This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
37 lines
910 B
C++
37 lines
910 B
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_TRACING_CHANNEL_H_
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#define ALLOY_TRACING_CHANNEL_H_
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#include <alloy/core.h>
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namespace alloy {
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namespace tracing {
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class Channel {
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public:
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Channel();
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virtual ~Channel();
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virtual void Write(
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size_t buffer_count,
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size_t buffer_lengths[], const uint8_t* buffers[]) = 0;
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virtual void Flush() = 0;
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};
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} // namespace tracing
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} // namespace alloy
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#endif // ALLOY_TRACING_CHANNEL_H_
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