/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2018 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/d3d12/texture_cache.h" #include #include #include "xenia/base/assert.h" #include "xenia/base/logging.h" #include "xenia/base/math.h" #include "xenia/base/profiling.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h" #include "xenia/gpu/texture_info.h" #include "xenia/gpu/texture_util.h" #include "xenia/ui/d3d12/d3d12_util.h" namespace xe { namespace gpu { namespace d3d12 { // Generated with `xb buildhlsl`. #include "xenia/gpu/d3d12/shaders/bin/texture_load_128bpb_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_16bpb_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_32bpb_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_64bpb_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_8bpb_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_ctx1_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_depth_float_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_depth_unorm_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_load_dxt3a_cs.h" #include "xenia/gpu/d3d12/shaders/bin/texture_tile_32bpp_cs.h" const TextureCache::HostFormat TextureCache::host_formats_[64] = { // k_1_REVERSE {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_1 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_8 {DXGI_FORMAT_R8_UNORM, LoadMode::k8bpb, TileMode::kUnknown}, // k_1_5_5_5 {DXGI_FORMAT_B5G5R5A1_UNORM, LoadMode::k16bpb, TileMode::kUnknown}, // k_5_6_5 {DXGI_FORMAT_B5G6R5_UNORM, LoadMode::k16bpb, TileMode::kUnknown}, // k_6_5_5 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_8_8_8_8 {DXGI_FORMAT_R8G8B8A8_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_2_10_10_10 {DXGI_FORMAT_R10G10B10A2_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_8_A {DXGI_FORMAT_R8_UNORM, LoadMode::k8bpb, TileMode::kUnknown}, // k_8_B {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_8_8 {DXGI_FORMAT_R8G8_UNORM, LoadMode::k16bpb, TileMode::kUnknown}, // k_Cr_Y1_Cb_Y0_REP {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_Y1_Cr_Y0_Cb_REP {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_16_16_EDRAM {DXGI_FORMAT_R16G16_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_8_8_8_8_A {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_4_4_4_4 {DXGI_FORMAT_B4G4R4A4_UNORM, LoadMode::k16bpb, TileMode::kUnknown}, // k_10_11_11 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_11_11_10 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_DXT1 {DXGI_FORMAT_BC1_UNORM, LoadMode::k64bpb, TileMode::kUnknown}, // k_DXT2_3 {DXGI_FORMAT_BC2_UNORM, LoadMode::k128bpb, TileMode::kUnknown}, // k_DXT4_5 {DXGI_FORMAT_BC3_UNORM, LoadMode::k128bpb, TileMode::kUnknown}, // k_16_16_16_16_EDRAM {DXGI_FORMAT_R16G16B16A16_UNORM, LoadMode::k64bpb, TileMode::kUnknown}, // R32_FLOAT for depth because shaders would require an additional SRV to // sample stencil, which we don't provide. // k_24_8 {DXGI_FORMAT_R32_FLOAT, LoadMode::kDepthUnorm, TileMode::kUnknown}, // k_24_8_FLOAT {DXGI_FORMAT_R32_FLOAT, LoadMode::kDepthFloat, TileMode::kUnknown}, // k_16 {DXGI_FORMAT_R16_UNORM, LoadMode::k16bpb, TileMode::kUnknown}, // k_16_16 {DXGI_FORMAT_R16G16_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_16_16_16_16 {DXGI_FORMAT_R16G16B16A16_UNORM, LoadMode::k64bpb, TileMode::kUnknown}, // k_16_EXPAND {DXGI_FORMAT_R16_FLOAT, LoadMode::k16bpb, TileMode::kUnknown}, // k_16_16_EXPAND {DXGI_FORMAT_R16G16_FLOAT, LoadMode::k32bpb, TileMode::k32bpp}, // k_16_16_16_16_EXPAND {DXGI_FORMAT_R16G16B16A16_FLOAT, LoadMode::k64bpb, TileMode::kUnknown}, // k_16_FLOAT {DXGI_FORMAT_R16_FLOAT, LoadMode::k16bpb, TileMode::kUnknown}, // k_16_16_FLOAT {DXGI_FORMAT_R16G16_FLOAT, LoadMode::k32bpb, TileMode::k32bpp}, // k_16_16_16_16_FLOAT {DXGI_FORMAT_R16G16B16A16_FLOAT, LoadMode::k64bpb, TileMode::kUnknown}, // k_32 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_32 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_32_32_32 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_FLOAT {DXGI_FORMAT_R32_FLOAT, LoadMode::k32bpb, TileMode::k32bpp}, // k_32_32_FLOAT {DXGI_FORMAT_R32G32_FLOAT, LoadMode::k64bpb, TileMode::kUnknown}, // k_32_32_32_32_FLOAT {DXGI_FORMAT_R32G32B32A32_FLOAT, LoadMode::k128bpb, TileMode::kUnknown}, // k_32_AS_8 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_AS_8_8 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_16_MPEG {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_16_16_MPEG {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_8_INTERLACED {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_AS_8_INTERLACED {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_AS_8_8_INTERLACED {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_16_INTERLACED {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_16_MPEG_INTERLACED {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_16_16_MPEG_INTERLACED {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_DXN {DXGI_FORMAT_BC5_UNORM, LoadMode::k128bpb, TileMode::kUnknown}, // k_8_8_8_8_AS_16_16_16_16 {DXGI_FORMAT_R8G8B8A8_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_DXT1_AS_16_16_16_16 {DXGI_FORMAT_BC1_UNORM, LoadMode::k64bpb, TileMode::kUnknown}, // k_DXT2_3_AS_16_16_16_16 {DXGI_FORMAT_BC2_UNORM, LoadMode::k128bpb, TileMode::kUnknown}, // k_DXT4_5_AS_16_16_16_16 {DXGI_FORMAT_BC3_UNORM, LoadMode::k128bpb, TileMode::kUnknown}, // k_2_10_10_10_AS_16_16_16_16 {DXGI_FORMAT_R10G10B10A2_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_10_11_11_AS_16_16_16_16 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_11_11_10_AS_16_16_16_16 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_32_32_32_FLOAT {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_DXT3A {DXGI_FORMAT_BC2_UNORM, LoadMode::kDXT3A, TileMode::kUnknown}, // k_DXT5A {DXGI_FORMAT_BC4_UNORM, LoadMode::k64bpb, TileMode::kUnknown}, // k_CTX1 {DXGI_FORMAT_R8G8_UNORM, LoadMode::kCTX1, TileMode::kUnknown}, // k_DXT3A_AS_1_1_1_1 {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, // k_8_8_8_8_GAMMA {DXGI_FORMAT_R8G8B8A8_UNORM, LoadMode::k32bpb, TileMode::k32bpp}, // k_2_10_10_10_FLOAT_EDRAM {DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, TileMode::kUnknown}, }; const char* const TextureCache::dimension_names_[4] = {"1D", "2D", "3D", "cube"}; const TextureCache::LoadModeInfo TextureCache::load_mode_info_[] = { {texture_load_8bpb_cs, sizeof(texture_load_8bpb_cs)}, {texture_load_16bpb_cs, sizeof(texture_load_16bpb_cs)}, {texture_load_32bpb_cs, sizeof(texture_load_32bpb_cs)}, {texture_load_64bpb_cs, sizeof(texture_load_64bpb_cs)}, {texture_load_128bpb_cs, sizeof(texture_load_128bpb_cs)}, {texture_load_dxt3a_cs, sizeof(texture_load_dxt3a_cs)}, {texture_load_ctx1_cs, sizeof(texture_load_ctx1_cs)}, {texture_load_depth_unorm_cs, sizeof(texture_load_depth_unorm_cs)}, {texture_load_depth_float_cs, sizeof(texture_load_depth_float_cs)}, }; const TextureCache::TileModeInfo TextureCache::tile_mode_info_[] = { {texture_tile_32bpp_cs, sizeof(texture_tile_32bpp_cs)}, }; TextureCache::TextureCache(D3D12CommandProcessor* command_processor, RegisterFile* register_file, SharedMemory* shared_memory) : command_processor_(command_processor), register_file_(register_file), shared_memory_(shared_memory) {} TextureCache::~TextureCache() { Shutdown(); } bool TextureCache::Initialize() { auto device = command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(); // Create the loading root signature. D3D12_ROOT_PARAMETER root_parameters[2]; // Parameter 0 is constants (changed very often when untiling). root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; root_parameters[0].Descriptor.ShaderRegister = 0; root_parameters[0].Descriptor.RegisterSpace = 0; root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; // Parameter 1 is source and target. D3D12_DESCRIPTOR_RANGE root_copy_ranges[2]; root_copy_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; root_copy_ranges[0].NumDescriptors = 1; root_copy_ranges[0].BaseShaderRegister = 0; root_copy_ranges[0].RegisterSpace = 0; root_copy_ranges[0].OffsetInDescriptorsFromTableStart = 0; root_copy_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; root_copy_ranges[1].NumDescriptors = 1; root_copy_ranges[1].BaseShaderRegister = 0; root_copy_ranges[1].RegisterSpace = 0; root_copy_ranges[1].OffsetInDescriptorsFromTableStart = 1; root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; root_parameters[1].DescriptorTable.NumDescriptorRanges = 2; root_parameters[1].DescriptorTable.pDescriptorRanges = root_copy_ranges; root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; D3D12_ROOT_SIGNATURE_DESC root_signature_desc; root_signature_desc.NumParameters = UINT(xe::countof(root_parameters)); root_signature_desc.pParameters = root_parameters; root_signature_desc.NumStaticSamplers = 0; root_signature_desc.pStaticSamplers = nullptr; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; load_root_signature_ = ui::d3d12::util::CreateRootSignature(device, root_signature_desc); if (load_root_signature_ == nullptr) { XELOGE("Failed to create the texture loading root signature"); Shutdown(); return false; } // Create the tiling root signature (almost the same, but with root constants // in parameter 0). root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; root_parameters[0].Constants.ShaderRegister = 0; root_parameters[0].Constants.RegisterSpace = 0; root_parameters[0].Constants.Num32BitValues = sizeof(TileConstants) / sizeof(uint32_t); tile_root_signature_ = ui::d3d12::util::CreateRootSignature(device, root_signature_desc); if (tile_root_signature_ == nullptr) { XELOGE("Failed to create the texture tiling root signature"); Shutdown(); return false; } // Create the loading and tiling pipelines. D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_desc; pipeline_desc.pRootSignature = load_root_signature_; pipeline_desc.NodeMask = 0; pipeline_desc.CachedPSO.pCachedBlob = nullptr; pipeline_desc.CachedPSO.CachedBlobSizeInBytes = 0; pipeline_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; for (uint32_t i = 0; i < uint32_t(LoadMode::kCount); ++i) { const LoadModeInfo& mode_info = load_mode_info_[i]; pipeline_desc.CS.pShaderBytecode = mode_info.shader; pipeline_desc.CS.BytecodeLength = mode_info.shader_size; if (FAILED(device->CreateComputePipelineState( &pipeline_desc, IID_PPV_ARGS(&load_pipelines_[i])))) { XELOGE("Failed to create the texture loading pipeline for mode %u", i); Shutdown(); return false; } } pipeline_desc.pRootSignature = tile_root_signature_; for (uint32_t i = 0; i < uint32_t(TileMode::kCount); ++i) { const TileModeInfo& mode_info = tile_mode_info_[i]; pipeline_desc.CS.pShaderBytecode = mode_info.shader; pipeline_desc.CS.BytecodeLength = mode_info.shader_size; if (FAILED(device->CreateComputePipelineState( &pipeline_desc, IID_PPV_ARGS(&tile_pipelines_[i])))) { XELOGE("Failed to create the texture tiling pipeline for mode %u", i); Shutdown(); return false; } } return true; } void TextureCache::Shutdown() { ClearCache(); for (uint32_t i = 0; i < uint32_t(TileMode::kCount); ++i) { if (tile_pipelines_[i] != nullptr) { tile_pipelines_[i]->Release(); tile_pipelines_[i] = nullptr; } } if (tile_root_signature_ != nullptr) { tile_root_signature_->Release(); tile_root_signature_ = nullptr; } for (uint32_t i = 0; i < uint32_t(LoadMode::kCount); ++i) { if (load_pipelines_[i] != nullptr) { load_pipelines_[i]->Release(); load_pipelines_[i] = nullptr; } } if (load_root_signature_ != nullptr) { load_root_signature_->Release(); load_root_signature_ = nullptr; } } void TextureCache::ClearCache() { // Destroy all the textures. for (auto texture_pair : textures_) { Texture* texture = texture_pair.second; if (texture->resource != nullptr) { texture->resource->Release(); } delete texture; } textures_.clear(); } void TextureCache::TextureFetchConstantWritten(uint32_t index) { texture_keys_in_sync_ &= ~(1u << index); } void TextureCache::BeginFrame() { // In case there was a failure creating something in the previous frame, make // sure bindings are reset so a new attempt will surely be made if the texture // is requested again. ClearBindings(); } void TextureCache::RequestTextures(uint32_t used_vertex_texture_mask, uint32_t used_pixel_texture_mask) { auto command_list = command_processor_->GetCurrentCommandList(); if (command_list == nullptr) { return; } auto& regs = *register_file_; #if FINE_GRAINED_DRAW_SCOPES SCOPE_profile_cpu_f("gpu"); #endif // FINE_GRAINED_DRAW_SCOPES // Update the texture keys and the textures. uint32_t used_texture_mask = used_vertex_texture_mask | used_pixel_texture_mask; uint32_t index = 0; while (xe::bit_scan_forward(used_texture_mask, &index)) { uint32_t index_bit = 1u << index; used_texture_mask &= ~index_bit; if (texture_keys_in_sync_ & index_bit) { continue; } TextureBinding& binding = texture_bindings_[index]; uint32_t r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + index * 6; auto group = reinterpret_cast(®s.values[r]); TextureKey old_key = binding.key; TextureKeyFromFetchConstant(group->texture_fetch, binding.key, binding.swizzle); texture_keys_in_sync_ |= index_bit; if (binding.key.IsInvalid() || binding.key == old_key) { continue; } binding.texture = FindOrCreateTexture(binding.key); if (binding.texture == nullptr) { continue; } LoadTextureData(binding.texture); } // Transition the textures to the needed usage. used_texture_mask = used_vertex_texture_mask | used_pixel_texture_mask; while (xe::bit_scan_forward(used_texture_mask, &index)) { uint32_t index_bit = 1u << index; used_texture_mask &= ~index_bit; Texture* texture = texture_bindings_[index].texture; if (texture == nullptr) { continue; } D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATES(0); if (used_vertex_texture_mask & index_bit) { state |= D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; } if (used_pixel_texture_mask & index_bit) { state |= D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; } command_processor_->PushTransitionBarrier(texture->resource, texture->state, state); texture->state = state; } } void TextureCache::WriteTextureSRV(uint32_t fetch_constant, TextureDimension shader_dimension, D3D12_CPU_DESCRIPTOR_HANDLE handle) { const TextureBinding& binding = texture_bindings_[fetch_constant]; D3D12_SHADER_RESOURCE_VIEW_DESC desc; desc.Format = host_formats_[uint32_t(binding.key.format)].dxgi_format; if (desc.Format == DXGI_FORMAT_UNKNOWN) { // A null descriptor must still have a valid format. desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; } // XE_GPU_SWIZZLE and D3D12_SHADER_COMPONENT_MAPPING are the same except for // one bit. desc.Shader4ComponentMapping = binding.swizzle | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES; ID3D12Resource* resource = binding.texture != nullptr ? binding.texture->resource : nullptr; switch (shader_dimension) { case TextureDimension::k3D: desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D; desc.Texture3D.MostDetailedMip = 0; desc.Texture3D.MipLevels = binding.key.mip_max_level + 1; desc.Texture3D.ResourceMinLODClamp = 0.0f; if (binding.key.dimension != Dimension::k3D) { // Create a null descriptor so it's safe to sample this texture even // though it has different dimensions. resource = nullptr; } break; case TextureDimension::kCube: desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE; desc.TextureCube.MostDetailedMip = 0; desc.TextureCube.MipLevels = binding.key.mip_max_level + 