This breaks settings in games that are using them and savefiles in games that use settings to store progress
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/disc_zarchive_entry.h"
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#include <algorithm>
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#include "xenia/base/math.h"
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#include "xenia/vfs/devices/disc_zarchive_file.h"
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#include "third_party/zarchive/include/zarchive/zarchivereader.h"
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namespace xe {
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namespace vfs {
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DiscZarchiveEntry::DiscZarchiveEntry(Device* device, Entry* parent,
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const std::string_view path)
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: Entry(device, parent, path),
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data_offset_(0),
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data_size_(0),
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handle_(ZARCHIVE_INVALID_NODE) {}
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DiscZarchiveEntry::~DiscZarchiveEntry() = default;
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std::unique_ptr<DiscZarchiveEntry> DiscZarchiveEntry::Create(
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Device* device, Entry* parent, const std::string_view name) {
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auto path = name; // xe::utf8::join_guest_paths(parent->path(), name);
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auto entry = std::make_unique<DiscZarchiveEntry>(device, parent, path);
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return std::move(entry);
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}
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X_STATUS DiscZarchiveEntry::Open(uint32_t desired_access, File** out_file) {
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*out_file = new DiscZarchiveFile(desired_access, this);
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return X_STATUS_SUCCESS;
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}
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std::unique_ptr<MappedMemory> DiscZarchiveEntry::OpenMapped(
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MappedMemory::Mode mode, size_t offset, size_t length) {
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return nullptr;
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}
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bool DiscZarchiveEntry::DeleteEntryInternal(Entry* entry) { return false; }
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} // namespace vfs
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} // namespace xe
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