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Xenia-Canary/src/xenia/ui/d3d12/d3d12_provider.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_PROVIDER_H_
#define XENIA_UI_D3D12_D3D12_PROVIDER_H_
#include <memory>
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/graphics_provider.h"
#define XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES 1
namespace xe {
namespace ui {
namespace d3d12 {
class D3D12Provider : public GraphicsProvider {
public:
~D3D12Provider();
static bool IsD3D12APIAvailable();
static std::unique_ptr<D3D12Provider> Create();
std::unique_ptr<Presenter> CreatePresenter(
Presenter::HostGpuLossCallback host_gpu_loss_callback =
Presenter::FatalErrorHostGpuLossCallback) override;
std::unique_ptr<ImmediateDrawer> CreateImmediateDrawer() override;
IDXGIFactory2* GetDXGIFactory() const { return dxgi_factory_; }
// nullptr if PIX not attached.
IDXGraphicsAnalysis* GetGraphicsAnalysis() const {
return graphics_analysis_;
}
ID3D12Device* GetDevice() const { return device_; }
ID3D12CommandQueue* GetDirectQueue() const { return direct_queue_; }
uint32_t GetDescriptorSize(D3D12_DESCRIPTOR_HEAP_TYPE type) const {
return descriptor_sizes_[type];
}
uint32_t GetViewDescriptorSize() const {
return GetDescriptorSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
uint32_t GetSamplerDescriptorSize() const {
return GetDescriptorSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
}
uint32_t GetRTVDescriptorSize() const {
return GetDescriptorSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
}
uint32_t GetDSVDescriptorSize() const {
return GetDescriptorSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
}
template <typename T>
T OffsetDescriptor(D3D12_DESCRIPTOR_HEAP_TYPE type, T start,
uint32_t index) const {
start.ptr += index * GetDescriptorSize(type);
return start;
}
template <typename T>
T OffsetViewDescriptor(T start, uint32_t index) const {
start.ptr += index * GetViewDescriptorSize();
return start;
}
template <typename T>
T OffsetSamplerDescriptor(T start, uint32_t index) const {
start.ptr += index * GetSamplerDescriptorSize();
return start;
}
template <typename T>
T OffsetRTVDescriptor(T start, uint32_t index) const {
start.ptr += index * GetRTVDescriptorSize();
return start;
}
template <typename T>
T OffsetDSVDescriptor(T start, uint32_t index) const {
start.ptr += index * GetDSVDescriptorSize();
return start;
}
// Adapter info.
GpuVendorID GetAdapterVendorID() const { return adapter_vendor_id_; }
// Device features.
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
return heap_flag_create_not_zeroed_;
}
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
GetProgrammableSamplePositionsTier() const {
return programmable_sample_positions_tier_;
}
bool IsPSSpecifiedStencilReferenceSupported() const {
return ps_specified_stencil_reference_supported_;
}
bool AreRasterizerOrderedViewsSupported() const {
return rasterizer_ordered_views_supported_;
}
D3D12_RESOURCE_BINDING_TIER GetResourceBindingTier() const {
return resource_binding_tier_;
}
D3D12_TILED_RESOURCES_TIER GetTiledResourcesTier() const {
return tiled_resources_tier_;
}
bool AreUnalignedBlockTexturesSupported() const {
return unaligned_block_textures_supported_;
}
uint32_t GetVirtualAddressBitsPerResource() const {
return virtual_address_bits_per_resource_;
}
// Proxies for DirectX functions since they are loaded dynamically.
HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
D3D_ROOT_SIGNATURE_VERSION version,
ID3DBlob** blob_out,
ID3DBlob** error_blob_out) const {
return pfn_d3d12_serialize_root_signature_(desc, version, blob_out,
error_blob_out);
}
HRESULT Disassemble(const void* src_data, size_t src_data_size, UINT flags,
const char* comments, ID3DBlob** disassembly_out) const {
if (!pfn_d3d_disassemble_) {
return E_NOINTERFACE;
}
return pfn_d3d_disassemble_(src_data, src_data_size, flags, comments,
disassembly_out);
}
HRESULT DxbcConverterCreateInstance(const CLSID& rclsid, const IID& riid,
void** ppv) const {
if (!pfn_dxilconv_dxc_create_instance_) {
return E_NOINTERFACE;
}
return pfn_dxilconv_dxc_create_instance_(rclsid, riid, ppv);
}
HRESULT DxcCreateInstance(const CLSID& rclsid, const IID& riid,
void** ppv) const {
if (!pfn_dxcompiler_dxc_create_instance_) {
return E_NOINTERFACE;
}
return pfn_dxcompiler_dxc_create_instance_(rclsid, riid, ppv);
}
private:
D3D12Provider() = default;
static bool EnableIncreaseBasePriorityPrivilege();
bool Initialize();
typedef HRESULT(WINAPI* PFNCreateDXGIFactory2)(UINT Flags, REFIID riid,
_COM_Outptr_ void** ppFactory);
typedef HRESULT(WINAPI* PFNDXGIGetDebugInterface1)(
UINT Flags, REFIID riid, _COM_Outptr_ void** pDebug);
HMODULE library_dxgi_ = nullptr;
PFNCreateDXGIFactory2 pfn_create_dxgi_factory2_;
// Needed during shutdown as well to report live objects, so may be nullptr.
PFNDXGIGetDebugInterface1 pfn_dxgi_get_debug_interface1_ = nullptr;
HMODULE library_d3d12_ = nullptr;
PFN_D3D12_GET_DEBUG_INTERFACE pfn_d3d12_get_debug_interface_;
PFN_D3D12_CREATE_DEVICE pfn_d3d12_create_device_;
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pfn_d3d12_serialize_root_signature_;
HMODULE library_d3dcompiler_ = nullptr;
pD3DDisassemble pfn_d3d_disassemble_ = nullptr;
HMODULE library_dxilconv_ = nullptr;
DxcCreateInstanceProc pfn_dxilconv_dxc_create_instance_ = nullptr;
HMODULE library_dxcompiler_ = nullptr;
DxcCreateInstanceProc pfn_dxcompiler_dxc_create_instance_ = nullptr;
IDXGIFactory2* dxgi_factory_ = nullptr;
ID3D12Device* device_ = nullptr;
ID3D12CommandQueue* direct_queue_ = nullptr;
IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
uint32_t descriptor_sizes_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
GpuVendorID adapter_vendor_id_;
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER programmable_sample_positions_tier_;
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
uint32_t virtual_address_bits_per_resource_;
bool ps_specified_stencil_reference_supported_;
bool rasterizer_ordered_views_supported_;
bool unaligned_block_textures_supported_;
};
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_PROVIDER_H_