Files
Xenia-Canary/src/xenia/ui/imgui_dialog.h
Ben Vanik 0e58208add Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00

61 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_IMGUI_DIALOG_H_
#define XENIA_UI_IMGUI_DIALOG_H_
#include <memory>
#include "xenia/base/threading.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/window_listener.h"
namespace xe {
namespace ui {
class ImGuiDialog : private WindowListener {
public:
~ImGuiDialog();
// Shows a simple message box containing a text message.
// Callers can want for the dialog to close with Wait().
// Dialogs retain themselves and will delete themselves when closed.
static ImGuiDialog* ShowMessageBox(Window* window, std::string title,
std::string body);
// A fence to signal when the dialog is closed.
void Then(xe::threading::Fence* fence);
protected:
ImGuiDialog(Window* window);
Window* window() const { return window_; }
ImGuiIO& GetIO();
// Closes the dialog and returns to any waiters.
void Close();
virtual void OnShow() {}
virtual void OnClose() {}
virtual void OnDraw(ImGuiIO& io) {}
private:
void OnPaint(UIEvent* e) override;
Window* window_ = nullptr;
bool had_imgui_active_ = false;
bool has_close_pending_ = false;
std::vector<xe::threading::Fence*> waiting_fences_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_IMGUI_DIALOG_H_