Files
Xenia-Canary/src/xenia/apu/audio_system.cc
2014-05-28 20:19:28 -07:00

206 lines
5.9 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/apu/audio_system.h>
#include <xenia/apu/audio_driver.h>
#include <xenia/emulator.h>
#include <xenia/cpu/processor.h>
#include <xenia/cpu/xenon_thread_state.h>
using namespace xe;
using namespace xe::apu;
using namespace xe::cpu;
AudioSystem::AudioSystem(Emulator* emulator) :
emulator_(emulator), memory_(emulator->memory()),
thread_(0), running_(false) {
lock_ = xe_mutex_alloc();
memset(clients_, 0, sizeof(clients_));
for (size_t i = 0; i < maximum_client_count_; ++i) {
client_wait_handles_[i] = CreateEvent(NULL, TRUE, FALSE, NULL);
unused_clients_.push(i);
}
}
AudioSystem::~AudioSystem() {
for (size_t i = 0; i < maximum_client_count_; ++i) {
CloseHandle(client_wait_handles_[i]);
}
xe_mutex_free(lock_);
}
X_STATUS AudioSystem::Setup() {
processor_ = emulator_->processor();
// Let the processor know we want register access callbacks.
RegisterAccessCallbacks callbacks;
callbacks.context = this;
callbacks.handles = (RegisterHandlesCallback)HandlesRegisterThunk;
callbacks.read = (RegisterReadCallback)ReadRegisterThunk;
callbacks.write = (RegisterWriteCallback)WriteRegisterThunk;
emulator_->processor()->AddRegisterAccessCallbacks(callbacks);
// Setup worker thread state. This lets us make calls into guest code.
thread_state_ = new XenonThreadState(
emulator_->processor()->runtime(), 0, 16 * 1024, 0);
thread_state_->set_name("Audio Worker");
thread_block_ = (uint32_t)memory_->HeapAlloc(
0, 2048, alloy::MEMORY_FLAG_ZERO);
thread_state_->context()->r[13] = thread_block_;
// Create worker thread.
// This will initialize the audio system.
// Init needs to happen there so that any thread-local stuff
// is created on the right thread.
running_ = true;
thread_ = xe_thread_create(
"AudioSystem",
(xe_thread_callback)ThreadStartThunk, this);
xe_thread_start(thread_);
return X_STATUS_SUCCESS;
}
void AudioSystem::ThreadStart() {
// Initialize driver and ringbuffer.
Initialize();
auto processor = emulator_->processor();
// Main run loop.
while (running_) {
auto result = WaitForMultipleObjectsEx(maximum_client_count_, client_wait_handles_, FALSE, INFINITE, FALSE);
if (result == WAIT_FAILED) {
DWORD err = GetLastError();
XEASSERTALWAYS();
break;
}
size_t pumped = 0;
if (result >= WAIT_OBJECT_0 && result <= WAIT_OBJECT_0 + (maximum_client_count_ - 1)) {
size_t index = result - WAIT_OBJECT_0;
do {
xe_mutex_lock(lock_);
uint32_t client_callback = clients_[index].callback;
uint32_t client_callback_arg = clients_[index].wrapped_callback_arg;
xe_mutex_unlock(lock_);
if (client_callback) {
processor->Execute(thread_state_, client_callback, client_callback_arg, 0);
}
pumped++;
index++;
} while (index < maximum_client_count_ && WaitForSingleObject(client_wait_handles_[index], 0) == WAIT_OBJECT_0);
}
if (!running_) {
break;
}
if (!pumped) {
SCOPE_profile_cpu_i("apu", "Sleep");
Sleep(500);
}
}
running_ = false;
// TODO(benvanik): call module API to kill?
}
void AudioSystem::Initialize() {
}
void AudioSystem::Shutdown() {
running_ = false;
xe_thread_join(thread_);
xe_thread_release(thread_);
delete thread_state_;
memory()->HeapFree(thread_block_, 0);
}
X_STATUS AudioSystem::RegisterClient(
uint32_t callback, uint32_t callback_arg, size_t* out_index) {
SCOPE_profile_cpu_f("apu");
XEASSERTTRUE(unused_clients_.size());
xe_mutex_lock(lock_);
auto index = unused_clients_.front();
auto wait_handle = client_wait_handles_[index];
ResetEvent(wait_handle);
AudioDriver* driver;
auto result = CreateDriver(index, wait_handle, &driver);
if (XFAILED(result)) {
return result;
}
XEASSERTNOTNULL(driver != NULL);
unused_clients_.pop();
uint32_t ptr = (uint32_t)memory()->HeapAlloc(0, 0x4, 0);
auto mem = memory()->membase();
XESETUINT32BE(mem + ptr, callback_arg);
clients_[index] = { driver, callback, callback_arg, ptr };
if (out_index) {
*out_index = index;
}
xe_mutex_unlock(lock_);
return X_STATUS_SUCCESS;
}
void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) {
SCOPE_profile_cpu_f("apu");
xe_mutex_lock(lock_);
XEASSERTTRUE(index < maximum_client_count_);
XEASSERTTRUE(clients_[index].driver != NULL);
(clients_[index].driver)->SubmitFrame(samples_ptr);
ResetEvent(client_wait_handles_[index]);
xe_mutex_unlock(lock_);
}
void AudioSystem::UnregisterClient(size_t index) {
SCOPE_profile_cpu_f("apu");
xe_mutex_lock(lock_);
XEASSERTTRUE(index < maximum_client_count_);
DestroyDriver(clients_[index].driver);
clients_[index] = { 0 };
unused_clients_.push(index);
xe_mutex_unlock(lock_);
}
bool AudioSystem::HandlesRegister(uint64_t addr) {
return (addr & 0xFFFF0000) == 0x7FEA0000;
}
// free60 may be useful here, however it looks like it's using a different
// piece of hardware:
// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/xenon_sound/sound.c
uint64_t AudioSystem::ReadRegister(uint64_t addr) {
uint32_t r = addr & 0xFFFF;
XELOGAPU("ReadRegister(%.4X)", r);
// 1800h is read on startup and stored -- context? buffers?
// 1818h is read during a lock?
return 0;
}
void AudioSystem::WriteRegister(uint64_t addr, uint64_t value) {
uint32_t r = addr & 0xFFFF;
XELOGAPU("WriteRegister(%.4X, %.8X)", r, value);
// 1804h is written to with 0x02000000 and 0x03000000 around a lock operation
}