Files
Xenia-Canary/src/xenia/debug/ui/main_window.h
Ben Vanik 15c17459be Massive refactoring of xenia::ui and GL swap behavior.
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00

59 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_UI_MAIN_WINDOW_H_
#define XENIA_DEBUG_UI_MAIN_WINDOW_H_
#include <memory>
#include "el/elements.h"
#include "xenia/debug/ui/application.h"
#include "xenia/debug/ui/views/cpu/cpu_view.h"
#include "xenia/debug/ui/views/gpu/gpu_view.h"
#include "xenia/ui/window.h"
namespace xe {
namespace debug {
namespace ui {
class MainWindow {
public:
MainWindow(Application* app);
~MainWindow();
Application* app() const { return app_; }
bool Initialize();
// void NavigateToCpuView(uint32_t address);
private:
void BuildUI();
void OnClose();
Application* app_ = nullptr;
std::unique_ptr<xe::ui::Window> platform_window_;
std::unique_ptr<el::Window> window_;
struct {
el::SplitContainer* split_container;
el::LayoutBox* toolbar_box;
el::TabContainer* tab_container;
} ui_ = {0};
views::cpu::CpuView cpu_view_;
views::gpu::GpuView gpu_view_;
};
} // namespace ui
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_UI_MAIN_WINDOW_H_