This will be functional after GPD & SPA implementation, for now shows info about currently booted title
806 lines
37 KiB
C++
806 lines
37 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/imgui_drawer.h"
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#include <cfloat>
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#include <cstring>
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/clock.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_notification.h"
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#include "xenia/ui/resources.h"
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#include "xenia/ui/ui_event.h"
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#include "xenia/ui/window.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "third_party/stb/stb_image.h"
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#if XE_PLATFORM_WIN32
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#include <ShlObj_core.h>
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#endif
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DEFINE_path(
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custom_font_path, "",
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"Allows user to load custom font and use it instead of default one.", "UI");
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DEFINE_uint32(font_size, 14, "Allows user to set custom font size.", "UI");
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UPDATE_from_uint32(font_size, 2024, 8, 31, 20, 12);
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namespace xe {
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namespace ui {
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// File: 'ProggyTiny.ttf' (35656 bytes)
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// Exported using binary_to_compressed_c.cpp
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const char kProggyTinyCompressedDataBase85[10950 + 1] =
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@#P_[@#Tkn@#Xw*A#]-=A#a9OA#d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4TR-&Mglr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4A1OY5EI0;6Ibgr6M$HS7Q<)58UT`l8Ym@M9^/x.:bGXf:f`9G;jxp(<n:Q`<rR2A=vkix=$.JY>(F+;?,_br?0wBS@49$5A8QZlAQ#]V-kw:8.o9ro.sQRP/wj320%-ki0)EKJ1-^,,21vcc258DD39P%&4=i[]4A+=>5ECtu5I[TV6Mt587Q6mo7tB'DW-fJcMxUq4S=Gj(N=eC]OkKu=Yc/;ip3#T(j:6s7R`?U+rH#5PSpL7]bIFtIqmW:YYdQqFrhod(WEH1VdDMSrZ>vViBn_t.CTp;JCbMMrdku.Sek+f4ft(XfCsOFlfOuo7[&+T.q6j<fh#+$JhxUwOoErf%OLoOcDQ@h%FSL-AF3HJ]FZndxF_6auGcH&;Hggx7I1$BSIm/YoIrVq1KXpa._D1SiKx%n.L<U=lox/Ff_)(:oDkarTCu:.T2B-5CPgW=CPh^FCPidOCPjjXCPkpbCPlvkCPm&uCPn,(DP@t>HPA$HHPB*QHPC0ZHPD6dHPD3Q-P_aQL2<j9xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpG';xpCUi'%jseUCF3K29]cP.PK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPK)uCPT$au7ggUA5o,^<-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-O<eT-RWaQ.nW&##]9Pwf+($##)";
|
|
|
|
static_assert(sizeof(ImmediateVertex) == sizeof(ImDrawVert),
|
|
"Vertex types must match");
|
|
|
|
ImGuiDrawer::ImGuiDrawer(xe::ui::Window* window, size_t z_order)
|
|
: window_(window), z_order_(z_order) {
|
|
Initialize();
|
|
}
|
|
|
|
ImGuiDrawer::~ImGuiDrawer() {
|
|
SetPresenter(nullptr);
|
|
if (!dialogs_.empty()) {
|
|
window_->RemoveInputListener(this);
|
|
if (internal_state_) {
|
|
ImGui::SetCurrentContext(internal_state_);
|
|
if (touch_pointer_id_ == TouchEvent::kPointerIDNone &&
|
|
ImGui::IsAnyMouseDown()) {
|
|
window_->ReleaseMouse();
|
|
}
|
|
}
|
|
}
|
|
if (internal_state_) {
|
|
ImGui::DestroyContext(internal_state_);
|
|
internal_state_ = nullptr;
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::AddDialog(ImGuiDialog* dialog) {
|
|
assert_not_null(dialog);
|
|
// Check if already added.
|
|
if (std::find(dialogs_.cbegin(), dialogs_.cend(), dialog) !=
|
|
dialogs_.cend()) {
|
|
return;
|
|
}
|
|
if (dialogs_.empty() && !IsDrawingDialogs()) {
|
|
// First dialog added. !IsDrawingDialogs() is also checked because in a
|
|
// situation of removing the only dialog, then adding a dialog, from within
|
|
// a dialog's Draw function, re-registering the ImGuiDrawer may result in
|
|
// ImGui being drawn multiple times in the current frame.
