94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/imgui_dialog.h"
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/assert.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace ui {
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ImGuiDialog::ImGuiDialog(Window* window) : window_(window) {
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window_->AttachListener(this);
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had_imgui_active_ = window_->is_imgui_input_enabled();
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window_->set_imgui_input_enabled(true);
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}
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ImGuiDialog::~ImGuiDialog() {
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window_->set_imgui_input_enabled(had_imgui_active_);
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window_->DetachListener(this);
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for (auto fence : waiting_fences_) {
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fence->Signal();
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}
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}
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void ImGuiDialog::Then(xe::threading::Fence* fence) {
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waiting_fences_.push_back(fence);
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}
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void ImGuiDialog::Close() { has_close_pending_ = true; }
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ImGuiIO& ImGuiDialog::GetIO() { return window_->imgui_drawer()->GetIO(); }
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void ImGuiDialog::OnPaint(UIEvent* e) {
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// Keep imgui rendering every frame.
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window_->Invalidate();
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// Draw UI.
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OnDraw(GetIO());
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// Check to see if the UI closed itself and needs to be deleted.
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if (has_close_pending_) {
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OnClose();
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delete this;
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}
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}
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class MessageBoxDialog : public ImGuiDialog {
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public:
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MessageBoxDialog(Window* window, std::string title, std::string body)
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: ImGuiDialog(window), title_(std::move(title)), body_(std::move(body)) {}
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void OnDraw(ImGuiIO& io) override {
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if (!has_opened_) {
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ImGui::OpenPopup(title_.c_str());
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has_opened_ = true;
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}
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if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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char* text = const_cast<char*>(body_.c_str());
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ImGui::InputTextMultiline(
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"##body", text, body_.size(), ImVec2(600, 0),
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ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_ReadOnly);
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if (ImGui::Button("OK")) {
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ImGui::CloseCurrentPopup();
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Close();
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}
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ImGui::EndPopup();
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} else {
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Close();
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}
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}
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private:
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bool has_opened_ = false;
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std::string title_;
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std::string body_;
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};
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ImGuiDialog* ImGuiDialog::ShowMessageBox(Window* window, std::string title,
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std::string body) {
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return new MessageBoxDialog(window, std::move(title), std::move(body));
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}
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} // namespace ui
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} // namespace xe
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