Files
Xenia-Canary/src/xenia/kernel/modules/xboxkrnl/module.cc
2013-05-24 23:43:11 -07:00

145 lines
5.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/modules/xboxkrnl/module.h>
#include <gflags/gflags.h>
#include <xenia/kernel/modules/xboxkrnl/kernel_state.h>
#include <xenia/kernel/modules/xboxkrnl/objects/xmodule.h>
#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_table.h>
#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_hal.h>
#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_memory.h>
#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_module.h>
#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_rtl.h>
#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_threading.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xboxkrnl;
DEFINE_bool(abort_before_entry, false,
"Abort execution right before launching the module.");
namespace {
}
XboxkrnlModule::XboxkrnlModule(Runtime* runtime) :
KernelModule(runtime) {
ExportResolver* resolver = export_resolver_.get();
resolver->RegisterTable(
"xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table));
// Setup the kernel state instance.
// This is where all kernel objects are kept while running.
kernel_state_ = auto_ptr<KernelState>(new KernelState(runtime));
// Register all exported functions.
RegisterHalExports(resolver, kernel_state_.get());
RegisterMemoryExports(resolver, kernel_state_.get());
RegisterModuleExports(resolver, kernel_state_.get());
RegisterRtlExports(resolver, kernel_state_.get());
RegisterThreadingExports(resolver, kernel_state_.get());
// TODO(benvanik): alloc heap memory somewhere in user space
// TODO(benvanik): tools for reading/writing to heap memory
uint8_t* mem = xe_memory_addr(memory_, 0);
// KeDebugMonitorData (?*)
// Set to a valid value when a remote debugger is attached.
// Offset 0x18 is a 4b pointer to a handler function that seems to take two
// arguments. If we wanted to see what would happen we could fake that.
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000059,
0x80102100);
XESETUINT32BE(mem + 0x80102100, 0);
// XboxHardwareInfo (XboxHardwareInfo_t, 16b)
// flags cpu# ? ? ? ? ? ?
// 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000
// Games seem to check if bit 26 (0x20) is set, which at least for xbox1
// was whether an HDD was present. Not sure what the other flags are.
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000156,
0x80100FED);
XESETUINT32BE(mem + 0x80100FED, 0x00000000); // flags
XESETUINT8BE(mem + 0x80100FEE, 0x06); // cpu count
// Remaining 11b are zeroes?
// XexExecutableModuleHandle (?**)
// Games try to dereference this to get a pointer to some module struct.
// So far it seems like it's just in loader code, and only used to look up
// the XexHeaderBase for use by RtlImageXexHeaderField.
// We fake it so that the address passed to that looks legit.
// 0x80100FFC <- pointer to structure
// 0x80101000 <- our module structure
// 0x80101058 <- pointer to xex header
// 0x80101100 <- xex header base
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000193,
0x80100FFC);
XESETUINT32BE(mem + 0x80100FFC, 0x80101000);
XESETUINT32BE(mem + 0x80101058, 0x80101100);
// ExLoadedCommandLine (char*)
// The name of the xex. Not sure this is ever really used on real devices.
// Perhaps it's how swap disc/etc data is sent?
// Always set to "default.xex" (with quotes) for now.
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x000001AE,
0x80102000);
char command_line[] = "\"default.xex\"";
xe_copy_memory(mem + 0x80102000, 1024,
command_line, XECOUNT(command_line) + 1);
}
XboxkrnlModule::~XboxkrnlModule() {
}
int XboxkrnlModule::LaunchModule(const char* path) {
// Create and register the module. We keep it local to this function and
// dispose it on exit.
XModule* module = new XModule(kernel_state_.get(), path);
// Load the module into memory from the filesystem.
X_STATUS result_code = module->LoadFromFile(path);
if (XFAILED(result_code)) {
XELOGE("Failed to load module %s: %.8X", path, result_code);
module->Release();
return 1;
}
if (FLAGS_abort_before_entry) {
XELOGI("--abort_before_entry causing an early exit");
module->Release();
return 0;
}
// Launch the module.
// NOTE: this won't return until the module exits.
result_code = module->Launch(0);
if (XFAILED(result_code)) {
XELOGE("Failed to launch module %s: %.8X", path, result_code);
module->Release();
return 2;
}
module->Release();
return 0;
}