|
|
window_->AddInputListener(this, z_order_);
|
|
if (presenter_) {
|
|
presenter_->AddUIDrawerFromUIThread(this, z_order_);
|
|
}
|
|
}
|
|
dialogs_.push_back(dialog);
|
|
}
|
|
|
|
void ImGuiDrawer::RemoveDialog(ImGuiDialog* dialog) {
|
|
assert_not_null(dialog);
|
|
auto it = std::find(dialogs_.cbegin(), dialogs_.cend(), dialog);
|
|
if (it == dialogs_.cend()) {
|
|
return;
|
|
}
|
|
if (IsDrawingDialogs()) {
|
|
// Actualize the next dialog index after the erasure from the vector.
|
|
size_t existing_index = size_t(std::distance(dialogs_.cbegin(), it));
|
|
if (dialog_loop_next_index_ > existing_index) {
|
|
--dialog_loop_next_index_;
|
|
}
|
|
}
|
|
dialogs_.erase(it);
|
|
DetachIfLastWindowRemoved();
|
|
}
|
|
|
|
void ImGuiDrawer::AddNotification(ImGuiNotification* dialog) {
|
|
assert_not_null(dialog);
|
|
// Check if already added.
|
|
if (std::find(notifications_.cbegin(), notifications_.cend(), dialog) !=
|
|
notifications_.cend()) {
|
|
return;
|
|
}
|
|
if (notifications_.empty()) {
|
|
if (presenter_) {
|
|
presenter_->AddUIDrawerFromUIThread(this, z_order_);
|
|
}
|
|
}
|
|
notifications_.push_back(dialog);
|
|
}
|
|
|
|
void ImGuiDrawer::RemoveNotification(ImGuiNotification* dialog) {
|
|
assert_not_null(dialog);
|
|
auto it = std::find(notifications_.cbegin(), notifications_.cend(), dialog);
|
|
if (it == notifications_.cend()) {
|
|
return;
|
|
}
|
|
notifications_.erase(it);
|
|
DetachIfLastWindowRemoved();
|
|
}
|
|
|
|
void ImGuiDrawer::Initialize() {
|
|
// Setup ImGui internal state.
|
|
// This will give us state we can swap to the ImGui globals when in use.
|
|
internal_state_ = ImGui::CreateContext();
|
|
ImGui::SetCurrentContext(internal_state_);
|
|
|
|
const float font_size = std::max((float)cvars::font_size, 8.f);
|
|
const float title_font_size = font_size + 6.f;
|
|
|
|
InitializeFonts(font_size);
|
|
InitializeFonts(title_font_size);
|
|
|
|
auto& style = ImGui::GetStyle();
|
|
style.ScrollbarRounding = 6.0f;
|
|
style.WindowRounding = 6.0f;
|
|
style.PopupRounding = 6.0f;
|
|
style.TabRounding = 6.0f;
|
|
|
|
style.Colors[ImGuiCol_Text] = ImVec4(0.89f, 0.90f, 0.90f, 1.00f);
|
|
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
|
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.06f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
|
style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.35f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
|
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
|
|
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f);
|
|
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.65f, 0.65f, 0.45f);
|
|
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.40f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.33f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.65f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.00f, 0.35f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.00f, 0.40f, 0.11f, 0.59f);
|
|
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.68f, 0.00f, 0.68f);
|
|
style.Colors[ImGuiCol_ScrollbarGrabHovered] =
|
|
ImVec4(0.00f, 1.00f, 0.15f, 0.62f);
|
|
style.Colors[ImGuiCol_ScrollbarGrabActive] =
|
|
ImVec4(0.00f, 0.91f, 0.09f, 0.40f);
|
|
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
|
|
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.74f, 0.90f, 0.72f, 0.50f);
|
|
style.Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
|
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.34f, 0.75f, 0.11f, 1.00f);
|
|
style.Colors[ImGuiCol_Button] = ImVec4(0.15f, 0.56f, 0.11f, 0.60f);
|
|
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.19f, 0.72f, 0.09f, 1.00f);
