/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_WIN32_WIN32_MENU_ITEM_H_ #define XENIA_UI_WIN32_WIN32_MENU_ITEM_H_ #include "xenia/base/platform.h" #include "xenia/ui/menu_item.h" namespace xe { namespace ui { namespace win32 { class Win32MenuItem : public MenuItem { public: Win32MenuItem(Type type); Win32MenuItem(Type type, const std::wstring& text, const std::wstring& hotkey = L""); Win32MenuItem(Type type, int id, const std::wstring& text, const std::wstring& hotkey = L""); ~Win32MenuItem() override; HMENU handle() { return handle_; } int id() { return id_; } protected: void OnChildAdded(MenuItem* child_item) override; void OnChildRemoved(MenuItem* child_item) override; private: HMENU handle_; uint32_t position_; // Position within parent, if any int id_; }; } // namespace win32 } // namespace ui } // namespace xe #endif // XENIA_UI_WIN32_WIN32_MENU_ITEM_H_