Files
Xenia-Canary/src/xenia/ui/graphics_util.cc
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/graphics_util.h"
#include <cmath>
namespace xe {
namespace ui {
int32_t FloatToD3D11Fixed16p8(float f32) {
// https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#3.2.4.1%20FLOAT%20-%3E%20Fixed%20Point%20Integer
// Early exit tests.
// n == NaN || n.unbiasedExponent < -f-1 -> 0 . 0
if (!(std::abs(f32) >= 1.0f / 512.0f)) {
return 0;
}
// n >= (2^(i-1)-2^-f) -> 2^(i-1)-1 . 2^f-1
if (f32 >= 32768.0f - 1.0f / 256.0f) {
return (1 << 23) - 1;
}
// n <= -2^(i-1) -> -2^(i-1) . 0
if (f32 <= -32768.0f) {
return -32768 * 256;
}
uint32_t f32_bits = *reinterpret_cast<const uint32_t*>(&f32);
// Copy float32 mantissa bits [22:0] into corresponding bits [22:0] of a
// result buffer that has at least 24 bits total storage (before reaching
// rounding step further below). This includes one bit for the hidden 1.
// Set bit [23] (float32 hidden bit).
// Clear bits [31:24].
union {
int32_t s;
uint32_t u;
} result;
result.u = (f32_bits & ((1 << 23) - 1)) | (1 << 23);
// If the sign bit is set in the float32 number (negative), then take the 2's
// component of the entire set of bits.
if ((f32_bits >> 31) != 0) {
result.s = -result.s;
}
// Final calculation: extraBits = (mantissa - f) - n.unbiasedExponent
// (guaranteed to be >= 0).
int32_t exponent = int32_t((f32_bits >> 23) & 255) - 127;
uint32_t extra_bits = uint32_t(15 - exponent);
if (extra_bits) {
// Round the 32-bit value to a decimal that is extraBits to the left of
// the LSB end, using nearest-even.
result.u += (1 << (extra_bits - 1)) - 1 + ((result.u >> extra_bits) & 1);
// Shift right by extraBits (sign extending).
result.s >>= extra_bits;
}
return result.s;
}
} // namespace ui
} // namespace xe