|
|
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.19f, 0.60f, 0.09f, 1.00f);
|
|
style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.40f, 0.00f, 0.71f);
|
|
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.60f, 0.26f, 0.80f);
|
|
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.00f, 0.75f, 0.00f, 0.80f);
|
|
style.Colors[ImGuiCol_Separator] = ImVec4(0.00f, 0.35f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.36f, 0.89f, 0.38f, 1.00f);
|
|
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.13f, 0.50f, 0.11f, 1.00f);
|
|
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
|
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
|
|
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
|
|
style.Colors[ImGuiCol_Tab] = style.Colors[ImGuiCol_Button];
|
|
style.Colors[ImGuiCol_TabHovered] = style.Colors[ImGuiCol_ButtonHovered];
|
|
style.Colors[ImGuiCol_TabActive] = style.Colors[ImGuiCol_ButtonActive];
|
|
style.Colors[ImGuiCol_TabUnfocused] = style.Colors[ImGuiCol_FrameBg];
|
|
style.Colors[ImGuiCol_TabUnfocusedActive] =
|
|
style.Colors[ImGuiCol_FrameBgHovered];
|
|
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
|
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_PlotHistogramHovered] =
|
|
ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
|
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 1.00f, 0.00f, 0.21f);
|
|
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
|
|
|
frame_time_tick_frequency_ = double(Clock::QueryHostTickFrequency());
|
|
last_frame_time_ticks_ = Clock::QueryHostTickCount();
|
|
|
|
touch_pointer_id_ = TouchEvent::kPointerIDNone;
|
|
reset_mouse_position_after_next_frame_ = false;
|
|
}
|
|
|
|
std::optional<ImGuiKey> ImGuiDrawer::VirtualKeyToImGuiKey(VirtualKey vkey) {
|
|
static const std::map<VirtualKey, ImGuiKey> map = {
|
|
{ui::VirtualKey::kTab, ImGuiKey_Tab},
|
|
{ui::VirtualKey::kLeft, ImGuiKey_LeftArrow},
|
|
{ui::VirtualKey::kRight, ImGuiKey_RightArrow},
|
|
{ui::VirtualKey::kUp, ImGuiKey_UpArrow},
|
|
{ui::VirtualKey::kDown, ImGuiKey_DownArrow},
|
|
{ui::VirtualKey::kHome, ImGuiKey_Home},
|
|
{ui::VirtualKey::kEnd, ImGuiKey_End},
|
|
{ui::VirtualKey::kDelete, ImGuiKey_Delete},
|
|
{ui::VirtualKey::kBack, ImGuiKey_Backspace},
|
|
{ui::VirtualKey::kReturn, ImGuiKey_Enter},
|
|
{ui::VirtualKey::kEscape, ImGuiKey_Escape},
|
|
{ui::VirtualKey::kA, ImGuiKey_A},
|
|
{ui::VirtualKey::kC, ImGuiKey_C},
|
|
{ui::VirtualKey::kV, ImGuiKey_V},
|
|
{ui::VirtualKey::kX, ImGuiKey_X},
|
|
{ui::VirtualKey::kY, ImGuiKey_Y},
|
|
{ui::VirtualKey::kZ, ImGuiKey_Z},
|
|
};
|
|
if (auto search = map.find(vkey); search != map.end()) {
|
|
return search->second;
|
|
} else {
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
|
|
std::map<uint32_t, std::unique_ptr<ImmediateTexture>> ImGuiDrawer::LoadIcons(
|
|
IconsData data) {
|
|
std::map<uint32_t, std::unique_ptr<ImmediateTexture>> icons_;
|
|
|
|
if (!immediate_drawer_) {
|
|
return icons_;
|
|
}
|
|
|
|
int width, height, channels;
|
|
|
|
for (const auto& icon : data) {
|
|
unsigned char* image_data =
|
|
stbi_load_from_memory(icon.second.first, icon.second.second, &width,
|
|
&height, &channels, STBI_rgb_alpha);
|
|
|
|
icons_[icon.first] = (immediate_drawer_->CreateTexture(
|
|
width, height, ImmediateTextureFilter::kLinear, true,
|
|
reinterpret_cast<uint8_t*>(image_data)));
|
|
}
|
|
|
|
return icons_;
|
|
}
|
|
|
|
void ImGuiDrawer::SetupNotificationTextures() {
|
|
if (!immediate_drawer_) {
|
|
return;
|
|
}
|
|
|
|
// We're including 4th to include all visible
|
|
for (uint8_t i = 0; i <= 4; i++) {
|
|
if (notification_icons.size() < i) {
