y = destination alpha sign as zero for 1 and non-zero for // -1. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_y_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << 21)); // Select the sign for destination multiply-add as 1.0 or -1.0 to // temp.y. // temp.y = destination alpha sign as float. a_.OpMovC(temp_y_dest, temp_y_src, dxbc::Src::LF(-1.0f), dxbc::Src::LF(1.0f)); // Perform alpha blending to color_temp.w. // color_temp.w = unclamped blended alpha. // temp.xy = free. a_.OpMAd(color_temp_a_dest, color_temp_a_src, temp_y_src, temp_x_src); } // The destination alpha factor is zero. a_.OpElse(); { // Write the source alpha part without applying the destination // alpha. // color_temp.w = unclamped blended alpha. // temp.xy = free. a_.OpMov(color_temp_a_dest, temp_x_src); } // Close the destination alpha factor zero check. a_.OpEndIf(); // Clamp the alpha in color_temp.w before packing. // color_temp.w = blended alpha. system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index; a_.OpMax(color_temp_a_dest, color_temp_a_src, rt_clamp_vec_src.Select(1)); a_.OpMin(color_temp_a_dest, color_temp_a_src, rt_clamp_vec_src.Select(3)); } // Need to do min/max for alpha. a_.OpElse(); { // Extract the alpha min (0) or max (1) bit to temp.x. // temp.x = whether min or max should be used for alpha. system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index; a_.OpAnd(temp_x_dest, rt_blend_factors_ops_src, dxbc::Src::LU(1 << 21)); // Check if need to do min or max for alpha. // temp.x = free. a_.OpIf(true, temp_x_src); { // Choose max of the alphas without applying the factors to // color_temp.w. // color_temp.w = blended alpha. a_.OpMax(color_temp_a_dest, dxbc::Src::R(system_temps_color_[i], dxbc::Src::kWWWW), color_temp_a_src); } // Need to do min. a_.OpElse(); { // Choose min of the alphas without applying the factors to // color_temp.w. // color_temp.w = blended alpha. a_.OpMin(color_temp_a_dest, dxbc::Src::R(system_temps_color_[i], dxbc::Src::kWWWW), color_temp_a_src); } // Close the min or max check. a_.OpEndIf(); } // Close the alpha factor blending or min/max check. a_.OpEndIf(); // Pack the new color/alpha to temp.xy. // temp.xy = packed new color/alpha. uint32_t color_pack_temp = PushSystemTemp(); ROV_PackPreClampedColor(i, color_temp, temp, 0, color_pack_temp, 0, color_pack_temp, 1); // Release color_pack_temp. PopSystemTemp(); } // Close the blending check. a_.OpEndIf(); // ********************************************************************* // Write mask application // ********************************************************************* // Apply the keep mask to the previous packed color/alpha in temp.zw. // temp.zw = masked packed old color/alpha. system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index; a_.OpAnd(dxbc::Dest::R(temp, 0b1100), dxbc::Src::R(temp), keep_mask_vec_src.Swizzle(keep_mask_swizzle << 4)); // Invert the keep mask into color_temp.xy. // color_temp.xy = inverted keep mask (write mask). system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index; a_.OpNot(dxbc::Dest::R(color_temp, 0b0011), keep_mask_vec_src.Swizzle(keep_mask_swizzle)); // Release color_temp. PopSystemTemp(); // Apply the write mask to the new color/alpha in temp.xy. // temp.xy = masked packed new color/alpha. a_.OpAnd(dxbc::Dest::R(temp, 