/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/texture_info.h" #include #include #include #include "third_party/xxhash/xxhash.h" #include "xenia/base/math.h" namespace xe { namespace gpu { using namespace xe::gpu::xenos; const FormatInfo* FormatInfo::Get(uint32_t gpu_format) { static const FormatInfo format_infos[64] = { {TextureFormat::k_1_REVERSE, FormatType::kUncompressed, 1, 1, 1}, {TextureFormat::k_1, FormatType::kUncompressed, 1, 1, 1}, {TextureFormat::k_8, FormatType::kUncompressed, 1, 1, 8}, {TextureFormat::k_1_5_5_5, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_5_6_5, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_6_5_5, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_8_8_8_8, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_2_10_10_10, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_8_A, FormatType::kUncompressed, 1, 1, 8}, {TextureFormat::k_8_B, FormatType::kUncompressed, 1, 1, 8}, {TextureFormat::k_8_8, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_Cr_Y1_Cb_Y0, FormatType::kCompressed, 2, 1, 16}, {TextureFormat::k_Y1_Cr_Y0_Cb, FormatType::kCompressed, 2, 1, 16}, {TextureFormat::kUnknown, FormatType::kUncompressed, 0, 0}, {TextureFormat::k_8_8_8_8_A, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_4_4_4_4, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_10_11_11, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_11_11_10, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_DXT1, FormatType::kCompressed, 4, 4, 4}, {TextureFormat::k_DXT2_3, FormatType::kCompressed, 4, 4, 8}, {TextureFormat::k_DXT4_5, FormatType::kCompressed, 4, 4, 8}, {TextureFormat::kUnknown, FormatType::kUncompressed, 0, 0}, {TextureFormat::k_24_8, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_24_8_FLOAT, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_16, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_16_16, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_16_16_16_16, FormatType::kUncompressed, 1, 1, 64}, {TextureFormat::k_16_EXPAND, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_16_16_EXPAND, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_16_16_16_16_EXPAND, FormatType::kUncompressed, 1, 1, 64}, {TextureFormat::k_16_FLOAT, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_16_16_FLOAT, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_16_16_16_16_FLOAT, FormatType::kUncompressed, 1, 1, 64}, {TextureFormat::k_32, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_32_32, FormatType::kUncompressed, 1, 1, 64}, {TextureFormat::k_32_32_32_32, FormatType::kUncompressed, 1, 1, 128}, {TextureFormat::k_32_FLOAT, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_32_32_FLOAT, FormatType::kUncompressed, 1, 1, 64}, {TextureFormat::k_32_32_32_32_FLOAT, FormatType::kUncompressed, 1, 1, 128}, {TextureFormat::k_32_AS_8, FormatType::kCompressed, 4, 1, 8}, {TextureFormat::k_32_AS_8_8, FormatType::kCompressed, 2, 1, 16}, {TextureFormat::k_16_MPEG, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_16_16_MPEG, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_8_INTERLACED, FormatType::kUncompressed, 1, 1, 8}, {TextureFormat::k_32_AS_8_INTERLACED, FormatType::kCompressed, 4, 1, 8}, {TextureFormat::k_32_AS_8_8_INTERLACED, FormatType::kCompressed, 1, 1, 16}, {TextureFormat::k_16_INTERLACED, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_16_MPEG_INTERLACED, FormatType::kUncompressed, 1, 1, 16}, {TextureFormat::k_16_16_MPEG_INTERLACED, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_DXN, FormatType::kCompressed, 4, 4, 8}, {TextureFormat::k_8_8_8_8_AS_16_16_16_16, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_DXT1_AS_16_16_16_16, FormatType::kCompressed, 4, 4, 4}, {TextureFormat::k_DXT2_3_AS_16_16_16_16, FormatType::kCompressed, 4, 4, 8}, {TextureFormat::k_DXT4_5_AS_16_16_16_16, FormatType::kCompressed, 4, 4, 8}, {TextureFormat::k_2_10_10_10_AS_16_16_16_16, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_10_11_11_AS_16_16_16_16, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_11_11_10_AS_16_16_16_16, FormatType::kUncompressed, 1, 1, 32}, {TextureFormat::k_32_32_32_FLOAT, FormatType::kUncompressed, 1, 1, 96}, {TextureFormat::k_DXT3A, FormatType::kCompressed, 4, 4, 4}, {TextureFormat::k_DXT5A, FormatType::kCompressed, 4, 4, 4}, {TextureFormat::k_CTX1, FormatType::kCompressed, 4, 4, 4}, {TextureFormat::k_DXT3A_AS_1_1_1_1, FormatType::kCompressed, 4, 4, 4}, {TextureFormat::kUnknown, FormatType::kUncompressed, 0, 0}, {TextureFormat::kUnknown, FormatType::kUncompressed, 0, 0}, }; return &format_infos[gpu_format]; } bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch, TextureInfo* out_info) { std::memset(out_info, 