50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/testing/util.h"
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using namespace xe;
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using namespace xe::cpu;
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using namespace xe::cpu::hir;
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using namespace xe::cpu::testing;
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using xe::cpu::ppc::PPCContext;
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TEST_CASE("SWIZZLE_V128", "[instr]") {
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TestFunction([](HIRBuilder& b) {
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StoreVR(b, 3,
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b.Swizzle(LoadVR(b, 4), INT32_TYPE, MakeSwizzleMask(0, 1, 2, 3)));
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b.Return();
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})
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.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128i(0, 1, 2, 3));
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});
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TestFunction([](HIRBuilder& b) {
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StoreVR(b, 3,
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b.Swizzle(LoadVR(b, 4), INT32_TYPE, MakeSwizzleMask(3, 2, 1, 0)));
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b.Return();
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})
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.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128i(3, 2, 1, 0));
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});
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TestFunction([](HIRBuilder& b) {
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StoreVR(b, 3,
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b.Swizzle(LoadVR(b, 4), INT32_TYPE, MakeSwizzleMask(1, 1, 2, 2)));
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b.Return();
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})
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.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128i(1, 1, 2, 2));
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});
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}
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