0b0011), dxbc::Src::R(temp), dxbc::Src::R(color_temp)); // Combine the masked colors into temp.xy. // temp.xy = packed resulting color/alpha. // temp.zw = free. a_.OpOr(dxbc::Dest::R(temp, 0b0011), dxbc::Src::R(temp), dxbc::Src::R(temp, 0b1110)); } // Close the previous color load check. a_.OpEndIf(); // *********************************************************************** // Writing the color // *********************************************************************** // Get if the format is 64bpp to temp.z. // temp.z = whether the render target is 64bpp. system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index; a_.OpAnd(temp_z_dest, rt_format_flags_src, dxbc::Src::LU(kRTFormatFlag_64bpp)); // Check if the format is 64bpp. // temp.z = free. a_.OpIf(true, temp_z_src); { // Store the lower 32 bits of the 64bpp color. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpStoreUAVTyped( dxbc::Dest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kWWWW), 1, temp_x_src); // Get the address of the upper 32 bits of the color to temp.z (can't // use temp.x because components when not blending, packing is done once // for all samples, so it has to be preserved). a_.OpIAdd(temp_z_dest, dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kWWWW), dxbc::Src::LU(1)); // Store the upper 32 bits of the 64bpp color. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpStoreUAVTyped( dxbc::Dest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)), temp_z_src, 1, temp_y_src); } // The color is 32bpp. a_.OpElse(); { // Store the 32bpp color. if (uav_index_edram_ == kBindingIndexUnallocated) { uav_index_edram_ = uav_count_++; } a_.OpStoreUAVTyped( dxbc::Dest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)), dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kZZZZ), 1, temp_x_src); } // Close the 64bpp/32bpp conditional. a_.OpEndIf(); // *********************************************************************** // End of color sample raster operation. // *********************************************************************** // Close the sample covered check. a_.OpEndIf(); // Go to the next sample (samples are at +0, +80, +1, +81, so need to do // +80, -79, +80 and -81 after each sample). int32_t next_sample_distance = ((j & 1) ? -78 - j : 80) * int32_t(resolution_scale_square); a_.OpIAdd( dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::R(system_temp_rov_params_), dxbc::Src::LI(0, 0, next_sample_distance, next_sample_distance * 2)); } // Revert adding the EDRAM bases of the render target to // system_temp_rov_params_.zw. system_constants_used_ |= 1ull << kSysConst_EdramRTBaseDwordsScaled_Index; a_.OpIAdd(dxbc::Dest::R(system_temp_rov_params_, 0b1100), dxbc::Src::R(system_temp_rov_params_), -dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_EdramRTBaseDwordsScaled_Vec) .Select(i)); // Close the render target write check. a_.OpEndIf(); } // Release temp. PopSystemTemp(); } void DxbcShaderTranslator::CompletePixelShader() { if (is_depth_only_pixel_shader_) { // The depth-only shader only needs to do the depth test and to write the // depth to the ROV. if (edram_rov_used_) { CompletePixelShader_WriteToROV(); } return; } if (current_shader().writes_color_target(0)) { // Alpha test. // X - mask, then masked result (SGPR for loading, VGPR for masking). // Y - operation result (SGPR for mask