|
|
break;
|
|
}
|
|
|
|
unsigned char* image_data;
|
|
int width, height, channels;
|
|
const auto user_icon = notification_icons.at(i);
|
|
image_data =
|
|
stbi_load_from_memory(user_icon.first, user_icon.second, &width,
|
|
&height, &channels, STBI_rgb_alpha);
|
|
notification_icon_textures_.push_back(immediate_drawer_->CreateTexture(
|
|
width, height, ImmediateTextureFilter::kLinear, true,
|
|
reinterpret_cast<uint8_t*>(image_data)));
|
|
}
|
|
}
|
|
|
|
static const ImWchar font_glyph_ranges[] = {
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x0370, 0x03FF, // Greek
|
|
0x0400, 0x04FF, // Cyrillic
|
|
0x2000, 0x206F, // General Punctuation
|
|
0,
|
|
};
|
|
|
|
bool ImGuiDrawer::LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config,
|
|
float font_size) {
|
|
if (cvars::custom_font_path.empty()) {
|
|
return false;
|
|
}
|
|
|
|
if (!std::filesystem::exists(cvars::custom_font_path)) {
|
|
return false;
|
|
}
|
|
|
|
const std::string font_path = xe::path_to_utf8(cvars::custom_font_path);
|
|
ImFont* font = io.Fonts->AddFontFromFileTTF(font_path.c_str(), font_size,
|
|
&font_config, font_glyph_ranges);
|
|
|
|
io.Fonts->Build();
|
|
|
|
if (!font->IsLoaded()) {
|
|
XELOGE("Failed to load custom font: {}", font_path);
|
|
io.Fonts->Clear();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ImGuiDrawer::LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config,
|
|
float font_size) {
|
|
#if XE_PLATFORM_WIN32
|
|
PWSTR fonts_dir;
|
|
HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
|
|
if (FAILED(result)) {
|
|
CoTaskMemFree(static_cast<void*>(fonts_dir));
|
|
XELOGW("Unable to find Windows fonts directory");
|
|
return false;
|
|
}
|
|
|
|
std::filesystem::path font_path = std::wstring(fonts_dir);
|
|
font_path.append("tahoma.ttf");
|
|
if (!std::filesystem::exists(font_path)) {
|
|
return false;
|
|
}
|
|
|
|
ImFont* font =
|
|
io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(font_path).c_str(),
|
|
font_size, &font_config, font_glyph_ranges);
|
|
|
|
io.Fonts->Build();
|
|
// Something went wrong while loading custom font. Probably corrupted.
|
|
if (!font->IsLoaded()) {
|
|
XELOGE("Failed to load custom font: {}", font_path);
|
|
io.Fonts->Clear();
|
|
}
|
|
CoTaskMemFree(static_cast<void*>(fonts_dir));
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool ImGuiDrawer::LoadJapaneseFont(ImGuiIO& io, float font_size) {
|
|
// TODO(benvanik): jp font on other platforms?
|
|
#if XE_PLATFORM_WIN32
|
|
PWSTR fonts_dir;
|
|
HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
|
|
if (FAILED(result)) {
|
|
XELOGW("Unable to find Windows fonts directory");
|
|
return false;
|
|
}
|
|
|
|
std::filesystem::path jp_font_path = std::wstring(fonts_dir);
|
|
jp_font_path.append("msgothic.ttc");
|
|
if (std::filesystem::exists(jp_font_path)) {
|
|
ImFontConfig jp_font_config;
|
|
jp_font_config.MergeMode = true;
|
|
jp_font_config.OversampleH = jp_font_config.OversampleV = 2;
|
|
jp_font_config.PixelSnapH = true;
|
|
jp_font_config.FontNo = 0;
|
|
io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(jp_font_path).c_str(),
|
|
font_size, &jp_font_config,
|
|
io.Fonts->GetGlyphRangesJapanese());
|
|
} else {
|
|
XELOGW("Unable to load Japanese font; JP characters will be boxes");
|
|
}
|
|
CoTaskMemFree(static_cast<void*>(fonts_dir));
|
|
return true;
|
|
#endif
|
|
return false;
|
|
};
|
|
|
|
void ImGuiDrawer::InitializeFonts(const float font_size) {
|
|
auto& io = ImGui::GetIO();
|
|
|
|
// TODO(gibbed): disable imgui.ini saving for now,
|
|
// imgui assumes paths are char* so we can't throw a good path at it on
|
|
// Windows.
