This will be functional after GPD & SPA implementation, for now shows info about currently booted title
164 lines
5.2 KiB
C++
164 lines
5.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_IMGUI_DRAWER_H_
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#define XENIA_UI_IMGUI_DRAWER_H_
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <vector>
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#include "third_party/imgui/imgui.h"
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/window_listener.h"
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struct ImDrawData;
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struct ImGuiContext;
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struct ImGuiIO;
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enum ImGuiKey : int;
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namespace xe {
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namespace ui {
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class ImGuiDialog;
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class ImGuiNotification;
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class Window;
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using IconsData = std::map<uint32_t, std::pair<const uint8_t*, uint32_t>>;
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class ImGuiDrawer : public WindowInputListener, public UIDrawer {
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public:
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ImGuiDrawer(Window* window, size_t z_order);
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~ImGuiDrawer();
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ImGuiIO& GetIO();
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void AddDialog(ImGuiDialog* dialog);
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void RemoveDialog(ImGuiDialog* dialog);
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void AddNotification(ImGuiNotification* notification);
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void RemoveNotification(ImGuiNotification* notification);
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// SetPresenter may be called from the destructor.
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void SetPresenter(Presenter* new_presenter);
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void SetImmediateDrawer(ImmediateDrawer* new_immediate_drawer);
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void SetPresenterAndImmediateDrawer(Presenter* new_presenter,
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ImmediateDrawer* new_immediate_drawer) {
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SetPresenter(new_presenter);
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SetImmediateDrawer(new_immediate_drawer);
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}
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void Draw(UIDrawContext& ui_draw_context) override;
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void ClearDialogs();
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std::map<uint32_t, std::unique_ptr<ImmediateTexture>> LoadIcons(
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IconsData data);
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ImmediateTexture* GetNotificationIcon(uint8_t user_index) {
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if (user_index >= notification_icon_textures_.size()) {
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user_index = 0;
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}
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return notification_icon_textures_.at(user_index).get();
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}
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ImmediateTexture* GetLockedAchievementIcon() {
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return locked_achievement_icon_.get();
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}
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ImFont* GetTitleFont() {
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if (!GetIO().Fonts->Fonts[1]->IsLoaded()) {
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return GetIO().Fonts->Fonts[0];
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}
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return GetIO().Fonts->Fonts[1];
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}
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protected:
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void OnKeyDown(KeyEvent& e) override;
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void OnKeyUp(KeyEvent& e) override;
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void OnKeyChar(KeyEvent& e) override;
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void OnMouseDown(MouseEvent& e) override;
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void OnMouseMove(MouseEvent& e) override;
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void OnMouseUp(MouseEvent& e) override;
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void OnMouseWheel(MouseEvent& e) override;
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void OnTouchEvent(TouchEvent& e) override;
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// For now, no need for OnDpiChanged because redrawing is done continuously.
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private:
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void Initialize();
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void InitializeFonts(const float font_size);
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bool LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
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bool LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
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bool LoadJapaneseFont(ImGuiIO& io, float font_size);
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void SetupNotificationTextures();
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void SetupFontTexture();
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void RenderDrawLists(ImDrawData* data, UIDrawContext& ui_draw_context);
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void ClearInput();
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void OnKey(KeyEvent& e, bool is_down);
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void UpdateMousePosition(float x, float y);
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void SwitchToPhysicalMouseAndUpdateMousePosition(const MouseEvent& e);
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bool IsDrawingDialogs() const { return dialog_loop_next_index_ != SIZE_MAX; }
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void DetachIfLastWindowRemoved();
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std::optional<ImGuiKey> VirtualKeyToImGuiKey(VirtualKey vkey);
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Window* window_;
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size_t z_order_;
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ImGuiContext* internal_state_ = nullptr;
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// All currently-attached dialogs that get drawn.
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std::vector<ImGuiDialog*> dialogs_;
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// All queued notifications. Notification at index 0 is currently presented
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// one.
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std::vector<ImGuiNotification*> notifications_;
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// Using an index, not an iterator, because after the erasure, the adjustment
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// must be done for the vector element indices that would be in the iterator
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// range that would be invalidated.
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// SIZE_MAX if not currently in the dialog loop.
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size_t dialog_loop_next_index_ = SIZE_MAX;
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Presenter* presenter_ = nullptr;
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ImmediateDrawer* immediate_drawer_ = nullptr;
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// Resources specific to an immediate drawer - must be destroyed before
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// detaching the presenter.
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std::unique_ptr<ImmediateTexture> font_texture_;
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std::unique_ptr<ImmediateTexture> locked_achievement_icon_;
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std::vector<std::unique_ptr<ImmediateTexture>> notification_icon_textures_;
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// If there's an active pointer, the ImGui mouse is controlled by this touch.
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// If it's TouchEvent::kPointerIDNone, the ImGui mouse is controlled by the
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// mouse.
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uint32_t touch_pointer_id_ = TouchEvent::kPointerIDNone;
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// Whether after the next frame (since the mouse up event needs to be handled
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// with the correct mouse position still), the ImGui mouse position should be
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// reset (for instance, after releasing a touch), so it's not hovering over
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// anything.
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bool reset_mouse_position_after_next_frame_ = false;
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double frame_time_tick_frequency_;
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uint64_t last_frame_time_ticks_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_IMGUI_DRAWER_H_
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