/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/hid/nop/nop_input_driver.h" #include "xenia/hid/hid_flags.h" namespace xe { namespace hid { namespace nop { NopInputDriver::NopInputDriver(xe::ui::Window* window, size_t window_z_order) : InputDriver(window, window_z_order) {} NopInputDriver::~NopInputDriver() = default; X_STATUS NopInputDriver::Setup() { return X_STATUS_SUCCESS; } // TODO(benvanik): spoof a device so that games don't stop waiting for // a controller to be plugged in. X_RESULT NopInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES* out_caps) { return X_ERROR_DEVICE_NOT_CONNECTED; } X_RESULT NopInputDriver::GetState(uint32_t user_index, X_INPUT_STATE* out_state) { return X_ERROR_DEVICE_NOT_CONNECTED; } X_RESULT NopInputDriver::SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) { return X_ERROR_DEVICE_NOT_CONNECTED; } X_RESULT NopInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE* out_keystroke) { return X_ERROR_DEVICE_NOT_CONNECTED; } } // namespace nop } // namespace hid } // namespace xe