/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/vulkan/vulkan_graphics_system.h" #include "xenia/gpu/vulkan/vulkan_command_processor.h" #include "xenia/ui/vulkan/vulkan_provider.h" #include "xenia/xbox.h" namespace xe { namespace gpu { namespace vulkan { VulkanGraphicsSystem::VulkanGraphicsSystem() {} VulkanGraphicsSystem::~VulkanGraphicsSystem() {} X_STATUS VulkanGraphicsSystem::Setup(Memory* memory, cpu::Processor* processor, kernel::KernelState* kernel_state, ui::WindowedAppContext* app_context, bool is_surface_required) { provider_ = xe::ui::vulkan::VulkanProvider::Create(is_surface_required); return GraphicsSystem::Setup(memory, processor, kernel_state, app_context, is_surface_required); } std::unique_ptr VulkanGraphicsSystem::CreateCommandProcessor() { return std::make_unique(this, kernel_state_); } } // namespace vulkan } // namespace gpu } // namespace xe