Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total. These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
27 lines
930 B
C++
27 lines
930 B
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2014 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/kernel/xenumerator.h"
|
|
|
|
namespace xe {
|
|
namespace kernel {
|
|
|
|
XEnumerator::XEnumerator(KernelState* kernel_state, size_t items_per_enumerate,
|
|
size_t item_size)
|
|
: XObject(kernel_state, kTypeEnumerator),
|
|
items_per_enumerate_(items_per_enumerate),
|
|
item_size_(item_size) {}
|
|
|
|
XEnumerator::~XEnumerator() = default;
|
|
|
|
void XEnumerator::Initialize() {}
|
|
|
|
} // namespace kernel
|
|
} // namespace xe
|