// automatically generated, do not modify namespace xe.debug.proto { using FlatBuffers; public sealed class Breakpoint : Struct { public Breakpoint __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public uint BreakpointId { get { return bb.GetUint(bb_pos + 0); } } public static int CreateBreakpoint(FlatBufferBuilder builder, uint BreakpointId) { builder.Prep(4, 4); builder.PutUint(BreakpointId); return builder.Offset; } }; }