1; desc.TextureCube.ResourceMinLODClamp = 0.0f; if (binding.key.dimension != Dimension::kCube) { resource = nullptr; } break; default: desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; desc.Texture2DArray.MostDetailedMip = 0; desc.Texture2DArray.MipLevels = binding.key.mip_max_level + 1; desc.Texture2DArray.FirstArraySlice = 0; desc.Texture2DArray.ArraySize = binding.key.depth; desc.Texture2DArray.PlaneSlice = 0; desc.Texture2DArray.ResourceMinLODClamp = 0.0f; if (binding.key.dimension == Dimension::k3D || binding.key.dimension == Dimension::kCube) { resource = nullptr; } break; } auto device = command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(); device->CreateShaderResourceView(resource, &desc, handle); } void TextureCache::WriteSampler(uint32_t fetch_constant, D3D12_CPU_DESCRIPTOR_HANDLE handle) { auto& regs = *register_file_; uint32_t r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + fetch_constant * 6; auto group = reinterpret_cast(®s.values[r]); auto& fetch = group->texture_fetch; // TODO(Triang3l): Fetch shader instruction overrides. D3D12_SAMPLER_DESC desc; if (fetch.aniso_filter) { desc.Filter = D3D12_FILTER_ANISOTROPIC; desc.MaxAnisotropy = std::min(1u << (fetch.aniso_filter - 1), 16u); } else { D3D12_FILTER_TYPE filter_min = TextureFilter(fetch.min_filter) == TextureFilter::kLinear ? D3D12_FILTER_TYPE_LINEAR : D3D12_FILTER_TYPE_POINT; D3D12_FILTER_TYPE filter_mag = TextureFilter(fetch.mag_filter) == TextureFilter::kLinear ? D3D12_FILTER_TYPE_LINEAR : D3D12_FILTER_TYPE_POINT; D3D12_FILTER_TYPE filter_mip = TextureFilter(fetch.mip_filter) == TextureFilter::kLinear ? D3D12_FILTER_TYPE_LINEAR : D3D12_FILTER_TYPE_POINT; // TODO(Triang3l): Investigate mip_filter TextureFilter::kBaseMap. desc.Filter = D3D12_ENCODE_BASIC_FILTER(filter_min, filter_mag, filter_mip, D3D12_FILTER_REDUCTION_TYPE_STANDARD); desc.MaxAnisotropy = 1; } // FIXME(Triang3l): Halfway and mirror clamp to border aren't mapped properly. static const D3D12_TEXTURE_ADDRESS_MODE kAddressModeMap[] = { /* kRepeat */ D3D12_TEXTURE_ADDRESS_MODE_WRAP, /* kMirroredRepeat */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR, /* kClampToEdge */ D3D12_TEXTURE_ADDRESS_MODE_CLAMP, /* kMirrorClampToEdge */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE, /* kClampToHalfway */ D3D12_TEXTURE_ADDRESS_MODE_CLAMP, /* kMirrorClampToHalfway */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE, /* kClampToBorder */ D3D12_TEXTURE_ADDRESS_MODE_BORDER, /* kMirrorClampToBorder */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE, }; desc.AddressU = kAddressModeMap[fetch.clamp_x]; desc.AddressV = kAddressModeMap[fetch.clamp_y]; desc.AddressW = kAddressModeMap[fetch.clamp_z]; desc.MipLODBias = fetch.lod_bias * (1.0f / 32.0f); desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER; // TODO(Triang3l): Border colors k_ACBYCR_BLACK and k_ACBCRY_BLACK. if (BorderColor(fetch.border_color) == BorderColor::k_AGBR_White) { desc.BorderColor[0] = 1.0f; desc.BorderColor[1] = 1.0f; desc.BorderColor[2] = 1.0f; desc.BorderColor[3] = 1.0f; } else { desc.BorderColor[0] = 0.0f; desc.BorderColor[1] = 0.0f; desc.BorderColor[2] = 0.0f; desc.BorderColor[3] = 0.0f; } desc.MinLOD = float(fetch.mip_min_level); desc.MaxLOD = float(fetch.mip_max_level); uint32_t base_page = fetch.base_address & 0x1FFFF; uint32_t mip_page = fetch.mip_address & 0x1FFFF; if (base_page == 0 || base_page == mip_page) { // Games should clamp mip level in this case anyway, but just for safety. desc.MinLOD = std::max(desc.MinLOD, 1.0f); } if (mip_page == 0) { desc.MaxLOD = 0.0f; } desc.MaxLOD = std::max(desc.MaxLOD, desc.MinLOD); auto device = command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(); device->CreateSampler(&desc, handle); } DXGI_FORMAT TextureCache::GetResolveDXGIFormat(TextureFormat format) { const HostFormat& host_format = host_formats_[uint32_t(format)]; return host_format.tile_mode != TileMode::kUnknown ? host_format.dxgi_format : DXGI_FORMAT_UNKNOWN; } bool TextureCache::TileResolvedTexture( TextureFormat format, uint32_t texture_base, uint32_t texture_pitch, uint32_t texture_height, uint32_t resolve_width, uint32_t resolve_height, Endian128 endian, ID3D12Resource* buffer, uint32_t buffer_size, const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint) { TileMode tile_mode = host_formats_[uint32_t(format)].tile_mode; if (tile_mode == TileMode::kUnknown) { assert_always(); return false; } auto command_list = command_processor_->GetCurrentCommandList(); if (command_list == nullptr) { return false; } auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider(); auto device = provider->GetDevice(); texture_base &= 0x1FFFFFFF; // TODO(Triang3l): Allow smaller alignment for 8- and 16-bit textures (but // probably not really needed). assert_false(texture_base & 0x3); // Calculate the texture size for memory operations and ensure we can write to // the specified shared memory location. uint32_t texture_size = texture_util::GetGuestMipStorageSize( xe::align(texture_pitch, 32u), xe::align(texture_height, 32u), 1, true, format, nullptr); if (!shared_memory_->MakeTilesResident(texture_base, texture_size)) { return