Files
Xenia-Canary/src/xenia/gpu/gl4/gl4_gpu.cc

58 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/gl4/gl4_gpu.h"
#include "xenia/gpu/gl4/gl4_gpu-private.h"
#include "xenia/gpu/gl4/gl4_graphics_system.h"
DEFINE_bool(thread_safe_gl, false,
"Only allow one GL context to be active at a time.");
DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr.");
DEFINE_bool(gl_debug_output_synchronous, true,
"ARB_debug_output will synchronize to be thread safe.");
DEFINE_bool(vendor_gl_extensions, true,
"Enable vendor-specific (NV, AMD, etc) GL extensions.");
DEFINE_bool(disable_framebuffer_readback, false,
"Disable framebuffer readback.");
DEFINE_bool(disable_textures, false, "Disable textures and use colors only.");
namespace xe {
namespace gpu {
namespace gl4 {
void InitializeIfNeeded();
void CleanupOnShutdown();
void InitializeIfNeeded() {
static bool has_initialized = false;
if (has_initialized) {
return;
}
has_initialized = true;
//
atexit(CleanupOnShutdown);
}
void CleanupOnShutdown() {}
std::unique_ptr<GraphicsSystem> Create() {
InitializeIfNeeded();
return std::make_unique<GL4GraphicsSystem>();
}
} // namespace gl4
} // namespace gpu
} // namespace xe