Files
Xenia-Canary/src/xenia/cpu/thread_state.h
2015-12-29 12:32:46 -08:00

56 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_THREAD_STATE_H_
#define XENIA_CPU_THREAD_STATE_H_
#include <string>
#include "xenia/cpu/ppc/ppc_context.h"
#include "xenia/cpu/thread_state.h"
#include "xenia/memory.h"
namespace xe {
namespace cpu {
class Processor;
class ThreadState {
public:
ThreadState(Processor* processor, uint32_t thread_id, uint32_t stack_base = 0,
uint32_t pcr_address = 0);
~ThreadState();
Processor* processor() const { return processor_; }
Memory* memory() const { return memory_; }
void* backend_data() const { return backend_data_; }
ppc::PPCContext* context() const { return context_; }
uint32_t thread_id() const { return thread_id_; }
static void Bind(ThreadState* thread_state);
static ThreadState* Get();
static uint32_t GetThreadID();
private:
Processor* processor_;
Memory* memory_;
void* backend_data_;
uint32_t pcr_address_ = 0;
uint32_t thread_id_ = 0;
// NOTE: must be 64b aligned for SSE ops.
ppc::PPCContext* context_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_THREAD_STATE_H_