This changes almost all locks held by guest threads to use a single global critical region. This emulates the behavior on the PPC of disabling interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts), and prevents deadlocks from occuring when threads are suspended or otherwise blocked. This has performance implications and a pass is needed to ensure the locking is as granular as possible. It could also break everything because it's fundamentally unsound. We'll see.
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_RESET_SCOPE_H_
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#define XENIA_BASE_RESET_SCOPE_H_
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namespace xe {
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template <typename T>
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class ResetScope {
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public:
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explicit ResetScope(T* value) : value_(value) {}
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~ResetScope() {
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if (value_) {
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value_->Reset();
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}
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}
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private:
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T* value_;
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};
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template <typename T>
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inline ResetScope<T> make_reset_scope(T* value) {
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return ResetScope<T>(value);
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}
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template <typename T>
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inline ResetScope<T> make_reset_scope(const std::unique_ptr<T>& value) {
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return ResetScope<T>(value.get());
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}
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} // namespace xe
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#endif // XENIA_BASE_RESET_SCOPE_H_
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