false; } // Tile the texture. // TODO(Triang3l): Typed UAVs for 8- and 16-bit textures. D3D12_CPU_DESCRIPTOR_HANDLE descriptor_cpu_start; D3D12_GPU_DESCRIPTOR_HANDLE descriptor_gpu_start; if (command_processor_->RequestViewDescriptors(0, 2, 2, descriptor_cpu_start, descriptor_gpu_start) == 0) { return false; } shared_memory_->UseForWriting(); command_processor_->SubmitBarriers(); command_list->SetComputeRootSignature(tile_root_signature_); TileConstants tile_constants; tile_constants.guest_base = texture_base; tile_constants.endian_guest_pitch = uint32_t(endian) | (texture_pitch << 3); tile_constants.size = resolve_width | (resolve_height << 16); tile_constants.host_base = uint32_t(footprint.Offset); tile_constants.host_pitch = uint32_t(footprint.Footprint.RowPitch); command_list->SetComputeRoot32BitConstants( 0, sizeof(tile_constants) / sizeof(uint32_t), &tile_constants, 0); D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; srv_desc.Format = DXGI_FORMAT_R32_TYPELESS; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srv_desc.Buffer.FirstElement = 0; srv_desc.Buffer.NumElements = buffer_size; srv_desc.Buffer.StructureByteStride = 0; srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; device->CreateShaderResourceView(buffer, &srv_desc, descriptor_cpu_start); shared_memory_->CreateRawUAV( provider->OffsetViewDescriptor(descriptor_cpu_start, 1)); command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start); command_processor_->SetComputePipeline(tile_pipelines_[uint32_t(tile_mode)]); command_list->Dispatch((resolve_width + 31) >> 5, (resolve_height + 31) >> 5, 1); // Commit the write. command_processor_->PushUAVBarrier(shared_memory_->GetBuffer()); // Invalidate textures. shared_memory_->RangeWrittenByGPU(texture_base, texture_size); return true; } bool TextureCache::RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle) { auto group = reinterpret_cast( ®ister_file_->values[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0]); auto& fetch = group->texture_fetch; TextureKey key; uint32_t swizzle; TextureKeyFromFetchConstant(group->texture_fetch, key, swizzle); if (key.base_page == 0 || key.dimension != Dimension::k2D) { return false; } Texture* texture = FindOrCreateTexture(key); if (texture == nullptr || !LoadTextureData(texture)) { return false; } command_processor_->PushTransitionBarrier( texture->resource, texture->state, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); texture->state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; srv_desc.Format = host_formats_[uint32_t(key.format)].dxgi_format; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; srv_desc.Shader4ComponentMapping = swizzle | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES; srv_desc.Texture2D.MostDetailedMip = 0; srv_desc.Texture2D.MipLevels = 1; srv_desc.Texture2D.PlaneSlice = 0; srv_desc.Texture2D.ResourceMinLODClamp = 0.0f; auto device = command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(); device->CreateShaderResourceView(texture->resource, &srv_desc, handle); return true; } void TextureCache::TextureKeyFromFetchConstant( const xenos::xe_gpu_texture_fetch_t& fetch, TextureKey& key_out, uint32_t& swizzle_out) { // Reset the key and the swizzle. key_out.MakeInvalid(); swizzle_out = xenos::XE_GPU_SWIZZLE_0 | (xenos::XE_GPU_SWIZZLE_0 << 3) | (xenos::XE_GPU_SWIZZLE_0 << 6) | (xenos::XE_GPU_SWIZZLE_0 << 9); if (fetch.type != 2) { XELOGGPU("Texture fetch type is not 2 - ignoring!"); return; } // Validate the dimensions, get the size and clamp the maximum mip level. Dimension dimension = Dimension(fetch.dimension); uint32_t width, height, depth; switch (dimension) { case Dimension::k1D: if (fetch.tiled || fetch.stacked || fetch.packed_mips) { assert_always(); XELOGGPU( "1D texture has unsupported properties - ignoring! " "Report the game to Xenia developers"); return; } width = fetch.size_1d.width + 1; if (width > 8192) { assert_always(); XELOGGPU( "1D texture is too wide (%u) - ignoring! " "Report the game to Xenia developers", width); } height = 1; depth = 1; break; case Dimension::k2D: width = fetch.size_stack.width + 1; height = fetch.size_stack.height + 1; depth = fetch.stacked ? fetch.size_stack.depth + 1 : 1; break; case Dimension::k3D: width = fetch.size_3d.width + 1; height = fetch.size_3d.height + 1; depth = fetch.size_3d.depth + 1; break; case Dimension::kCube: width = fetch.size_2d.width + 1; height = fetch.size_2d.height + 1; depth = 6; break; } uint32_t mip_max_level = texture_util::GetSmallestMipLevel( width, height, dimension == Dimension::k3D ? depth : 1, false); mip_max_level = std::min(mip_max_level, fetch.mip_max_level); // Normalize and check the addresses. uint32_t base_page = fetch.base_address & 0x1FFFF; uint32_t mip_page = mip_max_level != 0 ? fetch.mip_address & 0x1FFFF : 0; // Special case for streaming. Games such as Banjo-Kazooie: Nuts & Bolts // specify the same address for both the base level and the mips and set // mip_min_index to 1 until the texture is actually loaded - this is the way // recommended by a GPU hang error message found in game executables. In this // case we assume