481 lines
18 KiB
C++
481 lines
18 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/d3d12/d3d12_shared_memory.h"
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#include <cstring>
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#include "xenia/base/assert.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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DEFINE_bool(d3d12_tiled_shared_memory, true,
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"Enable tiled resources for shared memory emulation. Disabling "
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"them increases video memory usage - a 512 MB buffer is created - "
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"but allows graphics debuggers that don't support tiled resources "
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"to work.",
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"D3D12");
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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D3D12SharedMemory::D3D12SharedMemory(D3D12CommandProcessor& command_processor,
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Memory& memory, TraceWriter& trace_writer)
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: SharedMemory(memory),
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command_processor_(command_processor),
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trace_writer_(trace_writer) {}
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D3D12SharedMemory::~D3D12SharedMemory() { Shutdown(true); }
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bool D3D12SharedMemory::Initialize() {
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InitializeCommon();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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D3D12_RESOURCE_DESC buffer_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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buffer_desc, kBufferSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
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buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
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if (cvars::d3d12_tiled_shared_memory &&
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provider.GetTiledResourcesTier() !=
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D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED &&
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!provider.GetGraphicsAnalysis()) {
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if (FAILED(device->CreateReservedResource(
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&buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) {
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XELOGE("Shared memory: Failed to create the {} MB tiled buffer",
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kBufferSize >> 20);
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Shutdown();
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return false;
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}
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static_assert(D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES == (1 << 16));
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InitializeSparseHostGpuMemory(
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std::max(kHostGpuMemoryOptimalSparseAllocationLog2, uint32_t(16)));
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} else {
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XELOGGPU(
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"Direct3D 12 tiled resources are not used for shared memory "
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"emulation - video memory usage may increase significantly "
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"because a full {} MB buffer will be created",
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kBufferSize >> 20);
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if (provider.GetGraphicsAnalysis()) {
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// As of October 8th, 2018, PIX doesn't support tiled buffers.
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// FIXME(Triang3l): Re-enable tiled resources with PIX once fixed.
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XELOGGPU(
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"This is caused by PIX being attached, which doesn't support tiled "
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"resources yet.");
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}
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &buffer_desc, buffer_state_,
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nullptr, IID_PPV_ARGS(&buffer_)))) {
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XELOGE("Shared memory: Failed to create the {} MB buffer",
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kBufferSize >> 20);
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Shutdown();
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return false;
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}
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}
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buffer_gpu_address_ = buffer_->GetGPUVirtualAddress();
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buffer_uav_writes_commit_needed_ = false;
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D3D12_DESCRIPTOR_HEAP_DESC buffer_descriptor_heap_desc;
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buffer_descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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buffer_descriptor_heap_desc.NumDescriptors =
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uint32_t(BufferDescriptorIndex::kCount);
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buffer_descriptor_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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buffer_descriptor_heap_desc.NodeMask = 0;
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if (FAILED(device->CreateDescriptorHeap(
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&buffer_descriptor_heap_desc,
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IID_PPV_ARGS(&buffer_descriptor_heap_)))) {
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XELOGE(
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"Shared memory: Failed to create the descriptor heap for buffer views");
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Shutdown();
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return false;
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}
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buffer_descriptor_heap_start_ =
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buffer_descriptor_heap_->GetCPUDescriptorHandleForHeapStart();
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ui::d3d12::util::CreateBufferRawSRV(
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device,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kRawSRV)),
