56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_RUNTIME_THREAD_STATE_H_
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#define ALLOY_RUNTIME_THREAD_STATE_H_
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#include <string>
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#include "alloy/memory.h"
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namespace alloy {
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namespace runtime {
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class Runtime;
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class ThreadState {
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public:
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ThreadState(Runtime* runtime, uint32_t thread_id);
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virtual ~ThreadState();
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Runtime* runtime() const { return runtime_; }
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Memory* memory() const { return memory_; }
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uint32_t thread_id() const { return thread_id_; }
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const std::string& name() const { return name_; }
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void set_name(const std::string& value) { name_ = value; }
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void* backend_data() const { return backend_data_; }
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void* raw_context() const { return raw_context_; }
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int Suspend() { return Suspend(~0); }
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virtual int Suspend(uint32_t timeout_ms) { return 1; }
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virtual int Resume(bool force = false) { return 1; }
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static void Bind(ThreadState* thread_state);
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static ThreadState* Get();
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static uint32_t GetThreadID();
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protected:
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Runtime* runtime_;
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Memory* memory_;
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uint32_t thread_id_;
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std::string name_;
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void* backend_data_;
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void* raw_context_;
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};
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} // namespace runtime
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} // namespace alloy
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#endif // ALLOY_RUNTIME_THREAD_STATE_H_
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