operations, VGPR for alpha // operations). uint32_t alpha_test_temp = PushSystemTemp(); dxbc::Dest alpha_test_mask_dest(dxbc::Dest::R(alpha_test_temp, 0b0001)); dxbc::Src alpha_test_mask_src( dxbc::Src::R(alpha_test_temp, dxbc::Src::kXXXX)); dxbc::Dest alpha_test_op_dest(dxbc::Dest::R(alpha_test_temp, 0b0010)); dxbc::Src alpha_test_op_src( dxbc::Src::R(alpha_test_temp, dxbc::Src::kYYYY)); // Extract the comparison mask to check if the test needs to be done at all. // Don't care about flow control being somewhat dynamic - early Z is forced // using a special version of the shader anyway. system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpUBFE(alpha_test_mask_dest, dxbc::Src::LU(3), dxbc::Src::LU(kSysFlag_AlphaPassIfLess_Shift), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp)); // Compare the mask to ALWAYS to check if the test shouldn't be done (will // pass even for NaNs, though the expected behavior in this case hasn't been // checked, but let's assume this means "always", not "less, equal or // greater". // TODO(Triang3l): Check how alpha test works with NaN on Direct3D 9. a_.OpINE(alpha_test_op_dest, alpha_test_mask_src, dxbc::Src::LU(0b111)); // Don't do the test if the mode is "always". a_.OpIf(true, alpha_test_op_src); { // Do the test. Can't use subtraction and sign because of float specials. dxbc::Src alpha_src( dxbc::Src::R(system_temps_color_[0], dxbc::Src::kWWWW)); system_constants_used_ |= 1ull << kSysConst_AlphaTestReference_Index; dxbc::Src alpha_test_reference_src( dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_AlphaTestReference_Vec) .Select(kSysConst_AlphaTestReference_Comp)); // Less than. a_.OpLT(alpha_test_op_dest, alpha_src, alpha_test_reference_src); a_.OpOr(alpha_test_op_dest, alpha_test_op_src, dxbc::Src::LU(~uint32_t(1 << 0))); a_.OpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src); // Equals to. a_.OpEq(alpha_test_op_dest, alpha_src, alpha_test_reference_src); a_.OpOr(alpha_test_op_dest, alpha_test_op_src, dxbc::Src::LU(~uint32_t(1 << 1))); a_.OpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src); // Greater than. a_.OpLT(alpha_test_op_dest, alpha_test_reference_src, alpha_src); a_.OpOr(alpha_test_op_dest, alpha_test_op_src, dxbc::Src::LU(~uint32_t(1 << 2))); a_.OpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src); // Discard the pixel if it has failed the test. if (edram_rov_used_) { a_.OpRetC(false, alpha_test_mask_src); } else { a_.OpDiscard(false, alpha_test_mask_src); } } // Close the "not always" check. a_.OpEndIf(); // Release alpha_test_temp. PopSystemTemp(); } // Discard samples with alpha to coverage. CompletePixelShader_AlphaToMask(); // Write the values to the render targets. Not applying the exponent bias yet // because the original 0 to 1 alpha value is needed for alpha to coverage, // which is done differently for ROV and RTV/DSV. if (edram_rov_used_) { CompletePixelShader_WriteToROV(); } else { CompletePixelShader_WriteToRTVs(); CompletePixelShader_DSV_DepthTo24Bit(); } } void DxbcShaderTranslator::PreClampedFloat32To7e3( dxbc::Assembler& a, uint32_t f10_temp, uint32_t f10_temp_component, uint32_t f32_temp, uint32_t f32_temp_component, uint32_t temp_temp, uint32_t temp_temp_component) { assert_true(temp_temp != f10_temp || temp_temp_component != f10_temp_component); assert_true(temp_temp != f32_temp || temp_temp_component != f32_temp_component); // Source and destination may be the same. dxbc::Dest f10_dest(dxbc::Dest::R(f10_temp, 1 << f10_temp_component)); dxbc::Src f10_src(dxbc::Src::R(f10_temp).Select(f10_temp_component)); dxbc::Src f32_src(dxbc::Src::R(f32_temp).Select(f32_temp_component)); dxbc::Dest temp_dest(dxbc::Dest::R(temp_temp, 1 << temp_temp_component)); dxbc::Src temp_src(dxbc::Src::R(temp_temp).Select(temp_temp_component)); // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp // Assuming the color is already clamped to [0, 31.875]. // Check if the number is too small to be represented as normalized 20e4. // temp = f32 < 2^-2 a.OpULT(temp_dest, f32_src, dxbc::Src::LU(0x3E800000)); // Handle denormalized numbers separately. a.OpIf(true, temp_src); { // temp = f32 >> 23 a.OpUShR(temp_dest, f32_src, dxbc::Src::LU(23)); // temp = 125 - (f32 >> 23) a.OpIAdd(temp_dest, dxbc::Src::LI(125), -temp_src); // Don't allow the shift to overflow, since in DXBC the lower 5 bits of the // shift amount are used. // temp = min(125 - (f32 >> 23), 24) a.OpUMin(temp_dest, temp_src, dxbc::Src::LU(24)); // biased_f32 = (f32 & 0x7FFFFF) | 0x800000 a.OpBFI(f10_dest, dxbc::Src::LU(9), dxbc::Src::LU(23), dxbc::Src::LU(1), f32_src); // biased_f32 = ((f32 & 0x7FFFFF) | 0x800000) >> min(125 - (f32 >> 23), 24) a.OpUShR(f10_dest, f10_src, temp_src); } // Not denormalized? a.OpElse(); { // Bias the exponent. // biased_f32 = f32 + (-124 << 23) // (left shift of a negative value is undefined behavior) a.OpIAdd(f10_dest, f32_src, dxbc::Src::LU(0xC2000000u)); } // Close the denormal check. a.OpEndIf(); // Build the 7e3 number. // temp = (biased_f32 >> 16) & 1 a.OpUBFE(temp_dest, dxbc::Src::LU(1), dxbc::Src::LU(16), f10_src); // f10 = biased_f32 + 0x7FFF a.OpIAdd(f10_dest, f10_src, dxbc::Src::LU(0x7FFF)); // f10 = biased_f32 + 0x7FFF + ((biased_f32 >> 16) & 1) a.OpIAdd(f10_dest, f10_src, temp_src); // f24 = ((biased_f32 + 0x7FFF + ((biased_f32 >> 16) & 1)) >> 16) & 0x3FF a.OpUBFE(f10_dest, dxbc::Src::LU(10), dxbc::Src::LU(16), f10_src); } void DxbcShaderTranslator::UnclampedFloat32To7e3( dxbc::Assembler& a, uint32_t f10_temp, uint32_t f10_temp_component, uint32_t f32_temp, uint32_t f32_temp_component, uint32_t temp_temp, uint32_t temp_temp_component) { // Source and destination might be the same or different, just like in // PreClampedFloat32To7e3 - clamp to the destination and use it as source. a.OpMax(dxbc::Dest::R(f10_temp, 1 << f10_temp_component), dxbc::Src::R(f32_temp).Select(f32_temp_component), dxbc::Src::LF(0.0f)); a.OpMin(dxbc::Dest::R(f10_temp, 1 << f10_temp_component), dxbc::Src::R(f10_temp).Select(f10_temp_component), dxbc::Src::LF(31.875f)); PreClampedFloat32To7e3(a, f10_temp, f10_temp_component, f10_temp, f10_temp_component, temp_temp, temp_temp_component); } void DxbcShaderTranslator::Float7e3To32( dxbc::Assembler& a, const dxbc::Dest& f32, uint32_t f10_temp, uint32_t f10_temp_component, uint32_t f10_shift, uint32_t temp1_temp, uint32_t temp1_temp_component, uint32_t temp2_temp, uint32_t temp2_temp_component) { assert_true(f10_shift <= (32 - 10)); assert_true(temp1_temp != temp2_temp || temp1_temp_component != temp2_temp_component); // Source may be the same as temp1 or temp2. dxbc::Dest exponent_dest( dxbc::Dest::R(temp1_temp, 1 << temp1_temp_component)); dxbc::Src exponent_src(dxbc::Src::R(temp1_temp).Select(temp1_temp_component)); dxbc::Dest mantissa_dest( dxbc::Dest::R(temp2_temp, 1 << temp2_temp_component)); dxbc::Src mantissa_src(dxbc::Src::R(temp2_temp).Select(temp2_temp_component)); // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp if (!(f10_temp == temp1_temp && f10_temp_component == temp1_temp_component)) { // Unpack the exponent before the mantissa if that doesn't overwrite the // source. a.OpUBFE(exponent_dest, dxbc::Src::LU(3), dxbc::Src::LU(f10_shift + 7), dxbc::Src::R(f10_temp).Select(f10_temp_component)); } // Unpack the mantissa. a.OpUBFE(mantissa_dest, dxbc::Src::LU(7), dxbc::Src::LU(f10_shift), dxbc::Src::R(f10_temp).Select(f10_temp_component)); if (f10_temp == temp1_temp && f10_temp_component == temp1_temp_component) { // Unpack the exponent after the mantissa if doing that before the mantissa // would overwrite the source. a.OpUBFE(exponent_dest, dxbc::Src::LU(3), dxbc::Src::LU(f10_shift + 7), dxbc::Src::R(f10_temp).Select(f10_temp_component)); } // Check if the number is denormalized. a.OpIf(false, exponent_src); { // Check if the number is non-zero (if the mantissa isn't zero - the // exponent is known to be zero at this point). a.OpIf(true, mantissa_src); { // Normalize the mantissa. // Note that HLSL firstbithigh(x) is compiled to DXBC like: // `x ? 31 - firstbit_hi(x) : -1` // (returns the index from the LSB, not the MSB, but -1 for zero too). // exponent = firstbit_hi(mantissa) a.OpFirstBitHi(exponent_dest, mantissa_src); // exponent = 7 - firstbithigh(mantissa) // Or: // exponent = 7 - (31 - firstbit_hi(mantissa)) a.OpIAdd(exponent_dest, exponent_src, dxbc::Src::LI(7 - 31)); // mantissa = mantissa << (7 - firstbithigh(mantissa)) // AND 0x7F not needed after this - BFI will do it. a.OpIShL(mantissa_dest, mantissa_src, exponent_src); // Get the normalized exponent. // exponent = 1 - (7 - firstbithigh(mantissa)) a.OpIAdd(exponent_dest, dxbc::Src::LI(1), -exponent_src); } // The number is zero. a.OpElse(); { // Set the unbiased exponent to -124 for zero - 124 will be added later, // resulting in zero float32. a.OpMov(exponent_dest, dxbc::Src::LI(-124)); } // Close the non-zero check. a.OpEndIf(); } // Close the denormal check. a.OpEndIf(); // Bias the exponent and move it to the correct location in f32. a.OpIMAd(exponent_dest, exponent_src, dxbc::Src::LI(1 << 23), dxbc::Src::LI(124 << 23)); // Combine the mantissa and the exponent. a.OpBFI(f32, dxbc::Src::LU(7), dxbc::Src::LU(23 - 7), mantissa_src, exponent_src); } void DxbcShaderTranslator::PreClampedDepthTo20e4( dxbc::Assembler& a, uint32_t f24_temp, uint32_t f24_temp_component, uint32_t f32_temp, uint32_t f32_temp_component, uint32_t temp_temp, uint32_t temp_temp_component, bool remap_from_0_to_0_5) { assert_true(temp_temp != f24_temp || temp_temp_component != f24_temp_component); assert_true(temp_temp != f32_temp || temp_temp_component != f32_temp_component); // Source and destination may be the same. dxbc::Dest f24_dest(dxbc::Dest::R(f24_temp, 1 << f24_temp_component)); dxbc::Src f24_src(dxbc::Src::R(f24_temp).Select(f24_temp_component)); dxbc::Src f32_src(dxbc::Src::R(f32_temp).Select(f32_temp_component)); dxbc::Dest temp_dest(dxbc::Dest::R(temp_temp, 1 << temp_temp_component)); dxbc::Src temp_src(dxbc::Src::R(temp_temp).Select(temp_temp_component)); // CFloat24 