0, sizeof(TextureInfo)); // http://msdn.microsoft.com/en-us/library/windows/desktop/cc308051(v=vs.85).aspx // a2xx_sq_surfaceformat auto& info = *out_info; info.guest_address = fetch.address << 12; info.dimension = static_cast(fetch.dimension); info.width = info.height = info.depth = 0; switch (info.dimension) { case Dimension::k1D: info.width = fetch.size_1d.width; break; case Dimension::k2D: info.width = fetch.size_2d.width; info.height = fetch.size_2d.height; break; case Dimension::k3D: info.width = fetch.size_3d.width; info.height = fetch.size_3d.height; info.depth = fetch.size_3d.depth; break; case Dimension::kCube: info.width = fetch.size_stack.width; info.height = fetch.size_stack.height; info.depth = fetch.size_stack.depth; break; } info.format_info = FormatInfo::Get(fetch.format); info.endianness = static_cast(fetch.endianness); info.is_tiled = fetch.tiled; info.input_length = 0; // Populated below. info.output_length = 0; if (info.format_info->format == TextureFormat::kUnknown) { assert_true("Unsupported texture format"); return false; } // Must be called here when we know the format. info.input_length = 0; // Populated below. info.output_length = 0; switch (info.dimension) { case Dimension::k1D: info.CalculateTextureSizes1D(fetch); break; case Dimension::k2D: info.CalculateTextureSizes2D(fetch); break; case Dimension::k3D: // TODO(benvanik): calculate size. return false; case Dimension::kCube: info.CalculateTextureSizesCube(fetch); break; } return true; } void TextureInfo::CalculateTextureSizes1D(const xe_gpu_texture_fetch_t& fetch) { // ? size_1d.logical_width = 1 + fetch.size_1d.width; uint32_t block_width = xe::round_up(size_1d.logical_width, format_info->block_width) / format_info->block_width; uint32_t tile_width = uint32_t(std::ceil(block_width / 32.0f)); size_1d.block_width = tile_width * 32; uint32_t bytes_per_block = format_info->block_width * format_info->bits_per_pixel / 8; uint32_t byte_pitch = tile_width * 32 * bytes_per_block; if (!is_tiled) { // Each row must be a multiple of 256 in linear textures. byte_pitch = xe::round_up(byte_pitch, 256); } size_1d.input_width = tile_width * 32 * format_info->block_width; size_1d.output_width = block_width * format_info->block_width; size_1d.input_pitch = byte_pitch; size_1d.output_pitch = block_width * bytes_per_block; input_length = size_1d.input_pitch; output_length = size_1d.output_pitch; } void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) { size_2d.logical_width = 1 + fetch.size_2d.width; size_2d.logical_height = 1 + fetch.size_2d.height; // Here be dragons. The values here are used in texture_cache.cc to copy // images and create GL textures. Changes here will impact that code. // TODO(benvanik): generic texture copying utility. // w/h in blocks must be a multiple of block size. uint32_t block_width = xe::round_up(size_2d.logical_width, format_info->block_width) / format_info->block_width; uint32_t block_height = xe::round_up(size_2d.logical_height, format_info->block_height) / format_info->block_height; uint32_t tile_width = 0; uint32_t tile_height = 0; uint32_t bytes_per_block = format_info->block_width * format_info->block_height * format_info->bits_per_pixel / 8; uint32_t byte_pitch = 0; if (is_tiled) { // Tiles are 32x32 blocks. All textures must be multiples of tile // dimensions. tile_width = xe::round_up(block_width, 32); tile_height = xe::round_up(block_height, 32); size_2d.block_width = tile_width; size_2d.block_height = tile_height; byte_pitch = tile_width * bytes_per_block; } else if (format_info->type == FormatType::kCompressed) { // TODO(DrChat): This appears to be incorrect! tile_width = xe::round_up(block_width, 32); tile_height = xe::round_up(block_height, 32); size_2d.block_width = tile_width; size_2d.block_height = tile_height; byte_pitch = tile_width * bytes_per_block; } else { tile_width = block_width; tile_height = block_height; size_2d.block_width = block_width; size_2d.block_height = block_height; byte_pitch = tile_width * bytes_per_block; // Each row must be a multiple of 256 in linear textures. byte_pitch = xe::round_up(byte_pitch, 256); } size_2d.input_width = tile_width * format_info->block_width; size_2d.input_height = tile_height * format_info->block_height; size_2d.output_width = block_width * format_info->block_width; size_2d.output_height = block_height * format_info->block_height; size_2d.input_pitch = byte_pitch; size_2d.output_pitch = block_width * bytes_per_block; input_length = size_2d.input_pitch * size_2d.block_height; output_length = size_2d.output_pitch * block_height; } void TextureInfo::CalculateTextureSizesCube( const