#include "texture_tile.hlsli" RWByteAddressBuffer xe_texture_tile_dest : register(u0); [numthreads(8, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 texels. uint2 texture_size = XeTextureTileSizeScaled(); uint2 texel_index = xe_thread_id.xy; texel_index.x *= 4u; [branch] if (any(texel_index >= texture_size)) { return; } uint4 texel_addresses = XeTextureTileGuestAddress(texel_index, 2u); bool3 texels_inside = uint3(1u, 2u, 3u) + texel_index.x < texture_size.x; uint endian = XeTextureTileEndian(); uint texels_host_offset = xe_texture_tile_host_base + texel_index.y * xe_texture_tile_host_pitch + texel_index.x * 8u; uint4 texels_host = xe_texture_tile_source.Load4(texels_host_offset); uint2 texels = XeByteSwap( ((texels_host.xz >> 5u) & 2047u) | ((texels_host.xz >> 21u) << 11u) | ((texels_host.yw >> 6u) << 22u), endian); xe_texture_tile_dest.Store(texel_addresses.x, texels.x); [branch] if (texels_inside.x) { xe_texture_tile_dest.Store(texel_addresses.y, texels.y); [branch] if (texels_inside.y) { texels_host = xe_texture_tile_source.Load4(texels_host_offset + 16u); texels = XeByteSwap( ((texels_host.xz >> 5u) & 2047u) | ((texels_host.xz >> 21u) << 11u) | ((texels_host.yw >> 6u) << 22u), endian); xe_texture_tile_dest.Store(texel_addresses.z, texels.x); [branch] if (texels_inside.z) { xe_texture_tile_dest.Store(texel_addresses.w, texels.y); } } } }