58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
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#define XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/debug/protocol.h>
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XEDECLARECLASS2(xe, debug, DebugServer);
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namespace xe {
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namespace debug {
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namespace protocols {
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namespace ws {
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class WSProtocol : public Protocol {
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public:
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WSProtocol(DebugServer* debug_server);
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virtual ~WSProtocol();
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virtual int Setup();
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virtual int WaitForClient();
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private:
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static void StartCallback(void* param);
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void AcceptThread();
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protected:
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uint32_t port_;
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socket_t socket_id_;
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xe_thread_ref thread_;
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bool running_;
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HANDLE accepted_event_;
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};
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} // namespace ws
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} // namespace protocols
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
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