55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "alloy/runtime/thread_state.h"
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#include "alloy/runtime/runtime.h"
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#include "poly/poly.h"
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namespace alloy {
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namespace runtime {
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thread_local ThreadState* thread_state_ = nullptr;
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ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id)
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: runtime_(runtime),
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memory_(runtime->memory()),
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thread_id_(thread_id),
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name_(""),
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backend_data_(0),
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raw_context_(0) {
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if (thread_id_ == UINT_MAX) {
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// System thread. Assign the system thread ID with a high bit
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// set so people know what's up.
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uint32_t system_thread_handle = poly::threading::current_thread_id();
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thread_id_ = 0x80000000 | system_thread_handle;
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}
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backend_data_ = runtime->backend()->AllocThreadData();
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}
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ThreadState::~ThreadState() {
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if (backend_data_) {
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runtime_->backend()->FreeThreadData(backend_data_);
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}
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if (thread_state_ == this) {
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thread_state_ = nullptr;
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}
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}
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void ThreadState::Bind(ThreadState* thread_state) {
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thread_state_ = thread_state;
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}
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ThreadState* ThreadState::Get() { return thread_state_; }
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uint32_t ThreadState::GetThreadID() { return thread_state_->thread_id_; }
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} // namespace runtime
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} // namespace alloy
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