xe_gpu_texture_fetch_t& fetch) { assert_true(fetch.size_stack.depth + 1 == 6); size_cube.logical_width = 1 + fetch.size_stack.width; size_cube.logical_height = 1 + fetch.size_stack.height; // w/h in blocks must be a multiple of block size. uint32_t block_width = xe::round_up(size_cube.logical_width, format_info->block_width) / format_info->block_width; uint32_t block_height = xe::round_up(size_cube.logical_height, format_info->block_height) / format_info->block_height; // Tiles are 32x32 blocks. All textures must be multiples of tile dimensions. uint32_t tile_width = uint32_t(std::ceil(block_width / 32.0f)); uint32_t tile_height = uint32_t(std::ceil(block_height / 32.0f)); size_cube.block_width = tile_width * 32; size_cube.block_height = tile_height * 32; uint32_t bytes_per_block = format_info->block_width * format_info->block_height * format_info->bits_per_pixel / 8; uint32_t byte_pitch = tile_width * 32 * bytes_per_block; if (!is_tiled) { // Each row must be a multiple of 256 in linear textures. byte_pitch = xe::round_up(byte_pitch, 256); } size_cube.input_width = tile_width * 32 * format_info->block_width; size_cube.input_height = tile_height * 32 * format_info->block_height; size_cube.output_width = block_width * format_info->block_width; size_cube.output_height = block_height * format_info->block_height; size_cube.input_pitch = byte_pitch; size_cube.output_pitch = block_width * bytes_per_block; size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height; input_length = size_cube.input_face_length * 6; size_cube.output_face_length = size_cube.output_pitch * block_height; output_length = size_cube.output_face_length * 6; } void TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info, uint32_t* out_offset_x, uint32_t* out_offset_y) { // Tile size is 32x32, and once textures go <=16 they are packed into a // single tile together. The math here is insane. Most sourced // from graph paper and looking at dds dumps. // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // 0 +.4x4.+ +.....8x8.....+ +............16x16............+ // 1 +.4x4.+ +.....8x8.....+ +............16x16............+ // 2 +.4x4.+ +.....8x8.....+ +............16x16............+ // 3 +.4x4.+ +.....8x8.....+ +............16x16............+ // 4 x +.....8x8.....+ +............16x16............+ // 5 +.....8x8.....+ +............16x16............+ // 6 +.....8x8.....+ +............16x16............+ // 7 +.....8x8.....+ +............16x16............+ // 8 2x2 +............16x16............+ // 9 2x2 +............16x16............+ // 0 +............16x16............+ // ... ..... // This only works for square textures, or textures that are some non-pot // <= square. As soon as the aspect ratio goes weird, the textures start to // stretch across tiles. // if (tile_aligned(w) > tile_aligned(h)) { // // wider than tall, so packed horizontally // } else if (tile_aligned(w) < tile_aligned(h)) { // // taller than wide, so packed vertically // } else { // square // } // It's important to use logical sizes here, as the input sizes will be // for the entire packed tile set, not the actual texture. // The minimum dimension is what matters most: if either width or height // is <= 16 this mode kicks in. if (std::min(texture_info.size_2d.logical_width, texture_info.size_2d.logical_height) > 16) { // Too big, not packed. *out_offset_x = 0; *out_offset_y = 0; return; } if (xe::log2_ceil(texture_info.size_2d.logical_width) > xe::log2_ceil(texture_info.size_2d.logical_height)) { // Wider than tall. Laid out vertically. *out_offset_x = 0; *out_offset_y = 16; } else { // Taller than wide. Laid out horizontally. *out_offset_x = 16; *out_offset_y = 0; } *out_offset_x /= texture_info.format_info->block_width; *out_offset_y /= texture_info.format_info->block_height; } // https://code.google.com/p/crunch/source/browse/trunk/inc/crn_decomp.h#4104 uint32_t TextureInfo::TiledOffset2DOuter(uint32_t y, uint32_t width, uint32_t log_bpp) { uint32_t macro = ((y >> 5) * (width >> 5)) << (log_bpp + 7); uint32_t micro = ((y & 6) << 2) << log_bpp; return macro + ((micro & ~15) << 1) + (micro & 15) + ((y & 8) << (3 + log_bpp)) + ((y & 1) << 4); } uint32_t TextureInfo::TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t bpp, uint32_t base_offset) { uint32_t macro = (x >> 5) << (bpp + 7); uint32_t micro = (x & 7) << bpp; uint32_t offset = base_offset + (macro + ((micro & ~15) << 1) + (micro & 15)); return ((offset & ~511) << 3) + ((offset & 448) << 2) + (offset & 63) + ((y & 16) << 7) + (((((y & 8) >> 2) + (x >> 3)) & 3) << 6); } uint64_t TextureInfo::hash() const { return XXH64(this, sizeof(TextureInfo), 0); } } // namespace gpu } // namespace xe