/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_GL_GL_H_ #define XENIA_UI_GL_GL_H_ #include "xenia/base/platform.h" #include "third_party/GL/glew.h" typedef struct GLEWContextStruct GLEWContext; extern "C" GLEWContext* glewGetContext(); #if XE_PLATFORM_WIN32 // We avoid including wglew.h here as it includes windows.h and pollutes the // global namespace. As we don't need wglew most places we only do that as // required. typedef struct WGLEWContextStruct WGLEWContext; extern "C" WGLEWContext* wglewGetContext(); #endif // XE_PLATFORM_WIN32 #endif // XENIA_UI_GL_GL_H_