/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XEVENT_H_ #define XENIA_KERNEL_XEVENT_H_ #include "xenia/base/threading.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { // http://www.nirsoft.net/kernel_struct/vista/KEVENT.html struct X_KEVENT { X_DISPATCH_HEADER header; }; class XEvent : public XObject { public: static const Type kType = kTypeEvent; explicit XEvent(KernelState* kernel_state); ~XEvent() override; void Initialize(bool manual_reset, bool initial_state); void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header); int32_t Set(uint32_t priority_increment, bool wait); int32_t Pulse(uint32_t priority_increment, bool wait); int32_t Reset(); void Clear(); xe::threading::WaitHandle* GetWaitHandle() override { return event_.get(); } private: std::unique_ptr event_; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XEVENT_H_