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Xenia-Canary/src/xenia/gpu/d3d12/d3d12_trace_viewer_main.cc

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2.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
#include "xenia/gpu/trace_viewer.h"
namespace xe {
namespace gpu {
namespace d3d12 {
using namespace xe::gpu::xenos;
class D3D12TraceViewer : public TraceViewer {
public:
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
return std::unique_ptr<gpu::GraphicsSystem>(new D3D12GraphicsSystem());
}
uintptr_t GetColorRenderTarget(
uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
xenos::ColorRenderTargetFormat format) override {
// TODO(Triang3l): EDRAM viewer.
return 0;
}
uintptr_t GetDepthRenderTarget(
uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
xenos::DepthRenderTargetFormat format) override {
// TODO(Triang3l): EDRAM viewer.
return 0;
}
uintptr_t GetTextureEntry(const TextureInfo& texture_info,
const SamplerInfo& sampler_info) override {
// TODO(Triang3l): Textures, but from a fetch constant rather than
// TextureInfo/SamplerInfo which are going away.
return 0;
}
};
int trace_viewer_main(const std::vector<std::string>& args) {
D3D12TraceViewer trace_viewer;
return trace_viewer.Main(args);
}
} // namespace d3d12
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT("xenia-gpu-d3d12-trace-viewer",
xe::gpu::d3d12::trace_viewer_main, "some.trace",
"target_trace_file");