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Xenia-Canary/src/xenia/ui/vulkan/vulkan_context.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VULKAN_VULKAN_CONTEXT_H_
#define XENIA_UI_VULKAN_VULKAN_CONTEXT_H_
#include <memory>
#include "xenia/ui/graphics_context.h"
#include "xenia/ui/vulkan/vulkan.h"
namespace xe {
namespace ui {
namespace vulkan {
class VulkanDevice;
class VulkanImmediateDrawer;
class VulkanInstance;
class VulkanProvider;
class VulkanSwapChain;
class VulkanContext : public GraphicsContext {
public:
~VulkanContext() override;
ImmediateDrawer* immediate_drawer() override;
VulkanSwapChain* swap_chain() const { return swap_chain_.get(); }
VulkanInstance* instance() const;
VulkanDevice* device() const;
bool is_current() override;
bool MakeCurrent() override;
void ClearCurrent() override;
bool WasLost() override { return context_lost_; }
void BeginSwap() override;
void EndSwap() override;
std::unique_ptr<RawImage> Capture() override;
protected:
bool context_lost_ = false;
private:
friend class VulkanProvider;
explicit VulkanContext(VulkanProvider* provider, Window* target_window);
private:
bool Initialize();
std::unique_ptr<VulkanSwapChain> swap_chain_;
std::unique_ptr<VulkanImmediateDrawer> immediate_drawer_;
};
} // namespace vulkan
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VULKAN_VULKAN_CONTEXT_H_