/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ // This is a partial file designed to be included by other files when // constructing various tables. // Almost all of these values are taken directly from: // https://github.com/freedreno/amd-gpu/blob/master/include/reg/yamato/22/yamato_offset.h //#define XE_GPU_REGISTER(index, type, name) XE_GPU_REGISTER(0x01DD, kDword, SCRATCH_ADDR) XE_GPU_REGISTER(0x01DC, kDword, SCRATCH_UMSK) XE_GPU_REGISTER(0x0578, kDword, SCRATCH_REG0) // interrupt sync XE_GPU_REGISTER(0x0579, kDword, SCRATCH_REG1) // present interval XE_GPU_REGISTER(0x057A, kDword, SCRATCH_REG2) XE_GPU_REGISTER(0x057B, kDword, SCRATCH_REG3) XE_GPU_REGISTER(0x057C, kDword, CALLBACK_ADDRESS) XE_GPU_REGISTER(0x057D, kDword, CALLBACK_CONTEXT) XE_GPU_REGISTER(0x057E, kDword, SCRATCH_REG6) XE_GPU_REGISTER(0x057F, kDword, SCRATCH_REG7) XE_GPU_REGISTER(0x05C8, kDword, WAIT_UNTIL) XE_GPU_REGISTER(0x0A02, kDword, UNKNOWN_0A02) XE_GPU_REGISTER(0x0A03, kDword, UNKNOWN_0A03) XE_GPU_REGISTER(0x0A04, kDword, UNKNOWN_0A04) XE_GPU_REGISTER(0x0A05, kDword, UNKNOWN_0A05) XE_GPU_REGISTER(0x0A2F, kDword, COHER_SIZE_HOST) XE_GPU_REGISTER(0x0A30, kDword, COHER_BASE_HOST) XE_GPU_REGISTER(0x0A31, kDword, COHER_STATUS_HOST) XE_GPU_REGISTER(0x0D00, kDword, SQ_GPR_MANAGEMENT) XE_GPU_REGISTER(0x0D01, kDword, SQ_FLOW_CONTROL) XE_GPU_REGISTER(0x0D02, kDword, SQ_INST_STORE_MANAGMENT) XE_GPU_REGISTER(0x0D04, kDword, SQ_EO_RT) XE_GPU_REGISTER(0x0C85, kDword, PA_CL_ENHANCE) XE_GPU_REGISTER(0x0E42, kDword, UNKNOWN_0E42) XE_GPU_REGISTER(0x0F01, kDword, RB_BC_CONTROL) XE_GPU_REGISTER(0x2000, kDword, RB_SURFACE_INFO) XE_GPU_REGISTER(0x2001, kDword, RB_COLOR_INFO) XE_GPU_REGISTER(0x2002, kDword, RB_DEPTH_INFO) XE_GPU_REGISTER(0x2003, kDword, RB_COLOR1_INFO) XE_GPU_REGISTER(0x2004, kDword, RB_COLOR2_INFO) XE_GPU_REGISTER(0x2005, kDword, RB_COLOR3_INFO) XE_GPU_REGISTER(0x2006, kDword, COHER_DEST_BASE_0) XE_GPU_REGISTER(0x2007, kDword, COHER_DEST_BASE_1) XE_GPU_REGISTER(0x2008, kDword, COHER_DEST_BASE_2) XE_GPU_REGISTER(0x2009, kDword, COHER_DEST_BASE_3) XE_GPU_REGISTER(0x200A, kDword, COHER_DEST_BASE_4) XE_GPU_REGISTER(0x200B, kDword, COHER_DEST_BASE_5) XE_GPU_REGISTER(0x200C, kDword, COHER_DEST_BASE_6) XE_GPU_REGISTER(0x200D, kDword, COHER_DEST_BASE_7) XE_GPU_REGISTER(0x200E, kDword, PA_SC_SCREEN_SCISSOR_TL) XE_GPU_REGISTER(0x200F, kDword, PA_SC_SCREEN_SCISSOR_BR) XE_GPU_REGISTER(0x2080, kDword, PA_SC_WINDOW_OFFSET) XE_GPU_REGISTER(0x2081, kDword, PA_SC_WINDOW_SCISSOR_TL) XE_GPU_REGISTER(0x2082, kDword, PA_SC_WINDOW_SCISSOR_BR) XE_GPU_REGISTER(0x2100, kDword, VGT_MAX_VTX_INDX) XE_GPU_REGISTER(0x2101, kDword, VGT_MIN_VTX_INDX) XE_GPU_REGISTER(0x2102, kDword, VGT_INDX_OFFSET) XE_GPU_REGISTER(0x2103, kDword, VGT_MULTI_PRIM_IB_RESET_INDX) XE_GPU_REGISTER(0x2104, kDword, RB_COLOR_MASK) XE_GPU_REGISTER(0x2105, kFloat, RB_BLEND_RED) XE_GPU_REGISTER(0x2106, kFloat, RB_BLEND_GREEN) XE_GPU_REGISTER(0x2107, kFloat, RB_BLEND_BLUE) XE_GPU_REGISTER(0x2108, kFloat, RB_BLEND_ALPHA) XE_GPU_REGISTER(0x2109, kFloat, RB_FOG_COLOR_RED) XE_GPU_REGISTER(0x210A, kFloat, RB_FOG_COLOR_GREEN) XE_GPU_REGISTER(0x210B, kFloat, RB_FOG_COLOR_BLUE) XE_GPU_REGISTER(0x210C, kDword, RB_STENCILREFMASK_BF) XE_GPU_REGISTER(0x210D, kDword, RB_STENCILREFMASK) XE_GPU_REGISTER(0x210E, kFloat, RB_ALPHA_REF) XE_GPU_REGISTER(0x210F, kFloat, PA_CL_VPORT_XSCALE) XE_GPU_REGISTER(0x2110, kFloat, PA_CL_VPORT_XOFFSET) XE_GPU_REGISTER(0x2111, kFloat, PA_CL_VPORT_YSCALE) XE_GPU_REGISTER(0x2112, kFloat, PA_CL_VPORT_YOFFSET) XE_GPU_REGISTER(0x2113, kFloat, PA_CL_VPORT_ZSCALE) XE_GPU_REGISTER(0x2114, kFloat, PA_CL_VPORT_ZOFFSET) XE_GPU_REGISTER(0x2180, kDword, SQ_PROGRAM_CNTL) XE_GPU_REGISTER(0x2181, kDword, SQ_CONTEXT_MISC) XE_GPU_REGISTER(0x2182, kDword, SQ_INTERPOLATOR_CNTL) XE_GPU_REGISTER(0x2183, kDword, SQ_WRAPPING_0) XE_GPU_REGISTER(0x2184, kDword, SQ_WRAPPING_1) XE_GPU_REGISTER(0x21F9, kDword, VGT_EVENT_INITIATOR) XE_GPU_REGISTER(0x2200, kDword, RB_DEPTHCONTROL) XE_GPU_REGISTER(0x2201, kDword, RB_BLENDCONTROL_0) XE_GPU_REGISTER(0x2202, kDword, RB_COLORCONTROL) XE_GPU_REGISTER(0x2203, kDword, RB_TILECONTROL) XE_GPU_REGISTER(0x2204, kDword, PA_CL_CLIP_CNTL) XE_GPU_REGISTER(0x2205, kDword, PA_SU_SC_MODE_CNTL) XE_GPU_REGISTER(0x2206, kDword, PA_CL_VTE_CNTL) XE_GPU_REGISTER(0x2207, kDword, VGT_CURRENT_BIN_ID_MIN) XE_GPU_REGISTER(0x2208, kDword, RB_MODECONTROL) XE_GPU_REGISTER(0x2209, kDword, RB_BLENDCONTROL_1) XE_GPU_REGISTER(0x220A, kDword, RB_BLENDCONTROL_2) XE_GPU_REGISTER(0x220B, kDword, RB_BLENDCONTROL_3) XE_GPU_REGISTER(0x2280, kDword, PA_SU_POINT_SIZE) XE_GPU_REGISTER(0x2281, kDword, PA_SU_POINT_MINMAX) XE_GPU_REGISTER(0x2282, kDword, PA_SU_LINE_CNTL) XE_GPU_REGISTER(0x2283, kDword, PA_SC_LINE_STIPPLE) XE_GPU_REGISTER(0x2284, kDword, VGT_OUTPUT_PATH_CNTL) XE_GPU_REGISTER(0x2285, kDword, VGT_HOS_CNTL) XE_GPU_REGISTER(0x2286, kFloat, VGT_HOS_MAX_TESS_LEVEL) XE_GPU_REGISTER(0x2287, kFloat, VGT_HOS_MIN_TESS_LEVEL) XE_GPU_REGISTER(0x2288, kDword, VGT_HOS_REUSE_DEPTH) XE_GPU_REGISTER(0x2289, kDword, VGT_GROUP_PRIM_TYPE) XE_GPU_REGISTER(0x228A, kDword, VGT_GROUP_FIRST_DECR) XE_GPU_REGISTER(0x228B, kDword, VGT_GROUP_DECR) XE_GPU_REGISTER(0x228C, kDword, VGT_GROUP_VECT_0_CNTL) XE_GPU_REGISTER(0x228D, kDword, VGT_GROUP_VECT_1_CNTL) XE_GPU_REGISTER(0x228E, kDword, VGT_GROUP_VECT_0_FMT_CNTL) XE_GPU_REGISTER(0x228F, kDword, VGT_GROUP_VECT_1_FMT_CNTL) XE_GPU_REGISTER(0x2290, kDword, UNKNOWN_2290) XE_GPU_REGISTER(0x2291, kDword, UNKNOWN_2291) XE_GPU_REGISTER(0x2292, kDword, PA_SC_MPASS_PS_CNTL) XE_GPU_REGISTER(0x2293, kDword, PA_SC_VIZ_QUERY) XE_GPU_REGISTER(0x2294, kDword, VGT_ENHANCE) XE_GPU_REGISTER(0x2300, kDword, PA_SC_LINE_CNTL) XE_GPU_REGISTER(0x2301, kDword, PA_SC_AA_CONFIG) XE_GPU_REGISTER(0x2302, kDword, PA_SU_VTX_CNTL) XE_GPU_REGISTER(0x2303, kFloat, PA_CL_GB_VERT_CLIP_ADJ) XE_GPU_REGISTER(0x2304, kFloat, PA_CL_GB_VERT_DISC_ADJ) XE_GPU_REGISTER(0x2305, kFloat, PA_CL_GB_HORZ_CLIP_ADJ) XE_GPU_REGISTER(0x2306, kFloat, PA_CL_GB_HORZ_DISC_ADJ) XE_GPU_REGISTER(0x2307, kDword, SQ_VS_CONST) XE_GPU_REGISTER(0x2308, kDword, SQ_PS_CONST) XE_GPU_REGISTER(0x2309, kDword, SQ_DEBUG_MISC_0) XE_GPU_REGISTER(0x230A, kDword, SQ_DEBUG_MISC_1) XE_GPU_REGISTER(0x230B, kDword, UNKNOWN_230B) XE_GPU_REGISTER(0x230C, kDword, UNKNOWN_230C) XE_GPU_REGISTER(0x230D, kDword, UNKNOWN_230D) XE_GPU_REGISTER(0x230E, kDword, UNKNOWN_230E) XE_GPU_REGISTER(0x230F, kDword, UNKNOWN_230F) XE_GPU_REGISTER(0x2310, kDword, UNKNOWN_2310) XE_GPU_REGISTER(0x2311, kDword, UNKNOWN_2311) XE_GPU_REGISTER(0x2312, kDword, PA_SC_AA_MASK) XE_GPU_REGISTER(0x2313, kDword, UNKNOWN_2313) XE_GPU_REGISTER(0x2314, kDword, UNKNOWN_2314) XE_GPU_REGISTER(0x2315, kDword, SQ_CF_PROGRAM_SIZE) XE_GPU_REGISTER(0x2316, kDword, VGT_VERTEX_REUSE_BLOCK_CNTL) XE_GPU_REGISTER(0x2317, kDword, VGT_OUT_DEALLOC_CNTL) XE_GPU_REGISTER(0x2318, kDword, RB_COPY_CONTROL) XE_GPU_REGISTER(0x2319, kDword, RB_COPY_DEST_BASE) XE_GPU_REGISTER(0x231A, kDword, RB_COPY_DEST_PITCH) XE_GPU_REGISTER(0x231B, kDword, RB_COPY_DEST_INFO) XE_GPU_REGISTER(0x231C, kDword, RB_TILE_CLEAR) XE_GPU_REGISTER(0x231D, kDword, RB_DEPTH_CLEAR) XE_GPU_REGISTER(0x231E, kDword, RB_COLOR_CLEAR) XE_GPU_REGISTER(0x231F, kDword, RB_COLOR_CLEAR_LOW) XE_GPU_REGISTER(0x2320, kDword, RB_COPY_FUNC) XE_GPU_REGISTER(0x2321, kDword, RB_COPY_REF) XE_GPU_REGISTER(0x2322, kDword, RB_COPY_MASK) XE_GPU_REGISTER(0x2323, kDword, RB_COPY_SURFACE_SLICE) XE_GPU_REGISTER(0x2324, kDword, RB_SAMPLE_COUNT_CTL) XE_GPU_REGISTER(0x2325, kDword, RB_SAMPLE_COUNT_ADDR) XE_GPU_REGISTER(0x2380, kFloat, PA_SU_POLY_OFFSET_FRONT_SCALE) XE_GPU_REGISTER(0x2381, kFloat, PA_SU_POLY_OFFSET_FRONT_OFFSET) XE_GPU_REGISTER(0x2382, kFloat, PA_SU_POLY_OFFSET_BACK_SCALE) XE_GPU_REGISTER(0x2383, kFloat, PA_SU_POLY_OFFSET_BACK_OFFSET) XE_GPU_REGISTER(0x2384, kFloat, PA_CL_POINT_X_RAD) XE_GPU_REGISTER(0x2385, kFloat, PA_CL_POINT_Y_RAD) XE_GPU_REGISTER(0x2386, kFloat, PA_CL_POINT_SIZE) XE_GPU_REGISTER(0x2387, kFloat, PA_CL_POINT_CULL_RAD) XE_GPU_REGISTER(0x2388, kFloat, PA_CL_UCP_0_X) XE_GPU_REGISTER(0x2389, kFloat, PA_CL_UCP_0_Y) XE_GPU_REGISTER(0x238A, kFloat, PA_CL_UCP_0_Z) XE_GPU_REGISTER(0x238B, kFloat, PA_CL_UCP_0_W) XE_GPU_REGISTER(0x238C, kFloat, PA_CL_UCP_1_X) XE_GPU_REGISTER(0x238D, kFloat, PA_CL_UCP_1_Y) XE_GPU_REGISTER(0x238E, kFloat, PA_CL_UCP_1_Z) XE_GPU_REGISTER(0x238F, kFloat, PA_CL_UCP_1_W) XE_GPU_REGISTER(0x2390, kFloat, PA_CL_UCP_2_X) XE_GPU_REGISTER(0x2391, kFloat, PA_CL_UCP_2_Y) XE_GPU_REGISTER(0x2392, kFloat, PA_CL_UCP_2_Z) XE_GPU_REGISTER(0x2393, kFloat, PA_CL_UCP_2_W) XE_GPU_REGISTER(0x2394, kFloat, PA_CL_UCP_3_X) XE_GPU_REGISTER(0x2395, kFloat, PA_CL_UCP_3_Y) XE_GPU_REGISTER(0x2396, kFloat, PA_CL_UCP_3_Z) XE_GPU_REGISTER(0x2397, kFloat, PA_CL_UCP_3_W) XE_GPU_REGISTER(0x2398, kFloat, PA_CL_UCP_4_X) XE_GPU_REGISTER(0x2399, kFloat, PA_CL_UCP_4_Y) XE_GPU_REGISTER(0x239A, kFloat, PA_CL_UCP_4_Z) XE_GPU_REGISTER(0x239B, kFloat, PA_CL_UCP_4_W) XE_GPU_REGISTER(0x239C, kFloat, PA_CL_UCP_5_X) XE_GPU_REGISTER(0x239D, kFloat, PA_CL_UCP_5_Y) XE_GPU_REGISTER(0x239E, kFloat, PA_CL_UCP_5_Z) XE_GPU_REGISTER(0x239F, kFloat, PA_CL_UCP_5_W) XE_GPU_REGISTER(0x4000, kFloat, SHADER_CONSTANT_000_X) XE_GPU_REGISTER(0x4001, kFloat, SHADER_CONSTANT_000_Y) XE_GPU_REGISTER(0x4002, kFloat, SHADER_CONSTANT_000_Z) XE_GPU_REGISTER(0x4003, kFloat, SHADER_CONSTANT_000_W) XE_GPU_REGISTER(0x4004, kFloat, SHADER_CONSTANT_001_X) XE_GPU_REGISTER(0x4005, kFloat, SHADER_CONSTANT_001_Y) XE_GPU_REGISTER(0x4006, kFloat, SHADER_CONSTANT_001_Z) XE_GPU_REGISTER(0x4007, kFloat, SHADER_CONSTANT_001_W) XE_GPU_REGISTER(0x4008, kFloat, SHADER_CONSTANT_002_X) XE_GPU_REGISTER(0x4009, kFloat, SHADER_CONSTANT_002_Y) XE_GPU_REGISTER(0x400A, kFloat, SHADER_CONSTANT_002_Z) XE_GPU_REGISTER(0x400B, kFloat, SHADER_CONSTANT_002_W) XE_GPU_REGISTER(0x400C, kFloat, SHADER_CONSTANT_003_X) XE_GPU_REGISTER(0x400D, kFloat, SHADER_CONSTANT_003_Y) XE_GPU_REGISTER(0x400E, kFloat, SHADER_CONSTANT_003_Z) XE_GPU_REGISTER(0x400F, kFloat, SHADER_CONSTANT_003_W) XE_GPU_REGISTER(0x4010, kFloat, SHADER_CONSTANT_004_X) XE_GPU_REGISTER(0x4011, kFloat, SHADER_CONSTANT_004_Y) XE_GPU_REGISTER(0x4012, kFloat, SHADER_CONSTANT_004_Z) XE_GPU_REGISTER(0x4013, kFloat, SHADER_CONSTANT_004_W) XE_GPU_REGISTER(0x4014, kFloat, SHADER_CONSTANT_005_X) XE_GPU_REGISTER(0x4015, kFloat, SHADER_CONSTANT_005_Y) XE_GPU_REGISTER(0x4016, kFloat, SHADER_CONSTANT_005_Z) XE_GPU_REGISTER(0x4017, kFloat, SHADER_CONSTANT_005_W) XE_GPU_REGISTER(0x4018, kFloat, SHADER_CONSTANT_006_X) XE_GPU_REGISTER(0x4019, kFloat, SHADER_CONSTANT_006_Y) XE_GPU_REGISTER(0x401A, kFloat, SHADER_CONSTANT_006_Z) XE_GPU_REGISTER(0x401B, kFloat, SHADER_CONSTANT_006_W) XE_GPU_REGISTER(0x401C, kFloat, SHADER_CONSTANT_007_X) XE_GPU_REGISTER(0x401D, kFloat, SHADER_CONSTANT_007_Y) XE_GPU_REGISTER(0x401E, kFloat, SHADER_CONSTANT_007_Z) XE_GPU_REGISTER(0x401F, kFloat, SHADER_CONSTANT_007_W) XE_GPU_REGISTER(0x4020, kFloat, SHADER_CONSTANT_008_X) XE_GPU_REGISTER(0x4021, kFloat, SHADER_CONSTANT_008_Y) XE_GPU_REGISTER(0x4022, kFloat, SHADER_CONSTANT_008_Z) XE_GPU_REGISTER(0x4023, kFloat, SHADER_CONSTANT_008_W) XE_GPU_REGISTER(0x4024, kFloat, SHADER_CONSTANT_009_X) XE_GPU_REGISTER(0x4025, kFloat, SHADER_CONSTANT_009_Y) XE_GPU_REGISTER(0x4026, kFloat, SHADER_CONSTANT_009_Z) XE_GPU_REGISTER(0x4027, kFloat, SHADER_CONSTANT_009_W) XE_GPU_REGISTER(0x4028, kFloat, SHADER_CONSTANT_010_X) XE_GPU_REGISTER(0x4029, kFloat, SHADER_CONSTANT_010_Y) XE_GPU_REGISTER(0x402A, kFloat, SHADER_CONSTANT_010_Z) XE_GPU_REGISTER(0x402B, kFloat, SHADER_CONSTANT_010_W) XE_GPU_REGISTER(0x402C, kFloat, SHADER_CONSTANT_011_X) XE_GPU_REGISTER(0x402D, kFloat, SHADER_CONSTANT_011_Y) XE_GPU_REGISTER(0x402E, kFloat, SHADER_CONSTANT_011_Z) XE_GPU_REGISTER(0x402F, kFloat, SHADER_CONSTANT_011_W) XE_GPU_REGISTER(0x4030, kFloat, SHADER_CONSTANT_012_X) XE_GPU_REGISTER(0x4031, kFloat, SHADER_CONSTANT_012_Y) XE_GPU_REGISTER(0x4032, kFloat, SHADER_CONSTANT_012_Z) XE_GPU_REGISTER(0x4033, kFloat, SHADER_CONSTANT_012_W) XE_GPU_REGISTER(0x4034, kFloat, SHADER_CONSTANT_013_X) XE_GPU_REGISTER(0x4035, kFloat, SHADER_CONSTANT_013_Y) XE_GPU_REGISTER(0x4036, kFloat, SHADER_CONSTANT_013_Z) XE_GPU_REGISTER(0x4037, kFloat, SHADER_CONSTANT_013_W) XE_GPU_REGISTER(0x4038, kFloat, SHADER_CONSTANT_014_X) XE_GPU_REGISTER(0x4039, kFloat, SHADER_CONSTANT_014_Y) XE_GPU_REGISTER(0x403A, kFloat, SHADER_CONSTANT_014_Z) XE_GPU_REGISTER(0x403B, kFloat, SHADER_CONSTANT_014_W) XE_GPU_REGISTER(0x403C, kFloat, SHADER_CONSTANT_015_X) XE_GPU_REGISTER(0x403D, kFloat, SHADER_CONSTANT_015_Y) XE_GPU_REGISTER(0x403E, kFloat, SHADER_CONSTANT_015_Z) XE_GPU_REGISTER(0x403F, kFloat, SHADER_CONSTANT_015_W) XE_GPU_REGISTER(0x4040, kFloat, SHADER_CONSTANT_016_X) XE_GPU_REGISTER(0x4041, kFloat, SHADER_CONSTANT_016_Y) XE_GPU_REGISTER(0x4042, kFloat, SHADER_CONSTANT_016_Z) XE_GPU_REGISTER(0x4043, kFloat, SHADER_CONSTANT_016_W) XE_GPU_REGISTER(0x4044, kFloat, SHADER_CONSTANT_017_X) XE_GPU_REGISTER(0x4045, kFloat, SHADER_CONSTANT_017_Y) XE_GPU_REGISTER(0x4046, kFloat, SHADER_CONSTANT_017_Z) XE_GPU_REGISTER(0x4047, kFloat, SHADER_CONSTANT_017_W) XE_GPU_REGISTER(0x4048, kFloat, SHADER_CONSTANT_018_X) XE_GPU_REGISTER(0x4049, kFloat, SHADER_CONSTANT_018_Y) XE_GPU_REGISTER(0x404A, kFloat, SHADER_CONSTANT_018_Z) XE_GPU_REGISTER(0x404B, kFloat, SHADER_CONSTANT_018_W) XE_GPU_REGISTER(0x404C, kFloat, SHADER_CONSTANT_019_X) XE_GPU_REGISTER(0x404D, kFloat, SHADER_CONSTANT_019_Y) XE_GPU_REGISTER(0x404E, kFloat, SHADER_CONSTANT_019_Z) XE_GPU_REGISTER(0x404F, kFloat, SHADER_CONSTANT_019_W) XE_GPU_REGISTER(0x4050, kFloat, SHADER_CONSTANT_020_X) XE_GPU_REGISTER(0x4051, kFloat, SHADER_CONSTANT_020_Y) XE_GPU_REGISTER(0x4052, kFloat, SHADER_CONSTANT_020_Z) XE_GPU_REGISTER(0x4053, kFloat, SHADER_CONSTANT_020_W) XE_GPU_REGISTER(0x4054, kFloat, SHADER_CONSTANT_021_X) XE_GPU_REGISTER(0x4055, kFloat, SHADER_CONSTANT_021_Y) XE_GPU_REGISTER(0x4056, kFloat, SHADER_CONSTANT_021_Z) XE_GPU_REGISTER(0x4057, kFloat, SHADER_CONSTANT_021_W) XE_GPU_REGISTER(0x4058, kFloat, SHADER_CONSTANT_022_X) XE_GPU_REGISTER(0x4059, kFloat, SHADER_CONSTANT_022_Y) XE_GPU_REGISTER(0x405A, kFloat, SHADER_CONSTANT_022_Z) XE_GPU_REGISTER(0x405B, kFloat, SHADER_CONSTANT_022_W) XE_GPU_REGISTER(0x405C, kFloat, SHADER_CONSTANT_023_X) XE_GPU_REGISTER(0x405D, kFloat, SHADER_CONSTANT_023_Y) XE_GPU_REGISTER(0x405E, kFloat, SHADER_CONSTANT_023_Z) XE_GPU_REGISTER(0x405F, kFloat, SHADER_CONSTANT_023_W) XE_GPU_REGISTER(0x4060, kFloat, SHADER_CONSTANT_024_X) XE_GPU_REGISTER(0x4061, kFloat, SHADER_CONSTANT_024_Y) XE_GPU_REGISTER(0x4062, kFloat, SHADER_CONSTANT_024_Z) XE_GPU_REGISTER(0x4063, kFloat, SHADER_CONSTANT_024_W) XE_GPU_REGISTER(0x4064, kFloat, SHADER_CONSTANT_025_X) XE_GPU_REGISTER(0x4065, kFloat, SHADER_CONSTANT_025_Y) XE_GPU_REGISTER(0x4066, kFloat, SHADER_CONSTANT_025_Z) XE_GPU_REGISTER(0x4067, kFloat, SHADER_CONSTANT_025_W) XE_GPU_REGISTER(0x4068, kFloat, SHADER_CONSTANT_026_X) XE_GPU_REGISTER(0x4069, kFloat, SHADER_CONSTANT_026_Y) XE_GPU_REGISTER(0x406A, kFloat, SHADER_CONSTANT_026_Z) XE_GPU_REGISTER(0x406B, kFloat, SHADER_CONSTANT_026_W) XE_GPU_REGISTER(0x406C, kFloat, SHADER_CONSTANT_027_X) XE_GPU_REGISTER(0x406D, kFloat, SHADER_CONSTANT_027_Y) XE_GPU_REGISTER(0x406E, kFloat, SHADER_CONSTANT_027_Z) XE_GPU_REGISTER(0x406F, kFloat, SHADER_CONSTANT_027_W) XE_GPU_REGISTER(0x4070, kFloat, SHADER_CONSTANT_028_X) XE_GPU_REGISTER(0x4071, kFloat, SHADER_CONSTANT_028_Y) XE_GPU_REGISTER(0x4072, kFloat, SHADER_CONSTANT_028_Z) XE_GPU_REGISTER(0x4073, kFloat, SHADER_CONSTANT_028_W) XE_GPU_REGISTER(0x4074, kFloat, SHADER_CONSTANT_029_X) XE_GPU_REGISTER(0x4075, kFloat, SHADER_CONSTANT_029_Y) XE_GPU_REGISTER(0x4076, kFloat, SHADER_CONSTANT_029_Z) XE_GPU_REGISTER(0x4077, kFloat, SHADER_CONSTANT_029_W) XE_GPU_REGISTER(0x4078, kFloat, SHADER_CONSTANT_030_X) XE_GPU_REGISTER(0x4079, kFloat, SHADER_CONSTANT_030_Y) XE_GPU_REGISTER(0x407A, kFloat, SHADER_CONSTANT_030_Z) XE_GPU_REGISTER(0x407B, kFloat, SHADER_CONSTANT_030_W) XE_GPU_REGISTER(0x407C, kFloat, SHADER_CONSTANT_031_X) XE_GPU_REGISTER(0x407D, kFloat, SHADER_CONSTANT_031_Y) XE_GPU_REGISTER(0x407E, kFloat, SHADER_CONSTANT_031_Z) XE_GPU_REGISTER(0x407F, kFloat, SHADER_CONSTANT_031_W) XE_GPU_REGISTER(0x4080, kFloat, SHADER_CONSTANT_032_X) XE_GPU_REGISTER(0x4081, kFloat, SHADER_CONSTANT_032_Y) XE_GPU_REGISTER(0x4082, kFloat, SHADER_CONSTANT_032_Z) XE_GPU_REGISTER(0x4083, kFloat, SHADER_CONSTANT_032_W) XE_GPU_REGISTER(0x4084, kFloat, SHADER_CONSTANT_033_X) XE_GPU_REGISTER(0x4085, kFloat, SHADER_CONSTANT_033_Y) XE_GPU_REGISTER(0x4086, kFloat, SHADER_CONSTANT_033_Z) XE_GPU_REGISTER(0x4087, kFloat, SHADER_CONSTANT_033_W) XE_GPU_REGISTER(0x4088, kFloat, SHADER_CONSTANT_034_X) XE_GPU_REGISTER(0x4089, kFloat, SHADER_CONSTANT_034_Y) XE_GPU_REGISTER(0x408A, kFloat, SHADER_CONSTANT_034_Z) XE_GPU_REGISTER(0x408B, kFloat, SHADER_CONSTANT_034_W) XE_GPU_REGISTER(0x408C, kFloat, SHADER_CONSTANT_035_X) XE_GPU_REGISTER(0x408D, kFloat, SHADER_CONSTANT_035_Y) XE_GPU_REGISTER(0x408E, kFloat, SHADER_CONSTANT_035_Z) XE_GPU_REGISTER(0x408F, kFloat, SHADER_CONSTANT_035_W) XE_GPU_REGISTER(0x4090, kFloat, SHADER_CONSTANT_036_X) XE_GPU_REGISTER(0x4091, kFloat, SHADER_CONSTANT_036_Y) XE_GPU_REGISTER(0x4092, kFloat, SHADER_CONSTANT_036_Z) XE_GPU_REGISTER(0x4093, kFloat, SHADER_CONSTANT_036_W) XE_GPU_REGISTER(0x4094, kFloat, SHADER_CONSTANT_037_X) XE_GPU_REGISTER(0x4095, kFloat, SHADER_CONSTANT_037_Y) XE_GPU_REGISTER(0x4096, kFloat, SHADER_CONSTANT_037_Z) XE_GPU_REGISTER(0x4097, kFloat, SHADER_CONSTANT_037_W) XE_GPU_REGISTER(0x4098, kFloat, SHADER_CONSTANT_038_X) XE_GPU_REGISTER(0x4099, kFloat, SHADER_CONSTANT_038_Y) XE_GPU_REGISTER(0x409A, kFloat, SHADER_CONSTANT_038_Z) XE_GPU_REGISTER(0x409B, kFloat, SHADER_CONSTANT_038_W) XE_GPU_REGISTER(0x409C, kFloat, SHADER_CONSTANT_039_X) XE_GPU_REGISTER(0x409D, kFloat, SHADER_CONSTANT_039_Y) XE_GPU_REGISTER(0x409E, kFloat, SHADER_CONSTANT_039_Z) XE_GPU_REGISTER(0x409F, kFloat, SHADER_CONSTANT_039_W) XE_GPU_REGISTER(0x40A0, kFloat, SHADER_CONSTANT_040_X) XE_GPU_REGISTER(0x40A1, kFloat, SHADER_CONSTANT_040_Y) XE_GPU_REGISTER(0x40A2, kFloat, SHADER_CONSTANT_040_Z) XE_GPU_REGISTER(0x40A3, kFloat, SHADER_CONSTANT_040_W) XE_GPU_REGISTER(0x40A4, kFloat, SHADER_CONSTANT_041_X) XE_GPU_REGISTER(0x40A5, kFloat, SHADER_CONSTANT_041_Y) XE_GPU_REGISTER(0x40A6, kFloat, SHADER_CONSTANT_041_Z) XE_GPU_REGISTER(0x40A7, kFloat, SHADER_CONSTANT_041_W) XE_GPU_REGISTER(0x40A8, kFloat, SHADER_CONSTANT_042_X) XE_GPU_REGISTER(0x40A9, kFloat, SHADER_CONSTANT_042_Y) XE_GPU_REGISTER(0x40AA, kFloat, SHADER_CONSTANT_042_Z) XE_GPU_REGISTER(0x40AB, kFloat, SHADER_CONSTANT_042_W) XE_GPU_REGISTER(0x40AC, kFloat, SHADER_CONSTANT_043_X) XE_GPU_REGISTER(0x40AD, kFloat, SHADER_CONSTANT_043_Y) XE_GPU_REGISTER(0x40AE, kFloat, SHADER_CONSTANT_043_Z) XE_GPU_REGISTER(0x40AF, kFloat, SHADER_CONSTANT_043_W) XE_GPU_REGISTER(0x40B0, kFloat, SHADER_CONSTANT_044_X) XE_GPU_REGISTER(0x40B1, kFloat, SHADER_CONSTANT_044_Y) XE_GPU_REGISTER(0x40B2, kFloat, SHADER_CONSTANT_044_Z) XE_GPU_REGISTER(0x40B3, kFloat, SHADER_CONSTANT_044_W) XE_GPU_REGISTER(0x40B4, kFloat, SHADER_CONSTANT_045_X) XE_GPU_REGISTER(0x40B5, kFloat, SHADER_CONSTANT_045_Y) XE_GPU_REGISTER(0x40B6, kFloat, SHADER_CONSTANT_045_Z) XE_GPU_REGISTER(0x40B7, kFloat, SHADER_CONSTANT_045_W) XE_GPU_REGISTER(0x40B8, kFloat, SHADER_CONSTANT_046_X) XE_GPU_REGISTER(0x40B9, kFloat, SHADER_CONSTANT_046_Y) XE_GPU_REGISTER(0x40BA, kFloat, SHADER_CONSTANT_046_Z) XE_GPU_REGISTER(0x40BB, kFloat, SHADER_CONSTANT_046_W) XE_GPU_REGISTER(0x40BC, kFloat, SHADER_CONSTANT_047_X) XE_GPU_REGISTER(0x40BD, kFloat, SHADER_CONSTANT_047_Y) XE_GPU_REGISTER(0x40BE, kFloat, SHADER_CONSTANT_047_Z) XE_GPU_REGISTER(0x40BF, kFloat, SHADER_CONSTANT_047_W) XE_GPU_REGISTER(0x40C0, kFloat, SHADER_CONSTANT_048_X) XE_GPU_REGISTER(0x40C1, kFloat, SHADER_CONSTANT_048_Y) XE_GPU_REGISTER(0x40C2, kFloat, SHADER_CONSTANT_048_Z) XE_GPU_REGISTER(0x40C3, kFloat, SHADER_CONSTANT_048_W) XE_GPU_REGISTER(0x40C4, kFloat, SHADER_CONSTANT_049_X) XE_GPU_REGISTER(0x40C5, kFloat, SHADER_CONSTANT_049_Y) XE_GPU_REGISTER(0x40C6, kFloat, SHADER_CONSTANT_049_Z) XE_GPU_REGISTER(0x40C7, kFloat, SHADER_CONSTANT_049_W) XE_GPU_REGISTER(0x40C8, kFloat, SHADER_CONSTANT_050_X) XE_GPU_REGISTER(0x40C9, kFloat, SHADER_CONSTANT_050_Y) XE_GPU_REGISTER(0x40CA, kFloat, SHADER_CONSTANT_050_Z) XE_GPU_REGISTER(0x40CB, kFloat, SHADER_CONSTANT_050_W) XE_GPU_REGISTER(0x40CC, kFloat, SHADER_CONSTANT_051_X) XE_GPU_REGISTER(0x40CD, kFloat, SHADER_CONSTANT_051_Y) XE_GPU_REGISTER(0x40CE, kFloat, SHADER_CONSTANT_051_Z) XE_GPU_REGISTER(0x40CF, kFloat, SHADER_CONSTANT_051_W) XE_GPU_REGISTER(0x40D0, kFloat, SHADER_CONSTANT_052_X) XE_GPU_REGISTER(0x40D1, kFloat, SHADER_CONSTANT_052_Y) XE_GPU_REGISTER(0x40D2, kFloat, SHADER_CONSTANT_052_Z) XE_GPU_REGISTER(0x40D3, kFloat, SHADER_CONSTANT_052_W) XE_GPU_REGISTER(0x40D4, kFloat, SHADER_CONSTANT_053_X) XE_GPU_REGISTER(0x40D5, kFloat, SHADER_CONSTANT_053_Y) XE_GPU_REGISTER(0x40D6, kFloat, SHADER_CONSTANT_053_Z) XE_GPU_REGISTER(0x40D7, kFloat, SHADER_CONSTANT_053_W) XE_GPU_REGISTER(0x40D8, kFloat, SHADER_CONSTANT_054_X) XE_GPU_REGISTER(0x40D9, kFloat, SHADER_CONSTANT_054_Y) XE_GPU_REGISTER(0x40DA, kFloat, SHADER_CONSTANT_054_Z) XE_GPU_REGISTER(0x40DB, kFloat, SHADER_CONSTANT_054_W) XE_GPU_REGISTER(0x40DC, kFloat, SHADER_CONSTANT_055_X) XE_GPU_REGISTER(0x40DD, kFloat, SHADER_CONSTANT_055_Y) XE_GPU_REGISTER(0x40DE, kFloat, SHADER_CONSTANT_055_Z) XE_GPU_REGISTER(0x40DF, kFloat, SHADER_CONSTANT_055_W) XE_GPU_REGISTER(0x40E0, kFloat, SHADER_CONSTANT_056_X) XE_GPU_REGISTER(0x40E1, kFloat, SHADER_CONSTANT_056_Y) XE_GPU_REGISTER(0x40E2, kFloat, SHADER_CONSTANT_056_Z) XE_GPU_REGISTER(0x40E3, kFloat, SHADER_CONSTANT_056_W) XE_GPU_REGISTER(0x40E4, kFloat, SHADER_CONSTANT_057_X) XE_GPU_REGISTER(0x40E5, kFloat, SHADER_CONSTANT_057_Y) XE_GPU_REGISTER(0x40E6, kFloat, SHADER_CONSTANT_057_Z) XE_GPU_REGISTER(0x40E7, kFloat, SHADER_CONSTANT_057_W) XE_GPU_REGISTER(0x40E8, kFloat, SHADER_CONSTANT_058_X) XE_GPU_REGISTER(0x40E9, kFloat, SHADER_CONSTANT_058_Y) XE_GPU_REGISTER(0x40EA, kFloat, SHADER_CONSTANT_058_Z) XE_GPU_REGISTER(0x40EB, kFloat, SHADER_CONSTANT_058_W) XE_GPU_REGISTER(0x40EC, kFloat, SHADER_CONSTANT_059_X) XE_GPU_REGISTER(0x40ED, kFloat, SHADER_CONSTANT_059_Y) XE_GPU_REGISTER(0x40EE, kFloat, SHADER_CONSTANT_059_Z) XE_GPU_REGISTER(0x40EF, kFloat, SHADER_CONSTANT_059_W) XE_GPU_REGISTER(0x40F0, kFloat, SHADER_CONSTANT_060_X) XE_GPU_REGISTER(0x40F1, kFloat, SHADER_CONSTANT_060_Y) XE_GPU_REGISTER(0x40F2, kFloat, SHADER_CONSTANT_060_Z) XE_GPU_REGISTER(0x40F3, kFloat, SHADER_CONSTANT_060_W) XE_GPU_REGISTER(0x40F4, kFloat, SHADER_CONSTANT_061_X) XE_GPU_REGISTER(0x40F5, kFloat, SHADER_CONSTANT_061_Y) XE_GPU_REGISTER(0x40F6, kFloat, SHADER_CONSTANT_061_Z) XE_GPU_REGISTER(0x40F7, kFloat, SHADER_CONSTANT_061_W) XE_GPU_REGISTER(0x40F8, kFloat, SHADER_CONSTANT_062_X) XE_GPU_REGISTER(0x40F9, kFloat, SHADER_CONSTANT_062_Y) XE_GPU_REGISTER(0x40FA, kFloat, SHADER_CONSTANT_062_Z) XE_GPU_REGISTER(0x40FB, kFloat, SHADER_CONSTANT_062_W) XE_GPU_REGISTER(0x40FC, kFloat, SHADER_CONSTANT_063_X) XE_GPU_REGISTER(0x40FD, kFloat, SHADER_CONSTANT_063_Y) XE_GPU_REGISTER(0x40FE, kFloat, SHADER_CONSTANT_063_Z) XE_GPU_REGISTER(0x40FF, kFloat, SHADER_CONSTANT_063_W) XE_GPU_REGISTER(0x4100, kFloat, SHADER_CONSTANT_064_X) XE_GPU_REGISTER(0x4101, kFloat, SHADER_CONSTANT_064_Y) XE_GPU_REGISTER(0x4102, kFloat, SHADER_CONSTANT_064_Z) XE_GPU_REGISTER(0x4103, kFloat, SHADER_CONSTANT_064_W) XE_GPU_REGISTER(0x4104, kFloat, SHADER_CONSTANT_065_X) XE_GPU_REGISTER(0x4105, kFloat, SHADER_CONSTANT_065_Y) XE_GPU_REGISTER(0x4106, kFloat, SHADER_CONSTANT_065_Z) XE_GPU_REGISTER(0x4107, kFloat, SHADER_CONSTANT_065_W) XE_GPU_REGISTER(0x4108, kFloat, SHADER_CONSTANT_066_X) XE_GPU_REGISTER(0x4109, kFloat, SHADER_CONSTANT_066_Y) XE_GPU_REGISTER(0x410A, kFloat, SHADER_CONSTANT_066_Z) XE_GPU_REGISTER(0x410B, kFloat, SHADER_CONSTANT_066_W) XE_GPU_REGISTER(0x410C, kFloat, SHADER_CONSTANT_067_X) XE_GPU_REGISTER(0x410D, kFloat, SHADER_CONSTANT_067_Y) XE_GPU_REGISTER(0x410E, kFloat, SHADER_CONSTANT_067_Z) XE_GPU_REGISTER(0x410F, kFloat, SHADER_CONSTANT_067_W) XE_GPU_REGISTER(0x4110, kFloat, SHADER_CONSTANT_068_X) XE_GPU_REGISTER(0x4111, kFloat, SHADER_CONSTANT_068_Y) XE_GPU_REGISTER(0x4112, kFloat, SHADER_CONSTANT_068_Z) XE_GPU_REGISTER(0x4113, kFloat, SHADER_CONSTANT_068_W) XE_GPU_REGISTER(0x4114, kFloat, SHADER_CONSTANT_069_X) XE_GPU_REGISTER(0x4115, kFloat, SHADER_CONSTANT_069_Y) XE_GPU_REGISTER(0x4116, kFloat, SHADER_CONSTANT_069_Z) XE_GPU_REGISTER(0x4117, kFloat, SHADER_CONSTANT_069_W) XE_GPU_REGISTER(0x4118, kFloat, SHADER_CONSTANT_070_X) XE_GPU_REGISTER(0x4119, kFloat, SHADER_CONSTANT_070_Y) XE_GPU_REGISTER(0x411A, kFloat, SHADER_CONSTANT_070_Z) XE_GPU_REGISTER(0x411B, kFloat, SHADER_CONSTANT_070_W) XE_GPU_REGISTER(0x411C, kFloat, SHADER_CONSTANT_071_X) XE_GPU_REGISTER(0x411D, kFloat, SHADER_CONSTANT_071_Y) XE_GPU_REGISTER(0x411E, kFloat, SHADER_CONSTANT_071_Z) XE_GPU_REGISTER(0x411F, kFloat, SHADER_CONSTANT_071_W) XE_GPU_REGISTER(0x4120, kFloat, SHADER_CONSTANT_072_X) XE_GPU_REGISTER(0x4121, kFloat, SHADER_CONSTANT_072_Y) XE_GPU_REGISTER(0x4122, kFloat, SHADER_CONSTANT_072_Z) XE_GPU_REGISTER(0x4123, kFloat, SHADER_CONSTANT_072_W) XE_GPU_REGISTER(0x4124, kFloat, SHADER_CONSTANT_073_X) XE_GPU_REGISTER(0x4125, kFloat, SHADER_CONSTANT_073_Y) XE_GPU_REGISTER(0x4126, kFloat, SHADER_CONSTANT_073_Z) XE_GPU_REGISTER(0x4127, kFloat, SHADER_CONSTANT_073_W) XE_GPU_REGISTER(0x4128, kFloat, SHADER_CONSTANT_074_X) XE_GPU_REGISTER(0x4129, kFloat, SHADER_CONSTANT_074_Y) XE_GPU_REGISTER(0x412A, kFloat, SHADER_CONSTANT_074_Z) XE_GPU_REGISTER(0x412B, kFloat, SHADER_CONSTANT_074_W) XE_GPU_REGISTER(0x412C, kFloat, SHADER_CONSTANT_075_X) XE_GPU_REGISTER(0x412D, kFloat, SHADER_CONSTANT_075_Y) XE_GPU_REGISTER(0x412E, kFloat, SHADER_CONSTANT_075_Z) XE_GPU_REGISTER(0x412F, kFloat, SHADER_CONSTANT_075_W) XE_GPU_REGISTER(0x4130, kFloat, SHADER_CONSTANT_076_X) XE_GPU_REGISTER(0x4131, kFloat, SHADER_CONSTANT_076_Y) XE_GPU_REGISTER(0x4132, kFloat, SHADER_CONSTANT_076_Z) XE_GPU_REGISTER(0x4133, kFloat, SHADER_CONSTANT_076_W) XE_GPU_REGISTER(0x4134, kFloat, SHADER_CONSTANT_077_X) XE_GPU_REGISTER(0x4135, kFloat, SHADER_CONSTANT_077_Y) XE_GPU_REGISTER(0x4136, kFloat, SHADER_CONSTANT_077_Z) XE_GPU_REGISTER(0x4137, kFloat, SHADER_CONSTANT_077_W) XE_GPU_REGISTER(0x4138, kFloat, SHADER_CONSTANT_078_X) XE_GPU_REGISTER(0x4139, kFloat, SHADER_CONSTANT_078_Y) XE_GPU_REGISTER(0x413A, kFloat, SHADER_CONSTANT_078_Z) XE_GPU_REGISTER(0x413B, kFloat, SHADER_CONSTANT_078_W) XE_GPU_REGISTER(0x413C, kFloat, SHADER_CONSTANT_079_X) XE_GPU_REGISTER(0x413D, kFloat, SHADER_CONSTANT_079_Y) XE_GPU_REGISTER(0x413E, kFloat, SHADER_CONSTANT_079_Z) XE_GPU_REGISTER(0x413F, kFloat, SHADER_CONSTANT_079_W) XE_GPU_REGISTER(0x4140, kFloat, SHADER_CONSTANT_080_X) XE_GPU_REGISTER(0x4141, kFloat, SHADER_CONSTANT_080_Y) XE_GPU_REGISTER(0x4142, kFloat, SHADER_CONSTANT_080_Z) XE_GPU_REGISTER(0x4143, kFloat, SHADER_CONSTANT_080_W) XE_GPU_REGISTER(0x4144, kFloat, SHADER_CONSTANT_081_X) XE_GPU_REGISTER(0x4145, kFloat, SHADER_CONSTANT_081_Y) XE_GPU_REGISTER(0x4146, kFloat, SHADER_CONSTANT_081_Z) XE_GPU_REGISTER(0x4147, kFloat, SHADER_CONSTANT_081_W) XE_GPU_REGISTER(0x4148, kFloat, SHADER_CONSTANT_082_X) XE_GPU_REGISTER(0x4149, kFloat, SHADER_CONSTANT_082_Y) XE_GPU_REGISTER(0x414A, kFloat, SHADER_CONSTANT_082_Z) XE_GPU_REGISTER(0x414B, kFloat, SHADER_CONSTANT_082_W) XE_GPU_REGISTER(0x414C, kFloat, SHADER_CONSTANT_083_X) XE_GPU_REGISTER(0x414D, kFloat, SHADER_CONSTANT_083_Y) XE_GPU_REGISTER(0x414E, kFloat, SHADER_CONSTANT_083_Z) XE_GPU_REGISTER(0x414F, kFloat, SHADER_CONSTANT_083_W) XE_GPU_REGISTER(0x4150, kFloat, SHADER_CONSTANT_084_X) XE_GPU_REGISTER(0x4151, kFloat, SHADER_CONSTANT_084_Y) XE_GPU_REGISTER(0x4152, kFloat, SHADER_CONSTANT_084_Z) XE_GPU_REGISTER(0x4153, kFloat, SHADER_CONSTANT_084_W) XE_GPU_REGISTER(0x4154, kFloat, SHADER_CONSTANT_085_X) XE_GPU_REGISTER(0x4155, kFloat, SHADER_CONSTANT_085_Y) XE_GPU_REGISTER(0x4156, kFloat, SHADER_CONSTANT_085_Z) XE_GPU_REGISTER(0x4157, kFloat, SHADER_CONSTANT_085_W) XE_GPU_REGISTER(0x4158, kFloat, SHADER_CONSTANT_086_X) XE_GPU_REGISTER(0x4159, kFloat, SHADER_CONSTANT_086_Y) XE_GPU_REGISTER(0x415A, kFloat, SHADER_CONSTANT_086_Z) XE_GPU_REGISTER(0x415B, kFloat, SHADER_CONSTANT_086_W) XE_GPU_REGISTER(0x415C, kFloat, SHADER_CONSTANT_087_X) XE_GPU_REGISTER(0x415D, kFloat, SHADER_CONSTANT_087_Y) XE_GPU_REGISTER(0x415E, kFloat, SHADER_CONSTANT_087_Z) XE_GPU_REGISTER(0x415F, kFloat, SHADER_CONSTANT_087_W) XE_GPU_REGISTER(0x4160, kFloat, SHADER_CONSTANT_088_X) XE_GPU_REGISTER(0x4161, kFloat, SHADER_CONSTANT_088_Y) XE_GPU_REGISTER(0x4162, kFloat, SHADER_CONSTANT_088_Z) XE_GPU_REGISTER(0x4163, kFloat, SHADER_CONSTANT_088_W) XE_GPU_REGISTER(0x4164, kFloat, SHADER_CONSTANT_089_X) XE_GPU_REGISTER(0x4165, kFloat, SHADER_CONSTANT_089_Y) XE_GPU_REGISTER(0x4166, kFloat, SHADER_CONSTANT_089_Z) XE_GPU_REGISTER(0x4167, kFloat, SHADER_CONSTANT_089_W) XE_GPU_REGISTER(0x4168, kFloat, SHADER_CONSTANT_090_X) XE_GPU_REGISTER(0x4169, kFloat, SHADER_CONSTANT_090_Y) XE_GPU_REGISTER(0x416A, kFloat, SHADER_CONSTANT_090_Z) XE_GPU_REGISTER(0x416B, kFloat, SHADER_CONSTANT_090_W) XE_GPU_REGISTER(0x416C, kFloat, SHADER_CONSTANT_091_X) XE_GPU_REGISTER(0x416D, kFloat, SHADER_CONSTANT_091_Y) XE_GPU_REGISTER(0x416E, kFloat, SHADER_CONSTANT_091_Z) XE_GPU_REGISTER(0x416F, kFloat, SHADER_CONSTANT_091_W) XE_GPU_REGISTER(0x4170, kFloat, SHADER_CONSTANT_092_X) XE_GPU_REGISTER(0x4171, kFloat, SHADER_CONSTANT_092_Y) XE_GPU_REGISTER(0x4172, kFloat, SHADER_CONSTANT_092_Z) XE_GPU_REGISTER(0x4173, kFloat, SHADER_CONSTANT_092_W) XE_GPU_REGISTER(0x4174, kFloat, SHADER_CONSTANT_093_X) XE_GPU_REGISTER(0x4175, kFloat, SHADER_CONSTANT_093_Y) XE_GPU_REGISTER(0x4176, kFloat, SHADER_CONSTANT_093_Z) XE_GPU_REGISTER(0x4177, kFloat, SHADER_CONSTANT_093_W) XE_GPU_REGISTER(0x4178, kFloat, SHADER_CONSTANT_094_X) XE_GPU_REGISTER(0x4179, kFloat, SHADER_CONSTANT_094_Y) XE_GPU_REGISTER(0x417A, kFloat, SHADER_CONSTANT_094_Z) XE_GPU_REGISTER(0x417B, kFloat, SHADER_CONSTANT_094_W) XE_GPU_REGISTER(0x417C, kFloat, SHADER_CONSTANT_095_X) XE_GPU_REGISTER(0x417D, kFloat, SHADER_CONSTANT_095_Y) XE_GPU_REGISTER(0x417E, kFloat, SHADER_CONSTANT_095_Z) XE_GPU_REGISTER(0x417F, kFloat, SHADER_CONSTANT_095_W) XE_GPU_REGISTER(0x4180, kFloat, SHADER_CONSTANT_096_X) XE_GPU_REGISTER(0x4181, kFloat, SHADER_CONSTANT_096_Y) XE_GPU_REGISTER(0x4182, kFloat, SHADER_CONSTANT_096_Z) XE_GPU_REGISTER(0x4183, kFloat, SHADER_CONSTANT_096_W) XE_GPU_REGISTER(0x4184, kFloat, SHADER_CONSTANT_097_X) XE_GPU_REGISTER(0x4185, kFloat, SHADER_CONSTANT_097_Y) XE_GPU_REGISTER(0x4186, kFloat, SHADER_CONSTANT_097_Z) XE_GPU_REGISTER(0x4187, kFloat, SHADER_CONSTANT_097_W) XE_GPU_REGISTER(0x4188, kFloat, SHADER_CONSTANT_098_X) XE_GPU_REGISTER(0x4189, kFloat, SHADER_CONSTANT_098_Y) XE_GPU_REGISTER(0x418A, kFloat, SHADER_CONSTANT_098_Z) XE_GPU_REGISTER(0x418B, kFloat, SHADER_CONSTANT_098_W) XE_GPU_REGISTER(0x418C, kFloat, SHADER_CONSTANT_099_X) XE_GPU_REGISTER(0x418D, kFloat, SHADER_CONSTANT_099_Y) XE_GPU_REGISTER(0x418E, kFloat, SHADER_CONSTANT_099_Z) XE_GPU_REGISTER(0x418F, kFloat, SHADER_CONSTANT_099_W) XE_GPU_REGISTER(0x4190, kFloat, SHADER_CONSTANT_100_X) XE_GPU_REGISTER(0x4191, kFloat, SHADER_CONSTANT_100_Y) XE_GPU_REGISTER(0x4192, kFloat, SHADER_CONSTANT_100_Z) XE_GPU_REGISTER(0x4193, kFloat, SHADER_CONSTANT_100_W) XE_GPU_REGISTER(0x4194, kFloat, SHADER_CONSTANT_101_X) XE_GPU_REGISTER(0x4195, kFloat, SHADER_CONSTANT_101_Y) XE_GPU_REGISTER(0x4196, kFloat, SHADER_CONSTANT_101_Z) XE_GPU_REGISTER(0x4197, kFloat, SHADER_CONSTANT_101_W) XE_GPU_REGISTER(0x4198, kFloat, SHADER_CONSTANT_102_X) XE_GPU_REGISTER(0x4199, kFloat, SHADER_CONSTANT_102_Y) XE_GPU_REGISTER(0x419A, kFloat, SHADER_CONSTANT_102_Z) XE_GPU_REGISTER(0x419B, kFloat, SHADER_CONSTANT_102_W) XE_GPU_REGISTER(0x419C, kFloat, SHADER_CONSTANT_103_X) XE_GPU_REGISTER(0x419D, kFloat, SHADER_CONSTANT_103_Y) XE_GPU_REGISTER(0x419E, kFloat, SHADER_CONSTANT_103_Z) XE_GPU_REGISTER(0x419F, kFloat, SHADER_CONSTANT_103_W) XE_GPU_REGISTER(0x41A0, kFloat, SHADER_CONSTANT_104_X) XE_GPU_REGISTER(0x41A1, kFloat, SHADER_CONSTANT_104_Y) XE_GPU_REGISTER(0x41A2, kFloat, SHADER_CONSTANT_104_Z) XE_GPU_REGISTER(0x41A3, kFloat, SHADER_CONSTANT_104_W) XE_GPU_REGISTER(0x41A4, kFloat, SHADER_CONSTANT_105_X) XE_GPU_REGISTER(0x41A5, kFloat, SHADER_CONSTANT_105_Y) XE_GPU_REGISTER(0x41A6, kFloat, SHADER_CONSTANT_105_Z) XE_GPU_REGISTER(0x41A7, kFloat, SHADER_CONSTANT_105_W) XE_GPU_REGISTER(0x41A8, kFloat, SHADER_CONSTANT_106_X) XE_GPU_REGISTER(0x41A9, kFloat, SHADER_CONSTANT_106_Y) XE_GPU_REGISTER(0x41AA, kFloat, SHADER_CONSTANT_106_Z) XE_GPU_REGISTER(0x41AB, kFloat, SHADER_CONSTANT_106_W) XE_GPU_REGISTER(0x41AC, kFloat, SHADER_CONSTANT_107_X) XE_GPU_REGISTER(0x41AD, kFloat, SHADER_CONSTANT_107_Y) XE_GPU_REGISTER(0x41AE, kFloat, SHADER_CONSTANT_107_Z) XE_GPU_REGISTER(0x41AF, kFloat, SHADER_CONSTANT_107_W) XE_GPU_REGISTER(0x41B0, kFloat, SHADER_CONSTANT_108_X) XE_GPU_REGISTER(0x41B1, kFloat, SHADER_CONSTANT_108_Y) XE_GPU_REGISTER(0x41B2, kFloat, SHADER_CONSTANT_108_Z) XE_GPU_REGISTER(0x41B3, kFloat, SHADER_CONSTANT_108_W) XE_GPU_REGISTER(0x41B4, kFloat, SHADER_CONSTANT_109_X) XE_GPU_REGISTER(0x41B5, kFloat, SHADER_CONSTANT_109_Y) XE_GPU_REGISTER(0x41B6, kFloat, SHADER_CONSTANT_109_Z) XE_GPU_REGISTER(0x41B7, kFloat, SHADER_CONSTANT_109_W) XE_GPU_REGISTER(0x41B8, kFloat, SHADER_CONSTANT_110_X) XE_GPU_REGISTER(0x41B9, kFloat, SHADER_CONSTANT_110_Y) XE_GPU_REGISTER(0x41BA, kFloat, SHADER_CONSTANT_110_Z) XE_GPU_REGISTER(0x41BB, kFloat, SHADER_CONSTANT_110_W) XE_GPU_REGISTER(0x41BC, kFloat, SHADER_CONSTANT_111_X) XE_GPU_REGISTER(0x41BD, kFloat, SHADER_CONSTANT_111_Y) XE_GPU_REGISTER(0x41BE, kFloat, SHADER_CONSTANT_111_Z) XE_GPU_REGISTER(0x41BF, kFloat, SHADER_CONSTANT_111_W) XE_GPU_REGISTER(0x41C0, kFloat, SHADER_CONSTANT_112_X) XE_GPU_REGISTER(0x41C1, kFloat, SHADER_CONSTANT_112_Y) XE_GPU_REGISTER(0x41C2, kFloat, SHADER_CONSTANT_112_Z) XE_GPU_REGISTER(0x41C3, kFloat, SHADER_CONSTANT_112_W) XE_GPU_REGISTER(0x41C4, kFloat, SHADER_CONSTANT_113_X) XE_GPU_REGISTER(0x41C5, kFloat, SHADER_CONSTANT_113_Y) XE_GPU_REGISTER(0x41C6, kFloat, SHADER_CONSTANT_113_Z) XE_GPU_REGISTER(0x41C7, kFloat, SHADER_CONSTANT_113_W) XE_GPU_REGISTER(0x41C8, kFloat, SHADER_CONSTANT_114_X) XE_GPU_REGISTER(0x41C9, kFloat, SHADER_CONSTANT_114_Y) XE_GPU_REGISTER(0x41CA, kFloat, SHADER_CONSTANT_114_Z) XE_GPU_REGISTER(0x41CB, kFloat, SHADER_CONSTANT_114_W) XE_GPU_REGISTER(0x41CC, kFloat, SHADER_CONSTANT_115_X) XE_GPU_REGISTER(0x41CD, kFloat, SHADER_CONSTANT_115_Y) XE_GPU_REGISTER(0x41CE, kFloat, SHADER_CONSTANT_115_Z) XE_GPU_REGISTER(0x41CF, kFloat, SHADER_CONSTANT_115_W) XE_GPU_REGISTER(0x41D0, kFloat, SHADER_CONSTANT_116_X) XE_GPU_REGISTER(0x41D1, kFloat, SHADER_CONSTANT_116_Y) XE_GPU_REGISTER(0x41D2, kFloat, SHADER_CONSTANT_116_Z) XE_GPU_REGISTER(0x41D3, kFloat, SHADER_CONSTANT_116_W) XE_GPU_REGISTER(0x41D4, kFloat, SHADER_CONSTANT_117_X) XE_GPU_REGISTER(0x41D5, kFloat, SHADER_CONSTANT_117_Y) XE_GPU_REGISTER(0x41D6, kFloat, SHADER_CONSTANT_117_Z) XE_GPU_REGISTER(0x41D7, kFloat, SHADER_CONSTANT_117_W) XE_GPU_REGISTER(0x41D8, kFloat, SHADER_CONSTANT_118_X) XE_GPU_REGISTER(0x41D9, kFloat, SHADER_CONSTANT_118_Y) XE_GPU_REGISTER(0x41DA, kFloat, SHADER_CONSTANT_118_Z) XE_GPU_REGISTER(0x41DB, kFloat, SHADER_CONSTANT_118_W) XE_GPU_REGISTER(0x41DC, kFloat, SHADER_CONSTANT_119_X) XE_GPU_REGISTER(0x41DD, kFloat, SHADER_CONSTANT_119_Y) XE_GPU_REGISTER(0x41DE, kFloat, SHADER_CONSTANT_119_Z) XE_GPU_REGISTER(0x41DF, kFloat, SHADER_CONSTANT_119_W) XE_GPU_REGISTER(0x41E0, kFloat, SHADER_CONSTANT_120_X) XE_GPU_REGISTER(0x41E1, kFloat, SHADER_CONSTANT_120_Y) XE_GPU_REGISTER(0x41E2, kFloat, SHADER_CONSTANT_120_Z) XE_GPU_REGISTER(0x41E3, kFloat, SHADER_CONSTANT_120_W) XE_GPU_REGISTER(0x41E4, kFloat, SHADER_CONSTANT_121_X) XE_GPU_REGISTER(0x41E5, kFloat, SHADER_CONSTANT_121_Y) XE_GPU_REGISTER(0x41E6, kFloat, SHADER_CONSTANT_121_Z) XE_GPU_REGISTER(0x41E7, kFloat, SHADER_CONSTANT_121_W) XE_GPU_REGISTER(0x41E8, kFloat, SHADER_CONSTANT_122_X) XE_GPU_REGISTER(0x41E9, kFloat, SHADER_CONSTANT_122_Y) XE_GPU_REGISTER(0x41EA, kFloat, SHADER_CONSTANT_122_Z) XE_GPU_REGISTER(0x41EB, kFloat, SHADER_CONSTANT_122_W) XE_GPU_REGISTER(0x41EC, kFloat, SHADER_CONSTANT_123_X) XE_GPU_REGISTER(0x41ED, kFloat, SHADER_CONSTANT_123_Y) XE_GPU_REGISTER(0x41EE, kFloat, SHADER_CONSTANT_123_Z) XE_GPU_REGISTER(0x41EF, kFloat, SHADER_CONSTANT_123_W) XE_GPU_REGISTER(0x41F0, kFloat, SHADER_CONSTANT_124_X) XE_GPU_REGISTER(0x41F1, kFloat, SHADER_CONSTANT_124_Y) XE_GPU_REGISTER(0x41F2, kFloat, SHADER_CONSTANT_124_Z) XE_GPU_REGISTER(0x41F3, kFloat, SHADER_CONSTANT_124_W) XE_GPU_REGISTER(0x41F4, kFloat, SHADER_CONSTANT_125_X) XE_GPU_REGISTER(0x41F5, kFloat, SHADER_CONSTANT_125_Y) XE_GPU_REGISTER(0x41F6, kFloat, SHADER_CONSTANT_125_Z) XE_GPU_REGISTER(0x41F7, kFloat, SHADER_CONSTANT_125_W) XE_GPU_REGISTER(0x41F8, kFloat, SHADER_CONSTANT_126_X) XE_GPU_REGISTER(0x41F9, kFloat, SHADER_CONSTANT_126_Y) XE_GPU_REGISTER(0x41FA, kFloat, SHADER_CONSTANT_126_Z) XE_GPU_REGISTER(0x41FB, kFloat, SHADER_CONSTANT_126_W) XE_GPU_REGISTER(0x41FC, kFloat, SHADER_CONSTANT_127_X) XE_GPU_REGISTER(0x41FD, kFloat, SHADER_CONSTANT_127_Y) XE_GPU_REGISTER(0x41FE, kFloat, SHADER_CONSTANT_127_Z) XE_GPU_REGISTER(0x41FF, kFloat, SHADER_CONSTANT_127_W) XE_GPU_REGISTER(0x4200, kFloat, SHADER_CONSTANT_128_X) XE_GPU_REGISTER(0x4201, kFloat, SHADER_CONSTANT_128_Y) XE_GPU_REGISTER(0x4202, kFloat, SHADER_CONSTANT_128_Z) XE_GPU_REGISTER(0x4203, kFloat, SHADER_CONSTANT_128_W) XE_GPU_REGISTER(0x4204, kFloat, SHADER_CONSTANT_129_X) XE_GPU_REGISTER(0x4205, kFloat, SHADER_CONSTANT_129_Y) XE_GPU_REGISTER(0x4206, kFloat, SHADER_CONSTANT_129_Z) XE_GPU_REGISTER(0x4207, kFloat, SHADER_CONSTANT_129_W) XE_GPU_REGISTER(0x4208, kFloat, SHADER_CONSTANT_130_X) XE_GPU_REGISTER(0x4209, kFloat, SHADER_CONSTANT_130_Y) XE_GPU_REGISTER(0x420A, kFloat, SHADER_CONSTANT_130_Z) XE_GPU_REGISTER(0x420B, kFloat, SHADER_CONSTANT_130_W) XE_GPU_REGISTER(0x420C, kFloat, SHADER_CONSTANT_131_X) XE_GPU_REGISTER(0x420D, kFloat, SHADER_CONSTANT_131_Y) XE_GPU_REGISTER(0x420E, kFloat, SHADER_CONSTANT_131_Z) XE_GPU_REGISTER(0x420F, kFloat, SHADER_CONSTANT_131_W) XE_GPU_REGISTER(0x4210, kFloat, SHADER_CONSTANT_132_X) XE_GPU_REGISTER(0x4211, kFloat, SHADER_CONSTANT_132_Y) XE_GPU_REGISTER(0x4212, kFloat, SHADER_CONSTANT_132_Z) XE_GPU_REGISTER(0x4213, kFloat, SHADER_CONSTANT_132_W) XE_GPU_REGISTER(0x4214, kFloat, SHADER_CONSTANT_133_X) XE_GPU_REGISTER(0x4215, kFloat, SHADER_CONSTANT_133_Y) XE_GPU_REGISTER(0x4216, kFloat, SHADER_CONSTANT_133_Z) XE_GPU_REGISTER(0x4217, kFloat, SHADER_CONSTANT_133_W) XE_GPU_REGISTER(0x4218, kFloat, SHADER_CONSTANT_134_X) XE_GPU_REGISTER(0x4219, kFloat, SHADER_CONSTANT_134_Y) XE_GPU_REGISTER(0x421A, kFloat, SHADER_CONSTANT_134_Z) XE_GPU_REGISTER(0x421B, kFloat, SHADER_CONSTANT_134_W) XE_GPU_REGISTER(0x421C, kFloat, SHADER_CONSTANT_135_X) XE_GPU_REGISTER(0x421D, kFloat, SHADER_CONSTANT_135_Y) XE_GPU_REGISTER(0x421E, kFloat, SHADER_CONSTANT_135_Z) XE_GPU_REGISTER(0x421F, kFloat, SHADER_CONSTANT_135_W) XE_GPU_REGISTER(0x4220, kFloat, SHADER_CONSTANT_136_X) XE_GPU_REGISTER(0x4221, kFloat, SHADER_CONSTANT_136_Y) XE_GPU_REGISTER(0x4222, kFloat, SHADER_CONSTANT_136_Z) XE_GPU_REGISTER(0x4223, kFloat, SHADER_CONSTANT_136_W) XE_GPU_REGISTER(0x4224, kFloat, SHADER_CONSTANT_137_X) XE_GPU_REGISTER(0x4225, kFloat, SHADER_CONSTANT_137_Y) XE_GPU_REGISTER(0x4226, kFloat, SHADER_CONSTANT_137_Z) XE_GPU_REGISTER(0x4227, kFloat, SHADER_CONSTANT_137_W) XE_GPU_REGISTER(0x4228, kFloat, SHADER_CONSTANT_138_X) XE_GPU_REGISTER(0x4229, kFloat, SHADER_CONSTANT_138_Y) XE_GPU_REGISTER(0x422A, kFloat, SHADER_CONSTANT_138_Z) XE_GPU_REGISTER(0x422B, kFloat, SHADER_CONSTANT_138_W) XE_GPU_REGISTER(0x422C, kFloat, SHADER_CONSTANT_139_X) XE_GPU_REGISTER(0x422D, kFloat, SHADER_CONSTANT_139_Y) XE_GPU_REGISTER(0x422E, kFloat, SHADER_CONSTANT_139_Z) XE_GPU_REGISTER(0x422F, kFloat, SHADER_CONSTANT_139_W) XE_GPU_REGISTER(0x4230, kFloat, SHADER_CONSTANT_140_X) XE_GPU_REGISTER(0x4231, kFloat, SHADER_CONSTANT_140_Y) XE_GPU_REGISTER(0x4232, kFloat, SHADER_CONSTANT_140_Z) XE_GPU_REGISTER(0x4233, kFloat, SHADER_CONSTANT_140_W) XE_GPU_REGISTER(0x4234, kFloat, SHADER_CONSTANT_141_X) XE_GPU_REGISTER(0x4235, kFloat, SHADER_CONSTANT_141_Y) XE_GPU_REGISTER(0x4236, kFloat, SHADER_CONSTANT_141_Z) XE_GPU_REGISTER(0x4237, kFloat, SHADER_CONSTANT_141_W) XE_GPU_REGISTER(0x4238, kFloat, SHADER_CONSTANT_142_X) XE_GPU_REGISTER(0x4239, kFloat, SHADER_CONSTANT_142_Y) XE_GPU_REGISTER(0x423A, kFloat, SHADER_CONSTANT_142_Z) XE_GPU_REGISTER(0x423B, kFloat, SHADER_CONSTANT_142_W) XE_GPU_REGISTER(0x423C, kFloat, SHADER_CONSTANT_143_X) XE_GPU_REGISTER(0x423D, kFloat, SHADER_CONSTANT_143_Y) XE_GPU_REGISTER(0x423E, kFloat, SHADER_CONSTANT_143_Z) XE_GPU_REGISTER(0x423F, kFloat, SHADER_CONSTANT_143_W) XE_GPU_REGISTER(0x4240, kFloat, SHADER_CONSTANT_144_X) XE_GPU_REGISTER(0x4241, kFloat, SHADER_CONSTANT_144_Y) XE_GPU_REGISTER(0x4242, kFloat, SHADER_CONSTANT_144_Z) XE_GPU_REGISTER(0x4243, kFloat, SHADER_CONSTANT_144_W) XE_GPU_REGISTER(0x4244, kFloat, SHADER_CONSTANT_145_X) XE_GPU_REGISTER(0x4245, kFloat, SHADER_CONSTANT_145_Y) XE_GPU_REGISTER(0x4246, kFloat, SHADER_CONSTANT_145_Z) XE_GPU_REGISTER(0x4247, kFloat, SHADER_CONSTANT_145_W) XE_GPU_REGISTER(0x4248, kFloat, SHADER_CONSTANT_146_X) XE_GPU_REGISTER(0x4249, kFloat, SHADER_CONSTANT_146_Y) XE_GPU_REGISTER(0x424A, kFloat, SHADER_CONSTANT_146_Z) XE_GPU_REGISTER(0x424B, kFloat, SHADER_CONSTANT_146_W) XE_GPU_REGISTER(0x424C, kFloat, SHADER_CONSTANT_147_X) XE_GPU_REGISTER(0x424D, kFloat, SHADER_CONSTANT_147_Y) XE_GPU_REGISTER(0x424E, kFloat, SHADER_CONSTANT_147_Z) XE_GPU_REGISTER(0x424F, kFloat, SHADER_CONSTANT_147_W) XE_GPU_REGISTER(0x4250, kFloat, SHADER_CONSTANT_148_X) XE_GPU_REGISTER(0x4251, kFloat, SHADER_CONSTANT_148_Y) XE_GPU_REGISTER(0x4252, kFloat, SHADER_CONSTANT_148_Z) XE_GPU_REGISTER(0x4253, kFloat, SHADER_CONSTANT_148_W) XE_GPU_REGISTER(0x4254, kFloat, SHADER_CONSTANT_149_X) XE_GPU_REGISTER(0x4255, kFloat, SHADER_CONSTANT_149_Y) XE_GPU_REGISTER(0x4256, kFloat, SHADER_CONSTANT_149_Z) XE_GPU_REGISTER(0x4257, kFloat, SHADER_CONSTANT_149_W) XE_GPU_REGISTER(0x4258, kFloat, SHADER_CONSTANT_150_X) XE_GPU_REGISTER(0x4259, kFloat, SHADER_CONSTANT_150_Y) XE_GPU_REGISTER(0x425A, kFloat, SHADER_CONSTANT_150_Z) XE_GPU_REGISTER(0x425B, kFloat, SHADER_CONSTANT_150_W) XE_GPU_REGISTER(0x425C, kFloat, SHADER_CONSTANT_151_X) XE_GPU_REGISTER(0x425D, kFloat, SHADER_CONSTANT_151_Y) XE_GPU_REGISTER(0x425E, kFloat, SHADER_CONSTANT_151_Z) XE_GPU_REGISTER(0x425F, kFloat, SHADER_CONSTANT_151_W) XE_GPU_REGISTER(0x4260, kFloat, SHADER_CONSTANT_152_X) XE_GPU_REGISTER(0x4261, kFloat, SHADER_CONSTANT_152_Y) XE_GPU_REGISTER(0x4262, kFloat, SHADER_CONSTANT_152_Z) XE_GPU_REGISTER(0x4263, kFloat, SHADER_CONSTANT_152_W) XE_GPU_REGISTER(0x4264, kFloat, SHADER_CONSTANT_153_X) XE_GPU_REGISTER(0x4265, kFloat, SHADER_CONSTANT_153_Y) XE_GPU_REGISTER(0x4266, kFloat, SHADER_CONSTANT_153_Z) XE_GPU_REGISTER(0x4267, kFloat, SHADER_CONSTANT_153_W) XE_GPU_REGISTER(0x4268, kFloat, SHADER_CONSTANT_154_X) XE_GPU_REGISTER(0x4269, kFloat, SHADER_CONSTANT_154_Y) XE_GPU_REGISTER(0x426A, kFloat, SHADER_CONSTANT_154_Z) XE_GPU_REGISTER(0x426B, kFloat, SHADER_CONSTANT_154_W) XE_GPU_REGISTER(0x426C, kFloat, SHADER_CONSTANT_155_X) XE_GPU_REGISTER(0x426D, kFloat, SHADER_CONSTANT_155_Y) XE_GPU_REGISTER(0x426E, kFloat, SHADER_CONSTANT_155_Z) XE_GPU_REGISTER(0x426F, kFloat, SHADER_CONSTANT_155_W) XE_GPU_REGISTER(0x4270, kFloat, SHADER_CONSTANT_156_X) XE_GPU_REGISTER(0x4271, kFloat, SHADER_CONSTANT_156_Y) XE_GPU_REGISTER(0x4272, kFloat, SHADER_CONSTANT_156_Z) XE_GPU_REGISTER(0x4273, kFloat, SHADER_CONSTANT_156_W) XE_GPU_REGISTER(0x4274, kFloat, SHADER_CONSTANT_157_X) XE_GPU_REGISTER(0x4275, kFloat, SHADER_CONSTANT_157_Y) XE_GPU_REGISTER(0x4276, kFloat, SHADER_CONSTANT_157_Z) XE_GPU_REGISTER(0x4277, kFloat, SHADER_CONSTANT_157_W) XE_GPU_REGISTER(0x4278, kFloat, SHADER_CONSTANT_158_X) XE_GPU_REGISTER(0x4279, kFloat, SHADER_CONSTANT_158_Y) XE_GPU_REGISTER(0x427A, kFloat, SHADER_CONSTANT_158_Z) XE_GPU_REGISTER(0x427B, kFloat, SHADER_CONSTANT_158_W) XE_GPU_REGISTER(0x427C, kFloat, SHADER_CONSTANT_159_X) XE_GPU_REGISTER(0x427D, kFloat, SHADER_CONSTANT_159_Y) XE_GPU_REGISTER(0x427E, kFloat, SHADER_CONSTANT_159_Z) XE_GPU_REGISTER(0x427F, kFloat, SHADER_CONSTANT_159_W) XE_GPU_REGISTER(0x4280, kFloat, SHADER_CONSTANT_160_X) XE_GPU_REGISTER(0x4281, kFloat, SHADER_CONSTANT_160_Y) XE_GPU_REGISTER(0x4282, kFloat, SHADER_CONSTANT_160_Z) XE_GPU_REGISTER(0x4283, kFloat, SHADER_CONSTANT_160_W) XE_GPU_REGISTER(0x4284, kFloat, SHADER_CONSTANT_161_X) XE_GPU_REGISTER(0x4285, kFloat, SHADER_CONSTANT_161_Y) XE_GPU_REGISTER(0x4286, kFloat, SHADER_CONSTANT_161_Z) XE_GPU_REGISTER(0x4287, kFloat, SHADER_CONSTANT_161_W) XE_GPU_REGISTER(0x4288, kFloat, SHADER_CONSTANT_162_X) XE_GPU_REGISTER(0x4289, kFloat, SHADER_CONSTANT_162_Y) XE_GPU_REGISTER(0x428A, kFloat, SHADER_CONSTANT_162_Z) XE_GPU_REGISTER(0x428B, kFloat, SHADER_CONSTANT_162_W) XE_GPU_REGISTER(0x428C, kFloat, SHADER_CONSTANT_163_X) XE_GPU_REGISTER(0x428D, kFloat, SHADER_CONSTANT_163_Y) XE_GPU_REGISTER(0x428E, kFloat, SHADER_CONSTANT_163_Z) XE_GPU_REGISTER(0x428F, kFloat, SHADER_CONSTANT_163_W) XE_GPU_REGISTER(0x4290, kFloat, SHADER_CONSTANT_164_X) XE_GPU_REGISTER(0x4291, kFloat, SHADER_CONSTANT_164_Y) XE_GPU_REGISTER(0x4292, kFloat, SHADER_CONSTANT_164_Z) XE_GPU_REGISTER(0x4293, kFloat, SHADER_CONSTANT_164_W) XE_GPU_REGISTER(0x4294, kFloat, SHADER_CONSTANT_165_X) XE_GPU_REGISTER(0x4295, kFloat, SHADER_CONSTANT_165_Y) XE_GPU_REGISTER(0x4296, kFloat, SHADER_CONSTANT_165_Z) XE_GPU_REGISTER(0x4297, kFloat, SHADER_CONSTANT_165_W) XE_GPU_REGISTER(0x4298, kFloat, SHADER_CONSTANT_166_X) XE_GPU_REGISTER(0x4299, kFloat, SHADER_CONSTANT_166_Y) XE_GPU_REGISTER(0x429A, kFloat, SHADER_CONSTANT_166_Z) XE_GPU_REGISTER(0x429B, kFloat, SHADER_CONSTANT_166_W) XE_GPU_REGISTER(0x429C, kFloat, SHADER_CONSTANT_167_X) XE_GPU_REGISTER(0x429D, kFloat, SHADER_CONSTANT_167_Y) XE_GPU_REGISTER(0x429E, kFloat, SHADER_CONSTANT_167_Z) XE_GPU_REGISTER(0x429F, kFloat, SHADER_CONSTANT_167_W) XE_GPU_REGISTER(0x42A0, kFloat, SHADER_CONSTANT_168_X) XE_GPU_REGISTER(0x42A1, kFloat, SHADER_CONSTANT_168_Y) XE_GPU_REGISTER(0x42A2, kFloat, SHADER_CONSTANT_168_Z) XE_GPU_REGISTER(0x42A3, kFloat, SHADER_CONSTANT_168_W) XE_GPU_REGISTER(0x42A4, kFloat, SHADER_CONSTANT_169_X) XE_GPU_REGISTER(0x42A5, kFloat, SHADER_CONSTANT_169_Y) XE_GPU_REGISTER(0x42A6, kFloat, SHADER_CONSTANT_169_Z) XE_GPU_REGISTER(0x42A7, kFloat, SHADER_CONSTANT_169_W) XE_GPU_REGISTER(0x42A8, kFloat, SHADER_CONSTANT_170_X) XE_GPU_REGISTER(0x42A9, kFloat, SHADER_CONSTANT_170_Y) XE_GPU_REGISTER(0x42AA, kFloat, SHADER_CONSTANT_170_Z) XE_GPU_REGISTER(0x42AB, kFloat, SHADER_CONSTANT_170_W) XE_GPU_REGISTER(0x42AC, kFloat, SHADER_CONSTANT_171_X) XE_GPU_REGISTER(0x42AD, kFloat, SHADER_CONSTANT_171_Y) XE_GPU_REGISTER(0x42AE, kFloat, SHADER_CONSTANT_171_Z) XE_GPU_REGISTER(0x42AF, kFloat, SHADER_CONSTANT_171_W) XE_GPU_REGISTER(0x42B0, kFloat, SHADER_CONSTANT_172_X) XE_GPU_REGISTER(0x42B1, kFloat, SHADER_CONSTANT_172_Y) XE_GPU_REGISTER(0x42B2, kFloat, SHADER_CONSTANT_172_Z) XE_GPU_REGISTER(0x42B3, kFloat, SHADER_CONSTANT_172_W) XE_GPU_REGISTER(0x42B4, kFloat, SHADER_CONSTANT_173_X) XE_GPU_REGISTER(0x42B5, kFloat, SHADER_CONSTANT_173_Y) XE_GPU_REGISTER(0x42B6, kFloat, SHADER_CONSTANT_173_Z) XE_GPU_REGISTER(0x42B7, kFloat, SHADER_CONSTANT_173_W) XE_GPU_REGISTER(0x42B8, kFloat, SHADER_CONSTANT_174_X) XE_GPU_REGISTER(0x42B9, kFloat, SHADER_CONSTANT_174_Y) XE_GPU_REGISTER(0x42BA, kFloat, SHADER_CONSTANT_174_Z) XE_GPU_REGISTER(0x42BB, kFloat, SHADER_CONSTANT_174_W) XE_GPU_REGISTER(0x42BC, kFloat, SHADER_CONSTANT_175_X) XE_GPU_REGISTER(0x42BD, kFloat, SHADER_CONSTANT_175_Y) XE_GPU_REGISTER(0x42BE, kFloat, SHADER_CONSTANT_175_Z) XE_GPU_REGISTER(0x42BF, kFloat, SHADER_CONSTANT_175_W) XE_GPU_REGISTER(0x42C0, kFloat, SHADER_CONSTANT_176_X) XE_GPU_REGISTER(0x42C1, kFloat, SHADER_CONSTANT_176_Y) XE_GPU_REGISTER(0x42C2, kFloat, SHADER_CONSTANT_176_Z) XE_GPU_REGISTER(0x42C3, kFloat, SHADER_CONSTANT_176_W) XE_GPU_REGISTER(0x42C4, kFloat, SHADER_CONSTANT_177_X) XE_GPU_REGISTER(0x42C5, kFloat, SHADER_CONSTANT_177_Y) XE_GPU_REGISTER(0x42C6, kFloat, SHADER_CONSTANT_177_Z) XE_GPU_REGISTER(0x42C7, kFloat, SHADER_CONSTANT_177_W) XE_GPU_REGISTER(0x42C8, kFloat, SHADER_CONSTANT_178_X) XE_GPU_REGISTER(0x42C9, kFloat, SHADER_CONSTANT_178_Y) XE_GPU_REGISTER(0x42CA, kFloat, SHADER_CONSTANT_178_Z) XE_GPU_REGISTER(0x42CB, kFloat, SHADER_CONSTANT_178_W) XE_GPU_REGISTER(0x42CC, kFloat, SHADER_CONSTANT_179_X) XE_GPU_REGISTER(0x42CD, kFloat, SHADER_CONSTANT_179_Y) XE_GPU_REGISTER(0x42CE, kFloat, SHADER_CONSTANT_179_Z) XE_GPU_REGISTER(0x42CF, kFloat, SHADER_CONSTANT_179_W) XE_GPU_REGISTER(0x42D0, kFloat, SHADER_CONSTANT_180_X) XE_GPU_REGISTER(0x42D1, kFloat, SHADER_CONSTANT_180_Y) XE_GPU_REGISTER(0x42D2, kFloat, SHADER_CONSTANT_180_Z) XE_GPU_REGISTER(0x42D3, kFloat, SHADER_CONSTANT_180_W) XE_GPU_REGISTER(0x42D4, kFloat, SHADER_CONSTANT_181_X) XE_GPU_REGISTER(0x42D5, kFloat, SHADER_CONSTANT_181_Y) XE_GPU_REGISTER(0x42D6, kFloat, SHADER_CONSTANT_181_Z) XE_GPU_REGISTER(0x42D7, kFloat, SHADER_CONSTANT_181_W) XE_GPU_REGISTER(0x42D8, kFloat, SHADER_CONSTANT_182_X) XE_GPU_REGISTER(0x42D9, kFloat, SHADER_CONSTANT_182_Y) XE_GPU_REGISTER(0x42DA, kFloat, SHADER_CONSTANT_182_Z) XE_GPU_REGISTER(0x42DB, kFloat, SHADER_CONSTANT_182_W) XE_GPU_REGISTER(0x42DC, kFloat, SHADER_CONSTANT_183_X) XE_GPU_REGISTER(0x42DD, kFloat, SHADER_CONSTANT_183_Y) XE_GPU_REGISTER(0x42DE, kFloat, SHADER_CONSTANT_183_Z) XE_GPU_REGISTER(0x42DF, kFloat, SHADER_CONSTANT_183_W) XE_GPU_REGISTER(0x42E0, kFloat, SHADER_CONSTANT_184_X) XE_GPU_REGISTER(0x42E1, kFloat, SHADER_CONSTANT_184_Y) XE_GPU_REGISTER(0x42E2, kFloat, SHADER_CONSTANT_184_Z) XE_GPU_REGISTER(0x42E3, kFloat, SHADER_CONSTANT_184_W) XE_GPU_REGISTER(0x42E4, kFloat, SHADER_CONSTANT_185_X) XE_GPU_REGISTER(0x42E5, kFloat, SHADER_CONSTANT_185_Y) XE_GPU_REGISTER(0x42E6, kFloat, SHADER_CONSTANT_185_Z) XE_GPU_REGISTER(0x42E7, kFloat, SHADER_CONSTANT_185_W) XE_GPU_REGISTER(0x42E8, kFloat, SHADER_CONSTANT_186_X) XE_GPU_REGISTER(0x42E9, kFloat, SHADER_CONSTANT_186_Y) XE_GPU_REGISTER(0x42EA, kFloat, SHADER_CONSTANT_186_Z) XE_GPU_REGISTER(0x42EB, kFloat, SHADER_CONSTANT_186_W) XE_GPU_REGISTER(0x42EC, kFloat, SHADER_CONSTANT_187_X) XE_GPU_REGISTER(0x42ED, kFloat, SHADER_CONSTANT_187_Y) XE_GPU_REGISTER(0x42EE, kFloat, SHADER_CONSTANT_187_Z) XE_GPU_REGISTER(0x42EF, kFloat, SHADER_CONSTANT_187_W) XE_GPU_REGISTER(0x42F0, kFloat, SHADER_CONSTANT_188_X) XE_GPU_REGISTER(0x42F1, kFloat, SHADER_CONSTANT_188_Y) XE_GPU_REGISTER(0x42F2, kFloat, SHADER_CONSTANT_188_Z) XE_GPU_REGISTER(0x42F3, kFloat, SHADER_CONSTANT_188_W) XE_GPU_REGISTER(0x42F4, kFloat, SHADER_CONSTANT_189_X) XE_GPU_REGISTER(0x42F5, kFloat, SHADER_CONSTANT_189_Y) XE_GPU_REGISTER(0x42F6, kFloat, SHADER_CONSTANT_189_Z) XE_GPU_REGISTER(0x42F7, kFloat, SHADER_CONSTANT_189_W) XE_GPU_REGISTER(0x42F8, kFloat, SHADER_CONSTANT_190_X) XE_GPU_REGISTER(0x42F9, kFloat, SHADER_CONSTANT_190_Y) XE_GPU_REGISTER(0x42FA, kFloat, SHADER_CONSTANT_190_Z) XE_GPU_REGISTER(0x42FB, kFloat, SHADER_CONSTANT_190_W) XE_GPU_REGISTER(0x42FC, kFloat, SHADER_CONSTANT_191_X) XE_GPU_REGISTER(0x42FD, kFloat, SHADER_CONSTANT_191_Y) XE_GPU_REGISTER(0x42FE, kFloat, SHADER_CONSTANT_191_Z) XE_GPU_REGISTER(0x42FF, kFloat, SHADER_CONSTANT_191_W) XE_GPU_REGISTER(0x4300, kFloat, SHADER_CONSTANT_192_X) XE_GPU_REGISTER(0x4301, kFloat, SHADER_CONSTANT_192_Y) XE_GPU_REGISTER(0x4302, kFloat, SHADER_CONSTANT_192_Z) XE_GPU_REGISTER(0x4303, kFloat, SHADER_CONSTANT_192_W) XE_GPU_REGISTER(0x4304, kFloat, SHADER_CONSTANT_193_X) XE_GPU_REGISTER(0x4305, kFloat, SHADER_CONSTANT_193_Y) XE_GPU_REGISTER(0x4306, kFloat, SHADER_CONSTANT_193_Z) XE_GPU_REGISTER(0x4307, kFloat, SHADER_CONSTANT_193_W) XE_GPU_REGISTER(0x4308, kFloat, SHADER_CONSTANT_194_X) XE_GPU_REGISTER(0x4309, kFloat, SHADER_CONSTANT_194_Y) XE_GPU_REGISTER(0x430A, kFloat, SHADER_CONSTANT_194_Z) XE_GPU_REGISTER(0x430B, kFloat, SHADER_CONSTANT_194_W) XE_GPU_REGISTER(0x430C, kFloat, SHADER_CONSTANT_195_X) XE_GPU_REGISTER(0x430D, kFloat, SHADER_CONSTANT_195_Y) XE_GPU_REGISTER(0x430E, kFloat, SHADER_CONSTANT_195_Z) XE_GPU_REGISTER(0x430F, kFloat, SHADER_CONSTANT_195_W) XE_GPU_REGISTER(0x4310, kFloat, SHADER_CONSTANT_196_X) XE_GPU_REGISTER(0x4311, kFloat, SHADER_CONSTANT_196_Y) XE_GPU_REGISTER(0x4312, kFloat, SHADER_CONSTANT_196_Z) XE_GPU_REGISTER(0x4313, kFloat, SHADER_CONSTANT_196_W) XE_GPU_REGISTER(0x4314, kFloat, SHADER_CONSTANT_197_X) XE_GPU_REGISTER(0x4315, kFloat, SHADER_CONSTANT_197_Y) XE_GPU_REGISTER(0x4316, kFloat, SHADER_CONSTANT_197_Z) XE_GPU_REGISTER(0x4317, kFloat, SHADER_CONSTANT_197_W) XE_GPU_REGISTER(0x4318, kFloat, SHADER_CONSTANT_198_X) XE_GPU_REGISTER(0x4319, kFloat, SHADER_CONSTANT_198_Y) XE_GPU_REGISTER(0x431A, kFloat, SHADER_CONSTANT_198_Z) XE_GPU_REGISTER(0x431B, kFloat, SHADER_CONSTANT_198_W) XE_GPU_REGISTER(0x431C, kFloat, SHADER_CONSTANT_199_X) XE_GPU_REGISTER(0x431D, kFloat, SHADER_CONSTANT_199_Y) XE_GPU_REGISTER(0x431E, kFloat, SHADER_CONSTANT_199_Z) XE_GPU_REGISTER(0x431F, kFloat, SHADER_CONSTANT_199_W) XE_GPU_REGISTER(0x4320, kFloat, SHADER_CONSTANT_200_X) XE_GPU_REGISTER(0x4321, kFloat, SHADER_CONSTANT_200_Y) XE_GPU_REGISTER(0x4322, kFloat, SHADER_CONSTANT_200_Z) XE_GPU_REGISTER(0x4323, kFloat, SHADER_CONSTANT_200_W) XE_GPU_REGISTER(0x4324, kFloat, SHADER_CONSTANT_201_X) XE_GPU_REGISTER(0x4325, kFloat, SHADER_CONSTANT_201_Y) XE_GPU_REGISTER(0x4326, kFloat, SHADER_CONSTANT_201_Z) XE_GPU_REGISTER(0x4327, kFloat, SHADER_CONSTANT_201_W) XE_GPU_REGISTER(0x4328, kFloat, SHADER_CONSTANT_202_X) XE_GPU_REGISTER(0x4329, kFloat, SHADER_CONSTANT_202_Y) XE_GPU_REGISTER(0x432A, kFloat, SHADER_CONSTANT_202_Z) XE_GPU_REGISTER(0x432B, kFloat, SHADER_CONSTANT_202_W) XE_GPU_REGISTER(0x432C, kFloat, SHADER_CONSTANT_203_X) XE_GPU_REGISTER(0x432D, kFloat, SHADER_CONSTANT_203_Y) XE_GPU_REGISTER(0x432E, kFloat, SHADER_CONSTANT_203_Z) XE_GPU_REGISTER(0x432F, kFloat, SHADER_CONSTANT_203_W) XE_GPU_REGISTER(0x4330, kFloat, SHADER_CONSTANT_204_X) XE_GPU_REGISTER(0x4331, kFloat, SHADER_CONSTANT_204_Y) XE_GPU_REGISTER(0x4332, kFloat, SHADER_CONSTANT_204_Z) XE_GPU_REGISTER(0x4333, kFloat, SHADER_CONSTANT_204_W) XE_GPU_REGISTER(0x4334, kFloat, SHADER_CONSTANT_205_X) XE_GPU_REGISTER(0x4335, kFloat, SHADER_CONSTANT_205_Y) XE_GPU_REGISTER(0x4336, kFloat, SHADER_CONSTANT_205_Z) XE_GPU_REGISTER(0x4337, kFloat, SHADER_CONSTANT_205_W) XE_GPU_REGISTER(0x4338, kFloat, SHADER_CONSTANT_206_X) XE_GPU_REGISTER(0x4339, kFloat, SHADER_CONSTANT_206_Y) XE_GPU_REGISTER(0x433A, kFloat, SHADER_CONSTANT_206_Z) XE_GPU_REGISTER(0x433B, kFloat, SHADER_CONSTANT_206_W) XE_GPU_REGISTER(0x433C, kFloat, SHADER_CONSTANT_207_X) XE_GPU_REGISTER(0x433D, kFloat, SHADER_CONSTANT_207_Y) XE_GPU_REGISTER(0x433E, kFloat, SHADER_CONSTANT_207_Z) XE_GPU_REGISTER(0x433F, kFloat, SHADER_CONSTANT_207_W) XE_GPU_REGISTER(0x4340, kFloat, SHADER_CONSTANT_208_X) XE_GPU_REGISTER(0x4341, kFloat, SHADER_CONSTANT_208_Y) XE_GPU_REGISTER(0x4342, kFloat, SHADER_CONSTANT_208_Z) XE_GPU_REGISTER(0x4343, kFloat, SHADER_CONSTANT_208_W) XE_GPU_REGISTER(0x4344, kFloat, SHADER_CONSTANT_209_X) XE_GPU_REGISTER(0x4345, kFloat, SHADER_CONSTANT_209_Y) XE_GPU_REGISTER(0x4346, kFloat, SHADER_CONSTANT_209_Z) XE_GPU_REGISTER(0x4347, kFloat, SHADER_CONSTANT_209_W) XE_GPU_REGISTER(0x4348, kFloat, SHADER_CONSTANT_210_X) XE_GPU_REGISTER(0x4349, kFloat, SHADER_CONSTANT_210_Y) XE_GPU_REGISTER(0x434A, kFloat, SHADER_CONSTANT_210_Z) XE_GPU_REGISTER(0x434B, kFloat, SHADER_CONSTANT_210_W) XE_GPU_REGISTER(0x434C, kFloat, SHADER_CONSTANT_211_X) XE_GPU_REGISTER(0x434D, kFloat, SHADER_CONSTANT_211_Y) XE_GPU_REGISTER(0x434E, kFloat, SHADER_CONSTANT_211_Z) XE_GPU_REGISTER(0x434F, kFloat, SHADER_CONSTANT_211_W) XE_GPU_REGISTER(0x4350, kFloat, SHADER_CONSTANT_212_X) XE_GPU_REGISTER(0x4351, kFloat, SHADER_CONSTANT_212_Y) XE_GPU_REGISTER(0x4352, kFloat, SHADER_CONSTANT_212_Z) XE_GPU_REGISTER(0x4353, kFloat, SHADER_CONSTANT_212_W) XE_GPU_REGISTER(0x4354, kFloat, SHADER_CONSTANT_213_X) XE_GPU_REGISTER(0x4355, kFloat, SHADER_CONSTANT_213_Y) XE_GPU_REGISTER(0x4356, kFloat, SHADER_CONSTANT_213_Z) XE_GPU_REGISTER(0x4357, kFloat, SHADER_CONSTANT_213_W) XE_GPU_REGISTER(0x4358, kFloat, SHADER_CONSTANT_214_X) XE_GPU_REGISTER(0x4359, kFloat, SHADER_CONSTANT_214_Y) XE_GPU_REGISTER(0x435A, kFloat, SHADER_CONSTANT_214_Z) XE_GPU_REGISTER(0x435B, kFloat, SHADER_CONSTANT_214_W) XE_GPU_REGISTER(0x435C, kFloat, SHADER_CONSTANT_215_X) XE_GPU_REGISTER(0x435D, kFloat, SHADER_CONSTANT_215_Y) XE_GPU_REGISTER(0x435E, kFloat, SHADER_CONSTANT_215_Z) XE_GPU_REGISTER(0x435F, kFloat, SHADER_CONSTANT_215_W) XE_GPU_REGISTER(0x4360, kFloat, SHADER_CONSTANT_216_X) XE_GPU_REGISTER(0x4361, kFloat, SHADER_CONSTANT_216_Y) XE_GPU_REGISTER(0x4362, kFloat, SHADER_CONSTANT_216_Z) XE_GPU_REGISTER(0x4363, kFloat, SHADER_CONSTANT_216_W) XE_GPU_REGISTER(0x4364, kFloat, SHADER_CONSTANT_217_X) XE_GPU_REGISTER(0x4365, kFloat, SHADER_CONSTANT_217_Y) XE_GPU_REGISTER(0x4366, kFloat, SHADER_CONSTANT_217_Z) XE_GPU_REGISTER(0x4367, kFloat, SHADER_CONSTANT_217_W) XE_GPU_REGISTER(0x4368, kFloat, SHADER_CONSTANT_218_X) XE_GPU_REGISTER(0x4369, kFloat, SHADER_CONSTANT_218_Y) XE_GPU_REGISTER(0x436A, kFloat, SHADER_CONSTANT_218_Z) XE_GPU_REGISTER(0x436B, kFloat, SHADER_CONSTANT_218_W) XE_GPU_REGISTER(0x436C, kFloat, SHADER_CONSTANT_219_X) XE_GPU_REGISTER(0x436D, kFloat, SHADER_CONSTANT_219_Y) XE_GPU_REGISTER(0x436E, kFloat, SHADER_CONSTANT_219_Z) XE_GPU_REGISTER(0x436F, kFloat, SHADER_CONSTANT_219_W) XE_GPU_REGISTER(0x4370, kFloat, SHADER_CONSTANT_220_X) XE_GPU_REGISTER(0x4371, kFloat, SHADER_CONSTANT_220_Y) XE_GPU_REGISTER(0x4372, kFloat, SHADER_CONSTANT_220_Z) XE_GPU_REGISTER(0x4373, kFloat, SHADER_CONSTANT_220_W) XE_GPU_REGISTER(0x4374, kFloat, SHADER_CONSTANT_221_X) XE_GPU_REGISTER(0x4375, kFloat, SHADER_CONSTANT_221_Y) XE_GPU_REGISTER(0x4376, kFloat, SHADER_CONSTANT_221_Z) XE_GPU_REGISTER(0x4377, kFloat, SHADER_CONSTANT_221_W) XE_GPU_REGISTER(0x4378, kFloat, SHADER_CONSTANT_222_X) XE_GPU_REGISTER(0x4379, kFloat, SHADER_CONSTANT_222_Y) XE_GPU_REGISTER(0x437A, kFloat, SHADER_CONSTANT_222_Z) XE_GPU_REGISTER(0x437B, kFloat, SHADER_CONSTANT_222_W) XE_GPU_REGISTER(0x437C, kFloat, SHADER_CONSTANT_223_X) XE_GPU_REGISTER(0x437D, kFloat, SHADER_CONSTANT_223_Y) XE_GPU_REGISTER(0x437E, kFloat, SHADER_CONSTANT_223_Z) XE_GPU_REGISTER(0x437F, kFloat, SHADER_CONSTANT_223_W) XE_GPU_REGISTER(0x4380, kFloat, SHADER_CONSTANT_224_X) XE_GPU_REGISTER(0x4381, kFloat, SHADER_CONSTANT_224_Y) XE_GPU_REGISTER(0x4382, kFloat, SHADER_CONSTANT_224_Z) XE_GPU_REGISTER(0x4383, kFloat, SHADER_CONSTANT_224_W) XE_GPU_REGISTER(0x4384, kFloat, SHADER_CONSTANT_225_X) XE_GPU_REGISTER(0x4385, kFloat, SHADER_CONSTANT_225_Y) XE_GPU_REGISTER(0x4386, kFloat, SHADER_CONSTANT_225_Z) XE_GPU_REGISTER(0x4387, kFloat, SHADER_CONSTANT_225_W) XE_GPU_REGISTER(0x4388, kFloat, SHADER_CONSTANT_226_X) XE_GPU_REGISTER(0x4389, kFloat, SHADER_CONSTANT_226_Y) XE_GPU_REGISTER(0x438A, kFloat, SHADER_CONSTANT_226_Z) XE_GPU_REGISTER(0x438B, kFloat, SHADER_CONSTANT_226_W) XE_GPU_REGISTER(0x438C, kFloat, SHADER_CONSTANT_227_X) XE_GPU_REGISTER(0x438D, kFloat, SHADER_CONSTANT_227_Y) XE_GPU_REGISTER(0x438E, kFloat, SHADER_CONSTANT_227_Z) XE_GPU_REGISTER(0x438F, kFloat, SHADER_CONSTANT_227_W) XE_GPU_REGISTER(0x4390, kFloat, SHADER_CONSTANT_228_X) XE_GPU_REGISTER(0x4391, kFloat, SHADER_CONSTANT_228_Y) XE_GPU_REGISTER(0x4392, kFloat, SHADER_CONSTANT_228_Z) XE_GPU_REGISTER(0x4393, kFloat, SHADER_CONSTANT_228_W) XE_GPU_REGISTER(0x4394, kFloat, SHADER_CONSTANT_229_X) XE_GPU_REGISTER(0x4395, kFloat, SHADER_CONSTANT_229_Y) XE_GPU_REGISTER(0x4396, kFloat, SHADER_CONSTANT_229_Z) XE_GPU_REGISTER(0x4397, kFloat, SHADER_CONSTANT_229_W) XE_GPU_REGISTER(0x4398, kFloat, SHADER_CONSTANT_230_X) XE_GPU_REGISTER(0x4399, kFloat, SHADER_CONSTANT_230_Y) XE_GPU_REGISTER(0x439A, kFloat, SHADER_CONSTANT_230_Z) XE_GPU_REGISTER(0x439B, kFloat, SHADER_CONSTANT_230_W) XE_GPU_REGISTER(0x439C, kFloat, SHADER_CONSTANT_231_X) XE_GPU_REGISTER(0x439D, kFloat, SHADER_CONSTANT_231_Y) XE_GPU_REGISTER(0x439E, kFloat, SHADER_CONSTANT_231_Z) XE_GPU_REGISTER(0x439F, kFloat, SHADER_CONSTANT_231_W) XE_GPU_REGISTER(0x43A0, kFloat, SHADER_CONSTANT_232_X) XE_GPU_REGISTER(0x43A1, kFloat, SHADER_CONSTANT_232_Y) XE_GPU_REGISTER(0x43A2, kFloat, SHADER_CONSTANT_232_Z) XE_GPU_REGISTER(0x43A3, kFloat, SHADER_CONSTANT_232_W) XE_GPU_REGISTER(0x43A4, kFloat, SHADER_CONSTANT_233_X) XE_GPU_REGISTER(0x43A5, kFloat, SHADER_CONSTANT_233_Y) XE_GPU_REGISTER(0x43A6, kFloat, SHADER_CONSTANT_233_Z) XE_GPU_REGISTER(0x43A7, kFloat, SHADER_CONSTANT_233_W) XE_GPU_REGISTER(0x43A8, kFloat, SHADER_CONSTANT_234_X) XE_GPU_REGISTER(0x43A9, kFloat, SHADER_CONSTANT_234_Y) XE_GPU_REGISTER(0x43AA, kFloat, SHADER_CONSTANT_234_Z) XE_GPU_REGISTER(0x43AB, kFloat, SHADER_CONSTANT_234_W) XE_GPU_REGISTER(0x43AC, kFloat, SHADER_CONSTANT_235_X) XE_GPU_REGISTER(0x43AD, kFloat, SHADER_CONSTANT_235_Y) XE_GPU_REGISTER(0x43AE, kFloat, SHADER_CONSTANT_235_Z) XE_GPU_REGISTER(0x43AF, kFloat, SHADER_CONSTANT_235_W) XE_GPU_REGISTER(0x43B0, kFloat, SHADER_CONSTANT_236_X) XE_GPU_REGISTER(0x43B1, kFloat, SHADER_CONSTANT_236_Y) XE_GPU_REGISTER(0x43B2, kFloat, SHADER_CONSTANT_236_Z) XE_GPU_REGISTER(0x43B3, kFloat, SHADER_CONSTANT_236_W) XE_GPU_REGISTER(0x43B4, kFloat, SHADER_CONSTANT_237_X) XE_GPU_REGISTER(0x43B5, kFloat, SHADER_CONSTANT_237_Y) XE_GPU_REGISTER(0x43B6, kFloat, SHADER_CONSTANT_237_Z) XE_GPU_REGISTER(0x43B7, kFloat, SHADER_CONSTANT_237_W) XE_GPU_REGISTER(0x43B8, kFloat, SHADER_CONSTANT_238_X) XE_GPU_REGISTER(0x43B9, kFloat, SHADER_CONSTANT_238_Y) XE_GPU_REGISTER(0x43BA, kFloat, SHADER_CONSTANT_238_Z) XE_GPU_REGISTER(0x43BB, kFloat, SHADER_CONSTANT_238_W) XE_GPU_REGISTER(0x43BC, kFloat, SHADER_CONSTANT_239_X) XE_GPU_REGISTER(0x43BD, kFloat, SHADER_CONSTANT_239_Y) XE_GPU_REGISTER(0x43BE, kFloat, SHADER_CONSTANT_239_Z) XE_GPU_REGISTER(0x43BF, kFloat, SHADER_CONSTANT_239_W) XE_GPU_REGISTER(0x43C0, kFloat, SHADER_CONSTANT_240_X) XE_GPU_REGISTER(0x43C1, kFloat, SHADER_CONSTANT_240_Y) XE_GPU_REGISTER(0x43C2, kFloat, SHADER_CONSTANT_240_Z) XE_GPU_REGISTER(0x43C3, kFloat, SHADER_CONSTANT_240_W) XE_GPU_REGISTER(0x43C4, kFloat, SHADER_CONSTANT_241_X) XE_GPU_REGISTER(0x43C5, kFloat, SHADER_CONSTANT_241_Y) XE_GPU_REGISTER(0x43C6, kFloat, SHADER_CONSTANT_241_Z) XE_GPU_REGISTER(0x43C7, kFloat, SHADER_CONSTANT_241_W) XE_GPU_REGISTER(0x43C8, kFloat, SHADER_CONSTANT_242_X) XE_GPU_REGISTER(0x43C9, kFloat, SHADER_CONSTANT_242_Y) XE_GPU_REGISTER(0x43CA, kFloat, SHADER_CONSTANT_242_Z) XE_GPU_REGISTER(0x43CB, kFloat, SHADER_CONSTANT_242_W) XE_GPU_REGISTER(0x43CC, kFloat, SHADER_CONSTANT_243_X) XE_GPU_REGISTER(0x43CD, kFloat, SHADER_CONSTANT_243_Y) XE_GPU_REGISTER(0x43CE, kFloat, SHADER_CONSTANT_243_Z) XE_GPU_REGISTER(0x43CF, kFloat, SHADER_CONSTANT_243_W) XE_GPU_REGISTER(0x43D0, kFloat, SHADER_CONSTANT_244_X) XE_GPU_REGISTER(0x43D1, kFloat, SHADER_CONSTANT_244_Y) XE_GPU_REGISTER(0x43D2, kFloat, SHADER_CONSTANT_244_Z) XE_GPU_REGISTER(0x43D3, kFloat, SHADER_CONSTANT_244_W) XE_GPU_REGISTER(0x43D4, kFloat, SHADER_CONSTANT_245_X) XE_GPU_REGISTER(0x43D5, kFloat, SHADER_CONSTANT_245_Y) XE_GPU_REGISTER(0x43D6, kFloat, SHADER_CONSTANT_245_Z) XE_GPU_REGISTER(0x43D7, kFloat, SHADER_CONSTANT_245_W) XE_GPU_REGISTER(0x43D8, kFloat, SHADER_CONSTANT_246_X) XE_GPU_REGISTER(0x43D9, kFloat, SHADER_CONSTANT_246_Y) XE_GPU_REGISTER(0x43DA, kFloat, SHADER_CONSTANT_246_Z) XE_GPU_REGISTER(0x43DB, kFloat, SHADER_CONSTANT_246_W) XE_GPU_REGISTER(0x43DC, kFloat, SHADER_CONSTANT_247_X) XE_GPU_REGISTER(0x43DD, kFloat, SHADER_CONSTANT_247_Y) XE_GPU_REGISTER(0x43DE, kFloat, SHADER_CONSTANT_247_Z) XE_GPU_REGISTER(0x43DF, kFloat, SHADER_CONSTANT_247_W) XE_GPU_REGISTER(0x43E0, kFloat, SHADER_CONSTANT_248_X) XE_GPU_REGISTER(0x43E1, kFloat, SHADER_CONSTANT_248_Y) XE_GPU_REGISTER(0x43E2, kFloat, SHADER_CONSTANT_248_Z) XE_GPU_REGISTER(0x43E3, kFloat, SHADER_CONSTANT_248_W) XE_GPU_REGISTER(0x43E4, kFloat, SHADER_CONSTANT_249_X) XE_GPU_REGISTER(0x43E5, kFloat, SHADER_CONSTANT_249_Y) XE_GPU_REGISTER(0x43E6, kFloat, SHADER_CONSTANT_249_Z) XE_GPU_REGISTER(0x43E7, kFloat, SHADER_CONSTANT_249_W) XE_GPU_REGISTER(0x43E8, kFloat, SHADER_CONSTANT_250_X) XE_GPU_REGISTER(0x43E9, kFloat, SHADER_CONSTANT_250_Y) XE_GPU_REGISTER(0x43EA, kFloat, SHADER_CONSTANT_250_Z) XE_GPU_REGISTER(0x43EB, kFloat, SHADER_CONSTANT_250_W) XE_GPU_REGISTER(0x43EC, kFloat, SHADER_CONSTANT_251_X) XE_GPU_REGISTER(0x43ED, kFloat, SHADER_CONSTANT_251_Y) XE_GPU_REGISTER(0x43EE, kFloat, SHADER_CONSTANT_251_Z) XE_GPU_REGISTER(0x43EF, kFloat, SHADER_CONSTANT_251_W) XE_GPU_REGISTER(0x43F0, kFloat, SHADER_CONSTANT_252_X) XE_GPU_REGISTER(0x43F1, kFloat, SHADER_CONSTANT_252_Y) XE_GPU_REGISTER(0x43F2, kFloat, SHADER_CONSTANT_252_Z) XE_GPU_REGISTER(0x43F3, kFloat, SHADER_CONSTANT_252_W) XE_GPU_REGISTER(0x43F4, kFloat, SHADER_CONSTANT_253_X) XE_GPU_REGISTER(0x43F5, kFloat, SHADER_CONSTANT_253_Y) XE_GPU_REGISTER(0x43F6, kFloat, SHADER_CONSTANT_253_Z) XE_GPU_REGISTER(0x43F7, kFloat, SHADER_CONSTANT_253_W) XE_GPU_REGISTER(0x43F8, kFloat, SHADER_CONSTANT_254_X) XE_GPU_REGISTER(0x43F9, kFloat, SHADER_CONSTANT_254_Y) XE_GPU_REGISTER(0x43FA, kFloat, SHADER_CONSTANT_254_Z) XE_GPU_REGISTER(0x43FB, kFloat, SHADER_CONSTANT_254_W) XE_GPU_REGISTER(0x43FC, kFloat, SHADER_CONSTANT_255_X) XE_GPU_REGISTER(0x43FD, kFloat, SHADER_CONSTANT_255_Y) XE_GPU_REGISTER(0x43FE, kFloat, SHADER_CONSTANT_255_Z) XE_GPU_REGISTER(0x43FF, kFloat, SHADER_CONSTANT_255_W) XE_GPU_REGISTER(0x4400, kFloat, SHADER_CONSTANT_256_X) XE_GPU_REGISTER(0x4401, kFloat, SHADER_CONSTANT_256_Y) XE_GPU_REGISTER(0x4402, kFloat, SHADER_CONSTANT_256_Z) XE_GPU_REGISTER(0x4403, kFloat, SHADER_CONSTANT_256_W) XE_GPU_REGISTER(0x4404, kFloat, SHADER_CONSTANT_257_X) XE_GPU_REGISTER(0x4405, kFloat, SHADER_CONSTANT_257_Y) XE_GPU_REGISTER(0x4406, kFloat, SHADER_CONSTANT_257_Z) XE_GPU_REGISTER(0x4407, kFloat, SHADER_CONSTANT_257_W) XE_GPU_REGISTER(0x4408, kFloat, SHADER_CONSTANT_258_X) XE_GPU_REGISTER(0x4409, kFloat, SHADER_CONSTANT_258_Y) XE_GPU_REGISTER(0x440A, kFloat, SHADER_CONSTANT_258_Z) XE_GPU_REGISTER(0x440B, kFloat, SHADER_CONSTANT_258_W) XE_GPU_REGISTER(0x440C, kFloat, SHADER_CONSTANT_259_X) XE_GPU_REGISTER(0x440D, kFloat, SHADER_CONSTANT_259_Y) XE_GPU_REGISTER(0x440E, kFloat, SHADER_CONSTANT_259_Z) XE_GPU_REGISTER(0x440F, kFloat, SHADER_CONSTANT_259_W) XE_GPU_REGISTER(0x4410, kFloat, SHADER_CONSTANT_260_X) XE_GPU_REGISTER(0x4411, kFloat, SHADER_CONSTANT_260_Y) XE_GPU_REGISTER(0x4412, kFloat, SHADER_CONSTANT_260_Z) XE_GPU_REGISTER(0x4413, kFloat, SHADER_CONSTANT_260_W) XE_GPU_REGISTER(0x4414, kFloat, SHADER_CONSTANT_261_X) XE_GPU_REGISTER(0x4415, kFloat, SHADER_CONSTANT_261_Y) XE_GPU_REGISTER(0x4416, kFloat, SHADER_CONSTANT_261_Z) XE_GPU_REGISTER(0x4417, kFloat, SHADER_CONSTANT_261_W) XE_GPU_REGISTER(0x4418, kFloat, SHADER_CONSTANT_262_X) XE_GPU_REGISTER(0x4419, kFloat, SHADER_CONSTANT_262_Y) XE_GPU_REGISTER(0x441A, kFloat, SHADER_CONSTANT_262_Z) XE_GPU_REGISTER(0x441B, kFloat, SHADER_CONSTANT_262_W) XE_GPU_REGISTER(0x441C, kFloat, SHADER_CONSTANT_263_X) XE_GPU_REGISTER(0x441D, kFloat, SHADER_CONSTANT_263_Y) XE_GPU_REGISTER(0x441E, kFloat, SHADER_CONSTANT_263_Z) XE_GPU_REGISTER(0x441F, kFloat, SHADER_CONSTANT_263_W) XE_GPU_REGISTER(0x4420, kFloat, SHADER_CONSTANT_264_X) XE_GPU_REGISTER(0x4421, kFloat, SHADER_CONSTANT_264_Y) XE_GPU_REGISTER(0x4422, kFloat, SHADER_CONSTANT_264_Z) XE_GPU_REGISTER(0x4423, kFloat, SHADER_CONSTANT_264_W) XE_GPU_REGISTER(0x4424, kFloat, SHADER_CONSTANT_265_X) XE_GPU_REGISTER(0x4425, kFloat, SHADER_CONSTANT_265_Y) XE_GPU_REGISTER(0x4426, kFloat, SHADER_CONSTANT_265_Z) XE_GPU_REGISTER(0x4427, kFloat, SHADER_CONSTANT_265_W) XE_GPU_REGISTER(0x4428, kFloat, SHADER_CONSTANT_266_X) XE_GPU_REGISTER(0x4429, kFloat, SHADER_CONSTANT_266_Y) XE_GPU_REGISTER(0x442A, kFloat, SHADER_CONSTANT_266_Z) XE_GPU_REGISTER(0x442B, kFloat, SHADER_CONSTANT_266_W) XE_GPU_REGISTER(0x442C, kFloat, SHADER_CONSTANT_267_X) XE_GPU_REGISTER(0x442D, kFloat, SHADER_CONSTANT_267_Y) XE_GPU_REGISTER(0x442E, kFloat, SHADER_CONSTANT_267_Z) XE_GPU_REGISTER(0x442F, kFloat, SHADER_CONSTANT_267_W) XE_GPU_REGISTER(0x4430, kFloat, SHADER_CONSTANT_268_X) XE_GPU_REGISTER(0x4431, kFloat, SHADER_CONSTANT_268_Y) XE_GPU_REGISTER(0x4432, kFloat, SHADER_CONSTANT_268_Z) XE_GPU_REGISTER(0x4433, kFloat, SHADER_CONSTANT_268_W) XE_GPU_REGISTER(0x4434, kFloat, SHADER_CONSTANT_269_X) XE_GPU_REGISTER(0x4435, kFloat, SHADER_CONSTANT_269_Y) XE_GPU_REGISTER(0x4436, kFloat, SHADER_CONSTANT_269_Z) XE_GPU_REGISTER(0x4437, kFloat, SHADER_CONSTANT_269_W) XE_GPU_REGISTER(0x4438, kFloat, SHADER_CONSTANT_270_X) XE_GPU_REGISTER(0x4439, kFloat, SHADER_CONSTANT_270_Y) XE_GPU_REGISTER(0x443A, kFloat, SHADER_CONSTANT_270_Z) XE_GPU_REGISTER(0x443B, kFloat, SHADER_CONSTANT_270_W) XE_GPU_REGISTER(0x443C, kFloat, SHADER_CONSTANT_271_X) XE_GPU_REGISTER(0x443D, kFloat, SHADER_CONSTANT_271_Y) XE_GPU_REGISTER(0x443E, kFloat, SHADER_CONSTANT_271_Z) XE_GPU_REGISTER(0x443F, kFloat, SHADER_CONSTANT_271_W) XE_GPU_REGISTER(0x4440, kFloat, SHADER_CONSTANT_272_X) XE_GPU_REGISTER(0x4441, kFloat, SHADER_CONSTANT_272_Y) XE_GPU_REGISTER(0x4442, kFloat, SHADER_CONSTANT_272_Z) XE_GPU_REGISTER(0x4443, kFloat, SHADER_CONSTANT_272_W) XE_GPU_REGISTER(0x4444, kFloat, SHADER_CONSTANT_273_X) XE_GPU_REGISTER(0x4445, kFloat, SHADER_CONSTANT_273_Y) XE_GPU_REGISTER(0x4446, kFloat, SHADER_CONSTANT_273_Z) XE_GPU_REGISTER(0x4447, kFloat, SHADER_CONSTANT_273_W) XE_GPU_REGISTER(0x4448, kFloat, SHADER_CONSTANT_274_X) XE_GPU_REGISTER(0x4449, kFloat, SHADER_CONSTANT_274_Y) XE_GPU_REGISTER(0x444A, kFloat, SHADER_CONSTANT_274_Z) XE_GPU_REGISTER(0x444B, kFloat, SHADER_CONSTANT_274_W) XE_GPU_REGISTER(0x444C, kFloat, SHADER_CONSTANT_275_X) XE_GPU_REGISTER(0x444D, kFloat, SHADER_CONSTANT_275_Y) XE_GPU_REGISTER(0x444E, kFloat, SHADER_CONSTANT_275_Z) XE_GPU_REGISTER(0x444F, kFloat, SHADER_CONSTANT_275_W) XE_GPU_REGISTER(0x4450, kFloat, SHADER_CONSTANT_276_X) XE_GPU_REGISTER(0x4451, kFloat, SHADER_CONSTANT_276_Y) XE_GPU_REGISTER(0x4452, kFloat, SHADER_CONSTANT_276_Z) XE_GPU_REGISTER(0x4453, kFloat, SHADER_CONSTANT_276_W) XE_GPU_REGISTER(0x4454, kFloat, SHADER_CONSTANT_277_X) XE_GPU_REGISTER(0x4455, kFloat, SHADER_CONSTANT_277_Y) XE_GPU_REGISTER(0x4456, kFloat, SHADER_CONSTANT_277_Z) XE_GPU_REGISTER(0x4457, kFloat, SHADER_CONSTANT_277_W) XE_GPU_REGISTER(0x4458, kFloat, SHADER_CONSTANT_278_X) XE_GPU_REGISTER(0x4459, kFloat, SHADER_CONSTANT_278_Y) XE_GPU_REGISTER(0x445A, kFloat, SHADER_CONSTANT_278_Z) XE_GPU_REGISTER(0x445B, kFloat, SHADER_CONSTANT_278_W) XE_GPU_REGISTER(0x445C, kFloat, SHADER_CONSTANT_279_X) XE_GPU_REGISTER(0x445D, kFloat, SHADER_CONSTANT_279_Y) XE_GPU_REGISTER(0x445E, kFloat, SHADER_CONSTANT_279_Z) XE_GPU_REGISTER(0x445F, kFloat, SHADER_CONSTANT_279_W) XE_GPU_REGISTER(0x4460, kFloat, SHADER_CONSTANT_280_X) XE_GPU_REGISTER(0x4461, kFloat, SHADER_CONSTANT_280_Y) XE_GPU_REGISTER(0x4462, kFloat, SHADER_CONSTANT_280_Z) XE_GPU_REGISTER(0x4463, kFloat, SHADER_CONSTANT_280_W) XE_GPU_REGISTER(0x4464, kFloat, SHADER_CONSTANT_281_X) XE_GPU_REGISTER(0x4465, kFloat, SHADER_CONSTANT_281_Y) XE_GPU_REGISTER(0x4466, kFloat, SHADER_CONSTANT_281_Z) XE_GPU_REGISTER(0x4467, kFloat, SHADER_CONSTANT_281_W) XE_GPU_REGISTER(0x4468, kFloat, SHADER_CONSTANT_282_X) XE_GPU_REGISTER(0x4469, kFloat, SHADER_CONSTANT_282_Y) XE_GPU_REGISTER(0x446A, kFloat, SHADER_CONSTANT_282_Z) XE_GPU_REGISTER(0x446B, kFloat, SHADER_CONSTANT_282_W) XE_GPU_REGISTER(0x446C, kFloat, SHADER_CONSTANT_283_X) XE_GPU_REGISTER(0x446D, kFloat, SHADER_CONSTANT_283_Y) XE_GPU_REGISTER(0x446E, kFloat, SHADER_CONSTANT_283_Z) XE_GPU_REGISTER(0x446F, kFloat, SHADER_CONSTANT_283_W) XE_GPU_REGISTER(0x4470, kFloat, SHADER_CONSTANT_284_X) XE_GPU_REGISTER(0x4471, kFloat, SHADER_CONSTANT_284_Y) XE_GPU_REGISTER(0x4472, kFloat, SHADER_CONSTANT_284_Z) XE_GPU_REGISTER(0x4473, kFloat, SHADER_CONSTANT_284_W) XE_GPU_REGISTER(0x4474, kFloat, SHADER_CONSTANT_285_X) XE_GPU_REGISTER(0x4475, kFloat, SHADER_CONSTANT_285_Y) XE_GPU_REGISTER(0x4476, kFloat, SHADER_CONSTANT_285_Z) XE_GPU_REGISTER(0x4477, kFloat, SHADER_CONSTANT_285_W) XE_GPU_REGISTER(0x4478, kFloat, SHADER_CONSTANT_286_X) XE_GPU_REGISTER(0x4479, kFloat, SHADER_CONSTANT_286_Y) XE_GPU_REGISTER(0x447A, kFloat, SHADER_CONSTANT_286_Z) XE_GPU_REGISTER(0x447B, kFloat, SHADER_CONSTANT_286_W) XE_GPU_REGISTER(0x447C, kFloat, SHADER_CONSTANT_287_X) XE_GPU_REGISTER(0x447D, kFloat, SHADER_CONSTANT_287_Y) XE_GPU_REGISTER(0x447E, kFloat, SHADER_CONSTANT_287_Z) XE_GPU_REGISTER(0x447F, kFloat, SHADER_CONSTANT_287_W) XE_GPU_REGISTER(0x4480, kFloat, SHADER_CONSTANT_288_X) XE_GPU_REGISTER(0x4481, kFloat, SHADER_CONSTANT_288_Y) XE_GPU_REGISTER(0x4482, kFloat, SHADER_CONSTANT_288_Z) XE_GPU_REGISTER(0x4483, kFloat, SHADER_CONSTANT_288_W) XE_GPU_REGISTER(0x4484, kFloat, SHADER_CONSTANT_289_X) XE_GPU_REGISTER(0x4485, kFloat, SHADER_CONSTANT_289_Y) XE_GPU_REGISTER(0x4486, kFloat, SHADER_CONSTANT_289_Z) XE_GPU_REGISTER(0x4487, kFloat, SHADER_CONSTANT_289_W) XE_GPU_REGISTER(0x4488, kFloat, SHADER_CONSTANT_290_X) XE_GPU_REGISTER(0x4489, kFloat, SHADER_CONSTANT_290_Y) XE_GPU_REGISTER(0x448A, kFloat, SHADER_CONSTANT_290_Z) XE_GPU_REGISTER(0x448B, kFloat, SHADER_CONSTANT_290_W) XE_GPU_REGISTER(0x448C, kFloat, SHADER_CONSTANT_291_X) XE_GPU_REGISTER(0x448D, kFloat, SHADER_CONSTANT_291_Y) XE_GPU_REGISTER(0x448E, kFloat, SHADER_CONSTANT_291_Z) XE_GPU_REGISTER(0x448F, kFloat, SHADER_CONSTANT_291_W) XE_GPU_REGISTER(0x4490, kFloat, SHADER_CONSTANT_292_X) XE_GPU_REGISTER(0x4491, kFloat, SHADER_CONSTANT_292_Y) XE_GPU_REGISTER(0x4492, kFloat, SHADER_CONSTANT_292_Z) XE_GPU_REGISTER(0x4493, kFloat, SHADER_CONSTANT_292_W) XE_GPU_REGISTER(0x4494, kFloat, SHADER_CONSTANT_293_X) XE_GPU_REGISTER(0x4495, kFloat, SHADER_CONSTANT_293_Y) XE_GPU_REGISTER(0x4496, kFloat, SHADER_CONSTANT_293_Z) XE_GPU_REGISTER(0x4497, kFloat, SHADER_CONSTANT_293_W) XE_GPU_REGISTER(0x4498, kFloat, SHADER_CONSTANT_294_X) XE_GPU_REGISTER(0x4499, kFloat, SHADER_CONSTANT_294_Y) XE_GPU_REGISTER(0x449A, kFloat, SHADER_CONSTANT_294_Z) XE_GPU_REGISTER(0x449B, kFloat, SHADER_CONSTANT_294_W) XE_GPU_REGISTER(0x449C, kFloat, SHADER_CONSTANT_295_X) XE_GPU_REGISTER(0x449D, kFloat, SHADER_CONSTANT_295_Y) XE_GPU_REGISTER(0x449E, kFloat, SHADER_CONSTANT_295_Z) XE_GPU_REGISTER(0x449F, kFloat, SHADER_CONSTANT_295_W) XE_GPU_REGISTER(0x44A0, kFloat, SHADER_CONSTANT_296_X) XE_GPU_REGISTER(0x44A1, kFloat, SHADER_CONSTANT_296_Y) XE_GPU_REGISTER(0x44A2, kFloat, SHADER_CONSTANT_296_Z) XE_GPU_REGISTER(0x44A3, kFloat, SHADER_CONSTANT_296_W) XE_GPU_REGISTER(0x44A4, kFloat, SHADER_CONSTANT_297_X) XE_GPU_REGISTER(0x44A5, kFloat, SHADER_CONSTANT_297_Y) XE_GPU_REGISTER(0x44A6, kFloat, SHADER_CONSTANT_297_Z) XE_GPU_REGISTER(0x44A7, kFloat, SHADER_CONSTANT_297_W) XE_GPU_REGISTER(0x44A8, kFloat, SHADER_CONSTANT_298_X) XE_GPU_REGISTER(0x44A9, kFloat, SHADER_CONSTANT_298_Y) XE_GPU_REGISTER(0x44AA, kFloat, SHADER_CONSTANT_298_Z) XE_GPU_REGISTER(0x44AB, kFloat, SHADER_CONSTANT_298_W) XE_GPU_REGISTER(0x44AC, kFloat, SHADER_CONSTANT_299_X) XE_GPU_REGISTER(0x44AD, kFloat, SHADER_CONSTANT_299_Y) XE_GPU_REGISTER(0x44AE, kFloat, SHADER_CONSTANT_299_Z) XE_GPU_REGISTER(0x44AF, kFloat, SHADER_CONSTANT_299_W) XE_GPU_REGISTER(0x44B0, kFloat, SHADER_CONSTANT_300_X) XE_GPU_REGISTER(0x44B1, kFloat, SHADER_CONSTANT_300_Y) XE_GPU_REGISTER(0x44B2, kFloat, SHADER_CONSTANT_300_Z) XE_GPU_REGISTER(0x44B3, kFloat, SHADER_CONSTANT_300_W) XE_GPU_REGISTER(0x44B4, kFloat, SHADER_CONSTANT_301_X) XE_GPU_REGISTER(0x44B5, kFloat, SHADER_CONSTANT_301_Y) XE_GPU_REGISTER(0x44B6, kFloat, SHADER_CONSTANT_301_Z) XE_GPU_REGISTER(0x44B7, kFloat, SHADER_CONSTANT_301_W) XE_GPU_REGISTER(0x44B8, kFloat, SHADER_CONSTANT_302_X) XE_GPU_REGISTER(0x44B9, kFloat, SHADER_CONSTANT_302_Y) XE_GPU_REGISTER(0x44BA, kFloat, SHADER_CONSTANT_302_Z) XE_GPU_REGISTER(0x44BB, kFloat, SHADER_CONSTANT_302_W) XE_GPU_REGISTER(0x44BC, kFloat, SHADER_CONSTANT_303_X) XE_GPU_REGISTER(0x44BD, kFloat, SHADER_CONSTANT_303_Y) XE_GPU_REGISTER(0x44BE, kFloat, SHADER_CONSTANT_303_Z) XE_GPU_REGISTER(0x44BF, kFloat, SHADER_CONSTANT_303_W) XE_GPU_REGISTER(0x44C0, kFloat, SHADER_CONSTANT_304_X) XE_GPU_REGISTER(0x44C1, kFloat, SHADER_CONSTANT_304_Y) XE_GPU_REGISTER(0x44C2, kFloat, SHADER_CONSTANT_304_Z) XE_GPU_REGISTER(0x44C3, kFloat, SHADER_CONSTANT_304_W) XE_GPU_REGISTER(0x44C4, kFloat, SHADER_CONSTANT_305_X) XE_GPU_REGISTER(0x44C5, kFloat, SHADER_CONSTANT_305_Y) XE_GPU_REGISTER(0x44C6, kFloat, SHADER_CONSTANT_305_Z) XE_GPU_REGISTER(0x44C7, kFloat, SHADER_CONSTANT_305_W) XE_GPU_REGISTER(0x44C8, kFloat, SHADER_CONSTANT_306_X) XE_GPU_REGISTER(0x44C9, kFloat, SHADER_CONSTANT_306_Y) XE_GPU_REGISTER(0x44CA, kFloat, SHADER_CONSTANT_306_Z) XE_GPU_REGISTER(0x44CB, kFloat, SHADER_CONSTANT_306_W) XE_GPU_REGISTER(0x44CC, kFloat, SHADER_CONSTANT_307_X) XE_GPU_REGISTER(0x44CD, kFloat, SHADER_CONSTANT_307_Y) XE_GPU_REGISTER(0x44CE, kFloat, SHADER_CONSTANT_307_Z) XE_GPU_REGISTER(0x44CF, kFloat, SHADER_CONSTANT_307_W) XE_GPU_REGISTER(0x44D0, kFloat, SHADER_CONSTANT_308_X) XE_GPU_REGISTER(0x44D1, kFloat, SHADER_CONSTANT_308_Y) XE_GPU_REGISTER(0x44D2, kFloat, SHADER_CONSTANT_308_Z) XE_GPU_REGISTER(0x44D3, kFloat, SHADER_CONSTANT_308_W) XE_GPU_REGISTER(0x44D4, kFloat, SHADER_CONSTANT_309_X) XE_GPU_REGISTER(0x44D5, kFloat, SHADER_CONSTANT_309_Y) XE_GPU_REGISTER(0x44D6, kFloat, SHADER_CONSTANT_309_Z) XE_GPU_REGISTER(0x44D7, kFloat, SHADER_CONSTANT_309_W) XE_GPU_REGISTER(0x44D8, kFloat, SHADER_CONSTANT_310_X) XE_GPU_REGISTER(0x44D9, kFloat, SHADER_CONSTANT_310_Y) XE_GPU_REGISTER(0x44DA, kFloat, SHADER_CONSTANT_310_Z) XE_GPU_REGISTER(0x44DB, kFloat, SHADER_CONSTANT_310_W) XE_GPU_REGISTER(0x44DC, kFloat, SHADER_CONSTANT_311_X) XE_GPU_REGISTER(0x44DD, kFloat, SHADER_CONSTANT_311_Y) XE_GPU_REGISTER(0x44DE, kFloat, SHADER_CONSTANT_311_Z) XE_GPU_REGISTER(0x44DF, kFloat, SHADER_CONSTANT_311_W) XE_GPU_REGISTER(0x44E0, kFloat, SHADER_CONSTANT_312_X) XE_GPU_REGISTER(0x44E1, kFloat, SHADER_CONSTANT_312_Y) XE_GPU_REGISTER(0x44E2, kFloat, SHADER_CONSTANT_312_Z) XE_GPU_REGISTER(0x44E3, kFloat, SHADER_CONSTANT_312_W) XE_GPU_REGISTER(0x44E4, kFloat, SHADER_CONSTANT_313_X) XE_GPU_REGISTER(0x44E5, kFloat, SHADER_CONSTANT_313_Y) XE_GPU_REGISTER(0x44E6, kFloat, SHADER_CONSTANT_313_Z) XE_GPU_REGISTER(0x44E7, kFloat, SHADER_CONSTANT_313_W) XE_GPU_REGISTER(0x44E8, kFloat, SHADER_CONSTANT_314_X) XE_GPU_REGISTER(0x44E9, kFloat, SHADER_CONSTANT_314_Y) XE_GPU_REGISTER(0x44EA, kFloat, SHADER_CONSTANT_314_Z) XE_GPU_REGISTER(0x44EB, kFloat, SHADER_CONSTANT_314_W) XE_GPU_REGISTER(0x44EC, kFloat, SHADER_CONSTANT_315_X) XE_GPU_REGISTER(0x44ED, kFloat, SHADER_CONSTANT_315_Y) XE_GPU_REGISTER(0x44EE, kFloat, SHADER_CONSTANT_315_Z) XE_GPU_REGISTER(0x44EF, kFloat, SHADER_CONSTANT_315_W) XE_GPU_REGISTER(0x44F0, kFloat, SHADER_CONSTANT_316_X) XE_GPU_REGISTER(0x44F1, kFloat, SHADER_CONSTANT_316_Y) XE_GPU_REGISTER(0x44F2, kFloat, SHADER_CONSTANT_316_Z) XE_GPU_REGISTER(0x44F3, kFloat, SHADER_CONSTANT_316_W) XE_GPU_REGISTER(0x44F4, kFloat, SHADER_CONSTANT_317_X) XE_GPU_REGISTER(0x44F5, kFloat, SHADER_CONSTANT_317_Y) XE_GPU_REGISTER(0x44F6, kFloat, SHADER_CONSTANT_317_Z) XE_GPU_REGISTER(0x44F7, kFloat, SHADER_CONSTANT_317_W) XE_GPU_REGISTER(0x44F8, kFloat, SHADER_CONSTANT_318_X) XE_GPU_REGISTER(0x44F9, kFloat, SHADER_CONSTANT_318_Y) XE_GPU_REGISTER(0x44FA, kFloat, SHADER_CONSTANT_318_Z) XE_GPU_REGISTER(0x44FB, kFloat, SHADER_CONSTANT_318_W) XE_GPU_REGISTER(0x44FC, kFloat, SHADER_CONSTANT_319_X) XE_GPU_REGISTER(0x44FD, kFloat, SHADER_CONSTANT_319_Y) XE_GPU_REGISTER(0x44FE, kFloat, SHADER_CONSTANT_319_Z) XE_GPU_REGISTER(0x44FF, kFloat, SHADER_CONSTANT_319_W) XE_GPU_REGISTER(0x4500, kFloat, SHADER_CONSTANT_320_X) XE_GPU_REGISTER(0x4501, kFloat, SHADER_CONSTANT_320_Y) XE_GPU_REGISTER(0x4502, kFloat, SHADER_CONSTANT_320_Z) XE_GPU_REGISTER(0x4503, kFloat, SHADER_CONSTANT_320_W) XE_GPU_REGISTER(0x4504, kFloat, SHADER_CONSTANT_321_X) XE_GPU_REGISTER(0x4505, kFloat, SHADER_CONSTANT_321_Y) XE_GPU_REGISTER(0x4506, kFloat, SHADER_CONSTANT_321_Z) XE_GPU_REGISTER(0x4507, kFloat, SHADER_CONSTANT_321_W) XE_GPU_REGISTER(0x4508, kFloat, SHADER_CONSTANT_322_X) XE_GPU_REGISTER(0x4509, kFloat, SHADER_CONSTANT_322_Y) XE_GPU_REGISTER(0x450A, kFloat, SHADER_CONSTANT_322_Z) XE_GPU_REGISTER(0x450B, kFloat, SHADER_CONSTANT_322_W) XE_GPU_REGISTER(0x450C, kFloat, SHADER_CONSTANT_323_X) XE_GPU_REGISTER(0x450D, kFloat, SHADER_CONSTANT_323_Y) XE_GPU_REGISTER(0x450E, kFloat, SHADER_CONSTANT_323_Z) XE_GPU_REGISTER(0x450F, kFloat, SHADER_CONSTANT_323_W) XE_GPU_REGISTER(0x4510, kFloat, SHADER_CONSTANT_324_X) XE_GPU_REGISTER(0x4511, kFloat, SHADER_CONSTANT_324_Y) XE_GPU_REGISTER(0x4512, kFloat, SHADER_CONSTANT_324_Z) XE_GPU_REGISTER(0x4513, kFloat, SHADER_CONSTANT_324_W) XE_GPU_REGISTER(0x4514, kFloat, SHADER_CONSTANT_325_X) XE_GPU_REGISTER(0x4515, kFloat, SHADER_CONSTANT_325_Y) XE_GPU_REGISTER(0x4516, kFloat, SHADER_CONSTANT_325_Z) XE_GPU_REGISTER(0x4517, kFloat, SHADER_CONSTANT_325_W) XE_GPU_REGISTER(0x4518, kFloat, SHADER_CONSTANT_326_X) XE_GPU_REGISTER(0x4519, kFloat, SHADER_CONSTANT_326_Y) XE_GPU_REGISTER(0x451A, kFloat, SHADER_CONSTANT_326_Z) XE_GPU_REGISTER(0x451B, kFloat, SHADER_CONSTANT_326_W) XE_GPU_REGISTER(0x451C, kFloat, SHADER_CONSTANT_327_X) XE_GPU_REGISTER(0x451D, kFloat, SHADER_CONSTANT_327_Y) XE_GPU_REGISTER(0x451E, kFloat, SHADER_CONSTANT_327_Z) XE_GPU_REGISTER(0x451F, kFloat, SHADER_CONSTANT_327_W) XE_GPU_REGISTER(0x4520, kFloat, SHADER_CONSTANT_328_X) XE_GPU_REGISTER(0x4521, kFloat, SHADER_CONSTANT_328_Y) XE_GPU_REGISTER(0x4522, kFloat, SHADER_CONSTANT_328_Z) XE_GPU_REGISTER(0x4523, kFloat, SHADER_CONSTANT_328_W) XE_GPU_REGISTER(0x4524, kFloat, SHADER_CONSTANT_329_X) XE_GPU_REGISTER(0x4525, kFloat, SHADER_CONSTANT_329_Y) XE_GPU_REGISTER(0x4526, kFloat, SHADER_CONSTANT_329_Z) XE_GPU_REGISTER(0x4527, kFloat, SHADER_CONSTANT_329_W) XE_GPU_REGISTER(0x4528, kFloat, SHADER_CONSTANT_330_X) XE_GPU_REGISTER(0x4529, kFloat, SHADER_CONSTANT_330_Y) XE_GPU_REGISTER(0x452A, kFloat, SHADER_CONSTANT_330_Z) XE_GPU_REGISTER(0x452B, kFloat, SHADER_CONSTANT_330_W) XE_GPU_REGISTER(0x452C, kFloat, SHADER_CONSTANT_331_X) XE_GPU_REGISTER(0x452D, kFloat, SHADER_CONSTANT_331_Y) XE_GPU_REGISTER(0x452E, kFloat, SHADER_CONSTANT_331_Z) XE_GPU_REGISTER(0x452F, kFloat, SHADER_CONSTANT_331_W) XE_GPU_REGISTER(0x4530, kFloat, SHADER_CONSTANT_332_X) XE_GPU_REGISTER(0x4531, kFloat, SHADER_CONSTANT_332_Y) XE_GPU_REGISTER(0x4532, kFloat, SHADER_CONSTANT_332_Z) XE_GPU_REGISTER(0x4533, kFloat, SHADER_CONSTANT_332_W) XE_GPU_REGISTER(0x4534, kFloat, SHADER_CONSTANT_333_X) XE_GPU_REGISTER(0x4535, kFloat, SHADER_CONSTANT_333_Y) XE_GPU_REGISTER(0x4536, kFloat, SHADER_CONSTANT_333_Z) XE_GPU_REGISTER(0x4537, kFloat, SHADER_CONSTANT_333_W) XE_GPU_REGISTER(0x4538, kFloat, SHADER_CONSTANT_334_X) XE_GPU_REGISTER(0x4539, kFloat, SHADER_CONSTANT_334_Y) XE_GPU_REGISTER(0x453A, kFloat, SHADER_CONSTANT_334_Z) XE_GPU_REGISTER(0x453B, kFloat, SHADER_CONSTANT_334_W) XE_GPU_REGISTER(0x453C, kFloat, SHADER_CONSTANT_335_X) XE_GPU_REGISTER(0x453D, kFloat, SHADER_CONSTANT_335_Y) XE_GPU_REGISTER(0x453E, kFloat, SHADER_CONSTANT_335_Z) XE_GPU_REGISTER(0x453F, kFloat, SHADER_CONSTANT_335_W) XE_GPU_REGISTER(0x4540, kFloat, SHADER_CONSTANT_336_X) XE_GPU_REGISTER(0x4541, kFloat, SHADER_CONSTANT_336_Y) XE_GPU_REGISTER(0x4542, kFloat, SHADER_CONSTANT_336_Z) XE_GPU_REGISTER(0x4543, kFloat, SHADER_CONSTANT_336_W) XE_GPU_REGISTER(0x4544, kFloat, SHADER_CONSTANT_337_X) XE_GPU_REGISTER(0x4545, kFloat, SHADER_CONSTANT_337_Y) XE_GPU_REGISTER(0x4546, kFloat, SHADER_CONSTANT_337_Z) XE_GPU_REGISTER(0x4547, kFloat, SHADER_CONSTANT_337_W) XE_GPU_REGISTER(0x4548, kFloat, SHADER_CONSTANT_338_X) XE_GPU_REGISTER(0x4549, kFloat, SHADER_CONSTANT_338_Y) XE_GPU_REGISTER(0x454A, kFloat, SHADER_CONSTANT_338_Z) XE_GPU_REGISTER(0x454B, kFloat, SHADER_CONSTANT_338_W) XE_GPU_REGISTER(0x454C, kFloat, SHADER_CONSTANT_339_X) XE_GPU_REGISTER(0x454D, kFloat, SHADER_CONSTANT_339_Y) XE_GPU_REGISTER(0x454E, kFloat, SHADER_CONSTANT_339_Z) XE_GPU_REGISTER(0x454F, kFloat, SHADER_CONSTANT_339_W) XE_GPU_REGISTER(0x4550, kFloat, SHADER_CONSTANT_340_X) XE_GPU_REGISTER(0x4551, kFloat, SHADER_CONSTANT_340_Y) XE_GPU_REGISTER(0x4552, kFloat, SHADER_CONSTANT_340_Z) XE_GPU_REGISTER(0x4553, kFloat, SHADER_CONSTANT_340_W) XE_GPU_REGISTER(0x4554, kFloat, SHADER_CONSTANT_341_X) XE_GPU_REGISTER(0x4555, kFloat, SHADER_CONSTANT_341_Y) XE_GPU_REGISTER(0x4556, kFloat, SHADER_CONSTANT_341_Z) XE_GPU_REGISTER(0x4557, kFloat, SHADER_CONSTANT_341_W) XE_GPU_REGISTER(0x4558, kFloat, SHADER_CONSTANT_342_X) XE_GPU_REGISTER(0x4559, kFloat, SHADER_CONSTANT_342_Y) XE_GPU_REGISTER(0x455A, kFloat, SHADER_CONSTANT_342_Z) XE_GPU_REGISTER(0x455B, kFloat, SHADER_CONSTANT_342_W) XE_GPU_REGISTER(0x455C, kFloat, SHADER_CONSTANT_343_X) XE_GPU_REGISTER(0x455D, kFloat, SHADER_CONSTANT_343_Y) XE_GPU_REGISTER(0x455E, kFloat, SHADER_CONSTANT_343_Z) XE_GPU_REGISTER(0x455F, kFloat, SHADER_CONSTANT_343_W) XE_GPU_REGISTER(0x4560, kFloat, SHADER_CONSTANT_344_X) XE_GPU_REGISTER(0x4561, kFloat, SHADER_CONSTANT_344_Y) XE_GPU_REGISTER(0x4562, kFloat, SHADER_CONSTANT_344_Z) XE_GPU_REGISTER(0x4563, kFloat, SHADER_CONSTANT_344_W) XE_GPU_REGISTER(0x4564, kFloat, SHADER_CONSTANT_345_X) XE_GPU_REGISTER(0x4565, kFloat, SHADER_CONSTANT_345_Y) XE_GPU_REGISTER(0x4566, kFloat, SHADER_CONSTANT_345_Z) XE_GPU_REGISTER(0x4567, kFloat, SHADER_CONSTANT_345_W) XE_GPU_REGISTER(0x4568, kFloat, SHADER_CONSTANT_346_X) XE_GPU_REGISTER(0x4569, kFloat, SHADER_CONSTANT_346_Y) XE_GPU_REGISTER(0x456A, kFloat, SHADER_CONSTANT_346_Z) XE_GPU_REGISTER(0x456B, kFloat, SHADER_CONSTANT_346_W) XE_GPU_REGISTER(0x456C, kFloat, SHADER_CONSTANT_347_X) XE_GPU_REGISTER(0x456D, kFloat, SHADER_CONSTANT_347_Y) XE_GPU_REGISTER(0x456E, kFloat, SHADER_CONSTANT_347_Z) XE_GPU_REGISTER(0x456F, kFloat, SHADER_CONSTANT_347_W) XE_GPU_REGISTER(0x4570, kFloat, SHADER_CONSTANT_348_X) XE_GPU_REGISTER(0x4571, kFloat, SHADER_CONSTANT_348_Y) XE_GPU_REGISTER(0x4572, kFloat, SHADER_CONSTANT_348_Z) XE_GPU_REGISTER(0x4573, kFloat, SHADER_CONSTANT_348_W) XE_GPU_REGISTER(0x4574, kFloat, SHADER_CONSTANT_349_X) XE_GPU_REGISTER(0x4575, kFloat, SHADER_CONSTANT_349_Y) XE_GPU_REGISTER(0x4576, kFloat, SHADER_CONSTANT_349_Z) XE_GPU_REGISTER(0x4577, kFloat, SHADER_CONSTANT_349_W) XE_GPU_REGISTER(0x4578, kFloat, SHADER_CONSTANT_350_X) XE_GPU_REGISTER(0x4579, kFloat, SHADER_CONSTANT_350_Y) XE_GPU_REGISTER(0x457A, kFloat, SHADER_CONSTANT_350_Z) XE_GPU_REGISTER(0x457B, kFloat, SHADER_CONSTANT_350_W) XE_GPU_REGISTER(0x457C, kFloat, SHADER_CONSTANT_351_X) XE_GPU_REGISTER(0x457D, kFloat, SHADER_CONSTANT_351_Y) XE_GPU_REGISTER(0x457E, kFloat, SHADER_CONSTANT_351_Z) XE_GPU_REGISTER(0x457F, kFloat, SHADER_CONSTANT_351_W) XE_GPU_REGISTER(0x4580, kFloat, SHADER_CONSTANT_352_X) XE_GPU_REGISTER(0x4581, kFloat, SHADER_CONSTANT_352_Y) XE_GPU_REGISTER(0x4582, kFloat, SHADER_CONSTANT_352_Z) XE_GPU_REGISTER(0x4583, kFloat, SHADER_CONSTANT_352_W) XE_GPU_REGISTER(0x4584, kFloat, SHADER_CONSTANT_353_X) XE_GPU_REGISTER(0x4585, kFloat, SHADER_CONSTANT_353_Y) XE_GPU_REGISTER(0x4586, kFloat, SHADER_CONSTANT_353_Z) XE_GPU_REGISTER(0x4587, kFloat, SHADER_CONSTANT_353_W) XE_GPU_REGISTER(0x4588, kFloat, SHADER_CONSTANT_354_X) XE_GPU_REGISTER(0x4589, kFloat, SHADER_CONSTANT_354_Y) XE_GPU_REGISTER(0x458A, kFloat, SHADER_CONSTANT_354_Z) XE_GPU_REGISTER(0x458B, kFloat, SHADER_CONSTANT_354_W) XE_GPU_REGISTER(0x458C, kFloat, SHADER_CONSTANT_355_X) XE_GPU_REGISTER(0x458D, kFloat, SHADER_CONSTANT_355_Y) XE_GPU_REGISTER(0x458E, kFloat, SHADER_CONSTANT_355_Z) XE_GPU_REGISTER(0x458F, kFloat, SHADER_CONSTANT_355_W) XE_GPU_REGISTER(0x4590, kFloat, SHADER_CONSTANT_356_X) XE_GPU_REGISTER(0x4591, kFloat, SHADER_CONSTANT_356_Y) XE_GPU_REGISTER(0x4592, kFloat, SHADER_CONSTANT_356_Z) XE_GPU_REGISTER(0x4593, kFloat, SHADER_CONSTANT_356_W) XE_GPU_REGISTER(0x4594, kFloat, SHADER_CONSTANT_357_X) XE_GPU_REGISTER(0x4595, kFloat, SHADER_CONSTANT_357_Y) XE_GPU_REGISTER(0x4596, kFloat, SHADER_CONSTANT_357_Z) XE_GPU_REGISTER(0x4597, kFloat, SHADER_CONSTANT_357_W) XE_GPU_REGISTER(0x4598, kFloat, SHADER_CONSTANT_358_X) XE_GPU_REGISTER(0x4599, kFloat, SHADER_CONSTANT_358_Y) XE_GPU_REGISTER(0x459A, kFloat, SHADER_CONSTANT_358_Z) XE_GPU_REGISTER(0x459B, kFloat, SHADER_CONSTANT_358_W) XE_GPU_REGISTER(0x459C, kFloat, SHADER_CONSTANT_359_X) XE_GPU_REGISTER(0x459D, kFloat, SHADER_CONSTANT_359_Y) XE_GPU_REGISTER(0x459E, kFloat, SHADER_CONSTANT_359_Z) XE_GPU_REGISTER(0x459F, kFloat, SHADER_CONSTANT_359_W) XE_GPU_REGISTER(0x45A0, kFloat, SHADER_CONSTANT_360_X) XE_GPU_REGISTER(0x45A1, kFloat, SHADER_CONSTANT_360_Y) XE_GPU_REGISTER(0x45A2, kFloat, SHADER_CONSTANT_360_Z) XE_GPU_REGISTER(0x45A3, kFloat, SHADER_CONSTANT_360_W) XE_GPU_REGISTER(0x45A4, kFloat, SHADER_CONSTANT_361_X) XE_GPU_REGISTER(0x45A5, kFloat, SHADER_CONSTANT_361_Y) XE_GPU_REGISTER(0x45A6, kFloat, SHADER_CONSTANT_361_Z) XE_GPU_REGISTER(0x45A7, kFloat, SHADER_CONSTANT_361_W) XE_GPU_REGISTER(0x45A8, kFloat, SHADER_CONSTANT_362_X) XE_GPU_REGISTER(0x45A9, kFloat, SHADER_CONSTANT_362_Y) XE_GPU_REGISTER(0x45AA, kFloat, SHADER_CONSTANT_362_Z) XE_GPU_REGISTER(0x45AB, kFloat, SHADER_CONSTANT_362_W) XE_GPU_REGISTER(0x45AC, kFloat, SHADER_CONSTANT_363_X) XE_GPU_REGISTER(0x45AD, kFloat, SHADER_CONSTANT_363_Y) XE_GPU_REGISTER(0x45AE, kFloat, SHADER_CONSTANT_363_Z) XE_GPU_REGISTER(0x45AF, kFloat, SHADER_CONSTANT_363_W) XE_GPU_REGISTER(0x45B0, kFloat, SHADER_CONSTANT_364_X) XE_GPU_REGISTER(0x45B1, kFloat, SHADER_CONSTANT_364_Y) XE_GPU_REGISTER(0x45B2, kFloat, SHADER_CONSTANT_364_Z) XE_GPU_REGISTER(0x45B3, kFloat, SHADER_CONSTANT_364_W) XE_GPU_REGISTER(0x45B4, kFloat, SHADER_CONSTANT_365_X) XE_GPU_REGISTER(0x45B5, kFloat, SHADER_CONSTANT_365_Y) XE_GPU_REGISTER(0x45B6, kFloat, SHADER_CONSTANT_365_Z) XE_GPU_REGISTER(0x45B7, kFloat, SHADER_CONSTANT_365_W) XE_GPU_REGISTER(0x45B8, kFloat, SHADER_CONSTANT_366_X) XE_GPU_REGISTER(0x45B9, kFloat, SHADER_CONSTANT_366_Y) XE_GPU_REGISTER(0x45BA, kFloat, SHADER_CONSTANT_366_Z) XE_GPU_REGISTER(0x45BB, kFloat, SHADER_CONSTANT_366_W) XE_GPU_REGISTER(0x45BC, kFloat, SHADER_CONSTANT_367_X) XE_GPU_REGISTER(0x45BD, kFloat, SHADER_CONSTANT_367_Y) XE_GPU_REGISTER(0x45BE, kFloat, SHADER_CONSTANT_367_Z) XE_GPU_REGISTER(0x45BF, kFloat, SHADER_CONSTANT_367_W) XE_GPU_REGISTER(0x45C0, kFloat, SHADER_CONSTANT_368_X) XE_GPU_REGISTER(0x45C1, kFloat, SHADER_CONSTANT_368_Y) XE_GPU_REGISTER(0x45C2, kFloat, SHADER_CONSTANT_368_Z) XE_GPU_REGISTER(0x45C3, kFloat, SHADER_CONSTANT_368_W) XE_GPU_REGISTER(0x45C4, kFloat, SHADER_CONSTANT_369_X) XE_GPU_REGISTER(0x45C5, kFloat, SHADER_CONSTANT_369_Y) XE_GPU_REGISTER(0x45C6, kFloat, SHADER_CONSTANT_369_Z) XE_GPU_REGISTER(0x45C7, kFloat, SHADER_CONSTANT_369_W) XE_GPU_REGISTER(0x45C8, kFloat, SHADER_CONSTANT_370_X) XE_GPU_REGISTER(0x45C9, kFloat, SHADER_CONSTANT_370_Y) XE_GPU_REGISTER(0x45CA, kFloat, SHADER_CONSTANT_370_Z) XE_GPU_REGISTER(0x45CB, kFloat, SHADER_CONSTANT_370_W) XE_GPU_REGISTER(0x45CC, kFloat, SHADER_CONSTANT_371_X) XE_GPU_REGISTER(0x45CD, kFloat, SHADER_CONSTANT_371_Y) XE_GPU_REGISTER(0x45CE, kFloat, SHADER_CONSTANT_371_Z) XE_GPU_REGISTER(0x45CF, kFloat, SHADER_CONSTANT_371_W) XE_GPU_REGISTER(0x45D0, kFloat, SHADER_CONSTANT_372_X) XE_GPU_REGISTER(0x45D1, kFloat, SHADER_CONSTANT_372_Y) XE_GPU_REGISTER(0x45D2, kFloat, SHADER_CONSTANT_372_Z) XE_GPU_REGISTER(0x45D3, kFloat, SHADER_CONSTANT_372_W) XE_GPU_REGISTER(0x45D4, kFloat, SHADER_CONSTANT_373_X) XE_GPU_REGISTER(0x45D5, kFloat, SHADER_CONSTANT_373_Y) XE_GPU_REGISTER(0x45D6, kFloat, SHADER_CONSTANT_373_Z) XE_GPU_REGISTER(0x45D7, kFloat, SHADER_CONSTANT_373_W) XE_GPU_REGISTER(0x45D8, kFloat, SHADER_CONSTANT_374_X) XE_GPU_REGISTER(0x45D9, kFloat, SHADER_CONSTANT_374_Y) XE_GPU_REGISTER(0x45DA, kFloat, SHADER_CONSTANT_374_Z) XE_GPU_REGISTER(0x45DB, kFloat, SHADER_CONSTANT_374_W) XE_GPU_REGISTER(0x45DC, kFloat, SHADER_CONSTANT_375_X) XE_GPU_REGISTER(0x45DD, kFloat, SHADER_CONSTANT_375_Y) XE_GPU_REGISTER(0x45DE, kFloat, SHADER_CONSTANT_375_Z) XE_GPU_REGISTER(0x45DF, kFloat, SHADER_CONSTANT_375_W) XE_GPU_REGISTER(0x45E0, kFloat, SHADER_CONSTANT_376_X) XE_GPU_REGISTER(0x45E1, kFloat, SHADER_CONSTANT_376_Y) XE_GPU_REGISTER(0x45E2, kFloat, SHADER_CONSTANT_376_Z) XE_GPU_REGISTER(0x45E3, kFloat, SHADER_CONSTANT_376_W) XE_GPU_REGISTER(0x45E4, kFloat, SHADER_CONSTANT_377_X) XE_GPU_REGISTER(0x45E5, kFloat, SHADER_CONSTANT_377_Y) XE_GPU_REGISTER(0x45E6, kFloat, SHADER_CONSTANT_377_Z) XE_GPU_REGISTER(0x45E7, kFloat, SHADER_CONSTANT_377_W) XE_GPU_REGISTER(0x45E8, kFloat, SHADER_CONSTANT_378_X) XE_GPU_REGISTER(0x45E9, kFloat, SHADER_CONSTANT_378_Y) XE_GPU_REGISTER(0x45EA, kFloat, SHADER_CONSTANT_378_Z) XE_GPU_REGISTER(0x45EB, kFloat, SHADER_CONSTANT_378_W) XE_GPU_REGISTER(0x45EC, kFloat, SHADER_CONSTANT_379_X) XE_GPU_REGISTER(0x45ED, kFloat, SHADER_CONSTANT_379_Y) XE_GPU_REGISTER(0x45EE, kFloat, SHADER_CONSTANT_379_Z) XE_GPU_REGISTER(0x45EF, kFloat, SHADER_CONSTANT_379_W) XE_GPU_REGISTER(0x45F0, kFloat, SHADER_CONSTANT_380_X) XE_GPU_REGISTER(0x45F1, kFloat, SHADER_CONSTANT_380_Y) XE_GPU_REGISTER(0x45F2, kFloat, SHADER_CONSTANT_380_Z) XE_GPU_REGISTER(0x45F3, kFloat, SHADER_CONSTANT_380_W) XE_GPU_REGISTER(0x45F4, kFloat, SHADER_CONSTANT_381_X) XE_GPU_REGISTER(0x45F5, kFloat, SHADER_CONSTANT_381_Y) XE_GPU_REGISTER(0x45F6, kFloat, SHADER_CONSTANT_381_Z) XE_GPU_REGISTER(0x45F7, kFloat, SHADER_CONSTANT_381_W) XE_GPU_REGISTER(0x45F8, kFloat, SHADER_CONSTANT_382_X) XE_GPU_REGISTER(0x45F9, kFloat, SHADER_CONSTANT_382_Y) XE_GPU_REGISTER(0x45FA, kFloat, SHADER_CONSTANT_382_Z) XE_GPU_REGISTER(0x45FB, kFloat, SHADER_CONSTANT_382_W) XE_GPU_REGISTER(0x45FC, kFloat, SHADER_CONSTANT_383_X) XE_GPU_REGISTER(0x45FD, kFloat, SHADER_CONSTANT_383_Y) XE_GPU_REGISTER(0x45FE, kFloat, SHADER_CONSTANT_383_Z) XE_GPU_REGISTER(0x45FF, kFloat, SHADER_CONSTANT_383_W) XE_GPU_REGISTER(0x4600, kFloat, SHADER_CONSTANT_384_X) XE_GPU_REGISTER(0x4601, kFloat, SHADER_CONSTANT_384_Y) XE_GPU_REGISTER(0x4602, kFloat, SHADER_CONSTANT_384_Z) XE_GPU_REGISTER(0x4603, kFloat, SHADER_CONSTANT_384_W) XE_GPU_REGISTER(0x4604, kFloat, SHADER_CONSTANT_385_X) XE_GPU_REGISTER(0x4605, kFloat, SHADER_CONSTANT_385_Y) XE_GPU_REGISTER(0x4606, kFloat, SHADER_CONSTANT_385_Z) XE_GPU_REGISTER(0x4607, kFloat, SHADER_CONSTANT_385_W) XE_GPU_REGISTER(0x4608, kFloat, SHADER_CONSTANT_386_X) XE_GPU_REGISTER(0x4609, kFloat, SHADER_CONSTANT_386_Y) XE_GPU_REGISTER(0x460A, kFloat, SHADER_CONSTANT_386_Z) XE_GPU_REGISTER(0x460B, kFloat, SHADER_CONSTANT_386_W) XE_GPU_REGISTER(0x460C, kFloat, SHADER_CONSTANT_387_X) XE_GPU_REGISTER(0x460D, kFloat, SHADER_CONSTANT_387_Y) XE_GPU_REGISTER(0x460E, kFloat, SHADER_CONSTANT_387_Z) XE_GPU_REGISTER(0x460F, kFloat, SHADER_CONSTANT_387_W) XE_GPU_REGISTER(0x4610, kFloat, SHADER_CONSTANT_388_X) XE_GPU_REGISTER(0x4611, kFloat, SHADER_CONSTANT_388_Y) XE_GPU_REGISTER(0x4612, kFloat, SHADER_CONSTANT_388_Z) XE_GPU_REGISTER(0x4613, kFloat, SHADER_CONSTANT_388_W) XE_GPU_REGISTER(0x4614, kFloat, SHADER_CONSTANT_389_X) XE_GPU_REGISTER(0x4615, kFloat, SHADER_CONSTANT_389_Y) XE_GPU_REGISTER(0x4616, kFloat, SHADER_CONSTANT_389_Z) XE_GPU_REGISTER(0x4617, kFloat, SHADER_CONSTANT_389_W) XE_GPU_REGISTER(0x4618, kFloat, SHADER_CONSTANT_390_X) XE_GPU_REGISTER(0x4619, kFloat, SHADER_CONSTANT_390_Y) XE_GPU_REGISTER(0x461A, kFloat, SHADER_CONSTANT_390_Z) XE_GPU_REGISTER(0x461B, kFloat, SHADER_CONSTANT_390_W) XE_GPU_REGISTER(0x461C, kFloat, SHADER_CONSTANT_391_X) XE_GPU_REGISTER(0x461D, kFloat, SHADER_CONSTANT_391_Y) XE_GPU_REGISTER(0x461E, kFloat, SHADER_CONSTANT_391_Z) XE_GPU_REGISTER(0x461F, kFloat, SHADER_CONSTANT_391_W) XE_GPU_REGISTER(0x4620, kFloat, SHADER_CONSTANT_392_X) XE_GPU_REGISTER(0x4621, kFloat, SHADER_CONSTANT_392_Y) XE_GPU_REGISTER(0x4622, kFloat, SHADER_CONSTANT_392_Z) XE_GPU_REGISTER(0x4623, kFloat, SHADER_CONSTANT_392_W) XE_GPU_REGISTER(0x4624, kFloat, SHADER_CONSTANT_393_X) XE_GPU_REGISTER(0x4625, kFloat, SHADER_CONSTANT_393_Y) XE_GPU_REGISTER(0x4626, kFloat, SHADER_CONSTANT_393_Z) XE_GPU_REGISTER(0x4627, kFloat, SHADER_CONSTANT_393_W) XE_GPU_REGISTER(0x4628, kFloat, SHADER_CONSTANT_394_X) XE_GPU_REGISTER(0x4629, kFloat, SHADER_CONSTANT_394_Y) XE_GPU_REGISTER(0x462A, kFloat, SHADER_CONSTANT_394_Z) XE_GPU_REGISTER(0x462B, kFloat, SHADER_CONSTANT_394_W) XE_GPU_REGISTER(0x462C, kFloat, SHADER_CONSTANT_395_X) XE_GPU_REGISTER(0x462D, kFloat, SHADER_CONSTANT_395_Y) XE_GPU_REGISTER(0x462E, kFloat, SHADER_CONSTANT_395_Z) XE_GPU_REGISTER(0x462F, kFloat, SHADER_CONSTANT_395_W) XE_GPU_REGISTER(0x4630, kFloat, SHADER_CONSTANT_396_X) XE_GPU_REGISTER(0x4631, kFloat, SHADER_CONSTANT_396_Y) XE_GPU_REGISTER(0x4632, kFloat, SHADER_CONSTANT_396_Z) XE_GPU_REGISTER(0x4633, kFloat, SHADER_CONSTANT_396_W) XE_GPU_REGISTER(0x4634, kFloat, SHADER_CONSTANT_397_X) XE_GPU_REGISTER(0x4635, kFloat, SHADER_CONSTANT_397_Y) XE_GPU_REGISTER(0x4636, kFloat, SHADER_CONSTANT_397_Z) XE_GPU_REGISTER(0x4637, kFloat, SHADER_CONSTANT_397_W) XE_GPU_REGISTER(0x4638, kFloat, SHADER_CONSTANT_398_X) XE_GPU_REGISTER(0x4639, kFloat, SHADER_CONSTANT_398_Y) XE_GPU_REGISTER(0x463A, kFloat, SHADER_CONSTANT_398_Z) XE_GPU_REGISTER(0x463B, kFloat, SHADER_CONSTANT_398_W) XE_GPU_REGISTER(0x463C, kFloat, SHADER_CONSTANT_399_X) XE_GPU_REGISTER(0x463D, kFloat, SHADER_CONSTANT_399_Y) XE_GPU_REGISTER(0x463E, kFloat, SHADER_CONSTANT_399_Z) XE_GPU_REGISTER(0x463F, kFloat, SHADER_CONSTANT_399_W) XE_GPU_REGISTER(0x4640, kFloat, SHADER_CONSTANT_400_X) XE_GPU_REGISTER(0x4641, kFloat, SHADER_CONSTANT_400_Y) XE_GPU_REGISTER(0x4642, kFloat, SHADER_CONSTANT_400_Z) XE_GPU_REGISTER(0x4643, kFloat, SHADER_CONSTANT_400_W) XE_GPU_REGISTER(0x4644, kFloat, SHADER_CONSTANT_401_X) XE_GPU_REGISTER(0x4645, kFloat, SHADER_CONSTANT_401_Y) XE_GPU_REGISTER(0x4646, kFloat, SHADER_CONSTANT_401_Z) XE_GPU_REGISTER(0x4647, kFloat, SHADER_CONSTANT_401_W) XE_GPU_REGISTER(0x4648, kFloat, SHADER_CONSTANT_402_X) XE_GPU_REGISTER(0x4649, kFloat, SHADER_CONSTANT_402_Y) XE_GPU_REGISTER(0x464A, kFloat, SHADER_CONSTANT_402_Z) XE_GPU_REGISTER(0x464B, kFloat, SHADER_CONSTANT_402_W) XE_GPU_REGISTER(0x464C, kFloat, SHADER_CONSTANT_403_X) XE_GPU_REGISTER(0x464D, kFloat, SHADER_CONSTANT_403_Y) XE_GPU_REGISTER(0x464E, kFloat, SHADER_CONSTANT_403_Z) XE_GPU_REGISTER(0x464F, kFloat, SHADER_CONSTANT_403_W) XE_GPU_REGISTER(0x4650, kFloat, SHADER_CONSTANT_404_X) XE_GPU_REGISTER(0x4651, kFloat, SHADER_CONSTANT_404_Y) XE_GPU_REGISTER(0x4652, kFloat, SHADER_CONSTANT_404_Z) XE_GPU_REGISTER(0x4653, kFloat, SHADER_CONSTANT_404_W) XE_GPU_REGISTER(0x4654, kFloat, SHADER_CONSTANT_405_X) XE_GPU_REGISTER(0x4655, kFloat, SHADER_CONSTANT_405_Y) XE_GPU_REGISTER(0x4656, kFloat, SHADER_CONSTANT_405_Z) XE_GPU_REGISTER(0x4657, kFloat, SHADER_CONSTANT_405_W) XE_GPU_REGISTER(0x4658, kFloat, SHADER_CONSTANT_406_X) XE_GPU_REGISTER(0x4659, kFloat, SHADER_CONSTANT_406_Y) XE_GPU_REGISTER(0x465A, kFloat, SHADER_CONSTANT_406_Z) XE_GPU_REGISTER(0x465B, kFloat, SHADER_CONSTANT_406_W) XE_GPU_REGISTER(0x465C, kFloat, SHADER_CONSTANT_407_X) XE_GPU_REGISTER(0x465D, kFloat, SHADER_CONSTANT_407_Y) XE_GPU_REGISTER(0x465E, kFloat, SHADER_CONSTANT_407_Z) XE_GPU_REGISTER(0x465F, kFloat, SHADER_CONSTANT_407_W) XE_GPU_REGISTER(0x4660, kFloat, SHADER_CONSTANT_408_X) XE_GPU_REGISTER(0x4661, kFloat, SHADER_CONSTANT_408_Y) XE_GPU_REGISTER(0x4662, kFloat, SHADER_CONSTANT_408_Z) XE_GPU_REGISTER(0x4663, kFloat, SHADER_CONSTANT_408_W) XE_GPU_REGISTER(0x4664, kFloat, SHADER_CONSTANT_409_X) XE_GPU_REGISTER(0x4665, kFloat, SHADER_CONSTANT_409_Y) XE_GPU_REGISTER(0x4666, kFloat, SHADER_CONSTANT_409_Z) XE_GPU_REGISTER(0x4667, kFloat, SHADER_CONSTANT_409_W) XE_GPU_REGISTER(0x4668, kFloat, SHADER_CONSTANT_410_X) XE_GPU_REGISTER(0x4669, kFloat, SHADER_CONSTANT_410_Y) XE_GPU_REGISTER(0x466A, kFloat, SHADER_CONSTANT_410_Z) XE_GPU_REGISTER(0x466B, kFloat, SHADER_CONSTANT_410_W) XE_GPU_REGISTER(0x466C, kFloat, SHADER_CONSTANT_411_X) XE_GPU_REGISTER(0x466D, kFloat, SHADER_CONSTANT_411_Y) XE_GPU_REGISTER(0x466E, kFloat, SHADER_CONSTANT_411_Z) XE_GPU_REGISTER(0x466F, kFloat, SHADER_CONSTANT_411_W) XE_GPU_REGISTER(0x4670, kFloat, SHADER_CONSTANT_412_X) XE_GPU_REGISTER(0x4671, kFloat, SHADER_CONSTANT_412_Y) XE_GPU_REGISTER(0x4672, kFloat, SHADER_CONSTANT_412_Z) XE_GPU_REGISTER(0x4673, kFloat, SHADER_CONSTANT_412_W) XE_GPU_REGISTER(0x4674, kFloat, SHADER_CONSTANT_413_X) XE_GPU_REGISTER(0x4675, kFloat, SHADER_CONSTANT_413_Y) XE_GPU_REGISTER(0x4676, kFloat, SHADER_CONSTANT_413_Z) XE_GPU_REGISTER(0x4677, kFloat, SHADER_CONSTANT_413_W) XE_GPU_REGISTER(0x4678, kFloat, SHADER_CONSTANT_414_X) XE_GPU_REGISTER(0x4679, kFloat, SHADER_CONSTANT_414_Y) XE_GPU_REGISTER(0x467A, kFloat, SHADER_CONSTANT_414_Z) XE_GPU_REGISTER(0x467B, kFloat, SHADER_CONSTANT_414_W) XE_GPU_REGISTER(0x467C, kFloat, SHADER_CONSTANT_415_X) XE_GPU_REGISTER(0x467D, kFloat, SHADER_CONSTANT_415_Y) XE_GPU_REGISTER(0x467E, kFloat, SHADER_CONSTANT_415_Z) XE_GPU_REGISTER(0x467F, kFloat, SHADER_CONSTANT_415_W) XE_GPU_REGISTER(0x4680, kFloat, SHADER_CONSTANT_416_X) XE_GPU_REGISTER(0x4681, kFloat, SHADER_CONSTANT_416_Y) XE_GPU_REGISTER(0x4682, kFloat, SHADER_CONSTANT_416_Z) XE_GPU_REGISTER(0x4683, kFloat, SHADER_CONSTANT_416_W) XE_GPU_REGISTER(0x4684, kFloat, SHADER_CONSTANT_417_X) XE_GPU_REGISTER(0x4685, kFloat, SHADER_CONSTANT_417_Y) XE_GPU_REGISTER(0x4686, kFloat, SHADER_CONSTANT_417_Z) XE_GPU_REGISTER(0x4687, kFloat, SHADER_CONSTANT_417_W) XE_GPU_REGISTER(0x4688, kFloat, SHADER_CONSTANT_418_X) XE_GPU_REGISTER(0x4689, kFloat, SHADER_CONSTANT_418_Y) XE_GPU_REGISTER(0x468A, kFloat, SHADER_CONSTANT_418_Z) XE_GPU_REGISTER(0x468B, kFloat, SHADER_CONSTANT_418_W) XE_GPU_REGISTER(0x468C, kFloat, SHADER_CONSTANT_419_X) XE_GPU_REGISTER(0x468D, kFloat, SHADER_CONSTANT_419_Y) XE_GPU_REGISTER(0x468E, kFloat, SHADER_CONSTANT_419_Z) XE_GPU_REGISTER(0x468F, kFloat, SHADER_CONSTANT_419_W) XE_GPU_REGISTER(0x4690, kFloat, SHADER_CONSTANT_420_X) XE_GPU_REGISTER(0x4691, kFloat, SHADER_CONSTANT_420_Y) XE_GPU_REGISTER(0x4692, kFloat, SHADER_CONSTANT_420_Z) XE_GPU_REGISTER(0x4693, kFloat, SHADER_CONSTANT_420_W) XE_GPU_REGISTER(0x4694, kFloat, SHADER_CONSTANT_421_X) XE_GPU_REGISTER(0x4695, kFloat, SHADER_CONSTANT_421_Y) XE_GPU_REGISTER(0x4696, kFloat, SHADER_CONSTANT_421_Z) XE_GPU_REGISTER(0x4697, kFloat, SHADER_CONSTANT_421_W) XE_GPU_REGISTER(0x4698, kFloat, SHADER_CONSTANT_422_X) XE_GPU_REGISTER(0x4699, kFloat, SHADER_CONSTANT_422_Y) XE_GPU_REGISTER(0x469A, kFloat, SHADER_CONSTANT_422_Z) XE_GPU_REGISTER(0x469