Files
Xenia-Canary/src/xenia/gpu/d3d12/shared_memory.cc
2018-08-17 21:41:18 +03:00

393 lines
14 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/d3d12/shared_memory.h"
#include <algorithm>
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
#include "xenia/base/profiling.h"
namespace xe {
namespace gpu {
namespace d3d12 {
SharedMemory::SharedMemory(Memory* memory, ui::d3d12::D3D12Context* context)
: memory_(memory), context_(context) {
page_size_log2_ = xe::log2_ceil(uint32_t(xe::memory::page_size()));
page_count_ = kBufferSize >> page_size_log2_;
uint32_t page_bitmap_length = page_count_ >> 6;
assert_true(page_bitmap_length != 0);
valid_pages_.resize(page_bitmap_length);
protected_pages_.resize(page_bitmap_length);
}
SharedMemory::~SharedMemory() { Shutdown(); }
bool SharedMemory::Initialize() {
auto device = context_->GetD3D12Provider()->GetDevice();
buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
D3D12_RESOURCE_DESC buffer_desc;
buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
buffer_desc.Alignment = 0;
buffer_desc.Width = kBufferSize;
buffer_desc.Height = 1;
buffer_desc.DepthOrArraySize = 1;
buffer_desc.MipLevels = 1;
buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
buffer_desc.SampleDesc.Count = 1;
buffer_desc.SampleDesc.Quality = 0;
buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if (FLAGS_d3d12_tiled_resources) {
if (FAILED(device->CreateReservedResource(
&buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) {
XELOGE("Shared memory: Failed to create the 512 MB tiled buffer");
Shutdown();
return false;
}
} else {
D3D12_HEAP_PROPERTIES heap_properties = {};
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
if (FAILED(device->CreateCommittedResource(
&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, buffer_state_,
nullptr, IID_PPV_ARGS(&buffer_)))) {
XELOGE("Shared memory: Failed to create the 512 MB buffer");
Shutdown();
return false;
}
}
buffer_gpu_address_ = buffer_->GetGPUVirtualAddress();
std::memset(heaps_, 0, sizeof(heaps_));
heap_creation_failed_ = false;
std::memset(valid_pages_.data(), 0, valid_pages_.size() * sizeof(uint64_t));
std::memset(protected_pages_.data(), 0,
protected_pages_.size() * sizeof(uint64_t));
upload_buffer_pool_ =
std::make_unique<ui::d3d12::UploadBufferPool>(context_, 4 * 1024 * 1024);
memory_->SetGlobalPhysicalAccessWatch(MemoryWriteCallbackThunk, this);
return true;
}
void SharedMemory::Shutdown() {
memory_->SetGlobalPhysicalAccessWatch(nullptr, nullptr);
upload_buffer_pool_.reset();
// First free the buffer to detach it from the heaps.
if (buffer_ != nullptr) {
buffer_->Release();
buffer_ = nullptr;
}
if (FLAGS_d3d12_tiled_resources) {
for (uint32_t i = 0; i < xe::countof(heaps_); ++i) {
if (heaps_[i] != nullptr) {
heaps_[i]->Release();
heaps_[i] = nullptr;
}
}
}
}
void SharedMemory::BeginFrame() {
upload_buffer_pool_->BeginFrame();
heap_creation_failed_ = false;
}
void SharedMemory::EndFrame() { upload_buffer_pool_->EndFrame(); }
bool SharedMemory::RequestRange(uint32_t start, uint32_t length,
ID3D12GraphicsCommandList* command_list) {
if (length == 0) {
// Some texture is empty, for example - safe to draw in this case.
return true;
}
start &= kAddressMask;
if ((kBufferSize - start) < length) {
// Exceeds the physical address space.
return false;
}
uint32_t last = start + length - 1;
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
// Ensure all tile heaps are present.
if (FLAGS_d3d12_tiled_resources) {
uint32_t heap_first = start >> kHeapSizeLog2;
uint32_t heap_last = last >> kHeapSizeLog2;
for (uint32_t i = heap_first; i <= heap_last; ++i) {
if (heaps_[i] != nullptr) {
continue;
}
if (heap_creation_failed_) {
// Don't try to create a heap for every vertex buffer or texture in the
// current frame anymore if have failed at least once.
