/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2021 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/ui/renderdoc_api.h" #include "xenia/base/assert.h" #include "xenia/base/logging.h" #include "xenia/base/platform.h" #if XE_PLATFORM_LINUX #include #elif XE_PLATFORM_WIN32 #include "xenia/base/platform_win.h" #endif namespace xe { namespace ui { bool RenderdocApi::Initialize() { Shutdown(); pRENDERDOC_GetAPI get_api = nullptr; // The RenderDoc library should be already loaded into the process if // RenderDoc is attached - this is why RTLD_NOLOAD or GetModuleHandle instead // of LoadLibrary. #if XE_PLATFORM_LINUX #if XE_PLATFORM_ANDROID const char* librenderdoc_name = "libVkLayer_GLES_RenderDoc.so"; #else const char* librenderdoc_name = "librenderdoc.so"; #endif library_ = dlopen(librenderdoc_name, RTLD_NOW | RTLD_NOLOAD); if (library_) { get_api = pRENDERDOC_GetAPI(dlsym(library_, "RENDERDOC_GetAPI")); } #elif XE_PLATFORM_WIN32 library_ = GetModuleHandleA("renderdoc.dll"); if (library_) { get_api = pRENDERDOC_GetAPI( GetProcAddress(HMODULE(library_), "RENDERDOC_GetAPI")); } #endif if (!get_api) { Shutdown(); return false; } // get_api will be null if RenderDoc is not attached, or the API isn't // available on this platform, or there was an error. if (!get_api || !get_api(eRENDERDOC_API_Version_1_0_0, (void**)&api_1_0_0_) || !api_1_0_0_) { Shutdown(); return false; } XELOGI("RenderDoc API initialized"); return true; } void RenderdocApi::Shutdown() { api_1_0_0_ = nullptr; if (library_) { #if XE_PLATFORM_LINUX dlclose(library_); #endif // Not calling FreeLibrary on Windows as GetModuleHandle doesn't increment // the reference count. library_ = nullptr; } } } // namespace ui } // namespace xe