|
|
io.IniFilename = nullptr;
|
|
|
|
ImFontConfig font_config;
|
|
font_config.OversampleH = font_config.OversampleV = 2;
|
|
font_config.PixelSnapH = true;
|
|
|
|
bool is_font_loaded = LoadCustomFont(io, font_config, font_size);
|
|
if (!is_font_loaded) {
|
|
is_font_loaded = LoadWindowsFont(io, font_config, font_size);
|
|
}
|
|
|
|
if (io.Fonts->Fonts.empty()) {
|
|
io.Fonts->AddFontFromMemoryCompressedBase85TTF(
|
|
kProggyTinyCompressedDataBase85, font_size, &font_config,
|
|
io.Fonts->GetGlyphRangesDefault());
|
|
}
|
|
|
|
LoadJapaneseFont(io, font_size);
|
|
}
|
|
|
|
void ImGuiDrawer::SetupFontTexture() {
|
|
if (font_texture_ || !immediate_drawer_) {
|
|
return;
|
|
}
|
|
ImGuiIO& io = GetIO();
|
|
unsigned char* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
font_texture_ = immediate_drawer_->CreateTexture(
|
|
width, height, ImmediateTextureFilter::kLinear, true,
|
|
reinterpret_cast<uint8_t*>(pixels));
|
|
io.Fonts->TexID = reinterpret_cast<ImTextureID>(font_texture_.get());
|
|
}
|
|
|
|
void ImGuiDrawer::SetPresenter(Presenter* new_presenter) {
|
|
if (presenter_) {
|
|
if (presenter_ == new_presenter) {
|
|
return;
|
|
}
|
|
if (!dialogs_.empty()) {
|
|
presenter_->RemoveUIDrawerFromUIThread(this);
|
|
}
|
|
ImGuiIO& io = GetIO();
|
|
}
|
|
presenter_ = new_presenter;
|
|
if (presenter_) {
|
|
if (!dialogs_.empty()) {
|
|
presenter_->AddUIDrawerFromUIThread(this, z_order_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::SetImmediateDrawer(ImmediateDrawer* new_immediate_drawer) {
|
|
if (immediate_drawer_ == new_immediate_drawer) {
|
|
return;
|
|
}
|
|
if (immediate_drawer_) {
|
|
GetIO().Fonts->TexID = static_cast<ImTextureID>(nullptr);
|
|
font_texture_.reset();
|
|
|
|
notification_icon_textures_.clear();
|
|
}
|
|
immediate_drawer_ = new_immediate_drawer;
|
|
if (immediate_drawer_) {
|
|
SetupFontTexture();
|
|
SetupNotificationTextures();
|
|
|
|
// Load locked achievement icon.
|
|
unsigned char* image_data;
|
|
int width, height, channels;
|
|
image_data = stbi_load_from_memory(locked_achievement_icon.first,
|
|
locked_achievement_icon.second, &width,
|
|
&height, &channels, STBI_rgb_alpha);
|
|
locked_achievement_icon_ = immediate_drawer_->CreateTexture(
|
|
width, height, ImmediateTextureFilter::kLinear, true,
|
|
reinterpret_cast<uint8_t*>(image_data));
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::Draw(UIDrawContext& ui_draw_context) {
|
|
// Drawing of anything is initiated by the presenter.
|
|
assert_not_null(presenter_);
|
|
if (!immediate_drawer_) {
|
|
// A presenter has been attached, but an immediate drawer hasn't been
|
|
// attached yet.
|
|
return;
|
|
}
|
|
|
|
if (dialogs_.empty() && notifications_.empty()) {
|
|
return;
|
|
}
|
|
|
|
ImGui::SetCurrentContext(internal_state_);
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
uint64_t current_frame_time_ticks = Clock::QueryHostTickCount();
|
|
io.DeltaTime =
|
|
float(double(current_frame_time_ticks - last_frame_time_ticks_) /
|
|
frame_time_tick_frequency_);
|
|
if (!(io.DeltaTime > 0.0f) ||
|
|
current_frame_time_ticks < last_frame_time_ticks_) {
|
|
// For safety as Dear ImGui doesn't allow non-positive DeltaTime. Using the
|
|
// same default value as in the official samples.