return false;
}
auto provider = context_->GetD3D12Provider();
auto device = provider->GetDevice();
auto direct_queue = provider->GetDirectQueue();
D3D12_HEAP_DESC heap_desc = {};
heap_desc.SizeInBytes = kHeapSize;
heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[i])))) {
XELOGE("Shared memory: Failed to create a tile heap");
heap_creation_failed_ = true;
return false;
}
D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
region_start_coordinates.X = i << (kHeapSizeLog2 - kTileSizeLog2);
region_start_coordinates.Y = 0;
region_start_coordinates.Z = 0;
region_start_coordinates.Subresource = 0;
D3D12_TILE_REGION_SIZE region_size;
region_size.NumTiles = kHeapSize >> kTileSizeLog2;
region_size.UseBox = FALSE;
D3D12_TILE_RANGE_FLAGS range_flags = D3D12_TILE_RANGE_FLAG_NONE;
UINT heap_range_start_offset = 0;
UINT range_tile_count = kHeapSize >> kTileSizeLog2;
// FIXME(Triang3l): This may cause issues if the emulator is shut down
// mid-frame and the heaps are destroyed before tile mappings are updated
// (AwaitAllFramesCompletion won't catch this then). Defer this until the
// actual command list submission at the end of the frame.
direct_queue->UpdateTileMappings(
buffer_, 1, &region_start_coordinates, &region_size, heaps_[i], 1,
&range_flags, &heap_range_start_offset, &range_tile_count,
D3D12_TILE_MAPPING_FLAG_NONE);
}
}
// Upload and protect used ranges.
GetRangesToUpload(start >> page_size_log2_,
((start & ((1 << page_size_log2_) - 1)) + length +
((1 << page_size_log2_) - 1)) >>
page_size_log2_);
if (upload_ranges_.size() == 0) {
return true;
}
TransitionBuffer(D3D12_RESOURCE_STATE_COPY_DEST, command_list);
for (auto upload_range : upload_ranges_) {
uint32_t upload_range_start = upload_range.first;
uint32_t upload_range_length = upload_range.second;
while (upload_range_length != 0) {
ID3D12Resource* upload_buffer;
uint32_t upload_buffer_offset, upload_buffer_size;
uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial(
upload_range_length << page_size_log2_, &upload_buffer,
&upload_buffer_offset, &upload_buffer_size, nullptr);
if (upload_buffer_mapping == nullptr) {
XELOGE("Shared memory: Failed to get an upload buffer");
return false;
}
uint32_t upload_buffer_pages = upload_buffer_size >> page_size_log2_;
MakeRangeValid(upload_range_start, upload_buffer_pages);
std::memcpy(
upload_buffer_mapping,
memory_->TranslatePhysical(upload_range_start << page_size_log2_),
upload_buffer_size);
command_list->CopyBufferRegion(
buffer_, upload_range_start << page_size_log2_, upload_buffer,
upload_buffer_offset, upload_buffer_size);
upload_range_start += upload_buffer_pages;
upload_range_length -= upload_buffer_pages;
}
}
return true;
}
void SharedMemory::MakeRangeValid(uint32_t valid_page_first,
uint32_t valid_page_count) {
if (valid_page_first >= page_count_ || valid_page_count == 0) {
return;
}
valid_page_count = std::min(valid_page_count, page_count_ - valid_page_first);
uint32_t valid_page_last = valid_page_first + valid_page_count - 1;
uint32_t valid_block_first = valid_page_first >> 6;
uint32_t valid_block_last = valid_page_last >> 6;
std::lock_guard<std::mutex> lock(validity_mutex_);
for (uint32_t i = valid_block_first; i <= valid_block_last; ++i) {
uint64_t valid_bits = UINT64_MAX;
if (i == valid_block_first) {
valid_bits &= ~((1ull << (valid_page_first & 63)) - 1);
}
if (i == valid_block_last && (valid_page_last & 63) != 63) {
valid_bits &= (1ull << ((valid_page_last & 63) + 1)) - 1;
}
valid_pages_[i] |= valid_bits;
protected_pages_[i] |= valid_bits;
}
memory_->ProtectPhysicalMemory(
valid_page_first << page_size_log2_, valid_page_count << page_size_log2_,
cpu::MMIOHandler::WatchType::kWatchWrite, false);
}
void SharedMemory::GetRangesToUpload(uint32_t request_page_first,
uint32_t request_page_count) {
upload_ranges_.clear();
if (request_page_first >= page_count_ || request_page_count == 0) {
return;
}
request_page_count =
std::min(request_page_count, page_count_ - request_page_first);
uint32_t request_page_last = request_page_first + request_page_count - 1;
uint32_t request_block_first = request_page_first >> 6;
uint32_t request_block_last = request_page_last >> 6;
std::lock_guard<std::mutex> lock(validity_mutex_);
uint32_t range_start = UINT32_MAX;
for (uint32_t i = request_block_first; i <= request_block_last; ++i) {
uint64_t block_valid = valid_pages_[i];
uint64_t block_invalid = ~block_valid;
// Ignore pages outside the requested range in bits scans completely.
