Files
Xenia-Canary/src/alloy/compiler/passes/control_flow_simplification_pass.cc
2015-01-31 22:49:47 -08:00

62 lines
2.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "alloy/compiler/passes/control_flow_simplification_pass.h"
#include "alloy/backend/backend.h"
#include "alloy/compiler/compiler.h"
#include "alloy/runtime/runtime.h"
#include "xenia/profiling.h"
namespace alloy {
namespace compiler {
namespace passes {
// TODO(benvanik): remove when enums redefined.
using namespace alloy::hir;
using alloy::hir::Edge;
using alloy::hir::HIRBuilder;
ControlFlowSimplificationPass::ControlFlowSimplificationPass()
: CompilerPass() {}
ControlFlowSimplificationPass::~ControlFlowSimplificationPass() {}
int ControlFlowSimplificationPass::Run(HIRBuilder* builder) {
SCOPE_profile_cpu_f("alloy");
// Walk backwards and merge blocks if possible.
bool merged_any = false;
auto block = builder->last_block();
while (block) {
auto prev_block = block->prev;
const uint32_t expected = Edge::DOMINATES | Edge::UNCONDITIONAL;
if (block->incoming_edge_head &&
(block->incoming_edge_head->flags & expected) == expected) {
// Dominated by the incoming block.
// If that block comes immediately before us then we can merge the
// two blocks (assuming it's not a volatile instruction like Trap).
if (block->prev == block->incoming_edge_head->src &&
block->prev->instr_tail &&
!(block->prev->instr_tail->opcode->flags & OPCODE_FLAG_VOLATILE)) {
builder->MergeAdjacentBlocks(block->prev, block);
merged_any = true;
}
}
block = prev_block;
}
return 0;
}
} // namespace passes
} // namespace compiler
} // namespace alloy