C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_RAW_MODULE_H_
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#define XENIA_CPU_RAW_MODULE_H_
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#include <string>
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#include "xenia/cpu/module.h"
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namespace xe {
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namespace cpu {
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class RawModule : public Module {
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public:
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explicit RawModule(Processor* processor);
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~RawModule() override;
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bool LoadFile(uint32_t base_address, const std::filesystem::path& path);
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// Set address range if you've already allocated memory and placed code
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// in it.
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void SetAddressRange(uint32_t base_address, uint32_t size);
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const std::string& name() const override { return name_; }
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bool is_executable() const override { return is_executable_; }
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void set_name(const std::string_view name) { name_ = name; }
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void set_executable(bool is_executable) { is_executable_ = is_executable; }
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bool ContainsAddress(uint32_t address) override;
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protected:
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std::unique_ptr<Function> CreateFunction(uint32_t address) override;
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private:
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std::string name_;
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bool is_executable_ = false;
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uint32_t base_address_;
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uint32_t low_address_;
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uint32_t high_address_;
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};
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_RAW_MODULE_H_
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