51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2014 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#ifndef XENIA_GPU_TEXTURE_CACHE_H_
|
|
#define XENIA_GPU_TEXTURE_CACHE_H_
|
|
|
|
#include <xenia/core.h>
|
|
#include <xenia/gpu/texture.h>
|
|
#include <xenia/gpu/xenos/xenos.h>
|
|
|
|
|
|
namespace xe {
|
|
namespace gpu {
|
|
|
|
|
|
// TODO(benvanik): overlapping textures.
|
|
// TODO(benvanik): multiple textures (differing formats/etc) per address.
|
|
class TextureCache {
|
|
public:
|
|
TextureCache(Memory* memory);
|
|
virtual ~TextureCache();
|
|
|
|
Memory* memory() const { return memory_; }
|
|
|
|
TextureView* FetchTexture(
|
|
uint32_t address, const xenos::xe_gpu_texture_fetch_t& fetch);
|
|
|
|
protected:
|
|
virtual Texture* CreateTexture(
|
|
uint32_t address, const uint8_t* host_address,
|
|
const xenos::xe_gpu_texture_fetch_t& fetch) = 0;
|
|
|
|
Memory* memory_;
|
|
|
|
// Mapped by guest address.
|
|
std::unordered_map<uint32_t, Texture*> textures_;
|
|
};
|
|
|
|
|
|
} // namespace gpu
|
|
} // namespace xe
|
|
|
|
|
|
#endif // XENIA_GPU_TEXTURE_CACHE_H_
|