Files
Xenia-Canary/src/xenia/ui/imgui_drawer.h
Gliniak 45332299b2 [UI] Added played game list and achievements UI.
This will be functional after GPD & SPA implementation, for now shows info about currently booted title
2024-12-14 18:18:35 +01:00

164 lines
5.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_IMGUI_DRAWER_H_
#define XENIA_UI_IMGUI_DRAWER_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include <optional>
#include <vector>
#include "third_party/imgui/imgui.h"
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_listener.h"
struct ImDrawData;
struct ImGuiContext;
struct ImGuiIO;
enum ImGuiKey : int;
namespace xe {
namespace ui {
class ImGuiDialog;
class ImGuiNotification;
class Window;
using IconsData = std::map<uint32_t, std::pair<const uint8_t*, uint32_t>>;
class ImGuiDrawer : public WindowInputListener, public UIDrawer {
public:
ImGuiDrawer(Window* window, size_t z_order);
~ImGuiDrawer();
ImGuiIO& GetIO();
void AddDialog(ImGuiDialog* dialog);
void RemoveDialog(ImGuiDialog* dialog);
void AddNotification(ImGuiNotification* notification);
void RemoveNotification(ImGuiNotification* notification);
// SetPresenter may be called from the destructor.
void SetPresenter(Presenter* new_presenter);
void SetImmediateDrawer(ImmediateDrawer* new_immediate_drawer);
void SetPresenterAndImmediateDrawer(Presenter* new_presenter,
ImmediateDrawer* new_immediate_drawer) {
SetPresenter(new_presenter);
SetImmediateDrawer(new_immediate_drawer);
}
void Draw(UIDrawContext& ui_draw_context) override;
void ClearDialogs();
std::map<uint32_t, std::unique_ptr<ImmediateTexture>> LoadIcons(
IconsData data);
ImmediateTexture* GetNotificationIcon(uint8_t user_index) {
if (user_index >= notification_icon_textures_.size()) {
user_index = 0;
}
return notification_icon_textures_.at(user_index).get();
}
ImmediateTexture* GetLockedAchievementIcon() {
return locked_achievement_icon_.get();
}
ImFont* GetTitleFont() {
if (!GetIO().Fonts->Fonts[1]->IsLoaded()) {
return GetIO().Fonts->Fonts[0];
}
return GetIO().Fonts->Fonts[1];
}
protected:
void OnKeyDown(KeyEvent& e) override;
void OnKeyUp(KeyEvent& e) override;
void OnKeyChar(KeyEvent& e) override;
void OnMouseDown(MouseEvent& e) override;
void OnMouseMove(MouseEvent& e) override;
void OnMouseUp(MouseEvent& e) override;
void OnMouseWheel(MouseEvent& e) override;
void OnTouchEvent(TouchEvent& e) override;
// For now, no need for OnDpiChanged because redrawing is done continuously.
private:
void Initialize();
void InitializeFonts(const float font_size);
bool LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
bool LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
bool LoadJapaneseFont(ImGuiIO& io, float font_size);
void SetupNotificationTextures();
void SetupFontTexture();
void RenderDrawLists(ImDrawData* data, UIDrawContext& ui_draw_context);
void ClearInput();
void OnKey(KeyEvent& e, bool is_down);
void UpdateMousePosition(float x, float y);
void SwitchToPhysicalMouseAndUpdateMousePosition(const MouseEvent& e);
bool IsDrawingDialogs() const { return dialog_loop_next_index_ != SIZE_MAX; }
void DetachIfLastWindowRemoved();
std::optional<ImGuiKey> VirtualKeyToImGuiKey(VirtualKey vkey);
Window* window_;
size_t z_order_;
ImGuiContext* internal_state_ = nullptr;
// All currently-attached dialogs that get drawn.
std::vector<ImGuiDialog*> dialogs_;
// All queued notifications. Notification at index 0 is currently presented
// one.
std::vector<ImGuiNotification*> notifications_;
// Using an index, not an iterator, because after the erasure, the adjustment
// must be done for the vector element indices that would be in the iterator
// range that would be invalidated.
// SIZE_MAX if not currently in the dialog loop.
size_t dialog_loop_next_index_ = SIZE_MAX;
Presenter* presenter_ = nullptr;
ImmediateDrawer* immediate_drawer_ = nullptr;
// Resources specific to an immediate drawer - must be destroyed before
// detaching the presenter.
std::unique_ptr<ImmediateTexture> font_texture_;
std::unique_ptr<ImmediateTexture> locked_achievement_icon_;
std::vector<std::unique_ptr<ImmediateTexture>> notification_icon_textures_;
// If there's an active pointer, the ImGui mouse is controlled by this touch.
// If it's TouchEvent::kPointerIDNone, the ImGui mouse is controlled by the
// mouse.
uint32_t touch_pointer_id_ = TouchEvent::kPointerIDNone;
// Whether after the next frame (since the mouse up event needs to be handled
// with the correct mouse position still), the ImGui mouse position should be
// reset (for instance, after releasing a touch), so it's not hovering over
// anything.
bool reset_mouse_position_after_next_frame_ = false;
double frame_time_tick_frequency_;
uint64_t last_frame_time_ticks_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_IMGUI_DRAWER_H_