that the base level is not loaded yet. // TODO(Triang3l): Ignore the base level completely if min_mip_level is not 0 // once we start reusing textures with zero base address to reduce memory // usage. if (base_page == mip_page) { base_page = 0; } if (base_page == 0 && mip_page == 0) { // No texture data at all. return; } TextureFormat format = GetBaseFormat(TextureFormat(fetch.format)); key_out.base_page = base_page; key_out.mip_page = mip_page; key_out.dimension = dimension; key_out.width = width; key_out.height = height; key_out.depth = depth; key_out.mip_max_level = mip_max_level; key_out.tiled = fetch.tiled; key_out.packed_mips = fetch.packed_mips; key_out.format = format; key_out.endianness = Endian(fetch.endianness); uint32_t swizzle = fetch.swizzle; const uint32_t swizzle_constant_mask = 4 | (4 << 3) | (4 << 6) | (4 << 9); uint32_t swizzle_constant = swizzle & swizzle_constant_mask; uint32_t swizzle_not_constant = swizzle_constant ^ swizzle_constant_mask; // Get rid of 6 and 7 values (to prevent device losses if the game has // something broken) the quick and dirty way - by changing them to 4 and 5. swizzle &= ~(swizzle_constant >> 1); // Remap the swizzle according to the texture format. if (format == TextureFormat::k_DXT3A) { // DXT3A is emulated as DXT3 with zero color, but the alpha should be // replicated into all channels. // http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf // If not 0.0 or 1.0 (if the high bit isn't set), make 3 (alpha). swizzle |= (swizzle_not_constant >> 1) | (swizzle_not_constant >> 2); } else if (format == TextureFormat::k_DXT5A) { // DXT5A is emulated as BC4, but DXT5 alpha (BC4 red) should be replicated. swizzle &= ~((swizzle_not_constant >> 1) | (swizzle_not_constant >> 2)); } swizzle_out = swizzle; } void TextureCache::LogTextureKeyAction(TextureKey key, const char* action) { XELOGGPU( "%s %s %ux%ux%u %s %s texture with %u %spacked mip level%s, " "base at 0x%.8X, mips at 0x%.8X", action, key.tiled ? "tiled" : "linear", key.width, key.height, key.depth, dimension_names_[uint32_t(key.dimension)], FormatInfo::Get(key.format)->name, key.mip_max_level + 1, key.packed_mips ? "" : "un", key.mip_max_level != 0 ? "s" : "", key.base_page << 12, key.mip_page << 12); } void TextureCache::LogTextureAction(const Texture* texture, const char* action) { XELOGGPU( "%s %s %ux%ux%u %s %s texture with %u %spacked mip level%s, " "base at 0x%.8X (size %u), mips at 0x%.8X (size %u)", action, texture->key.tiled ? "tiled" : "linear", texture->key.width, texture->key.height, texture->key.depth, dimension_names_[uint32_t(texture->key.dimension)], FormatInfo::Get(texture->key.format)->name, texture->key.mip_max_level + 1, texture->key.packed_mips ? "" : "un", texture->key.mip_max_level != 0 ? "s" : "", texture->key.base_page << 12, texture->base_size, texture->key.mip_page << 12, texture->mip_size); } TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) { uint64_t map_key = key.GetMapKey(); // Try to find an existing texture. auto found_range = textures_.equal_range(map_key); for (auto iter = found_range.first; iter != found_range.second; ++iter) { Texture* found_texture = iter->second; if (found_texture->key.bucket_key == key.bucket_key) { return found_texture; } } // Create the resource. If failed to create one, don't create a texture object // at all so it won't be in indeterminate state. D3D12_RESOURCE_DESC desc; desc.Format = host_formats_[uint32_t(key.format)].dxgi_format; if (desc.Format == DXGI_FORMAT_UNKNOWN) { return nullptr; } if (key.dimension == Dimension::k3D) { desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D; } else { // 1D textures are treated as 2D for simplicity. desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; } desc.Alignment = 0; desc.Width = key.width; desc.Height = key.height; desc.DepthOrArraySize = key.depth; desc.MipLevels = key.mip_max_level + 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // Untiling through a buffer instead of using unordered access because copying // is not done that often. desc.Flags = D3D12_RESOURCE_FLAG_NONE; auto device = command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(); D3D12_HEAP_PROPERTIES heap_properties = {}; heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; // Assuming untiling will be the next operation. D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COPY_DEST; ID3D12Resource* resource; if (FAILED(device->CreateCommittedResource( &heap_properties, D3D12_HEAP_FLAG_NONE, &desc, state, nullptr, IID_PPV_ARGS(&resource)))) { LogTextureKeyAction(key, "Failed to create"); return nullptr; } // Create the texture object and add it to the map. Texture* texture = new Texture; texture->key = key; texture->resource = resource; texture->state = state; texture->mip_offsets[0] = 0; uint32_t width_blocks, height_blocks, depth_blocks; if (key.base_page != 0) { texture_util::GetGuestMipBlocks(key.dimension, key.width, key.height, key.depth, key.format, 0, width_blocks, height_blocks, depth_blocks); texture->base_slice_size = texture_util::GetGuestMipStorageSize( width_blocks, height_blocks, depth_blocks, key.tiled, key.format, &texture->mip_pitches[0]); texture->base_in_sync = false; } else { texture->base_slice_size = 0; texture->mip_pitches[0] = 0; // Never try to upload the base level if there is none. texture->base_in_sync = true; } texture->mip_slice_size = 0; if (key.mip_page != 0) { uint32_t mip_max_storage_level = key.mip_max_level; if (key.packed_mips) { mip_max_storage_level = std::min(mip_max_storage_level, texture_util::GetPackedMipLevel(key.width, key.height)); } for (uint32_t i = 1; i <= mip_max_storage_level; ++i) { texture_util::GetGuestMipBlocks(key.dimension, key.width, key.height, key.depth, key.format, i, width_blocks, height_blocks, depth_blocks); texture->mip_offsets[i] = texture->mip_slice_size; texture->mip_slice_size += texture_util::GetGuestMipStorageSize( width_blocks, height_blocks, depth_blocks, key.tiled, key.format, &texture->mip_pitches[i]); } // The rest are either packed levels or don't exist at all. for (uint32_t i = mip_max_storage_level + 1; i < xe::countof(texture->mip_offsets); ++i) { texture->mip_offsets[i] = texture->mip_offsets[mip_max_storage_level]; texture->mip_pitches[i] = texture->mip_pitches[mip_max_storage_level]; } texture->mips_in_sync = false; } else { std::memset(&texture->mip_offsets[1], 0, (xe::countof(texture->mip_offsets) - 1) * sizeof(uint32_t)); std::memset(&texture->mip_pitches[1], 0, (xe::countof(texture->mip_pitches) - 1) * sizeof(uint32_t)); // Never try to upload the mipmaps if there are none. texture->mips_in_sync = true; } texture->base_size = texture->base_slice_size; texture->mip_size = texture->mip_slice_size; if (key.dimension != Dimension::k3D) { texture->base_size *= key.depth; texture->mip_size *= key.depth; } texture->base_watch_handle = nullptr; texture->mip_watch_handle = nullptr; textures_.insert(std::make_pair(map_key, texture)); LogTextureAction(texture, "Created"); return texture; } bool TextureCache::LoadTextureData(Texture* texture) { // See what we need to upload. shared_memory_->LockWatchMutex(); bool base_in_sync = texture->base_in_sync; bool mips_in_sync = texture->mips_in_sync; shared_memory_->UnlockWatchMutex(); if (base_in_sync && mips_in_sync) { return true; } auto command_list = command_processor_->GetCurrentCommandList(); if (command_list == nullptr) { return false; } auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider(); auto device = provider->GetDevice(); // Get the pipeline. const HostFormat& host_format = host_formats_[uint32_t(texture->key.format)]; if (host_format.load_mode == LoadMode::kUnknown) { return false; } ID3D12PipelineState* pipeline = load_pipelines_[uint32_t(host_format.load_mode)]; if (pipeline == nullptr) { return false; } // Request uploading of the texture data to the shared memory. if (!base_in_sync) { if (!shared_memory_->RequestRange(texture->key.base_page << 12, texture->base_size)) { return false; } } if (!mips_in_sync) { if (!shared_memory_->RequestRange(texture->key.mip_page << 12, texture->mip_size)) { return false; } } // Get the guest layout. bool is_3d = texture->key.dimension == Dimension::k3D; uint32_t width = texture->key.width; uint32_t height = texture->key.height; uint32_t depth = is_3d ? texture->key.depth : 1; uint32_t slice_count = is_3d ? 1 : texture->key.depth; TextureFormat guest_format = texture->key.format; const FormatInfo* guest_format_info = FormatInfo::Get(guest_format); uint32_t block_width = guest_format_info->block_width; uint32_t block_height = guest_format_info->block_height; // Get the host layout and the buffer. D3D12_RESOURCE_DESC resource_desc = texture->resource->GetDesc(); D3D12_PLACED_SUBRESOURCE_FOOTPRINT host_layouts[D3D12_REQ_MIP_LEVELS]; UINT64 host_slice_size; device->GetCopyableFootprints(&resource_desc, 0, resource_desc.MipLevels, 0, host_layouts, nullptr, nullptr, &host_slice_size); D3D12_RESOURCE_STATES copy_buffer_state = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; ID3D12Resource* copy_buffer = command_processor_->RequestScratchGPUBuffer( uint32_t(host_slice_size), copy_buffer_state); if (copy_buffer == nullptr) { return false; } // Begin loading. D3D12_CPU_DESCRIPTOR_HANDLE descriptor_cpu_start; D3D12_GPU_DESCRIPTOR_HANDLE descriptor_gpu_start; if (command_processor_->RequestViewDescriptors(0, 2, 2, descriptor_cpu_start, descriptor_gpu_start) == 0) { command_processor_->ReleaseScratchGPUBuffer(copy_buffer, copy_buffer_state); return false; } shared_memory_->UseForReading(); shared_memory_->CreateSRV(descriptor_cpu_start); D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc; uav_desc.Format = DXGI_FORMAT_R32_TYPELESS; uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; uav_desc.Buffer.FirstElement = 0; uav_desc.Buffer.NumElements = UINT(host_slice_size >> 2); uav_desc.Buffer.StructureByteStride = 0; uav_desc.Buffer.CounterOffsetInBytes = 0; uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; device->CreateUnorderedAccessView( copy_buffer, nullptr, &uav_desc, provider->OffsetViewDescriptor(descriptor_cpu_start, 1)); command_processor_->SetComputePipeline(pipeline); command_list->SetComputeRootSignature(load_root_signature_); command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start); // Submit commands. command_processor_->PushTransitionBarrier(texture->resource, texture->state, D3D12_RESOURCE_STATE_COPY_DEST); texture->state = D3D12_RESOURCE_STATE_COPY_DEST; uint32_t mip_first = base_in_sync ? 