Files
Xenia-Canary/src/xenia/gpu/shader.h
2013-10-11 22:04:34 -07:00

55 lines
1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SHADER_H_
#define XENIA_GPU_SHADER_H_
#include <xenia/core.h>
#include <xenia/gpu/xenos/xenos.h>
namespace xe {
namespace gpu {
class Shader {
public:
Shader(xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length,
uint64_t hash);
virtual ~Shader();
xenos::XE_GPU_SHADER_TYPE type() const { return type_; }
const uint32_t* dwords() const { return dwords_; }
size_t dword_count() const { return dword_count_; }
uint64_t hash() const { return hash_; }
// vfetch formats
// sampler formats
// constants/registers/etc used
// NOTE: xe_free() the returned string!
char* Disassemble();
virtual int Prepare();
protected:
xenos::XE_GPU_SHADER_TYPE type_;
uint32_t* dwords_;
size_t dword_count_;
uint64_t hash_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SHADER_H_