from d3dref9.dll + // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp // Assuming the depth is already clamped to [0, 2) (in all places, the depth // is written with the saturate flag set). uint32_t remap_bias = uint32_t(remap_from_0_to_0_5); // Check if the number is too small to be represented as normalized 20e4. // temp = f32 < 2^-14 a.OpULT(temp_dest, f32_src, dxbc::Src::LU(0x38800000 - (remap_bias << 23))); // Handle denormalized numbers separately. a.OpIf(true, temp_src); { // temp = f32 >> 23 a.OpUShR(temp_dest, f32_src, dxbc::Src::LU(23)); // temp = 113 - (f32 >> 23) a.OpIAdd(temp_dest, dxbc::Src::LI(113 - remap_bias), -temp_src); // Don't allow the shift to overflow, since in DXBC the lower 5 bits of the // shift amount are used (otherwise 0 becomes 8). // temp = min(113 - (f32 >> 23), 24) a.OpUMin(temp_dest, temp_src, dxbc::Src::LU(24)); // biased_f32 = (f32 & 0x7FFFFF) | 0x800000 a.OpBFI(f24_dest, dxbc::Src::LU(9), dxbc::Src::LU(23), dxbc::Src::LU(1), f32_src); // biased_f32 = ((f32 & 0x7FFFFF) | 0x800000) >> min(113 - (f32 >> 23), 24) a.OpUShR(f24_dest, f24_src, temp_src); } // Not denormalized? a.OpElse(); { // Bias the exponent. // biased_f32 = f32 + (-112 << 23) // (left shift of a negative value is undefined behavior) a.OpIAdd(f24_dest, f32_src, dxbc::Src::LU(0xC8000000u + (remap_bias << 23))); } // Close the denormal check. a.OpEndIf(); // Build the 20e4 number. // temp = (biased_f32 >> 3) & 1 a.OpUBFE(temp_dest, dxbc::Src::LU(1), dxbc::Src::LU(3), f24_src); // f24 = biased_f32 + 3 a.OpIAdd(f24_dest, f24_src, dxbc::Src::LU(3)); // f24 = biased_f32 + 3 + ((biased_f32 >> 3) & 1) a.OpIAdd(f24_dest, f24_src, temp_src); // f24 = ((biased_f32 + 3 + ((biased_f32 >> 3) & 1)) >> 3) & 0xFFFFFF a.OpUBFE(f24_dest, dxbc::Src::LU(24), dxbc::Src::LU(3), f24_src); } void DxbcShaderTranslator::Depth20e4To32( dxbc::Assembler& a, const dxbc::Dest& f32, uint32_t f24_temp, uint32_t f24_temp_component, uint32_t f24_shift, uint32_t temp1_temp, uint32_t temp1_temp_component, uint32_t temp2_temp, uint32_t temp2_temp_component, bool remap_to_0_to_0_5) { assert_true(f24_shift <= (32 - 24)); assert_true(temp1_temp != temp2_temp || temp1_temp_component != temp2_temp_component); // Source may be the same as temp1 or temp2. dxbc::Dest exponent_dest( dxbc::Dest::R(temp1_temp, 1 << temp1_temp_component)); dxbc::Src exponent_src(dxbc::Src::R(temp1_temp).Select(temp1_temp_component)); dxbc::Dest mantissa_dest( dxbc::Dest::R(temp2_temp, 1 << temp2_temp_component)); dxbc::Src mantissa_src(dxbc::Src::R(temp2_temp).Select(temp2_temp_component)); // CFloat24 from d3dref9.dll + // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp uint32_t remap_bias = uint32_t(remap_to_0_to_0_5); if (!(f24_temp == temp1_temp && f24_temp_component == temp1_temp_component)) { // Unpack the exponent before the mantissa if that doesn't overwrite the // source. a.OpUBFE(exponent_dest, dxbc::Src::LU(4), dxbc::Src::LU(f24_shift + 20), dxbc::Src::R(f24_temp).Select(f24_temp_component)); } // Unpack the mantissa. a.OpUBFE(mantissa_dest, dxbc::Src::LU(20), dxbc::Src::LU(f24_shift), dxbc::Src::R(f24_temp).Select(f24_temp_component)); if (f24_temp == temp1_temp && f24_temp_component == temp1_temp_component) { // Unpack the exponent after the mantissa if doing that before the mantissa // would overwrite the source. a.OpUBFE(exponent_dest, dxbc::Src::LU(4), dxbc::Src::LU(f24_shift + 20), dxbc::Src::R(f24_temp).Select(f24_temp_component)); } // Check if the number is denormalized. a.OpIf(false, exponent_src); { // Check if the number is non-zero (if the mantissa isn't zero - the // exponent is known to be zero at this point). a.OpIf(true, mantissa_src); { // Normalize the mantissa. // Note that HLSL firstbithigh(x) is compiled to DXBC like: // `x ? 