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buffer_, kBufferSize);
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ui::d3d12::util::CreateBufferTypedSRV(
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device,
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provider.OffsetViewDescriptor(
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buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kR32UintSRV)),
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buffer_, DXGI_FORMAT_R32_UINT, kBufferSize >> 2);
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ui::d3d12::util::CreateBufferTypedSRV(
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device,
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provider.OffsetViewDescriptor(
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buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kR32G32UintSRV)),
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buffer_, DXGI_FORMAT_R32G32_UINT, kBufferSize >> 3);
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ui::d3d12::util::CreateBufferTypedSRV(
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device,
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provider.OffsetViewDescriptor(
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buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kR32G32B32A32UintSRV)),
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buffer_, DXGI_FORMAT_R32G32B32A32_UINT, kBufferSize >> 4);
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ui::d3d12::util::CreateBufferRawUAV(
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device,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kRawUAV)),
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buffer_, kBufferSize);
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ui::d3d12::util::CreateBufferTypedUAV(
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device,
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provider.OffsetViewDescriptor(
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buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kR32UintUAV)),
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buffer_, DXGI_FORMAT_R32_UINT, kBufferSize >> 2);
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ui::d3d12::util::CreateBufferTypedUAV(
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device,
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provider.OffsetViewDescriptor(
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buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kR32G32UintUAV)),
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buffer_, DXGI_FORMAT_R32G32_UINT, kBufferSize >> 3);
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ui::d3d12::util::CreateBufferTypedUAV(
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device,
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provider.OffsetViewDescriptor(
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buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kR32G32B32A32UintUAV)),
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buffer_, DXGI_FORMAT_R32G32B32A32_UINT, kBufferSize >> 4);
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upload_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
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provider, xe::align(ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize,
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size_t(1) << page_size_log2()));
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return true;
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}
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void D3D12SharedMemory::Shutdown(bool from_destructor) {
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ResetTraceDownload();
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upload_buffer_pool_.reset();
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ui::d3d12::util::ReleaseAndNull(buffer_descriptor_heap_);
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// First free the buffer to detach it from the heaps.
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ui::d3d12::util::ReleaseAndNull(buffer_);
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for (ID3D12Heap* heap : buffer_tiled_heaps_) {
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heap->Release();
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}
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buffer_tiled_heaps_.clear();
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// If calling from the destructor, the SharedMemory destructor will call
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// ShutdownCommon.
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if (!from_destructor) {
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ShutdownCommon();
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}
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}
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void D3D12SharedMemory::ClearCache() {
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SharedMemory::ClearCache();
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upload_buffer_pool_->ClearCache();
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}
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void D3D12SharedMemory::CompletedSubmissionUpdated() {
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upload_buffer_pool_->Reclaim(command_processor_.GetCompletedSubmission());
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}
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void D3D12SharedMemory::BeginSubmission() {
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// ExecuteCommandLists is a full UAV barrier.
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buffer_uav_writes_commit_needed_ = false;
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}
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void D3D12SharedMemory::CommitUAVWritesAndTransitionBuffer(
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D3D12_RESOURCE_STATES new_state) {
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if (buffer_state_ == new_state) {
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if (new_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS &&
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buffer_uav_writes_commit_needed_) {
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command_processor_.PushUAVBarrier(buffer_);
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buffer_uav_writes_commit_needed_ = false;
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}
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return;
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}
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command_processor_.PushTransitionBarrier(buffer_, buffer_state_, new_state);
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buffer_state_ = new_state;
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// "UAV -> anything" transition commits the writes implicitly.
