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Xenia-Canary/src/xenia/gpu/shaders/texture_load_128bpb.xesli
Triang3l 0b2ffa3148 [GPU] Change texture load cbuffer to push constants
Simplify the code, eliminating the need for supporting requesting cbuffers
for anything other than guest draw command execution.
2025-08-20 12:46:26 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "texture_load.xesli"
array_buffer_wo_declare_xe(uint4_xe, xe_texture_load_dest, set=0, binding=0, u0,
space0)
array_buffer_declare_xe(uint4_xe, xe_texture_load_source, set=1, binding=0, t0,
space0)
entry_bindings_begin_compute_xe
XE_TEXTURE_LOAD_PUSH_CONST_BINDING
entry_binding_next_xe
array_buffer_wo_binding_xe(uint4_xe, xe_texture_load_dest, buffer(1))
entry_binding_next_xe
array_buffer_binding_xe(uint4_xe, xe_texture_load_source, buffer(2))
entry_bindings_end_inputs_begin_compute_xe
entry_in_global_thread_id_xe
entry_inputs_end_code_begin_compute_xe
{
// 1 thread = 2 blocks.
XeTextureLoadInfo load_info = XeTextureLoadGetInfo(pass_push_consts_xe);
uint3_xe block_index = in_global_thread_id_xe << uint3_xe(1u, 0u, 0u);
dont_flatten_xe
if (any(greater_than_equal_xe(block_index.xy, load_info.size_blocks.xy))) {
return;
}
uint block_offset_host = uint(
(XeTextureHostLinearOffset(int3_xe(block_index), load_info.host_pitch,
load_info.size_blocks.y, 16u) +
load_info.host_offset) >> 4u);
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(load_info, block_index, 16u, 4u) >> 4u;
array_buffer_store_xe(
xe_texture_load_dest, block_offset_host,
XeEndianSwap32(array_buffer_load_xe(xe_texture_load_source,
block_offset_guest),
load_info.endian_32));
++block_offset_host;
block_offset_guest +=
XeTextureLoadRightConsecutiveBlocksOffset(load_info, block_index.x, 4u) >>
4u;
array_buffer_store_xe(
xe_texture_load_dest, block_offset_host,
XeEndianSwap32(array_buffer_load_xe(xe_texture_load_source,
block_offset_guest),
load_info.endian_32));
}
entry_code_end_compute_xe