31 - firstbit_hi(x) : -1` // (returns the index from the LSB, not the MSB, but -1 for zero too). // exponent = firstbit_hi(mantissa) a.OpFirstBitHi(exponent_dest, mantissa_src); // exponent = 20 - firstbithigh(mantissa) // Or: // exponent = 20 - (31 - firstbit_hi(mantissa)) a.OpIAdd(exponent_dest, exponent_src, dxbc::Src::LI(20 - 31)); // mantissa = mantissa << (20 - firstbithigh(mantissa)) // AND 0xFFFFF not needed after this - BFI will do it. a.OpIShL(mantissa_dest, mantissa_src, exponent_src); // Get the normalized exponent. // exponent = 1 - (20 - firstbithigh(mantissa)) a.OpIAdd(exponent_dest, dxbc::Src::LI(1), -exponent_src); } // The number is zero. a.OpElse(); { // Set the unbiased exponent to -112 for zero - 112 will be added later // (taking the range remap bias into account), resulting in zero float32. a.OpMov(exponent_dest, dxbc::Src::LI(-int32_t(112 - remap_bias))); } // Close the non-zero check. a.OpEndIf(); } // Close the denormal check. a.OpEndIf(); // Bias the exponent and move it to the correct location in f32, and also // remap from guest 0...1 to host 0...0.5 if needed. a.OpIMAd(exponent_dest, exponent_src, dxbc::Src::LI(1 << 23), dxbc::Src::LI((112 - remap_bias) << 23)); // Combine the mantissa and the exponent. a.OpBFI(f32, dxbc::Src::LU(20), dxbc::Src::LU(23 - 20), mantissa_src, exponent_src); } void DxbcShaderTranslator::ROV_DepthTo24Bit(uint32_t d24_temp, uint32_t d24_temp_component, uint32_t d32_temp, uint32_t d32_temp_component, uint32_t temp_temp, uint32_t temp_temp_component) { assert_true(temp_temp != d32_temp || temp_temp_component != d32_temp_component); // Source and destination may be the same. system_constants_used_ |= 1ull << kSysConst_Flags_Index; a_.OpAnd(dxbc::Dest::R(temp_temp, 1 << temp_temp_component), dxbc::Src::CB(cbuffer_index_system_constants_, uint32_t(CbufferRegister::kSystemConstants), kSysConst_Flags_Vec) .Select(kSysConst_Flags_Comp), dxbc::Src::LU(kSysFlag_DepthFloat24)); // Convert according to the format. a_.OpIf(true, dxbc::Src::R(temp_temp).Select(temp_temp_component)); { // 20e4 conversion. PreClampedDepthTo20e4(a_, d24_temp, d24_temp_component, d32_temp, d32_temp_component, temp_temp, temp_temp_component, false); } a_.OpElse(); { // Unorm24 conversion. dxbc::Dest d24_dest(dxbc::Dest::R(d24_temp, 1 << d24_temp_component)); dxbc::Src d24_src(dxbc::Src::R(d24_temp).Select(d24_temp_component)); a_.OpMul(d24_dest, dxbc::Src::R(d32_temp).Select(d32_temp_component), dxbc::Src::LF(float(0xFFFFFF))); // Round to the nearest even integer. This seems to be the correct way: // rounding towards zero gives 0xFF instead of 0x100 in clear shaders in, // for instance, Halo 3, but other clear shaders in it are also broken if // 0.5 is added before ftou instead of round_ne. a_.OpRoundNE(d24_dest, d24_src); // Convert to fixed-point. a_.OpFToU(d24_dest, d24_src); } a_.OpEndIf(); } } // namespace gpu } // namespace xe