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buffer_uav_writes_commit_needed_ = false;
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}
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void D3D12SharedMemory::WriteRawSRVDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kRawSRV)),
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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}
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void D3D12SharedMemory::WriteRawUAVDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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uint32_t(BufferDescriptorIndex::kRawUAV)),
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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}
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void D3D12SharedMemory::WriteUintPow2SRVDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2) {
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BufferDescriptorIndex descriptor_index;
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switch (element_size_bytes_pow2) {
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case 2:
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descriptor_index = BufferDescriptorIndex::kR32UintSRV;
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break;
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case 3:
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descriptor_index = BufferDescriptorIndex::kR32G32UintSRV;
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break;
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case 4:
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descriptor_index = BufferDescriptorIndex::kR32G32B32A32UintSRV;
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break;
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default:
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assert_unhandled_case(element_size_bytes_pow2);
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return;
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}
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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uint32_t(descriptor_index)),
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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}
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void D3D12SharedMemory::WriteUintPow2UAVDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2) {
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BufferDescriptorIndex descriptor_index;
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switch (element_size_bytes_pow2) {
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case 2:
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descriptor_index = BufferDescriptorIndex::kR32UintUAV;
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break;
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case 3:
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descriptor_index = BufferDescriptorIndex::kR32G32UintUAV;
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break;
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case 4:
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descriptor_index = BufferDescriptorIndex::kR32G32B32A32UintUAV;
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break;
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default:
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assert_unhandled_case(element_size_bytes_pow2);
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return;
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}
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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uint32_t(descriptor_index)),
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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}
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bool D3D12SharedMemory::InitializeTraceSubmitDownloads() {
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ResetTraceDownload();
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PrepareForTraceDownload();
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uint32_t download_page_count = trace_download_page_count();
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if (!download_page_count) {
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return false;
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}
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D3D12_RESOURCE_DESC download_buffer_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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download_buffer_desc, download_page_count << page_size_log2(),
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D3D12_RESOURCE_FLAG_NONE);
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesReadback,
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provider.GetHeapFlagCreateNotZeroed(), &download_buffer_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&trace_download_buffer_)))) {
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XELOGE(
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"Shared memory: Failed to create a {} KB GPU-written memory download "
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"buffer for frame tracing",
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download_page_count << page_size_log2() >> 10);
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ResetTraceDownload();
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return false;
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}
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auto& command_list = command_processor_.GetDeferredCommandList();
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UseAsCopySource();
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command_processor_.SubmitBarriers();
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uint32_t download_buffer_offset = 0;
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for (const auto& download_range : trace_download_ranges()) {
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command_list.D3DCopyBufferRegion(
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trace_download_buffer_, download_buffer_offset, buffer_,
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download_range.first, download_range.second);
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download_buffer_offset += download_range.second;
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}
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return true;
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}
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void D3D12SharedMemory::InitializeTraceCompleteDownloads() {
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if (!trace_download_buffer_) {
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return;
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}
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void* download_mapping;
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if (SUCCEEDED(trace_download_buffer_->Map(0, nullptr, &download_mapping))) {
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uint32_t download_buffer_offset = 0;
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for (const auto& download_range : trace_download_ranges()) {
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trace_writer_.WriteMemoryRead(
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download_range.first, download_range.second,
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reinterpret_cast<const uint8_t*>(download_mapping) +
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download_buffer_offset);
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}
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D3D12_RANGE download_write_range = {};
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trace_download_buffer_->Unmap(0, &download_write_range);
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} else {
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XELOGE(
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"Shared memory: Failed to map the GPU-written memory download buffer "
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"for frame tracing");
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}
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ResetTraceDownload();
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}
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void D3D12SharedMemory::ResetTraceDownload() {
