Files
Xenia-Canary/src/xenia/gpu/command_processor.h
Gliniak 0474053931 [GPU] Improvements to GPU settings modification
- Renamed CommonGPUSetting to GPUSetting
- Removed readback_resolve and memexport from d3d12 exclusive option. In the future it will be available for Vulkan too.
- Removed unused enum class: gpu_cvar
- Removed OS specific code from emulator_window
2025-01-17 20:40:53 +01:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_COMMAND_PROCESSOR_H_
#define XENIA_GPU_COMMAND_PROCESSOR_H_
#include <atomic>
#include <cstring>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include <string>
#include <vector>
#include "xenia/base/ring_buffer.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/trace_writer.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/xthread.h"
#include "xenia/memory.h"
#include "xenia/ui/presenter.h"
namespace xe {
class ByteStream;
namespace gpu {
enum class GPUSetting {
ClearMemoryPageState,
ReadbackResolve,
ReadbackMemexport
};
void SaveGPUSetting(GPUSetting setting, uint64_t value);
bool GetGPUSetting(GPUSetting setting);
class GraphicsSystem;
class Shader;
struct SwapState {
// Lock must be held when changing data in this structure.
std::mutex mutex;
// Dimensions of the framebuffer textures. Should match window size.
uint32_t width = 0;
uint32_t height = 0;
// Current front buffer, being drawn to the screen.
uintptr_t front_buffer_texture = 0;
// Current back buffer, being updated by the CP.
uintptr_t back_buffer_texture = 0;
// Backend data
void* backend_data = nullptr;
// Whether the back buffer is dirty and a swap is pending.
bool pending = false;
};
enum class SwapMode {
kNormal,
kIgnored,
};
enum class GammaRampType {
kUnknown = 0,
kTable,
kPWL,
};
class CommandProcessor {
protected:
RingBuffer
reader_; // chrispy: instead of having ringbuffer on stack, have it near
// the start of the class so we can access it via rel8. This
// also reduces the number of params we need to pass
public:
enum class SwapPostEffect {
kNone,
kFxaa,
kFxaaExtreme,
};
CommandProcessor(GraphicsSystem* graphics_system,
kernel::KernelState* kernel_state);
virtual ~CommandProcessor();
uint32_t counter() const { return counter_; }
void increment_counter() { counter_++; }
Shader* active_vertex_shader() const { return active_vertex_shader_; }
Shader* active_pixel_shader() const { return active_pixel_shader_; }
virtual bool Initialize();
virtual void Shutdown();
void CallInThread(std::function<void()> fn);
virtual void ClearCaches();
// "Desired" is for the external thread managing the post-processing effect.
SwapPostEffect GetDesiredSwapPostEffect() const {
return swap_post_effect_desired_;
}
void SetDesiredSwapPostEffect(SwapPostEffect swap_post_effect);
// Implementations must not make assumptions that the front buffer will
// necessarily be a resolve destination - it may be a texture generated by any
// means like written to by the CPU or loaded from a file (the disclaimer
// screen right in the beginning of 4D530AA4 is not a resolved render target,
// for instance).
virtual void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
uint32_t frontbuffer_height) {}
// May be called not only from the command processor thread when the command
// processor is paused, and the termination of this function may be explicitly
// awaited.
virtual void InitializeShaderStorage(const std::filesystem::path& cache_root,
uint32_t title_id, bool blocking);
virtual void RequestFrameTrace(const std::filesystem::path& root_path);
virtual void BeginTracing(const std::filesystem::path& root_path);
virtual void EndTracing();
virtual void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) = 0;
void RestoreRegisters(uint32_t first_register,
const uint32_t* register_values,
uint32_t register_count, bool execute_callbacks);
void RestoreGammaRamp(
const reg::DC_LUT_30_COLOR* new_gamma_ramp_256_entry_table,
const reg::DC_LUT_PWL_DATA* new_gamma_ramp_pwl_rgb,
uint32_t new_gamma_ramp_rw_component);
virtual void RestoreEdramSnapshot(const void* snapshot) = 0;
void InitializeRingBuffer(uint32_t ptr, uint32_t size_log2);
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size_log2);
void UpdateWritePointer(uint32_t value);
void LogRegisterSet(uint32_t register_index, uint32_t value);
void LogRegisterSets(uint32_t base_register_index, const uint32_t* values,
uint32_t n_values);
bool is_paused() const { return paused_; }
void Pause();
void Resume();
bool Save(ByteStream* stream);
bool Restore(ByteStream* stream);
protected:
