#include "pixel_formats.hlsli" #include "texture_load.hlsli" [numthreads(8, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 DXT5A (8bpb) blocks to 16x4 R8 texels. uint3 block_index = xe_thread_id; block_index.x <<= 2u; [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } uint4 block_offsets_guest = XeTextureLoadGuestBlockOffsets(block_index, 8u, 3u); uint4 blocks_01 = uint4(xe_texture_load_source.Load2(block_offsets_guest.x), xe_texture_load_source.Load2(block_offsets_guest.y)); uint4 blocks_23 = uint4(xe_texture_load_source.Load2(block_offsets_guest.z), xe_texture_load_source.Load2(block_offsets_guest.w)); blocks_01 = XeByteSwap(blocks_01, xe_texture_load_endianness); blocks_23 = XeByteSwap(blocks_23, xe_texture_load_endianness); uint4 r_blocks_0 = uint4(blocks_01.xz, blocks_23.xz); uint4 r_blocks_1 = uint4(blocks_01.yw, blocks_23.yw); // Sort the codes. uint4 r_codes_r01 = (r_blocks_0 >> 16u) | ((r_blocks_1 & 0xFFu) << 16u); uint4 r_codes_r23 = r_blocks_1 >> 8u; uint4 r_weights_8step_r01 = XeDXT5High8StepAlphaWeights(r_codes_r01); uint4 r_weights_8step_r23 = XeDXT5High8StepAlphaWeights(r_codes_r23); uint4 r_weights_6step_r01 = XeDXT5High6StepAlphaWeights(r_codes_r01); uint4 r_weights_6step_r23 = XeDXT5High6StepAlphaWeights(r_codes_r23); // Get the endpoints for mixing. uint4 r_end_low = r_blocks_0 & 0xFFu; uint4 r_end_high = (r_blocks_0 >> 8u) & 0xFFu; // Uncompress and write the rows. uint3 texel_index_host = block_index << uint3(2u, 2u, 0u); uint texel_offset_host = XeTextureHostLinearOffset( texel_index_host, xe_texture_load_size_texels.y, xe_texture_load_host_pitch, 1u) + xe_texture_load_host_base; for (uint i = 0u; i < 4u; ++i) { xe_texture_load_dest.Store4(texel_offset_host, XeDXT5Four8StepBlocksRowToA8( r_end_low, r_end_high, (i < 2u ? r_weights_8step_r01 : r_weights_8step_r23) >> ((i & 1u) * 12u), (i < 2u ? r_weights_6step_r01 : r_weights_6step_r23) >> ((i & 1u) * 12u))); if (++texel_index_host.y >= xe_texture_load_size_texels.y) { return; } texel_offset_host += xe_texture_load_host_pitch; } }