|
|
io.DeltaTime = 1.0f / 60.0f;
|
|
}
|
|
last_frame_time_ticks_ = current_frame_time_ticks;
|
|
|
|
float physical_to_logical =
|
|
float(window_->GetMediumDpi()) / float(window_->GetDpi());
|
|
io.DisplaySize.x = window_->GetActualPhysicalWidth() * physical_to_logical;
|
|
io.DisplaySize.y = window_->GetActualPhysicalHeight() * physical_to_logical;
|
|
|
|
ImGui::NewFrame();
|
|
|
|
assert_true(!IsDrawingDialogs());
|
|
dialog_loop_next_index_ = 0;
|
|
while (dialog_loop_next_index_ < dialogs_.size()) {
|
|
dialogs_[dialog_loop_next_index_++]->Draw();
|
|
}
|
|
dialog_loop_next_index_ = SIZE_MAX;
|
|
|
|
if (!notifications_.empty()) {
|
|
std::vector<ui::ImGuiNotification*> guest_notifications = {};
|
|
std::vector<ui::ImGuiNotification*> host_notifications = {};
|
|
|
|
std::copy_if(notifications_.cbegin(), notifications_.cend(),
|
|
std::back_inserter(guest_notifications),
|
|
[](ui::ImGuiNotification* notification) {
|
|
return notification->GetNotificationType() ==
|
|
NotificationType::Guest;
|
|
});
|
|
|
|
std::copy_if(notifications_.cbegin(), notifications_.cend(),
|
|
std::back_inserter(host_notifications),
|
|
[](ui::ImGuiNotification* notification) {
|
|
return notification->GetNotificationType() ==
|
|
NotificationType::Host;
|
|
});
|
|
|
|
if (guest_notifications.size() > 0) {
|
|
guest_notifications.at(0)->Draw();
|
|
}
|
|
|
|
if (host_notifications.size() > 0) {
|
|
host_notifications.at(0)->Draw();
|
|
|
|
if (host_notifications.size() > 1) {
|
|
host_notifications.at(0)->SetDeletionPending();
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::Render();
|
|
ImDrawData* draw_data = ImGui::GetDrawData();
|
|
if (draw_data) {
|
|
RenderDrawLists(draw_data, ui_draw_context);
|
|
}
|
|
|
|
if (reset_mouse_position_after_next_frame_) {
|
|
reset_mouse_position_after_next_frame_ = false;
|
|
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
|
}
|
|
|
|
// Detaching is deferred if the last dialog is removed during drawing, perform
|
|
// it now if needed.
|
|
DetachIfLastWindowRemoved();
|
|
|
|
if (!dialogs_.empty() || !notifications_.empty()) {
|
|
// Repaint (and handle input) continuously if still active.
|
|
presenter_->RequestUIPaintFromUIThread();
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::ClearDialogs() {
|
|
size_t dialog_loop = 0;
|
|
|
|
while (dialog_loop < dialogs_.size()) {
|
|
RemoveDialog(dialogs_[dialog_loop++]);
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::RenderDrawLists(ImDrawData* data,
|
|
UIDrawContext& ui_draw_context) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
immediate_drawer_->Begin(ui_draw_context, io.DisplaySize.x, io.DisplaySize.y);
|
|
|
|
for (int i = 0; i < data->CmdListsCount; ++i) {
|
|
const auto cmd_list = data->CmdLists[i];
|
|
|
|
ImmediateDrawBatch batch;
|
|
batch.vertices =
|
|
reinterpret_cast<ImmediateVertex*>(cmd_list->VtxBuffer.Data);
|
|
batch.vertex_count = cmd_list->VtxBuffer.size();
|
|
batch.indices = cmd_list->IdxBuffer.Data;
|
|
batch.index_count = cmd_list->IdxBuffer.size();
|
|
immediate_drawer_->BeginDrawBatch(batch);
|
|
|
|
for (int j = 0; j < cmd_list->CmdBuffer.size(); ++j) {
|
|
const auto& cmd = cmd_list->CmdBuffer[j];
|
|
|
|
ImmediateDraw draw;
|
|
draw.primitive_type = ImmediatePrimitiveType::kTriangles;
|
|
draw.count = cmd.ElemCount;
|
|
draw.index_offset = cmd.IdxOffset;
|
|
draw.texture = reinterpret_cast<ImmediateTexture*>(cmd.TextureId);
|
|
draw.scissor = true;
|
|
draw.scissor_left = cmd.ClipRect.x;
|
|
draw.scissor_top = cmd.ClipRect.y;
|
|
draw.scissor_right = cmd.ClipRect.z;
|
|
draw.scissor_bottom = cmd.ClipRect.w;
|
|
immediate_drawer_->Draw(draw);
|
|
}
|
|
|
|
immediate_drawer_->EndDrawBatch();
|
|
}
|
|
|
|
immediate_drawer_->End();
|
|
}
|
|
|
|
ImGuiIO& ImGuiDrawer::GetIO() {
|
|
ImGui::SetCurrentContext(internal_state_);
|
|
return ImGui::GetIO();
|
|
}
|
|
|
|
void ImGuiDrawer::OnKeyDown(KeyEvent& e) { OnKey(e, true); }
|
|
|
|
void ImGuiDrawer::OnKeyUp(KeyEvent& e) { OnKey(e, false); }
|
|
|
|
void ImGuiDrawer::OnKeyChar(KeyEvent& e) {
|
|
auto& io = GetIO();
|
|
// TODO(Triang3l): Accept the Unicode character.