struct IndexBufferInfo {
xenos::IndexFormat format = xenos::IndexFormat::kInt16;
xenos::Endian endianness = xenos::Endian::kNone;
uint32_t count = 0;
uint32_t guest_base = 0;
size_t length = 0;
};
void WorkerThreadMain();
virtual bool SetupContext() = 0;
virtual void ShutdownContext() = 0;
// rarely needed, most register writes have no special logic here
XE_NOINLINE
void HandleSpecialRegisterWrite(uint32_t index, uint32_t value);
virtual void WriteRegister(uint32_t index, uint32_t value);
// mem has big-endian register values
XE_FORCEINLINE
virtual void WriteRegistersFromMem(uint32_t start_index, uint32_t* base,
uint32_t num_registers);
XE_FORCEINLINE
virtual void WriteRegisterRangeFromRing(xe::RingBuffer* ring, uint32_t base,
uint32_t num_registers);
XE_NOINLINE
void WriteOneRegisterFromRing(
uint32_t base,
uint32_t
num_times); // repeatedly write a value to one register, presumably a
// register with special handling for writes
void WriteALURangeFromRing(xe::RingBuffer* ring, uint32_t base,
uint32_t num_times);
void WriteFetchRangeFromRing(xe::RingBuffer* ring, uint32_t base,
uint32_t num_times);
void WriteBoolRangeFromRing(xe::RingBuffer* ring, uint32_t base,
uint32_t num_times);
void WriteLoopRangeFromRing(xe::RingBuffer* ring, uint32_t base,
uint32_t num_times);
void WriteREGISTERSRangeFromRing(xe::RingBuffer* ring, uint32_t base,
uint32_t num_times);
void WriteALURangeFromMem(uint32_t start_index, uint32_t* base,
uint32_t num_registers);
void WriteFetchRangeFromMem(uint32_t start_index, uint32_t* base,
uint32_t num_registers);
void WriteBoolRangeFromMem(uint32_t start_index, uint32_t* base,
uint32_t num_registers);
void WriteLoopRangeFromMem(uint32_t start_index, uint32_t* base,
uint32_t num_registers);
void WriteREGISTERSRangeFromMem(uint32_t start_index, uint32_t* base,
uint32_t num_registers);
const reg::DC_LUT_30_COLOR* gamma_ramp_256_entry_table() const {
return gamma_ramp_256_entry_table_;
}
const reg::DC_LUT_PWL_DATA* gamma_ramp_pwl_rgb() const {
return gamma_ramp_pwl_rgb_[0];
}
virtual void OnGammaRamp256EntryTableValueWritten() {}
virtual void OnGammaRampPWLValueWritten() {}
virtual void MakeCoherent();
virtual void PrepareForWait();
virtual void ReturnFromWait();
virtual void OnPrimaryBufferEnd() {}
#include "pm4_command_processor_declare.h"
virtual Shader* LoadShader(xenos::ShaderType shader_type,
uint32_t guest_address,
const uint32_t* host_address,
uint32_t dword_count) {
return nullptr;
}
virtual bool IssueDraw(xenos::PrimitiveType prim_type, uint32_t index_count,
IndexBufferInfo* index_buffer_info,
bool major_mode_explicit) {
return false;
}
virtual bool IssueCopy() { return false; }
// "Actual" is for the command processor thread, to be read by the
// implementations.
SwapPostEffect GetActualSwapPostEffect() const {
return swap_post_effect_actual_;
}
virtual void InitializeTrace();
Memory* memory_ = nullptr;
kernel::KernelState* kernel_state_ = nullptr;
GraphicsSystem* graphics_system_ = nullptr;
RegisterFile* XE_RESTRICT register_file_ = nullptr;
TraceWriter trace_writer_;
enum class TraceState {
kDisabled,
kStreaming,
kSingleFrame,
};
TraceState trace_state_ = TraceState::kDisabled;
std::filesystem::path trace_stream_path_;
std::filesystem::path trace_frame_path_;
std::atomic<bool> worker_running_;
kernel::object_ref<kernel::XHostThread> worker_thread_;
std::queue<std::function<void()>> pending_fns_;
// MicroEngine binary from PM4_ME_INIT
std::vector<uint32_t> me_bin_;
uint32_t counter_ = 0;
uint32_t primary_buffer_ptr_ = 0;
uint32_t primary_buffer_size_ = 0;
uint32_t read_ptr_index_ = 0;
uint32_t read_ptr_update_freq_ = 0;
uint32_t read_ptr_writeback_ptr_ = 0;
std::unique_ptr<xe::threading::Event> write_ptr_index_event_;
std::atomic<uint32_t> write_ptr_index_;
uint64_t bin_select_ = 0xFFFFFFFFull;
uint64_t bin_mask_ = 0xFFFFFFFFull;
Shader* active_vertex_shader_ = nullptr;
Shader* active_pixel_shader_ = nullptr;
bool paused_ = false;
// By default (such as for tools), post-processing is disabled.
// "Desired" is for the external thread managing the post-processing effect.
SwapPostEffect swap_post_effect_desired_ = SwapPostEffect::kNone;
SwapPostEffect swap_post_effect_actual_ = SwapPostEffect::kNone;
private:
reg::DC_LUT_30_COLOR gamma_ramp_256_entry_table_[256] = {};
reg::DC_LUT_PWL_DATA gamma_ramp_pwl_rgb_[128][3] = {};
uint32_t gamma_ramp_rw_component_ = 0;
XE_NOINLINE XE_COLD void LogKickoffInitator(uint32_t value);
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_COMMAND_PROCESSOR_H_