Files
Xenia-Canary/src/alloy/runtime/thread_state.h
2015-01-31 22:49:47 -08:00

56 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_RUNTIME_THREAD_STATE_H_
#define ALLOY_RUNTIME_THREAD_STATE_H_
#include <string>
#include "alloy/memory.h"
namespace alloy {
namespace runtime {
class Runtime;
class ThreadState {
public:
ThreadState(Runtime* runtime, uint32_t thread_id);
virtual ~ThreadState();
Runtime* runtime() const { return runtime_; }
Memory* memory() const { return memory_; }
uint32_t thread_id() const { return thread_id_; }
const std::string& name() const { return name_; }
void set_name(const std::string& value) { name_ = value; }
void* backend_data() const { return backend_data_; }
void* raw_context() const { return raw_context_; }
int Suspend() { return Suspend(~0); }
virtual int Suspend(uint32_t timeout_ms) { return 1; }
virtual int Resume(bool force = false) { return 1; }
static void Bind(ThreadState* thread_state);
static ThreadState* Get();
static uint32_t GetThreadID();
protected:
Runtime* runtime_;
Memory* memory_;
uint32_t thread_id_;
std::string name_;
void* backend_data_;
void* raw_context_;
};
} // namespace runtime
} // namespace alloy
#endif // ALLOY_RUNTIME_THREAD_STATE_H_