Files
Xenia-Canary/src/xenia/vfs/devices/disc_zarchive_entry.cc
Gliniak 1110cdd372 [Kernel] Added support for writing/reading GPD files
This breaks settings in games that are using them and savefiles in games that use settings to store progress
2025-03-07 11:59:48 +01:00

52 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/vfs/devices/disc_zarchive_entry.h"
#include <algorithm>
#include "xenia/base/math.h"
#include "xenia/vfs/devices/disc_zarchive_file.h"
#include "third_party/zarchive/include/zarchive/zarchivereader.h"
namespace xe {
namespace vfs {
DiscZarchiveEntry::DiscZarchiveEntry(Device* device, Entry* parent,
const std::string_view path)
: Entry(device, parent, path),
data_offset_(0),
data_size_(0),
handle_(ZARCHIVE_INVALID_NODE) {}
DiscZarchiveEntry::~DiscZarchiveEntry() = default;
std::unique_ptr<DiscZarchiveEntry> DiscZarchiveEntry::Create(
Device* device, Entry* parent, const std::string_view name) {
auto path = name; // xe::utf8::join_guest_paths(parent->path(), name);
auto entry = std::make_unique<DiscZarchiveEntry>(device, parent, path);
return std::move(entry);
}
X_STATUS DiscZarchiveEntry::Open(uint32_t desired_access, File** out_file) {
*out_file = new DiscZarchiveFile(desired_access, this);
return X_STATUS_SUCCESS;
}
std::unique_ptr<MappedMemory> DiscZarchiveEntry::OpenMapped(
MappedMemory::Mode mode, size_t offset, size_t length) {
return nullptr;
}
bool DiscZarchiveEntry::DeleteEntryInternal(Entry* entry) { return false; }
} // namespace vfs
} // namespace xe