110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/gpu/gl4/gl4_command_processor.h"
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#include "xenia/gpu/gl4/gl4_graphics_system.h"
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#include "xenia/gpu/trace_viewer.h"
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namespace xe {
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namespace gpu {
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namespace gl4 {
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using namespace xe::gpu::xenos;
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class GL4TraceViewer : public TraceViewer {
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public:
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new GL4GraphicsSystem());
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}
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uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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ColorRenderTargetFormat format) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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return command_processor->GetColorRenderTarget(pitch, samples, base,
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format);
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}
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uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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DepthRenderTargetFormat format) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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return command_processor->GetDepthRenderTarget(pitch, samples, base,
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format);
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}
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uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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auto entry_view =
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command_processor->texture_cache()->Demand(texture_info, sampler_info);
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if (!entry_view) {
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return 0;
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}
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auto texture = entry_view->texture;
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return static_cast<uintptr_t>(texture->handle);
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}
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size_t QueryVSOutputSize() override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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auto draw_batcher = command_processor->draw_batcher();
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return draw_batcher->QueryTFBSize();
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}
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size_t QueryVSOutputElementSize() override {
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// vec4 always has 4 elements.
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return 4;
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}
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bool QueryVSOutput(void* buffer, size_t size) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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auto draw_batcher = command_processor->draw_batcher();
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return draw_batcher->ReadbackTFB(buffer, size);
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}
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bool Setup() override {
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if (!TraceViewer::Setup()) {
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return false;
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}
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// Enable TFB
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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auto draw_batcher = command_processor->draw_batcher();
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draw_batcher->set_tfb_enabled(true);
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return true;
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}
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private:
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};
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int trace_viewer_main(const std::vector<std::wstring>& args) {
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GL4TraceViewer trace_viewer;
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return trace_viewer.Main(args);
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}
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-gpu-gl4-trace-viewer",
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L"xenia-gpu-gl4-trace-viewer some.trace",
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xe::gpu::gl4::trace_viewer_main);
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