|
|
unsigned int character = static_cast<unsigned int>(e.virtual_key());
|
|
if (character > 0 && character < 0x10000) {
|
|
io.AddInputCharacter(character);
|
|
e.set_handled(true);
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::OnMouseDown(MouseEvent& e) {
|
|
SwitchToPhysicalMouseAndUpdateMousePosition(e);
|
|
auto& io = GetIO();
|
|
int button = -1;
|
|
switch (e.button()) {
|
|
case xe::ui::MouseEvent::Button::kLeft: {
|
|
button = 0;
|
|
break;
|
|
}
|
|
case xe::ui::MouseEvent::Button::kRight: {
|
|
button = 1;
|
|
break;
|
|
}
|
|
default: {
|
|
// Ignored.
|
|
break;
|
|
}
|
|
}
|
|
if (button >= 0 && button < std::size(io.MouseDown)) {
|
|
if (!io.MouseDown[button]) {
|
|
if (!ImGui::IsAnyMouseDown()) {
|
|
window_->CaptureMouse();
|
|
}
|
|
io.MouseDown[button] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::OnMouseMove(MouseEvent& e) {
|
|
SwitchToPhysicalMouseAndUpdateMousePosition(e);
|
|
}
|
|
|
|
void ImGuiDrawer::OnMouseUp(MouseEvent& e) {
|
|
SwitchToPhysicalMouseAndUpdateMousePosition(e);
|
|
auto& io = GetIO();
|
|
int button = -1;
|
|
switch (e.button()) {
|
|
case xe::ui::MouseEvent::Button::kLeft: {
|
|
button = 0;
|
|
break;
|
|
}
|
|
case xe::ui::MouseEvent::Button::kRight: {
|
|
button = 1;
|
|
break;
|
|
}
|
|
default: {
|
|
// Ignored.
|
|
break;
|
|
}
|
|
}
|
|
if (button >= 0 && button < std::size(io.MouseDown)) {
|
|
if (io.MouseDown[button]) {
|
|
io.MouseDown[button] = false;
|
|
if (!ImGui::IsAnyMouseDown()) {
|
|
window_->ReleaseMouse();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::OnMouseWheel(MouseEvent& e) {
|
|
SwitchToPhysicalMouseAndUpdateMousePosition(e);
|
|
auto& io = GetIO();
|
|
io.MouseWheel += float(e.scroll_y()) / float(MouseEvent::kScrollPerDetent);
|
|
}
|
|
|
|
void ImGuiDrawer::OnTouchEvent(TouchEvent& e) {
|
|
auto& io = GetIO();
|
|
TouchEvent::Action action = e.action();
|
|
uint32_t pointer_id = e.pointer_id();
|
|
if (action == TouchEvent::Action::kDown) {
|
|
// The latest pointer needs to be controlling the ImGui mouse.
|
|
if (touch_pointer_id_ == TouchEvent::kPointerIDNone) {
|
|
// Switching from the mouse to touch input.
|
|
if (ImGui::IsAnyMouseDown()) {
|
|
std::memset(io.MouseDown, 0, sizeof(io.MouseDown));
|
|
window_->ReleaseMouse();
|
|
}
|
|
}
|
|
touch_pointer_id_ = pointer_id;
|
|
} else {
|
|
if (pointer_id != touch_pointer_id_) {
|
|
return;
|
|
}
|
|
}
|
|
UpdateMousePosition(e.x(), e.y());
|
|
if (action == TouchEvent::Action::kUp ||
|
|
action == TouchEvent::Action::kCancel) {
|
|
io.MouseDown[0] = false;
|
|
touch_pointer_id_ = TouchEvent::kPointerIDNone;
|
|
// Make sure that after a touch, the ImGui mouse isn't hovering over
|
|
// anything.