uint64_t bits_to_keep;
if (i == request_block_first) {
bits_to_keep = ~((1ull << (request_page_first & 63)) - 1);
block_valid &= bits_to_keep;
block_invalid &= bits_to_keep;
}
if (i == request_block_last && (request_page_last & 63) != 63) {
bits_to_keep = (1ull << ((request_page_last & 63) + 1)) - 1;
block_valid &= bits_to_keep;
block_invalid &= bits_to_keep;
}
while (true) {
uint32_t block_page;
if (range_start == UINT32_MAX) {
// Check if need to open a new range.
if (!xe::bit_scan_forward(block_invalid, &block_page)) {
break;
}
range_start = (i << 6) + block_page;
} else {
// Check if need to close the range.
if (!xe::bit_scan_forward(block_valid, &block_page)) {
break;
}
upload_ranges_.push_back(
std::make_pair(range_start, (i << 6) + block_page - range_start));
range_start = UINT32_MAX;
}
// There may be multiple ranges within a single block, so ignore the bits
// that have already been processed.
bits_to_keep = ~((1ull << block_page) - 1);
block_valid &= bits_to_keep;
block_invalid &= bits_to_keep;
}
}
if (range_start != UINT32_MAX) {
upload_ranges_.push_back(
std::make_pair(range_start, request_page_last + 1 - range_start));
}
}
bool SharedMemory::MemoryWriteCallbackThunk(void* context_ptr,
uint32_t address) {
SharedMemory* shared_memory = reinterpret_cast<SharedMemory*>(context_ptr);
return shared_memory->MemoryWriteCallback(address);
}
bool SharedMemory::MemoryWriteCallback(uint32_t address) {
uint32_t page_index = (address & kAddressMask) >> page_size_log2_;
uint32_t block_index = page_index >> 6;
uint64_t page_bit = 1ull << (page_index & 63);
std::lock_guard<std::mutex> lock(validity_mutex_);
if (!(protected_pages_[block_index] & page_bit)) {
return false;
}
valid_pages_[block_index] &= ~page_bit;
// TODO(Triang3l): Invoke watch callbacks.
memory_->UnprotectPhysicalMemory(page_index << page_size_log2_,
1 << page_size_log2_, false);
protected_pages_[block_index] &= ~page_bit;
return true;
}
void SharedMemory::TransitionBuffer(D3D12_RESOURCE_STATES new_state,
ID3D12GraphicsCommandList* command_list) {
if (buffer_state_ == new_state) {
return;
}
D3D12_RESOURCE_BARRIER barrier;
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = buffer_;
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = buffer_state_;
barrier.Transition.StateAfter = new_state;
command_list->ResourceBarrier(1, &barrier);
buffer_state_ = new_state;
}
void SharedMemory::UseForReading(ID3D12GraphicsCommandList* command_list) {
TransitionBuffer(D3D12_RESOURCE_STATE_INDEX_BUFFER |
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
command_list);
}
void SharedMemory::UseForWriting(ID3D12GraphicsCommandList* command_list) {
TransitionBuffer(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, command_list);
}
void SharedMemory::CreateSRV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
D3D12_SHADER_RESOURCE_VIEW_DESC desc;
desc.Format = DXGI_FORMAT_R32_TYPELESS;
desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
desc.Buffer.FirstElement = 0;
desc.Buffer.NumElements = kBufferSize >> 2;
desc.Buffer.StructureByteStride = 0;
desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
context_->GetD3D12Provider()->GetDevice()->CreateShaderResourceView(
buffer_, &desc, handle);
}
void SharedMemory::CreateUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
D3D12_UNORDERED_ACCESS_VIEW_DESC desc;
desc.Format = DXGI_FORMAT_R32_TYPELESS;
desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
desc.Buffer.FirstElement = 0;
desc.Buffer.NumElements = kBufferSize >> 2;
desc.Buffer.StructureByteStride = 0;
desc.Buffer.CounterOffsetInBytes = 0;
desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
context_->GetD3D12Provider()->GetDevice()->CreateUnorderedAccessView(
buffer_, nullptr, &desc, handle);
}
} // namespace d3d12
} // namespace gpu
} // namespace xe