This breaks settings in games that are using them and savefiles in games that use settings to store progress
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2025 Xenia Canary. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XAM_XDBF_GPD_INFO_PROFILE_H_
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#define XENIA_KERNEL_XAM_XDBF_GPD_INFO_PROFILE_H_
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#include "xenia/kernel/xam/xdbf/gpd_info.h"
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#include "xenia/kernel/xam/xdbf/spa_info.h"
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#include <string>
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#include <vector>
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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namespace xam {
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class GpdInfoProfile : public GpdInfo {
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public:
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GpdInfoProfile() : GpdInfo(0xFFFE07D1) {};
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GpdInfoProfile(const std::vector<uint8_t> buffer)
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: GpdInfo(0xFFFE07D1, buffer) {};
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~GpdInfoProfile() {};
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void AddNewTitle(const SpaInfo* title_data);
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void UpdateTitleInfo(const uint32_t title_id,
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X_XDBF_GPD_TITLE_PLAYED* title_data);
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const std::vector<const X_XDBF_GPD_TITLE_PLAYED*> GetTitlesInfo() const;
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X_XDBF_GPD_TITLE_PLAYED* GetTitleInfo(const uint32_t title_id);
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std::u16string GetTitleName(const uint32_t title_id) const;
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private:
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X_XDBF_GPD_TITLE_PLAYED FillTitlePlayedData(const SpaInfo* title_data) const;
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};
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XAM_XDBF_GPD_INFO_PROFILE_H_
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