// automatically generated, do not modify namespace xe.debug.proto { using FlatBuffers; public sealed class UpdateBreakpointsRequest : Table { public static UpdateBreakpointsRequest GetRootAsUpdateBreakpointsRequest(ByteBuffer _bb) { return GetRootAsUpdateBreakpointsRequest(_bb, new UpdateBreakpointsRequest()); } public static UpdateBreakpointsRequest GetRootAsUpdateBreakpointsRequest(ByteBuffer _bb, UpdateBreakpointsRequest obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public UpdateBreakpointsRequest __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public Breakpoint GetBreakpoints(int j) { return GetBreakpoints(new Breakpoint(), j); } public Breakpoint GetBreakpoints(Breakpoint obj, int j) { int o = __offset(4); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; } public int BreakpointsLength { get { int o = __offset(4); return o != 0 ? __vector_len(o) : 0; } } public static int CreateUpdateBreakpointsRequest(FlatBufferBuilder builder, int breakpoints = 0) { builder.StartObject(1); UpdateBreakpointsRequest.AddBreakpoints(builder, breakpoints); return UpdateBreakpointsRequest.EndUpdateBreakpointsRequest(builder); } public static void StartUpdateBreakpointsRequest(FlatBufferBuilder builder) { builder.StartObject(1); } public static void AddBreakpoints(FlatBufferBuilder builder, int breakpointsOffset) { builder.AddOffset(0, breakpointsOffset, 0); } public static void StartBreakpointsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static int EndUpdateBreakpointsRequest(FlatBufferBuilder builder) { int o = builder.EndObject(); return o; } }; }