1 : 0; uint32_t mip_last = mips_in_sync ? 0 : resource_desc.MipLevels - 1; auto cbuffer_pool = command_processor_->GetConstantBufferPool(); LoadConstants load_constants; load_constants.is_3d = is_3d ? 1 : 0; load_constants.endianness = uint32_t(texture->key.endianness); if (!texture->key.packed_mips) { load_constants.guest_mip_offset[0] = 0; load_constants.guest_mip_offset[1] = 0; load_constants.guest_mip_offset[2] = 0; } for (uint32_t i = 0; i < slice_count; ++i) { command_processor_->PushTransitionBarrier( copy_buffer, copy_buffer_state, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); copy_buffer_state = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; for (uint32_t j = mip_first; j <= mip_last; ++j) { if (j == 0) { load_constants.guest_base = (texture->key.base_page << 12) + i * texture->base_slice_size; } else { load_constants.guest_base = (texture->key.mip_page << 12) + i * texture->mip_slice_size; } load_constants.guest_base += texture->mip_offsets[j]; load_constants.guest_pitch = texture->key.tiled ? LoadConstants::kGuestPitchTiled : texture->mip_pitches[j]; load_constants.host_base = uint32_t(host_layouts[j].Offset); load_constants.host_pitch = host_layouts[j].Footprint.RowPitch; load_constants.size_texels[0] = std::max(width >> j, 1u); load_constants.size_texels[1] = std::max(height >> j, 1u); load_constants.size_texels[2] = std::max(depth >> j, 1u); load_constants.size_blocks[0] = (load_constants.size_texels[0] + (block_width - 1)) / block_width; load_constants.size_blocks[1] = (load_constants.size_texels[1] + (block_height - 1)) / block_height; load_constants.size_blocks[2] = load_constants.size_texels[2]; if (texture->key.packed_mips) { texture_util::GetPackedMipOffset(width, height, depth, guest_format, j, load_constants.guest_mip_offset[0], load_constants.guest_mip_offset[1], load_constants.guest_mip_offset[2]); } D3D12_GPU_VIRTUAL_ADDRESS cbuffer_gpu_address; uint8_t* cbuffer_mapping = cbuffer_pool->RequestFull( xe::align(uint32_t(sizeof(load_constants)), 256u), nullptr, nullptr, &cbuffer_gpu_address); if (cbuffer_mapping == nullptr) { command_processor_->ReleaseScratchGPUBuffer(copy_buffer, copy_buffer_state); return false; } std::memcpy(cbuffer_mapping, &load_constants, sizeof(load_constants)); command_list->SetComputeRootConstantBufferView(0, cbuffer_gpu_address); command_processor_->SubmitBarriers(); // Each thread group processes 32x32x1 blocks. command_list->Dispatch((load_constants.size_blocks[0] + 31) >> 5, (load_constants.size_blocks[1] + 31) >> 5, load_constants.size_blocks[2]); } command_processor_->PushUAVBarrier(copy_buffer); command_processor_->PushTransitionBarrier(copy_buffer, copy_buffer_state, D3D12_RESOURCE_STATE_COPY_SOURCE); copy_buffer_state = D3D12_RESOURCE_STATE_COPY_SOURCE; command_processor_->SubmitBarriers(); UINT slice_first_subresource = i * resource_desc.MipLevels; for (uint32_t j = mip_first; j <= mip_last; ++j) { D3D12_TEXTURE_COPY_LOCATION location_source, location_dest; location_source.pResource = copy_buffer; location_source.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; location_source.PlacedFootprint = host_layouts[j]; location_dest.pResource = texture->resource; location_dest.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; location_dest.SubresourceIndex = slice_first_subresource + j; command_list->CopyTextureRegion(&location_dest, 0, 0, 0, &location_source, nullptr); } } command_processor_->ReleaseScratchGPUBuffer(copy_buffer, copy_buffer_state); // Mark the ranges as uploaded and watch them. shared_memory_->LockWatchMutex(); texture->base_in_sync = true; texture->mips_in_sync = true; if (!base_in_sync) { texture->base_watch_handle = shared_memory_->WatchMemoryRange( texture->key.base_page << 12, texture->base_size, WatchCallbackThunk, this, texture, 0); } if (!mips_in_sync) { texture->mip_watch_handle = shared_memory_->WatchMemoryRange( texture->key.mip_page << 12, texture->mip_size, WatchCallbackThunk, this, texture, 1); } shared_memory_->UnlockWatchMutex(); LogTextureAction(texture, "Loaded"); return true; } void TextureCache::WatchCallbackThunk(void* context, void* data, uint64_t argument) { TextureCache* texture_cache = reinterpret_cast(context); texture_cache->WatchCallback(reinterpret_cast(data), argument != 0); } void TextureCache::WatchCallback(Texture* texture, bool is_mip) { // Mutex already locked here. if (is_mip) { texture->mips_in_sync = false; texture->mip_watch_handle = nullptr; } else { texture->base_in_sync = false; texture->base_watch_handle = nullptr; } XELOGE("Texture %s at %.8X invalidated", is_mip ? "mips" : "base", (is_mip ? texture->key.mip_page : texture->key.base_page) << 12); // TODO(Triang3l): Notify bindings that ranges should be requested again. } void TextureCache::ClearBindings() { std::memset(texture_bindings_, 0, sizeof(texture_bindings_)); texture_keys_in_sync_ = 0; } } // namespace d3d12 } // namespace gpu } // namespace xe