|
|
reset_mouse_position_after_next_frame_ = true;
|
|
} else {
|
|
io.MouseDown[0] = true;
|
|
reset_mouse_position_after_next_frame_ = false;
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::ClearInput() {
|
|
auto& io = GetIO();
|
|
if (touch_pointer_id_ == TouchEvent::kPointerIDNone &&
|
|
ImGui::IsAnyMouseDown()) {
|
|
window_->ReleaseMouse();
|
|
}
|
|
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
|
std::memset(io.MouseDown, 0, sizeof(io.MouseDown));
|
|
io.ClearInputKeys();
|
|
io.ClearInputCharacters();
|
|
touch_pointer_id_ = TouchEvent::kPointerIDNone;
|
|
reset_mouse_position_after_next_frame_ = false;
|
|
}
|
|
|
|
void ImGuiDrawer::OnKey(KeyEvent& e, bool is_down) {
|
|
auto& io = GetIO();
|
|
const VirtualKey virtual_key = e.virtual_key();
|
|
if (auto imGuiKey = VirtualKeyToImGuiKey(virtual_key); imGuiKey) {
|
|
io.AddKeyEvent(*imGuiKey, is_down);
|
|
}
|
|
switch (virtual_key) {
|
|
case VirtualKey::kShift:
|
|
io.KeyShift = is_down;
|
|
break;
|
|
case VirtualKey::kControl:
|
|
io.KeyCtrl = is_down;
|
|
break;
|
|
case VirtualKey::kMenu:
|
|
// FIXME(Triang3l): Doesn't work in xenia-ui-window-demo.
|
|
io.KeyAlt = is_down;
|
|
break;
|
|
case VirtualKey::kLWin:
|
|
io.KeySuper = is_down;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ImGuiDrawer::UpdateMousePosition(float x, float y) {
|
|
auto& io = GetIO();
|
|
float physical_to_logical =
|
|
float(window_->GetMediumDpi()) / float(window_->GetDpi());
|
|
io.MousePos.x = x * physical_to_logical;
|
|
io.MousePos.y = y * physical_to_logical;
|
|
}
|
|
|
|
void ImGuiDrawer::SwitchToPhysicalMouseAndUpdateMousePosition(
|
|
const MouseEvent& e) {
|
|
if (touch_pointer_id_ != TouchEvent::kPointerIDNone) {
|
|
touch_pointer_id_ = TouchEvent::kPointerIDNone;
|
|
auto& io = GetIO();
|
|
std::memset(io.MouseDown, 0, sizeof(io.MouseDown));
|
|
// Nothing needs to be done regarding CaptureMouse and ReleaseMouse - all
|
|
// buttons as well as mouse capture have been released when switching to
|
|
// touch input, the mouse is never captured during touch input, and now
|
|
// resetting to no buttons down (therefore not capturing).
|
|
}
|
|
reset_mouse_position_after_next_frame_ = false;
|
|
UpdateMousePosition(float(e.x()), float(e.y()));
|
|
}
|
|
|
|
void ImGuiDrawer::DetachIfLastWindowRemoved() {
|
|
// IsDrawingDialogs() is also checked because in a situation of removing the
|
|
// only dialog, then adding a dialog, from within a dialog's Draw function,
|
|
// re-registering the ImGuiDrawer may result in ImGui being drawn multiple
|
|
// times in the current frame.
|
|
if (!dialogs_.empty() || !notifications_.empty() || IsDrawingDialogs()) {
|
|
return;
|
|
}
|
|
if (presenter_) {
|
|
presenter_->RemoveUIDrawerFromUIThread(this);
|
|
}
|
|
window_->RemoveInputListener(this);
|
|
// Clear all input since no input will be received anymore, and when the
|
|
// drawer becomes active again, it'd have an outdated input state otherwise
|
|
// which will be persistent until new events actualize individual input
|
|
// properties.
|
|
ClearInput();
|
|
}
|
|
|
|
} // namespace ui
|
|
} // namespace xe
|