Files
Xenia-Canary/src/xenia/gpu/graphics_system.h
gibbed 5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00

117 lines
3.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <memory>
#include <string>
#include <thread>
#include "xenia/cpu/processor.h"
#include "xenia/gpu/register_file.h"
#include "xenia/kernel/xthread.h"
#include "xenia/memory.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace gpu {
class CommandProcessor;
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
virtual std::string name() const = 0;
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
kernel::KernelState* kernel_state() const { return kernel_state_; }
ui::GraphicsProvider* provider() const { return provider_.get(); }
virtual X_STATUS Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::Window* target_window);
virtual void Shutdown();
virtual void Reset();
virtual std::unique_ptr<xe::ui::RawImage> Capture() { return nullptr; }
RegisterFile* register_file() { return &register_file_; }
CommandProcessor* command_processor() const {
return command_processor_.get();
}
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t log2_size);
virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
virtual void SetInterruptCallback(uint32_t callback, uint32_t user_data);
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
virtual void ClearCaches();
void InitializeShaderStorage(const std::filesystem::path& storage_root,
uint32_t title_id, bool blocking);
void RequestFrameTrace();
void BeginTracing();
void EndTracing();
bool is_paused() const { return paused_; }
void Pause();
void Resume();
bool Save(ByteStream* stream);
bool Restore(ByteStream* stream);
protected:
GraphicsSystem();
virtual std::unique_ptr<CommandProcessor> CreateCommandProcessor() = 0;
static uint32_t ReadRegisterThunk(void* ppc_context, GraphicsSystem* gs,
uint32_t addr);
static void WriteRegisterThunk(void* ppc_context, GraphicsSystem* gs,
uint32_t addr, uint32_t value);
uint32_t ReadRegister(uint32_t addr);
void WriteRegister(uint32_t addr, uint32_t value);
void MarkVblank();
virtual void Swap(xe::ui::UIEvent* e) = 0;
Memory* memory_ = nullptr;
cpu::Processor* processor_ = nullptr;
kernel::KernelState* kernel_state_ = nullptr;
ui::Window* target_window_ = nullptr;
std::unique_ptr<ui::GraphicsProvider> provider_;
uint32_t interrupt_callback_ = 0;
uint32_t interrupt_callback_data_ = 0;
std::atomic<bool> vsync_worker_running_;
kernel::object_ref<kernel::XHostThread> vsync_worker_thread_;
RegisterFile register_file_;
std::unique_ptr<CommandProcessor> command_processor_;
bool paused_ = false;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_