54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_ASYNC_REQUEST_H_
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#define XENIA_KERNEL_ASYNC_REQUEST_H_
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#include <vector>
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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class KernelState;
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class XEvent;
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class XObject;
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class XAsyncRequest {
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public:
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typedef void (*CompletionCallback)(XAsyncRequest* request, void* context);
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XAsyncRequest(KernelState* kernel_state, XObject* object,
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CompletionCallback callback, void* callback_context);
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virtual ~XAsyncRequest();
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KernelState* kernel_state() const { return kernel_state_; }
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XObject* object() const { return object_; }
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void AddWaitEvent(XEvent* ev);
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// Complete(result)
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protected:
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KernelState* kernel_state_;
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XObject* object_;
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CompletionCallback callback_;
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void* callback_context_;
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std::vector<XEvent*> wait_events_;
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uint32_t apc_routine_;
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uint32_t apc_context_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_ASYNC_REQUEST_H_
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