B, kFloat, SHADER_CONSTANT_422_W) XE_GPU_REGISTER(0x469C, kFloat, SHADER_CONSTANT_423_X) XE_GPU_REGISTER(0x469D, kFloat, SHADER_CONSTANT_423_Y) XE_GPU_REGISTER(0x469E, kFloat, SHADER_CONSTANT_423_Z) XE_GPU_REGISTER(0x469F, kFloat, SHADER_CONSTANT_423_W) XE_GPU_REGISTER(0x46A0, kFloat, SHADER_CONSTANT_424_X) XE_GPU_REGISTER(0x46A1, kFloat, SHADER_CONSTANT_424_Y) XE_GPU_REGISTER(0x46A2, kFloat, SHADER_CONSTANT_424_Z) XE_GPU_REGISTER(0x46A3, kFloat, SHADER_CONSTANT_424_W) XE_GPU_REGISTER(0x46A4, kFloat, SHADER_CONSTANT_425_X) XE_GPU_REGISTER(0x46A5, kFloat, SHADER_CONSTANT_425_Y) XE_GPU_REGISTER(0x46A6, kFloat, SHADER_CONSTANT_425_Z) XE_GPU_REGISTER(0x46A7, kFloat, SHADER_CONSTANT_425_W) XE_GPU_REGISTER(0x46A8, kFloat, SHADER_CONSTANT_426_X) XE_GPU_REGISTER(0x46A9, kFloat, SHADER_CONSTANT_426_Y) XE_GPU_REGISTER(0x46AA, kFloat, SHADER_CONSTANT_426_Z) XE_GPU_REGISTER(0x46AB, kFloat, SHADER_CONSTANT_426_W) XE_GPU_REGISTER(0x46AC, kFloat, SHADER_CONSTANT_427_X) XE_GPU_REGISTER(0x46AD, kFloat, SHADER_CONSTANT_427_Y) XE_GPU_REGISTER(0x46AE, kFloat, SHADER_CONSTANT_427_Z) XE_GPU_REGISTER(0x46AF, kFloat, SHADER_CONSTANT_427_W) XE_GPU_REGISTER(0x46B0, kFloat, SHADER_CONSTANT_428_X) XE_GPU_REGISTER(0x46B1, kFloat, SHADER_CONSTANT_428_Y) XE_GPU_REGISTER(0x46B2, kFloat, SHADER_CONSTANT_428_Z) XE_GPU_REGISTER(0x46B3, kFloat, SHADER_CONSTANT_428_W) XE_GPU_REGISTER(0x46B4, kFloat, SHADER_CONSTANT_429_X) XE_GPU_REGISTER(0x46B5, kFloat, SHADER_CONSTANT_429_Y) XE_GPU_REGISTER(0x46B6, kFloat, SHADER_CONSTANT_429_Z) XE_GPU_REGISTER(0x46B7, kFloat, SHADER_CONSTANT_429_W) XE_GPU_REGISTER(0x46B8, kFloat, SHADER_CONSTANT_430_X) XE_GPU_REGISTER(0x46B9, kFloat, SHADER_CONSTANT_430_Y) XE_GPU_REGISTER(0x46BA, kFloat, SHADER_CONSTANT_430_Z) XE_GPU_REGISTER(0x46BB, kFloat, SHADER_CONSTANT_430_W) XE_GPU_REGISTER(0x46BC, kFloat, SHADER_CONSTANT_431_X) XE_GPU_REGISTER(0x46BD, kFloat, SHADER_CONSTANT_431_Y) XE_GPU_REGISTER(0x46BE, kFloat, SHADER_CONSTANT_431_Z) XE_GPU_REGISTER(0x46BF, kFloat, SHADER_CONSTANT_431_W) XE_GPU_REGISTER(0x46C0, kFloat, SHADER_CONSTANT_432_X) XE_GPU_REGISTER(0x46C1, kFloat, SHADER_CONSTANT_432_Y) XE_GPU_REGISTER(0x46C2, kFloat, SHADER_CONSTANT_432_Z) XE_GPU_REGISTER(0x46C3, kFloat, SHADER_CONSTANT_432_W) XE_GPU_REGISTER(0x46C4, kFloat, SHADER_CONSTANT_433_X) XE_GPU_REGISTER(0x46C5, kFloat, SHADER_CONSTANT_433_Y) XE_GPU_REGISTER(0x46C6, kFloat, SHADER_CONSTANT_433_Z) XE_GPU_REGISTER(0x46C7, kFloat, SHADER_CONSTANT_433_W) XE_GPU_REGISTER(0x46C8, kFloat, SHADER_CONSTANT_434_X) XE_GPU_REGISTER(0x46C9, kFloat, SHADER_CONSTANT_434_Y) XE_GPU_REGISTER(0x46CA, kFloat, SHADER_CONSTANT_434_Z) XE_GPU_REGISTER(0x46CB, kFloat, SHADER_CONSTANT_434_W) XE_GPU_REGISTER(0x46CC, kFloat, SHADER_CONSTANT_435_X) XE_GPU_REGISTER(0x46CD, kFloat, SHADER_CONSTANT_435_Y) XE_GPU_REGISTER(0x46CE, kFloat, SHADER_CONSTANT_435_Z) XE_GPU_REGISTER(0x46CF, kFloat, SHADER_CONSTANT_435_W) XE_GPU_REGISTER(0x46D0, kFloat, SHADER_CONSTANT_436_X) XE_GPU_REGISTER(0x46D1, kFloat, SHADER_CONSTANT_436_Y) XE_GPU_REGISTER(0x46D2, kFloat, SHADER_CONSTANT_436_Z) XE_GPU_REGISTER(0x46D3, kFloat, SHADER_CONSTANT_436_W) XE_GPU_REGISTER(0x46D4, kFloat, SHADER_CONSTANT_437_X) XE_GPU_REGISTER(0x46D5, kFloat, SHADER_CONSTANT_437_Y) XE_GPU_REGISTER(0x46D6, kFloat, SHADER_CONSTANT_437_Z) XE_GPU_REGISTER(0x46D7, kFloat, SHADER_CONSTANT_437_W) XE_GPU_REGISTER(0x46D8, kFloat, SHADER_CONSTANT_438_X) XE_GPU_REGISTER(0x46D9, kFloat, SHADER_CONSTANT_438_Y) XE_GPU_REGISTER(0x46DA, kFloat, SHADER_CONSTANT_438_Z) XE_GPU_REGISTER(0x46DB, kFloat, SHADER_CONSTANT_438_W) XE_GPU_REGISTER(0x46DC, kFloat, SHADER_CONSTANT_439_X) XE_GPU_REGISTER(0x46DD, kFloat, SHADER_CONSTANT_439_Y) XE_GPU_REGISTER(0x46DE, kFloat, SHADER_CONSTANT_439_Z) XE_GPU_REGISTER(0x46DF, kFloat, SHADER_CONSTANT_439_W) XE_GPU_REGISTER(0x46E0, kFloat, SHADER_CONSTANT_440_X) XE_GPU_REGISTER(0x46E1, kFloat, SHADER_CONSTANT_440_Y) XE_GPU_REGISTER(0x46E2, kFloat, SHADER_CONSTANT_440_Z) XE_GPU_REGISTER(0x46E3, kFloat, SHADER_CONSTANT_440_W) XE_GPU_REGISTER(0x46E4, kFloat, SHADER_CONSTANT_441_X) XE_GPU_REGISTER(0x46E5, kFloat, SHADER_CONSTANT_441_Y) XE_GPU_REGISTER(0x46E6, kFloat, SHADER_CONSTANT_441_Z) XE_GPU_REGISTER(0x46E7, kFloat, SHADER_CONSTANT_441_W) XE_GPU_REGISTER(0x46E8, kFloat, SHADER_CONSTANT_442_X) XE_GPU_REGISTER(0x46E9, kFloat, SHADER_CONSTANT_442_Y) XE_GPU_REGISTER(0x46EA, kFloat, SHADER_CONSTANT_442_Z) XE_GPU_REGISTER(0x46EB, kFloat, SHADER_CONSTANT_442_W) XE_GPU_REGISTER(0x46EC, kFloat, SHADER_CONSTANT_443_X) XE_GPU_REGISTER(0x46ED, kFloat, SHADER_CONSTANT_443_Y) XE_GPU_REGISTER(0x46EE, kFloat, SHADER_CONSTANT_443_Z) XE_GPU_REGISTER(0x46EF, kFloat, SHADER_CONSTANT_443_W) XE_GPU_REGISTER(0x46F0, kFloat, SHADER_CONSTANT_444_X) XE_GPU_REGISTER(0x46F1, kFloat, SHADER_CONSTANT_444_Y) XE_GPU_REGISTER(0x46F2, kFloat, SHADER_CONSTANT_444_Z) XE_GPU_REGISTER(0x46F3, kFloat, SHADER_CONSTANT_444_W) XE_GPU_REGISTER(0x46F4, kFloat, SHADER_CONSTANT_445_X) XE_GPU_REGISTER(0x46F5, kFloat, SHADER_CONSTANT_445_Y) XE_GPU_REGISTER(0x46F6, kFloat, SHADER_CONSTANT_445_Z) XE_GPU_REGISTER(0x46F7, kFloat, SHADER_CONSTANT_445_W) XE_GPU_REGISTER(0x46F8, kFloat, SHADER_CONSTANT_446_X) XE_GPU_REGISTER(0x46F9, kFloat, SHADER_CONSTANT_446_Y) XE_GPU_REGISTER(0x46FA, kFloat, SHADER_CONSTANT_446_Z) XE_GPU_REGISTER(0x46FB, kFloat, SHADER_CONSTANT_446_W) XE_GPU_REGISTER(0x46FC, kFloat, SHADER_CONSTANT_447_X) XE_GPU_REGISTER(0x46FD, kFloat, SHADER_CONSTANT_447_Y) XE_GPU_REGISTER(0x46FE, kFloat, SHADER_CONSTANT_447_Z) XE_GPU_REGISTER(0x46FF, kFloat, SHADER_CONSTANT_447_W) XE_GPU_REGISTER(0x4700, kFloat, SHADER_CONSTANT_448_X) XE_GPU_REGISTER(0x4701, kFloat, SHADER_CONSTANT_448_Y) XE_GPU_REGISTER(0x4702, kFloat, SHADER_CONSTANT_448_Z) XE_GPU_REGISTER(0x4703, kFloat, SHADER_CONSTANT_448_W) XE_GPU_REGISTER(0x4704, kFloat, SHADER_CONSTANT_449_X) XE_GPU_REGISTER(0x4705, kFloat, SHADER_CONSTANT_449_Y) XE_GPU_REGISTER(0x4706, kFloat, SHADER_CONSTANT_449_Z) XE_GPU_REGISTER(0x4707, kFloat, SHADER_CONSTANT_449_W) XE_GPU_REGISTER(0x4708, kFloat, SHADER_CONSTANT_450_X) XE_GPU_REGISTER(0x4709, kFloat, SHADER_CONSTANT_450_Y) XE_GPU_REGISTER(0x470A, kFloat, SHADER_CONSTANT_450_Z) XE_GPU_REGISTER(0x470B, kFloat, SHADER_CONSTANT_450_W) XE_GPU_REGISTER(0x470C, kFloat, SHADER_CONSTANT_451_X) XE_GPU_REGISTER(0x470D, kFloat, SHADER_CONSTANT_451_Y) XE_GPU_REGISTER(0x470E, kFloat, SHADER_CONSTANT_451_Z) XE_GPU_REGISTER(0x470F, kFloat, SHADER_CONSTANT_451_W) XE_GPU_REGISTER(0x4710, kFloat, SHADER_CONSTANT_452_X) XE_GPU_REGISTER(0x4711, kFloat, SHADER_CONSTANT_452_Y) XE_GPU_REGISTER(0x4712, kFloat, SHADER_CONSTANT_452_Z) XE_GPU_REGISTER(0x4713, kFloat, SHADER_CONSTANT_452_W) XE_GPU_REGISTER(0x4714, kFloat, SHADER_CONSTANT_453_X) XE_GPU_REGISTER(0x4715, kFloat, SHADER_CONSTANT_453_Y) XE_GPU_REGISTER(0x4716, kFloat, SHADER_CONSTANT_453_Z) XE_GPU_REGISTER(0x4717, kFloat, SHADER_CONSTANT_453_W) XE_GPU_REGISTER(0x4718, kFloat, SHADER_CONSTANT_454_X) XE_GPU_REGISTER(0x4719, kFloat, SHADER_CONSTANT_454_Y) XE_GPU_REGISTER(0x471A, kFloat, SHADER_CONSTANT_454_Z) XE_GPU_REGISTER(0x471B, kFloat, SHADER_CONSTANT_454_W) XE_GPU_REGISTER(0x471C, kFloat, SHADER_CONSTANT_455_X) XE_GPU_REGISTER(0x471D, kFloat, SHADER_CONSTANT_455_Y) XE_GPU_REGISTER(0x471E, kFloat, SHADER_CONSTANT_455_Z) XE_GPU_REGISTER(0x471F, kFloat, SHADER_CONSTANT_455_W) XE_GPU_REGISTER(0x4720, kFloat, SHADER_CONSTANT_456_X) XE_GPU_REGISTER(0x4721, kFloat, SHADER_CONSTANT_456_Y) XE_GPU_REGISTER(0x4722, kFloat, SHADER_CONSTANT_456_Z) XE_GPU_REGISTER(0x4723, kFloat, SHADER_CONSTANT_456_W) XE_GPU_REGISTER(0x4724, kFloat, SHADER_CONSTANT_457_X) XE_GPU_REGISTER(0x4725, kFloat, SHADER_CONSTANT_457_Y) XE_GPU_REGISTER(0x4726, kFloat, SHADER_CONSTANT_457_Z) XE_GPU_REGISTER(0x4727, kFloat, SHADER_CONSTANT_457_W) XE_GPU_REGISTER(0x4728, kFloat, SHADER_CONSTANT_458_X) XE_GPU_REGISTER(0x4729, kFloat, SHADER_CONSTANT_458_Y) XE_GPU_REGISTER(0x472A, kFloat, SHADER_CONSTANT_458_Z) XE_GPU_REGISTER(0x472B, kFloat, SHADER_CONSTANT_458_W) XE_GPU_REGISTER(0x472C, kFloat, SHADER_CONSTANT_459_X) XE_GPU_REGISTER(0x472D, kFloat, SHADER_CONSTANT_459_Y) XE_GPU_REGISTER(0x472E, kFloat, SHADER_CONSTANT_459_Z) XE_GPU_REGISTER(0x472F, kFloat, SHADER_CONSTANT_459_W) XE_GPU_REGISTER(0x4730, kFloat, SHADER_CONSTANT_460_X) XE_GPU_REGISTER(0x4731, kFloat, SHADER_CONSTANT_460_Y) XE_GPU_REGISTER(0x4732, kFloat, SHADER_CONSTANT_460_Z) XE_GPU_REGISTER(0x4733, kFloat, SHADER_CONSTANT_460_W) XE_GPU_REGISTER(0x4734, kFloat, SHADER_CONSTANT_461_X) XE_GPU_REGISTER(0x4735, kFloat, SHADER_CONSTANT_461_Y) XE_GPU_REGISTER(0x4736, kFloat, SHADER_CONSTANT_461_Z) XE_GPU_REGISTER(0x4737, kFloat, SHADER_CONSTANT_461_W) XE_GPU_REGISTER(0x4738, kFloat, SHADER_CONSTANT_462_X) XE_GPU_REGISTER(0x4739, kFloat, SHADER_CONSTANT_462_Y) XE_GPU_REGISTER(0x473A, kFloat, SHADER_CONSTANT_462_Z) XE_GPU_REGISTER(0x473B, kFloat, SHADER_CONSTANT_462_W) XE_GPU_REGISTER(0x473C, kFloat, SHADER_CONSTANT_463_X) XE_GPU_REGISTER(0x473D, kFloat, SHADER_CONSTANT_463_Y) XE_GPU_REGISTER(0x473E, kFloat, SHADER_CONSTANT_463_Z) XE_GPU_REGISTER(0x473F, kFloat, SHADER_CONSTANT_463_W) XE_GPU_REGISTER(0x4740, kFloat, SHADER_CONSTANT_464_X) XE_GPU_REGISTER(0x4741, kFloat, SHADER_CONSTANT_464_Y) XE_GPU_REGISTER(0x4742, kFloat, SHADER_CONSTANT_464_Z) XE_GPU_REGISTER(0x4743, kFloat, SHADER_CONSTANT_464_W) XE_GPU_REGISTER(0x4744, kFloat, SHADER_CONSTANT_465_X) XE_GPU_REGISTER(0x4745, kFloat, SHADER_CONSTANT_465_Y) XE_GPU_REGISTER(0x4746, kFloat, SHADER_CONSTANT_465_Z) XE_GPU_REGISTER(0x4747, kFloat, SHADER_CONSTANT_465_W) XE_GPU_REGISTER(0x4748, kFloat, SHADER_CONSTANT_466_X) XE_GPU_REGISTER(0x4749, kFloat, SHADER_CONSTANT_466_Y) XE_GPU_REGISTER(0x474A, kFloat, SHADER_CONSTANT_466_Z) XE_GPU_REGISTER(0x474B, kFloat, SHADER_CONSTANT_466_W) XE_GPU_REGISTER(0x474C, kFloat, SHADER_CONSTANT_467_X) XE_GPU_REGISTER(0x474D, kFloat, SHADER_CONSTANT_467_Y) XE_GPU_REGISTER(0x474E, kFloat, SHADER_CONSTANT_467_Z) XE_GPU_REGISTER(0x474F, kFloat, SHADER_CONSTANT_467_W) XE_GPU_REGISTER(0x4750, kFloat, SHADER_CONSTANT_468_X) XE_GPU_REGISTER(0x4751, kFloat, SHADER_CONSTANT_468_Y) XE_GPU_REGISTER(0x4752, kFloat, SHADER_CONSTANT_468_Z) XE_GPU_REGISTER(0x4753, kFloat, SHADER_CONSTANT_468_W) XE_GPU_REGISTER(0x4754, kFloat, SHADER_CONSTANT_469_X) XE_GPU_REGISTER(0x4755, kFloat, SHADER_CONSTANT_469_Y) XE_GPU_REGISTER(0x4756, kFloat, SHADER_CONSTANT_469_Z) XE_GPU_REGISTER(0x4757, kFloat, SHADER_CONSTANT_469_W) XE_GPU_REGISTER(0x4758, kFloat, SHADER_CONSTANT_470_X) XE_GPU_REGISTER(0x4759, kFloat, SHADER_CONSTANT_470_Y) XE_GPU_REGISTER(0x475A, kFloat, SHADER_CONSTANT_470_Z) XE_GPU_REGISTER(0x475B, kFloat, SHADER_CONSTANT_470_W) XE_GPU_REGISTER(0x475C, kFloat, SHADER_CONSTANT_471_X) XE_GPU_REGISTER(0x475D, kFloat, SHADER_CONSTANT_471_Y) XE_GPU_REGISTER(0x475E, kFloat, SHADER_CONSTANT_471_Z) XE_GPU_REGISTER(0x475F, kFloat, SHADER_CONSTANT_471_W) XE_GPU_REGISTER(0x4760, kFloat, SHADER_CONSTANT_472_X) XE_GPU_REGISTER(0x4761, kFloat, SHADER_CONSTANT_472_Y) XE_GPU_REGISTER(0x4762, kFloat, SHADER_CONSTANT_472_Z) XE_GPU_REGISTER(0x4763, kFloat, SHADER_CONSTANT_472_W) XE_GPU_REGISTER(0x4764, kFloat, SHADER_CONSTANT_473_X) XE_GPU_REGISTER(0x4765, kFloat, SHADER_CONSTANT_473_Y) XE_GPU_REGISTER(0x4766, kFloat, SHADER_CONSTANT_473_Z) XE_GPU_REGISTER(0x4767, kFloat, SHADER_CONSTANT_473_W) XE_GPU_REGISTER(0x4768, kFloat, SHADER_CONSTANT_474_X) XE_GPU_REGISTER(0x4769, kFloat, SHADER_CONSTANT_474_Y) XE_GPU_REGISTER(0x476A, kFloat, SHADER_CONSTANT_474_Z) XE_GPU_REGISTER(0x476B, kFloat, SHADER_CONSTANT_474_W) XE_GPU_REGISTER(0x476C, kFloat, SHADER_CONSTANT_475_X) XE_GPU_REGISTER(0x476D, kFloat, SHADER_CONSTANT_475_Y) XE_GPU_REGISTER(0x476E, kFloat, SHADER_CONSTANT_475_Z) XE_GPU_REGISTER(0x476F, kFloat, SHADER_CONSTANT_475_W) XE_GPU_REGISTER(0x4770, kFloat, SHADER_CONSTANT_476_X) XE_GPU_REGISTER(0x4771, kFloat, SHADER_CONSTANT_476_Y) XE_GPU_REGISTER(0x4772, kFloat, SHADER_CONSTANT_476_Z) XE_GPU_REGISTER(0x4773, kFloat, SHADER_CONSTANT_476_W) XE_GPU_REGISTER(0x4774, kFloat, SHADER_CONSTANT_477_X) XE_GPU_REGISTER(0x4775, kFloat, SHADER_CONSTANT_477_Y) XE_GPU_REGISTER(0x4776, kFloat, SHADER_CONSTANT_477_Z) XE_GPU_REGISTER(0x4777, kFloat, SHADER_CONSTANT_477_W) XE_GPU_REGISTER(0x4778, kFloat, SHADER_CONSTANT_478_X) XE_GPU_REGISTER(0x4779, kFloat, SHADER_CONSTANT_478_Y) XE_GPU_REGISTER(0x477A, kFloat, SHADER_CONSTANT_478_Z) XE_GPU_REGISTER(0x477B, kFloat, SHADER_CONSTANT_478_W) XE_GPU_REGISTER(0x477C, kFloat, SHADER_CONSTANT_479_X) XE_GPU_REGISTER(0x477D, kFloat, SHADER_CONSTANT_479_Y) XE_GPU_REGISTER(0x477E, kFloat, SHADER_CONSTANT_479_Z) XE_GPU_REGISTER(0x477F, kFloat, SHADER_CONSTANT_479_W) XE_GPU_REGISTER(0x4780, kFloat, SHADER_CONSTANT_480_X) XE_GPU_REGISTER(0x4781, kFloat, SHADER_CONSTANT_480_Y) XE_GPU_REGISTER(0x4782, kFloat, SHADER_CONSTANT_480_Z) XE_GPU_REGISTER(0x4783, kFloat, SHADER_CONSTANT_480_W) XE_GPU_REGISTER(0x4784, kFloat, SHADER_CONSTANT_481_X) XE_GPU_REGISTER(0x4785, kFloat, SHADER_CONSTANT_481_Y) XE_GPU_REGISTER(0x4786, kFloat, SHADER_CONSTANT_481_Z) XE_GPU_REGISTER(0x4787, kFloat, SHADER_CONSTANT_481_W) XE_GPU_REGISTER(0x4788, kFloat, SHADER_CONSTANT_482_X) XE_GPU_REGISTER(0x4789, kFloat, SHADER_CONSTANT_482_Y) XE_GPU_REGISTER(0x478A, kFloat, SHADER_CONSTANT_482_Z) XE_GPU_REGISTER(0x478B, kFloat, SHADER_CONSTANT_482_W) XE_GPU_REGISTER(0x478C, kFloat, SHADER_CONSTANT_483_X) XE_GPU_REGISTER(0x478D, kFloat, SHADER_CONSTANT_483_Y) XE_GPU_REGISTER(0x478E, kFloat, SHADER_CONSTANT_483_Z) XE_GPU_REGISTER(0x478F, kFloat, SHADER_CONSTANT_483_W) XE_GPU_REGISTER(0x4790, kFloat, SHADER_CONSTANT_484_X) XE_GPU_REGISTER(0x4791, kFloat, SHADER_CONSTANT_484_Y) XE_GPU_REGISTER(0x4792, kFloat, SHADER_CONSTANT_484_Z) XE_GPU_REGISTER(0x4793, kFloat, SHADER_CONSTANT_484_W) XE_GPU_REGISTER(0x4794, kFloat, SHADER_CONSTANT_485_X) XE_GPU_REGISTER(0x4795, kFloat, SHADER_CONSTANT_485_Y) XE_GPU_REGISTER(0x4796, kFloat, SHADER_CONSTANT_485_Z) XE_GPU_REGISTER(0x4797, kFloat, SHADER_CONSTANT_485_W) XE_GPU_REGISTER(0x4798, kFloat, SHADER_CONSTANT_486_X) XE_GPU_REGISTER(0x4799, kFloat, SHADER_CONSTANT_486_Y) XE_GPU_REGISTER(0x479A, kFloat, SHADER_CONSTANT_486_Z) XE_GPU_REGISTER(0x479B, kFloat, SHADER_CONSTANT_486_W) XE_GPU_REGISTER(0x479C, kFloat, SHADER_CONSTANT_487_X) XE_GPU_REGISTER(0x479D, kFloat, SHADER_CONSTANT_487_Y) XE_GPU_REGISTER(0x479E, kFloat, SHADER_CONSTANT_487_Z) XE_GPU_REGISTER(0x479F, kFloat, SHADER_CONSTANT_487_W) XE_GPU_REGISTER(0x47A0, kFloat, SHADER_CONSTANT_488_X) XE_GPU_REGISTER(0x47A1, kFloat, SHADER_CONSTANT_488_Y) XE_GPU_REGISTER(0x47A2, kFloat, SHADER_CONSTANT_488_Z) XE_GPU_REGISTER(0x47A3, kFloat, SHADER_CONSTANT_488_W) XE_GPU_REGISTER(0x47A4, kFloat, SHADER_CONSTANT_489_X) XE_GPU_REGISTER(0x47A5, kFloat, SHADER_CONSTANT_489_Y) XE_GPU_REGISTER(0x47A6, kFloat, SHADER_CONSTANT_489_Z) XE_GPU_REGISTER(0x47A7, kFloat, SHADER_CONSTANT_489_W) XE_GPU_REGISTER(0x47A8, kFloat, SHADER_CONSTANT_490_X) XE_GPU_REGISTER(0x47A9, kFloat, SHADER_CONSTANT_490_Y) XE_GPU_REGISTER(0x47AA, kFloat, SHADER_CONSTANT_490_Z) XE_GPU_REGISTER(0x47AB, kFloat, SHADER_CONSTANT_490_W) XE_GPU_REGISTER(0x47AC, kFloat, SHADER_CONSTANT_491_X) XE_GPU_REGISTER(0x47AD, kFloat, SHADER_CONSTANT_491_Y) XE_GPU_REGISTER(0x47AE, kFloat, SHADER_CONSTANT_491_Z) XE_GPU_REGISTER(0x47AF, kFloat, SHADER_CONSTANT_491_W) XE_GPU_REGISTER(0x47B0, kFloat, SHADER_CONSTANT_492_X) XE_GPU_REGISTER(0x47B1, kFloat, SHADER_CONSTANT_492_Y) XE_GPU_REGISTER(0x47B2, kFloat, SHADER_CONSTANT_492_Z) XE_GPU_REGISTER(0x47B3, kFloat, SHADER_CONSTANT_492_W) XE_GPU_REGISTER(0x47B4, kFloat, SHADER_CONSTANT_493_X) XE_GPU_REGISTER(0x47B5, kFloat, SHADER_CONSTANT_493_Y) XE_GPU_REGISTER(0x47B6, kFloat, SHADER_CONSTANT_493_Z) XE_GPU_REGISTER(0x47B7, kFloat, SHADER_CONSTANT_493_W) XE_GPU_REGISTER(0x47B8, kFloat, SHADER_CONSTANT_494_X) XE_GPU_REGISTER(0x47B9, kFloat, SHADER_CONSTANT_494_Y) XE_GPU_REGISTER(0x47BA, kFloat, SHADER_CONSTANT_494_Z) XE_GPU_REGISTER(0x47BB, kFloat, SHADER_CONSTANT_494_W) XE_GPU_REGISTER(0x47BC, kFloat, SHADER_CONSTANT_495_X) XE_GPU_REGISTER(0x47BD, kFloat, SHADER_CONSTANT_495_Y) XE_GPU_REGISTER(0x47BE, kFloat, SHADER_CONSTANT_495_Z) XE_GPU_REGISTER(0x47BF, kFloat, SHADER_CONSTANT_495_W) XE_GPU_REGISTER(0x47C0, kFloat, SHADER_CONSTANT_496_X) XE_GPU_REGISTER(0x47C1, kFloat, SHADER_CONSTANT_496_Y) XE_GPU_REGISTER(0x47C2, kFloat, SHADER_CONSTANT_496_Z) XE_GPU_REGISTER(0x47C3, kFloat, SHADER_CONSTANT_496_W) XE_GPU_REGISTER(0x47C4, kFloat, SHADER_CONSTANT_497_X) XE_GPU_REGISTER(0x47C5, kFloat, SHADER_CONSTANT_497_Y) XE_GPU_REGISTER(0x47C6, kFloat, SHADER_CONSTANT_497_Z) XE_GPU_REGISTER(0x47C7, kFloat, SHADER_CONSTANT_497_W) XE_GPU_REGISTER(0x47C8, kFloat, SHADER_CONSTANT_498_X) XE_GPU_REGISTER(0x47C9, kFloat, SHADER_CONSTANT_498_Y) XE_GPU_REGISTER(0x47CA, kFloat, SHADER_CONSTANT_498_Z) XE_GPU_REGISTER(0x47CB, kFloat, SHADER_CONSTANT_498_W) XE_GPU_REGISTER(0x47CC, kFloat, SHADER_CONSTANT_499_X) XE_GPU_REGISTER(0x47CD, kFloat, SHADER_CONSTANT_499_Y) XE_GPU_REGISTER(0x47CE, kFloat, SHADER_CONSTANT_499_Z) XE_GPU_REGISTER(0x47CF, kFloat, SHADER_CONSTANT_499_W) XE_GPU_REGISTER(0x47D0, kFloat, SHADER_CONSTANT_500_X) XE_GPU_REGISTER(0x47D1, kFloat, SHADER_CONSTANT_500_Y) XE_GPU_REGISTER(0x47D2, kFloat, SHADER_CONSTANT_500_Z) XE_GPU_REGISTER(0x47D3, kFloat, SHADER_CONSTANT_500_W) XE_GPU_REGISTER(0x47D4, kFloat, SHADER_CONSTANT_501_X) XE_GPU_REGISTER(0x47D5, kFloat, SHADER_CONSTANT_501_Y) XE_GPU_REGISTER(0x47D6, kFloat, SHADER_CONSTANT_501_Z) XE_GPU_REGISTER(0x47D7, kFloat, SHADER_CONSTANT_501_W) XE_GPU_REGISTER(0x47D8, kFloat, SHADER_CONSTANT_502_X) XE_GPU_REGISTER(0x47D9, kFloat, SHADER_CONSTANT_502_Y) XE_GPU_REGISTER(0x47DA, kFloat, SHADER_CONSTANT_502_Z) XE_GPU_REGISTER(0x47DB, kFloat, SHADER_CONSTANT_502_W) XE_GPU_REGISTER(0x47DC, kFloat, SHADER_CONSTANT_503_X) XE_GPU_REGISTER(0x47DD, kFloat, SHADER_CONSTANT_503_Y) XE_GPU_REGISTER(0x47DE, kFloat, SHADER_CONSTANT_503_Z) XE_GPU_REGISTER(0x47DF, kFloat, SHADER_CONSTANT_503_W) XE_GPU_REGISTER(0x47E0, kFloat, SHADER_CONSTANT_504_X) XE_GPU_REGISTER(0x47E1, kFloat, SHADER_CONSTANT_504_Y) XE_GPU_REGISTER(0x47E2, kFloat, SHADER_CONSTANT_504_Z) XE_GPU_REGISTER(0x47E3, kFloat, SHADER_CONSTANT_504_W) XE_GPU_REGISTER(0x47E4, kFloat, SHADER_CONSTANT_505_X) XE_GPU_REGISTER(0x47E5, kFloat, SHADER_CONSTANT_505_Y) XE_GPU_REGISTER(0x47E6, kFloat, SHADER_CONSTANT_505_Z) XE_GPU_REGISTER(0x47E7, kFloat, SHADER_CONSTANT_505_W) XE_GPU_REGISTER(0x47E8, kFloat, SHADER_CONSTANT_506_X) XE_GPU_REGISTER(0x47E9, kFloat, SHADER_CONSTANT_506_Y) XE_GPU_REGISTER(0x47EA, kFloat, SHADER_CONSTANT_506_Z) XE_GPU_REGISTER(0x47EB, kFloat, SHADER_CONSTANT_506_W) XE_GPU_REGISTER(0x47EC, kFloat, SHADER_CONSTANT_507_X) XE_GPU_REGISTER(0x47ED, kFloat, SHADER_CONSTANT_507_Y) XE_GPU_REGISTER(0x47EE, kFloat, SHADER_CONSTANT_507_Z) XE_GPU_REGISTER(0x47EF, kFloat, SHADER_CONSTANT_507_W) XE_GPU_REGISTER(0x47F0, kFloat, SHADER_CONSTANT_508_X) XE_GPU_REGISTER(0x47F1, kFloat, SHADER_CONSTANT_508_Y) XE_GPU_REGISTER(0x47F2, kFloat, SHADER_CONSTANT_508_Z) XE_GPU_REGISTER(0x47F3, kFloat, SHADER_CONSTANT_508_W) XE_GPU_REGISTER(0x47F4, kFloat, SHADER_CONSTANT_509_X) XE_GPU_REGISTER(0x47F5, kFloat, SHADER_CONSTANT_509_Y) XE_GPU_REGISTER(0x47F6, kFloat, SHADER_CONSTANT_509_Z) XE_GPU_REGISTER(0x47F7, kFloat, SHADER_CONSTANT_509_W) XE_GPU_REGISTER(0x47F8, kFloat, SHADER_CONSTANT_510_X) XE_GPU_REGISTER(0x47F9, kFloat, SHADER_CONSTANT_510_Y) XE_GPU_REGISTER(0x47FA, kFloat, SHADER_CONSTANT_510_Z) XE_GPU_REGISTER(0x47FB, kFloat, SHADER_CONSTANT_510_W) XE_GPU_REGISTER(0x47FC, kFloat, SHADER_CONSTANT_511_X) XE_GPU_REGISTER(0x47FD, kFloat, SHADER_CONSTANT_511_Y) XE_GPU_REGISTER(0x47FE, kFloat, SHADER_CONSTANT_511_Z) XE_GPU_REGISTER(0x47FF, kFloat, SHADER_CONSTANT_511_W) XE_GPU_REGISTER(0x4800, kDword, SHADER_CONSTANT_FETCH_00_0) XE_GPU_REGISTER(0x4801, kDword, SHADER_CONSTANT_FETCH_00_1) XE_GPU_REGISTER(0x4802, kDword, SHADER_CONSTANT_FETCH_00_2) XE_GPU_REGISTER(0x4803, kDword, SHADER_CONSTANT_FETCH_00_3) XE_GPU_REGISTER(0x4804, kDword, SHADER_CONSTANT_FETCH_00_4) XE_GPU_REGISTER(0x4805, kDword, SHADER_CONSTANT_FETCH_00_5) XE_GPU_REGISTER(0x4806, kDword, SHADER_CONSTANT_FETCH_01_0) XE_GPU_REGISTER(0x4807, kDword, SHADER_CONSTANT_FETCH_01_1) XE_GPU_REGISTER(0x4808, kDword, SHADER_CONSTANT_FETCH_01_2) XE_GPU_REGISTER(0x4809, kDword, SHADER_CONSTANT_FETCH_01_3) XE_GPU_REGISTER(0x480A, kDword, SHADER_CONSTANT_FETCH_01_4) XE_GPU_REGISTER(0x480B, kDword, SHADER_CONSTANT_FETCH_01_5) XE_GPU_REGISTER(0x480C, kDword, SHADER_CONSTANT_FETCH_02_0) XE_GPU_REGISTER(0x480D, kDword, SHADER_CONSTANT_FETCH_02_1) XE_GPU_REGISTER(0x480E, kDword, SHADER_CONSTANT_FETCH_02_2) XE_GPU_REGISTER(0x480F, kDword, SHADER_CONSTANT_FETCH_02_3) XE_GPU_REGISTER(0x4810, kDword, SHADER_CONSTANT_FETCH_02_4) XE_GPU_REGISTER(0x4811, kDword, SHADER_CONSTANT_FETCH_02_5) XE_GPU_REGISTER(0x4812, kDword, SHADER_CONSTANT_FETCH_03_0) XE_GPU_REGISTER(0x4813, kDword, SHADER_CONSTANT_FETCH_03_1) XE_GPU_REGISTER(0x4814, kDword, SHADER_CONSTANT_FETCH_03_2) XE_GPU_REGISTER(0x4815, kDword, SHADER_CONSTANT_FETCH_03_3) XE_GPU_REGISTER(0x4816, kDword, SHADER_CONSTANT_FETCH_03_4) XE_GPU_REGISTER(0x4817, kDword, SHADER_CONSTANT_FETCH_03_5) XE_GPU_REGISTER(0x4818, kDword, SHADER_CONSTANT_FETCH_04_0) XE_GPU_REGISTER(0x4819, kDword, SHADER_CONSTANT_FETCH_04_1) XE_GPU_REGISTER(0x481A, kDword, SHADER_CONSTANT_FETCH_04_2) XE_GPU_REGISTER(0x481B, kDword, SHADER_CONSTANT_FETCH_04_3) XE_GPU_REGISTER(0x481C, kDword, SHADER_CONSTANT_FETCH_04_4) XE_GPU_REGISTER(0x481D, kDword, SHADER_CONSTANT_FETCH_04_5) XE_GPU_REGISTER(0x481E, kDword, SHADER_CONSTANT_FETCH_05_0) XE_GPU_REGISTER(0x481F, kDword, SHADER_CONSTANT_FETCH_05_1) XE_GPU_REGISTER(0x4820, kDword, SHADER_CONSTANT_FETCH_05_2) XE_GPU_REGISTER(0x4821, kDword, SHADER_CONSTANT_FETCH_05_3) XE_GPU_REGISTER(0x4822, kDword, SHADER_CONSTANT_FETCH_05_4) XE_GPU_REGISTER(0x4823, kDword, SHADER_CONSTANT_FETCH_05_5) XE_GPU_REGISTER(0x4824, kDword, SHADER_CONSTANT_FETCH_06_0) XE_GPU_REGISTER(0x4825, kDword, SHADER_CONSTANT_FETCH_06_1) XE_GPU_REGISTER(0x4826, kDword, SHADER_CONSTANT_FETCH_06_2) XE_GPU_REGISTER(0x4827, kDword, SHADER_CONSTANT_FETCH_06_3) XE_GPU_REGISTER(0x4828, kDword, SHADER_CONSTANT_FETCH_06_4) XE_GPU_REGISTER(0x4829, kDword, SHADER_CONSTANT_FETCH_06_5) XE_GPU_REGISTER(0x482A, kDword, SHADER_CONSTANT_FETCH_07_0) XE_GPU_REGISTER(0x482B, kDword, SHADER_CONSTANT_FETCH_07_1) XE_GPU_REGISTER(0x482C, kDword, SHADER_CONSTANT_FETCH_07_2) XE_GPU_REGISTER(0x482D, kDword, SHADER_CONSTANT_FETCH_07_3) XE_GPU_REGISTER(0x482E, kDword, SHADER_CONSTANT_FETCH_07_4) XE_GPU_REGISTER(0x482F, kDword, SHADER_CONSTANT_FETCH_07_5) XE_GPU_REGISTER(0x4830, kDword, SHADER_CONSTANT_FETCH_08_0) XE_GPU_REGISTER(0x4831, kDword, SHADER_CONSTANT_FETCH_08_1) XE_GPU_REGISTER(0x4832, kDword, SHADER_CONSTANT_FETCH_08_2) XE_GPU_REGISTER(0x4833, kDword, SHADER_CONSTANT_FETCH_08_3) XE_GPU_REGISTER(0x4834, kDword, SHADER_CONSTANT_FETCH_08_4) XE_GPU_REGISTER(0x4835, kDword, SHADER_CONSTANT_FETCH_08_5) XE_GPU_REGISTER(0x4836, kDword, SHADER_CONSTANT_FETCH_09_0) XE_GPU_REGISTER(0x4837, kDword, SHADER_CONSTANT_FETCH_09_1) XE_GPU_REGISTER(0x4838, kDword, SHADER_CONSTANT_FETCH_09_2) XE_GPU_REGISTER(0x4839, kDword, SHADER_CONSTANT_FETCH_09_3) XE_GPU_REGISTER(0x483A, kDword, SHADER_CONSTANT_FETCH_09_4) XE_GPU_REGISTER(0x483B, kDword, SHADER_CONSTANT_FETCH_09_5) XE_GPU_REGISTER(0x483C, kDword, SHADER_CONSTANT_FETCH_10_0) XE_GPU_REGISTER(0x483D, kDword, SHADER_CONSTANT_FETCH_10_1) XE_GPU_REGISTER(0x483E, kDword, SHADER_CONSTANT_FETCH_10_2) XE_GPU_REGISTER(0x483F, kDword, SHADER_CONSTANT_FETCH_10_3) XE_GPU_REGISTER(0x4840, kDword, SHADER_CONSTANT_FETCH_10_4) XE_GPU_REGISTER(0x4841, kDword, SHADER_CONSTANT_FETCH_10_5) XE_GPU_REGISTER(0x4842, kDword, SHADER_CONSTANT_FETCH_11_0) XE_GPU_REGISTER(0x4843, kDword, SHADER_CONSTANT_FETCH_11_1) XE_GPU_REGISTER(0x4844, kDword, SHADER_CONSTANT_FETCH_11_2) XE_GPU_REGISTER(0x4845, kDword, SHADER_CONSTANT_FETCH_11_3) XE_GPU_REGISTER(0x4846, kDword, SHADER_CONSTANT_FETCH_11_4) XE_GPU_REGISTER(0x4847, kDword, SHADER_CONSTANT_FETCH_11_5) XE_GPU_REGISTER(0x4848, kDword, SHADER_CONSTANT_FETCH_12_0) XE_GPU_REGISTER(0x4849, kDword, SHADER_CONSTANT_FETCH_12_1) XE_GPU_REGISTER(0x484A, kDword, SHADER_CONSTANT_FETCH_12_2) XE_GPU_REGISTER(0x484B, kDword, SHADER_CONSTANT_FETCH_12_3) XE_GPU_REGISTER(0x484C, kDword, SHADER_CONSTANT_FETCH_12_4) XE_GPU_REGISTER(0x484D, kDword, SHADER_CONSTANT_FETCH_12_5) XE_GPU_REGISTER(0x484E, kDword, SHADER_CONSTANT_FETCH_13_0) XE_GPU_REGISTER(0x484F, kDword, SHADER_CONSTANT_FETCH_13_1) XE_GPU_REGISTER(0x4850, kDword, SHADER_CONSTANT_FETCH_13_2) XE_GPU_REGISTER(0x4851, kDword, SHADER_CONSTANT_FETCH_13_3) XE_GPU_REGISTER(0x4852, kDword, SHADER_CONSTANT_FETCH_13_4) XE_GPU_REGISTER(0x4853, kDword, SHADER_CONSTANT_FETCH_13_5) XE_GPU_REGISTER(0x4854, kDword, SHADER_CONSTANT_FETCH_14_0) XE_GPU_REGISTER(0x4855, kDword, SHADER_CONSTANT_FETCH_14_1) XE_GPU_REGISTER(0x4856, kDword, SHADER_CONSTANT_FETCH_14_2) XE_GPU_REGISTER(0x4857, kDword, SHADER_CONSTANT_FETCH_14_3) XE_GPU_REGISTER(0x4858, kDword, SHADER_CONSTANT_FETCH_14_4) XE_GPU_REGISTER(0x4859, kDword, SHADER_CONSTANT_FETCH_14_5) XE_GPU_REGISTER(0x485A, kDword, SHADER_CONSTANT_FETCH_15_0) XE_GPU_REGISTER(0x485B, kDword, SHADER_CONSTANT_FETCH_15_1) XE_GPU_REGISTER(0x485C, kDword, SHADER_CONSTANT_FETCH_15_2) XE_GPU_REGISTER(0x485D, kDword, SHADER_CONSTANT_FETCH_15_3) XE_GPU_REGISTER(0x485E, kDword, SHADER_CONSTANT_FETCH_15_4) XE_GPU_REGISTER(0x485F, kDword, SHADER_CONSTANT_FETCH_15_5) XE_GPU_REGISTER(0x4860, kDword, SHADER_CONSTANT_FETCH_16_0) XE_GPU_REGISTER(0x4861, kDword, SHADER_CONSTANT_FETCH_16_1) XE_GPU_REGISTER(0x4862, kDword, SHADER_CONSTANT_FETCH_16_2) XE_GPU_REGISTER(0x4863, kDword, SHADER_CONSTANT_FETCH_16_3) XE_GPU_REGISTER(0x4864, kDword, SHADER_CONSTANT_FETCH_16_4) XE_GPU_REGISTER(0x4865, kDword, SHADER_CONSTANT_FETCH_16_5) XE_GPU_REGISTER(0x4866, kDword, SHADER_CONSTANT_FETCH_17_0) XE_GPU_REGISTER(0x4867, kDword, SHADER_CONSTANT_FETCH_17_1) XE_GPU_REGISTER(0x4868, kDword, SHADER_CONSTANT_FETCH_17_2) XE_GPU_REGISTER(0x4869, kDword, SHADER_CONSTANT_FETCH_17_3) XE_GPU_REGISTER(0x486A, kDword, SHADER_CONSTANT_FETCH_17_4) XE_GPU_REGISTER(0x486B, kDword, SHADER_CONSTANT_FETCH_17_5) XE_GPU_REGISTER(0x486C, kDword, SHADER_CONSTANT_FETCH_18_0) XE_GPU_REGISTER(0x486D, kDword, SHADER_CONSTANT_FETCH_18_1) XE_GPU_REGISTER(0x486E, kDword, SHADER_CONSTANT_FETCH_18_2) XE_GPU_REGISTER(0x486F, kDword, SHADER_CONSTANT_FETCH_18_3) XE_GPU_REGISTER(0x4870, kDword, SHADER_CONSTANT_FETCH_18_4) XE_GPU_REGISTER(0x4871, kDword, SHADER_CONSTANT_FETCH_18_5) XE_GPU_REGISTER(0x4872, kDword, SHADER_CONSTANT_FETCH_19_0) XE_GPU_REGISTER(0x4873, kDword, SHADER_CONSTANT_FETCH_19_1) XE_GPU_REGISTER(0x4874, kDword, SHADER_CONSTANT_FETCH_19_2) XE_GPU_REGISTER(0x4875, kDword, SHADER_CONSTANT_FETCH_19_3) XE_GPU_REGISTER(0x4876, kDword, SHADER_CONSTANT_FETCH_19_4) XE_GPU_REGISTER(0x4877, kDword, SHADER_CONSTANT_FETCH_19_5) XE_GPU_REGISTER(0x4878, kDword, SHADER_CONSTANT_FETCH_20_0) XE_GPU_REGISTER(0x4879, kDword, SHADER_CONSTANT_FETCH_20_1) XE_GPU_REGISTER(0x487A, kDword, SHADER_CONSTANT_FETCH_20_2) XE_GPU_REGISTER(0x487B, kDword, SHADER_CONSTANT_FETCH_20_3) XE_GPU_REGISTER(0x487C, kDword, SHADER_CONSTANT_FETCH_20_4) XE_GPU_REGISTER(0x487D, kDword, SHADER_CONSTANT_FETCH_20_5) XE_GPU_REGISTER(0x487E, kDword, SHADER_CONSTANT_FETCH_21_0) XE_GPU_REGISTER(0x487F, kDword, SHADER_CONSTANT_FETCH_21_1) XE_GPU_REGISTER(0x4880, kDword, SHADER_CONSTANT_FETCH_21_2) XE_GPU_REGISTER(0x4881, kDword, SHADER_CONSTANT_FETCH_21_3) XE_GPU_REGISTER(0x4882, kDword, SHADER_CONSTANT_FETCH_21_4) XE_GPU_REGISTER(0x4883, kDword, SHADER_CONSTANT_FETCH_21_5) XE_GPU_REGISTER(0x4884, kDword, SHADER_CONSTANT_FETCH_22_0) XE_GPU_REGISTER(0x4885, kDword, SHADER_CONSTANT_FETCH_22_1) XE_GPU_REGISTER(0x4886, kDword, SHADER_CONSTANT_FETCH_22_2) XE_GPU_REGISTER(0x4887, kDword, SHADER_CONSTANT_FETCH_22_3) XE_GPU_REGISTER(0x4888, kDword, SHADER_CONSTANT_FETCH_22_4) XE_GPU_REGISTER(0x4889, kDword, SHADER_CONSTANT_FETCH_22_5) XE_GPU_REGISTER(0x488A, kDword, SHADER_CONSTANT_FETCH_23_0) XE_GPU_REGISTER(0x488B, kDword, SHADER_CONSTANT_FETCH_23_1) XE_GPU_REGISTER(0x488C, kDword, SHADER_CONSTANT_FETCH_23_2) XE_GPU_REGISTER(0x488D, kDword, SHADER_CONSTANT_FETCH_23_3) XE_GPU_REGISTER(0x488E, kDword, SHADER_CONSTANT_FETCH_23_4) XE_GPU_REGISTER(0x488F, kDword, SHADER_CONSTANT_FETCH_23_5) XE_GPU_REGISTER(0x4890, kDword, SHADER_CONSTANT_FETCH_24_0) XE_GPU_REGISTER(0x4891, kDword, SHADER_CONSTANT_FETCH_24_1) XE_GPU_REGISTER(0x4892, kDword, SHADER_CONSTANT_FETCH_24_2) XE_GPU_REGISTER(0x4893, kDword, SHADER_CONSTANT_FETCH_24_3) XE_GPU_REGISTER(0x4894, kDword, SHADER_CONSTANT_FETCH_24_4) XE_GPU_REGISTER(0x4895, kDword, SHADER_CONSTANT_FETCH_24_5) XE_GPU_REGISTER(0x4896, kDword, SHADER_CONSTANT_FETCH_25_0) XE_GPU_REGISTER(0x4897, kDword, SHADER_CONSTANT_FETCH_25_1) XE_GPU_REGISTER(0x4898, kDword, SHADER_CONSTANT_FETCH_25_2) XE_GPU_REGISTER(0x4899, kDword, SHADER_CONSTANT_FETCH_25_3) XE_GPU_REGISTER(0x489A, kDword, SHADER_CONSTANT_FETCH_25_4) XE_GPU_REGISTER(0x489B, kDword, SHADER_CONSTANT_FETCH_25_5) XE_GPU_REGISTER(0x489C, kDword, SHADER_CONSTANT_FETCH_26_0) XE_GPU_REGISTER(0x489D, kDword, SHADER_CONSTANT_FETCH_26_1) XE_GPU_REGISTER(0x489E, kDword, SHADER_CONSTANT_FETCH_26_2) XE_GPU_REGISTER(0x489F, kDword, SHADER_CONSTANT_FETCH_26_3) XE_GPU_REGISTER(0x48A0, kDword, SHADER_CONSTANT_FETCH_26_4) XE_GPU_REGISTER(0x48A1, kDword, SHADER_CONSTANT_FETCH_26_5) XE_GPU_REGISTER(0x48A2, kDword, SHADER_CONSTANT_FETCH_27_0) XE_GPU_REGISTER(0x48A3, kDword, SHADER_CONSTANT_FETCH_27_1) XE_GPU_REGISTER(0x48A4, kDword, SHADER_CONSTANT_FETCH_27_2) XE_GPU_REGISTER(0x48A5, kDword, SHADER_CONSTANT_FETCH_27_3) XE_GPU_REGISTER(0x48A6, kDword, SHADER_CONSTANT_FETCH_27_4) XE_GPU_REGISTER(0x48A7, kDword, SHADER_CONSTANT_FETCH_27_5) XE_GPU_REGISTER(0x48A8, kDword, SHADER_CONSTANT_FETCH_28_0) XE_GPU_REGISTER(0x48A9, kDword, SHADER_CONSTANT_FETCH_28_1) XE_GPU_REGISTER(0x48AA, kDword, SHADER_CONSTANT_FETCH_28_2) XE_GPU_REGISTER(0x48AB, kDword, SHADER_CONSTANT_FETCH_28_3) XE_GPU_REGISTER(0x48AC, kDword, SHADER_CONSTANT_FETCH_28_4) XE_GPU_REGISTER(0x48AD, kDword, SHADER_CONSTANT_FETCH_28_5) XE_GPU_REGISTER(0x48AE, kDword, SHADER_CONSTANT_FETCH_29_0) XE_GPU_REGISTER(0x48AF, kDword, SHADER_CONSTANT_FETCH_29_1) XE_GPU_REGISTER(0x48B0, kDword, SHADER_CONSTANT_FETCH_29_2) XE_GPU_REGISTER(0x48B1, kDword, SHADER_CONSTANT_FETCH_29_3) XE_GPU_REGISTER(0x48B2, kDword, SHADER_CONSTANT_FETCH_29_4) XE_GPU_REGISTER(0x48B3, kDword, SHADER_CONSTANT_FETCH_29_5) XE_GPU_REGISTER(0x48B4, kDword, SHADER_CONSTANT_FETCH_30_0) XE_GPU_REGISTER(0x48B5, kDword, SHADER_CONSTANT_FETCH_30_1) XE_GPU_REGISTER(0x48B6, kDword, SHADER_CONSTANT_FETCH_30_2) XE_GPU_REGISTER(0x48B7, kDword, SHADER_CONSTANT_FETCH_30_3) XE_GPU_REGISTER(0x48B8, kDword, SHADER_CONSTANT_FETCH_30_4) XE_GPU_REGISTER(0x48B9, kDword, SHADER_CONSTANT_FETCH_30_5) XE_GPU_REGISTER(0x48BA, kDword, SHADER_CONSTANT_FETCH_31_0) XE_GPU_REGISTER(0x48BB, kDword, SHADER_CONSTANT_FETCH_31_1) XE_GPU_REGISTER(0x48BC, kDword, SHADER_CONSTANT_FETCH_31_2) XE_GPU_REGISTER(0x48BD, kDword, SHADER_CONSTANT_FETCH_31_3) XE_GPU_REGISTER(0x48BE, kDword, SHADER_CONSTANT_FETCH_31_4) XE_GPU_REGISTER(0x48BF, kDword, SHADER_CONSTANT_FETCH_31_5) XE_GPU_REGISTER(0x4900, kDword, SHADER_CONSTANT_BOOL_000_031) XE_GPU_REGISTER(0x4901, kDword, SHADER_CONSTANT_BOOL_032_063) XE_GPU_REGISTER(0x4902, kDword, SHADER_CONSTANT_BOOL_064_095) XE_GPU_REGISTER(0x4903, kDword, SHADER_CONSTANT_BOOL_096_127) XE_GPU_REGISTER(0x4904, kDword, SHADER_CONSTANT_BOOL_128_159) XE_GPU_REGISTER(0x4905, kDword, SHADER_CONSTANT_BOOL_160_191) XE_GPU_REGISTER(0x4906, kDword, SHADER_CONSTANT_BOOL_192_223) XE_GPU_REGISTER(0x4907, kDword, SHADER_CONSTANT_BOOL_224_255) XE_GPU_REGISTER(0x4908, kDword, SHADER_CONSTANT_LOOP_00) XE_GPU_REGISTER(0x4909, kDword, SHADER_CONSTANT_LOOP_01) XE_GPU_REGISTER(0x490A, kDword, SHADER_CONSTANT_LOOP_02) XE_GPU_REGISTER(0x490B, kDword, SHADER_CONSTANT_LOOP_03) XE_GPU_REGISTER(0x490C, kDword, SHADER_CONSTANT_LOOP_04) XE_GPU_REGISTER(0x490D, kDword, SHADER_CONSTANT_LOOP_05) XE_GPU_REGISTER(0x490E, kDword, SHADER_CONSTANT_LOOP_06) XE_GPU_REGISTER(0x490F, kDword, SHADER_CONSTANT_LOOP_07) XE_GPU_REGISTER(0x4910, kDword, SHADER_CONSTANT_LOOP_08) XE_GPU_REGISTER(0x4911, kDword, SHADER_CONSTANT_LOOP_09) XE_GPU_REGISTER(0x4912, kDword, SHADER_CONSTANT_LOOP_10) XE_GPU_REGISTER(0x4913, kDword, SHADER_CONSTANT_LOOP_11) XE_GPU_REGISTER(0x4914, kDword, SHADER_CONSTANT_LOOP_12) XE_GPU_REGISTER(0x4915, kDword, SHADER_CONSTANT_LOOP_13) XE_GPU_REGISTER(0x4916, kDword, SHADER_CONSTANT_LOOP_14) XE_GPU_REGISTER(0x4917, kDword, SHADER_CONSTANT_LOOP_15) XE_GPU_REGISTER(0x4918, kDword, SHADER_CONSTANT_LOOP_16) XE_GPU_REGISTER(0x4919, kDword, SHADER_CONSTANT_LOOP_17) XE_GPU_REGISTER(0x491A, kDword, SHADER_CONSTANT_LOOP_18) XE_GPU_REGISTER(0x491B, kDword, SHADER_CONSTANT_LOOP_19) XE_GPU_REGISTER(0x491C, kDword, SHADER_CONSTANT_LOOP_20) XE_GPU_REGISTER(0x491D, kDword, SHADER_CONSTANT_LOOP_21) XE_GPU_REGISTER(0x491E, kDword, SHADER_CONSTANT_LOOP_22) XE_GPU_REGISTER(0x491F, kDword, SHADER_CONSTANT_LOOP_23) XE_GPU_REGISTER(0x4920, kDword, SHADER_CONSTANT_LOOP_24) XE_GPU_REGISTER(0x4921, kDword, SHADER_CONSTANT_LOOP_25) XE_GPU_REGISTER(0x4922, kDword, SHADER_CONSTANT_LOOP_26) XE_GPU_REGISTER(0x4923, kDword, SHADER_CONSTANT_LOOP_27) XE_GPU_REGISTER(0x4924, kDword, SHADER_CONSTANT_LOOP_28) XE_GPU_REGISTER(0x4925, kDword, SHADER_CONSTANT_LOOP_29) XE_GPU_REGISTER(0x4926, kDword, SHADER_CONSTANT_LOOP_30) XE_GPU_REGISTER(0x4927, kDword, SHADER_CONSTANT_LOOP_31) XE_GPU_REGISTER(0x5000, kDword, UNKNOWN_5000) XE_GPU_REGISTER(0x5001, kDword, UNKNOWN_5001) XE_GPU_REGISTER(0x5002, kDword, UNKNOWN_5002) // Ignored because I have no clue what these are. // XE_GPU_REGISTER(0x8D00, kDword, UNKNOWN_8D00) // XE_GPU_REGISTER(0x8D01, kDword, UNKNOWN_8D01) // XE_GPU_REGISTER(0x8D02, kDword, UNKNOWN_8D02) // XE_GPU_REGISTER(0x8D03, kDword, UNKNOWN_8D03) // XE_GPU_REGISTER(0x8D04, kDword, UNKNOWN_8D04) // XE_GPU_REGISTER(0x8D05, kDword, UNKNOWN_8D05) // XE_GPU_REGISTER(0x8D06, kDword, UNKNOWN_8D06) // XE_GPU_REGISTER(0x8D07, kDword, UNKNOWN_8D07)