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ui::d3d12::util::ReleaseAndNull(trace_download_buffer_);
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ReleaseTraceDownloadRanges();
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}
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bool D3D12SharedMemory::AllocateSparseHostGpuMemoryRange(
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uint32_t offset_allocations, uint32_t length_allocations) {
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if (!length_allocations) {
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return true;
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}
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uint32_t offset_bytes = offset_allocations
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<< host_gpu_memory_sparse_granularity_log2();
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uint32_t length_bytes = length_allocations
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<< host_gpu_memory_sparse_granularity_log2();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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ID3D12CommandQueue* direct_queue = provider.GetDirectQueue();
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D3D12_HEAP_DESC heap_desc = {};
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heap_desc.SizeInBytes = length_bytes;
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heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS |
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provider.GetHeapFlagCreateNotZeroed();
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ID3D12Heap* heap;
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if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heap)))) {
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XELOGE("Shared memory: Failed to create a tile heap");
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return false;
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}
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buffer_tiled_heaps_.push_back(heap);
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D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
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region_start_coordinates.X =
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offset_bytes / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
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region_start_coordinates.Y = 0;
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region_start_coordinates.Z = 0;
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region_start_coordinates.Subresource = 0;
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D3D12_TILE_REGION_SIZE region_size;
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region_size.NumTiles = length_bytes / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
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region_size.UseBox = false;
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D3D12_TILE_RANGE_FLAGS range_flags = D3D12_TILE_RANGE_FLAG_NONE;
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UINT heap_range_start_offset = 0;
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direct_queue->UpdateTileMappings(
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buffer_, 1, ®ion_start_coordinates, ®ion_size, heap, 1,
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&range_flags, &heap_range_start_offset, ®ion_size.NumTiles,
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D3D12_TILE_MAPPING_FLAG_NONE);
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command_processor_.NotifyQueueOperationsDoneDirectly();
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return true;
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}
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bool D3D12SharedMemory::UploadRanges(
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const std::pair<uint32_t, uint32_t>* upload_page_ranges,
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uint32_t num_upload_page_ranges) {
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if (!num_upload_page_ranges) {
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return true;
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}
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CommitUAVWritesAndTransitionBuffer(D3D12_RESOURCE_STATE_COPY_DEST);
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command_processor_.SubmitBarriers();
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auto& command_list = command_processor_.GetDeferredCommandList();
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for (uint32_t i = 0; i < num_upload_page_ranges; ++i) {
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auto& upload_range = upload_page_ranges[i];
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uint32_t upload_range_start = upload_range.first;
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uint32_t upload_range_length = upload_range.second;
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trace_writer_.WriteMemoryRead(upload_range_start << page_size_log2(),
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upload_range_length << page_size_log2());
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if (upload_range_length > 0) {
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const uint32_t upload_range_last_page =
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upload_range_start + upload_range_length - 1;
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memory::PageAccess page_access =
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memory().GetPhysicalHeap()->QueryRangeAccess(
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upload_range_last_page << page_size_log2(),
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(upload_range_last_page
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<< page_size_log2())); // Check only last page
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if (page_access == xe::memory::PageAccess::kNoAccess) {
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XELOGE("Invalid upload range for GPU: {:08X}", upload_range_start);
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return false;
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}
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}
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while (upload_range_length != 0) {
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ID3D12Resource* upload_buffer;
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size_t upload_buffer_offset, upload_buffer_size;
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uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial(
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command_processor_.GetCurrentSubmission(),
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upload_range_length << page_size_log2(),
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size_t(1) << page_size_log2(), &upload_buffer, &upload_buffer_offset,
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&upload_buffer_size, nullptr);
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if (upload_buffer_mapping == nullptr) {
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XELOGE("Shared memory: Failed to get an upload buffer");
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return false;
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}
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MakeRangeValid(upload_range_start << page_size_log2(),
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uint32_t(upload_buffer_size), false, false);
|
|
|
|
if (upload_buffer_size < (1ULL << 32) && upload_buffer_size > 8192) {
|
|
memory::vastcpy(
|
|
upload_buffer_mapping,
|
|
memory().TranslatePhysical(upload_range_start << page_size_log2()),
|
|
static_cast<uint32_t>(upload_buffer_size));
|
|
swcache::WriteFence();
|
|
|
|
} else {
|
|
memcpy(
|
|
upload_buffer_mapping,
|
|
memory().TranslatePhysical(upload_range_start << page_size_log2()),
|
|
upload_buffer_size);
|
|
}
|
|
command_list.D3DCopyBufferRegion(
|
|
buffer_, upload_range_start << page_size_log2(), upload_buffer,
|
|
UINT64(upload_buffer_offset), UINT64(upload_buffer_size));
|
|
uint32_t upload_buffer_pages =
|
|
uint32_t(upload_buffer_size >> page_size_log2());
|
|
upload_range_start += upload_buffer_pages;
|
|
upload_range_length -= upload_buffer_pages;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // namespace d3d12
|
|
} // namespace gpu
|
|
} // namespace xe
|