/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/apu/xaudio2/xaudio2_audio_driver.h" #include "xenia/apu/apu-private.h" #include "xenia/emulator.h" using namespace xe; using namespace xe::apu; using namespace xe::apu::xaudio2; class XAudio2AudioDriver::VoiceCallback : public IXAudio2VoiceCallback { public: VoiceCallback(HANDLE wait_handle) : wait_handle_(wait_handle) {} ~VoiceCallback() {} void OnStreamEnd() {} void OnVoiceProcessingPassEnd() {} void OnVoiceProcessingPassStart(uint32_t samples_required) {} void OnBufferEnd(void* context) { SetEvent(wait_handle_); } void OnBufferStart(void* context) {} void OnLoopEnd(void* context) {} void OnVoiceError(void* context, HRESULT result) {} private: HANDLE wait_handle_; }; XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator, HANDLE wait) : audio_(0), mastering_voice_(0), pcm_voice_(0), wait_handle_(wait), voice_callback_(0), AudioDriver(emulator) { } XAudio2AudioDriver::~XAudio2AudioDriver() { } const DWORD ChannelMasks[] = { 0, // TODO: fixme 0, // TODO: fixme SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY, 0, // TODO: fixme 0, // TODO: fixme 0, // TODO: fixme SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT, 0, // TODO: fixme }; void XAudio2AudioDriver::Initialize() { HRESULT hr; voice_callback_ = new VoiceCallback(wait_handle_); hr = XAudio2Create(&audio_, 0, XAUDIO2_DEFAULT_PROCESSOR); if (FAILED(hr)) { XELOGE("XAudio2Create failed with %.8X", hr); assert_always(); return; } XAUDIO2_DEBUG_CONFIGURATION config; config.TraceMask = XAUDIO2_LOG_ERRORS | XAUDIO2_LOG_WARNINGS; config.BreakMask = 0; config.LogThreadID = FALSE; config.LogTiming = TRUE; config.LogFunctionName = TRUE; config.LogFileline = TRUE; audio_->SetDebugConfiguration(&config); hr = audio_->CreateMasteringVoice(&mastering_voice_); if (FAILED(hr)) { XELOGE("CreateMasteringVoice failed with %.8X", hr); assert_always(); return; } WAVEFORMATIEEEFLOATEX waveformat; waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; waveformat.Format.nChannels = frame_channels_; waveformat.Format.nSamplesPerSec = 48000; waveformat.Format.wBitsPerSample = 32; waveformat.Format.nBlockAlign = (waveformat.Format.nChannels * waveformat.Format.wBitsPerSample) / 8; waveformat.Format.nAvgBytesPerSec = waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign; waveformat.Format.cbSize = sizeof(WAVEFORMATIEEEFLOATEX) - sizeof(WAVEFORMATEX); waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; waveformat.Samples.wValidBitsPerSample = waveformat.Format.wBitsPerSample; waveformat.dwChannelMask = ChannelMasks[waveformat.Format.nChannels]; hr = audio_->CreateSourceVoice(&pcm_voice_, &waveformat.Format, 0, XAUDIO2_DEFAULT_FREQ_RATIO, voice_callback_); if (FAILED(hr)) { XELOGE("CreateSourceVoice failed with %.8X", hr); assert_always(); return; } hr = pcm_voice_->Start(); if (FAILED(hr)) { XELOGE("Start failed with %.8X", hr); assert_always(); return; } SetEvent(wait_handle_); } void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) { // Process samples! They are big-endian floats. HRESULT hr; auto input_frame = memory_->TranslatePhysical(frame_ptr); auto output_frame = reinterpret_cast(frame_); auto interleave_channels = frame_channels_; // interleave the data for (int index = 0, o = 0; index < channel_samples_; ++index) { for (int channel = 0, table = 0; channel < interleave_channels; ++channel, table += channel_samples_) { output_frame[o++] = poly::byte_swap(input_frame[table + index]); } } XAUDIO2_BUFFER buffer; buffer.Flags = 0; buffer.pAudioData = (BYTE*)frame_; buffer.AudioBytes = sizeof(frame_); buffer.PlayBegin = 0; buffer.PlayLength = channel_samples_; buffer.LoopBegin = XAUDIO2_NO_LOOP_REGION; buffer.LoopLength = 0; buffer.LoopCount = 0; buffer.pContext = 0; hr = pcm_voice_->SubmitSourceBuffer(&buffer); if (FAILED(hr)) { XELOGE("SubmitSourceBuffer failed with %.8X", hr); assert_always(); return; } } void XAudio2AudioDriver::Shutdown() { pcm_voice_->Stop(); pcm_voice_->DestroyVoice(); pcm_voice_ = NULL; mastering_voice_->DestroyVoice(); mastering_voice_ = NULL; audio_->StopEngine(); audio_->Release(); delete voice_callback_; CloseHandle(wait_handle_); }