/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "pixel_formats.xesli" #include "texture_load.xesli" xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_texture_load_dest, set=0, binding=0, u0, space0) xesl_typedStorageBuffer_declare(xesl_uint4, xe_texture_load_source, set=1, binding=0, t0, space0) xesl_entry_bindings_begin_compute XE_TEXTURE_LOAD_CONSTANT_BUFFER_BINDING xesl_entry_binding_next xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_texture_load_dest, buffer(1)) xesl_entry_binding_next xesl_typedStorageBuffer_binding(xesl_uint4, xe_texture_load_source, buffer(2)) xesl_entry_bindings_end_inputs_begin_compute xesl_entry_input_globalInvocationID xesl_entry_inputs_end_code_begin_compute // 1 thread = 2 DXT3 blocks to 8x4 R8G8B8A8 texels. XeTextureLoadInfo load_info = XeTextureLoadGetInfo( xesl_function_call_constantBuffer(xe_texture_load_constants)); xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(1u, 0u, 0u); xesl_dont_flatten if (any(xesl_greaterThanEqual(block_index.xy, load_info.size_blocks.xy))) { return; } xesl_uint3 texel_index_host = block_index << xesl_uint3(2u, 2u, 0u); uint block_offset_host = uint( (XeTextureHostLinearOffset(xesl_int3(texel_index_host), load_info.host_pitch, load_info.height_texels, 4u) + load_info.host_offset) >> 4u); uint elements_pitch_host = load_info.host_pitch >> 4u; uint block_offset_guest = XeTextureLoadGuestBlockOffset(load_info, block_index, 16u, 4u) >> 4u; uint i; xesl_unroll for (i = 0u; i < 2u; ++i) { if (i != 0u) { ++block_offset_host; // Odd block = even block + 32 guest bytes when tiled. block_offset_guest += load_info.is_tiled ? 2u : 1u; } xesl_uint4 block = XeEndianSwap32( xesl_typedStorageBufferLoad(xe_texture_load_source, block_offset_guest), load_info.endian_32); xesl_uint2 bgr_end_8in10 = XeDXTColorEndpointsToBGR8In10(block.z); // Sort the color indices so they can be used as weights for the second // endpoint. uint bgr_weights = XeDXTHighColorWeights(block.w); xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights) + ((block.xxxx >> xesl_uint4(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u); xesl_dont_flatten if (texel_index_host.y + 1u < load_info.height_texels) { xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + elements_pitch_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 8u) + ((block.xxxx >> xesl_uint4(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u); xesl_dont_flatten if (texel_index_host.y + 2u < load_info.height_texels) { xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + 2u * elements_pitch_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 16u) + ((block.yyyy >> xesl_uint4(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u); xesl_dont_flatten if (texel_index_host.y + 3u < load_info.height_texels) { xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + 3u * elements_pitch_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 24u) + ((block.yyyy >> xesl_uint4(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u); } } } } xesl_entry_code_end_compute