#define XE_EDRAM_WRITE_ONLY #include "edram_load_store.hlsli" // Load4/Store4 aren't needed here, but 80x16 threads is over the limit. [numthreads(40, 16, 1)] void main(uint3 xe_group_id : SV_GroupID, uint3 xe_group_thread_id : SV_GroupThreadID, uint3 xe_thread_id : SV_DispatchThreadID) { uint4 clear_rect; clear_rect.xz = xe_edram_clear_rect & 0xFFFFu; clear_rect.yw = xe_edram_clear_rect >> 16u; uint2 sample_index = xe_thread_id.xy; sample_index.x *= 2u; [branch] if (any(sample_index < clear_rect.xy) || any(sample_index >= clear_rect.zw)) { return; } uint2 tile_sample_index = xe_group_thread_id.xy; tile_sample_index.x *= 2u; bool second_sample_inside = sample_index.x + 1u < clear_rect.z; // 24-bit depth. uint edram_offset = XeEDRAMOffset32bpp(xe_group_id.xy, tile_sample_index); xe_edram_load_store_dest.Store(edram_offset, xe_edram_clear_depth24); [branch] if (second_sample_inside) { xe_edram_load_store_dest.Store(edram_offset + 4u, xe_edram_clear_depth24); } // 32-bit depth (pre-converted on the CPU). xe_edram_load_store_dest.Store(edram_offset + 10485760u, xe_edram_clear_depth32); [branch] if (second_sample_inside) { xe_edram_load_store_dest.Store(edram_offset + 10485764u, xe_edram_clear_depth32); } }